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1020 lines
50 KiB
Swift
1020 lines
50 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2020-2021 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import Swift
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import _Concurrency
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/// A distributed actor system underpins and implements all functionality of distributed actors.
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///
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/// A ``DistributedActor`` is always initialized in association with some concrete actor system.
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/// That actor system instance is then used to manage the identity of the actor, as well as
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/// handle all remote interactions of the distributed actor.
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///
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/// ## Using a DistributedActorSystem library
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///
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/// From a library user's perspective (e.g. someone using a `ClusterSystem` or `SampleWebSocketActorSystem`),
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/// the basic use of a distributed actor system is fairly opaque.
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///
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/// Any distributed actor must declare what actor system it is able to operate with. This is done either by a
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/// `typealias ActorSystem` in the body of such `distributed actor` declaration, or a module-wide global
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/// `typealias DefaultDistributedActorSystem`. Refer to the ``DistributedActor`` documentation to learn more
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/// about the tradeoffs of these approaches.
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///
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/// Once an actor has declared the system it is able to work with, an instance of the system must be provided
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/// at initialization time, in order for the system to be able to take over the actor's identity management.
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///
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/// For example, a simple distributed actor may look like this:
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///
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/// ```swift
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/// distributed actor Greeter {
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/// init(name: String, actorSystem: ActorSystem) {
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/// self.name = name
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/// self.actorSystem = actorSystem // required (!) initialization of implicit actorSystem property
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/// }
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/// }
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/// ```
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/// Notice that every distributed actor initializer must initialize the synthesized ``DistributedActor/actorSystem``.
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/// This property is later used for identity management and other remote interactions of the actor.
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/// For more details refer to ``DistributedActor`` which explains more about declaring distributed actors.
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///
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/// For more details about how the specific actor system implementation deals with remote message transports
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/// and serialization, please refer to the specific system's documentation.
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///
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/// > Note: For example, you may refer to the [Swift Distributed Actors cluster library](https://github.com/apple/swift-distributed-actors/) documentation,
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/// > which is one example of such feature complete distributed actor system implementation.
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///
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/// ## Implementing a DistributedActorSystem
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///
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/// This section is dedicated to distributed actor system library authors, and generally can be skipped over
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/// by library users, as it explains the interactions of synthesized code and specific distributed actor system methods
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/// and how they must be implemented.
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///
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/// Methods discussed in this section are generally not intended to be called directly, but instead will have calls
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/// generated to them from distributed actor declarations in appropriate places (such as initializers, `distributed func` calls, or `distributed` computed properties).
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///
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/// ### Assigning and Resigning Actor Identifiers
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///
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/// During a local distributed actor's initialization (i.e. any `init` of a `distributed actor`), the actor system will
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/// be invoked in order to assign an ``ActorID`` for this actor.
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///
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/// A call to ``assignID(_:)`` is made during the initialization of the distributed actor.
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/// The snippet below showcases this, though no guarantees are made at this point about the exact placement of this call.
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///
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/// ```swift
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/// distributed actor ShowcaseIDInit {
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/// // let actorSystem: ActorSystem // synthesized;
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///
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/// // typealias ID = ActorSystem.ActorID
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/// // let id: ID // synthesized; implements `Identifiable.id` requirement
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///
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/// init(actorSystem: ActorSystem) {
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/// self.actorSystem = actorSystem
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/// // ...
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/// // self.id = actorSystem.assignID(Self.self) // synthesized;
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/// // ...
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/// }
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/// }
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/// ```
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///
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/// The result of ``assignID(_:)`` is then directly stored in the synthesized `id` property of the actor.
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///
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/// The actor system should assign _globally unique_ identifiers to types, such that they may be properly resolved
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/// from any process in the distributed actor system. The exact shape of the ``ActorID`` is left up to the library to decide.
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/// It can be as small as an integer based identifier, or as large as a series of key-value pairs identifying the actor.
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///
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/// The actor system must retain a mapping from the ``ActorID`` to the specific actor _instance_ which it is given in
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/// ``actorReady(_:)`` in order to implement the ``resolve(id:using:)`` method, which is how incoming and outgoing remote calls are made possible.
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///
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/// Users have no control over this assignment, nor are they allowed to set the `id` property explicitly.
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/// The ``DistributedActor/id`` is used to implement the distributed actor's ``Hashable``, ``Equatable``,
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/// and even ``Codable`` conformance (which is synthesized if and only if the ``ActorID`` is ``Codable`` itself).
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///
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/// > Tip: Take note that throwing or failable initializers complicate this somewhat. Thankfully, the compiler
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/// > will always emit the right code such that every ``assignID(_:)`` is balanced with a ``resignID(_:)`` call,
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/// > when the actor either failed to initialize or deinitialize properly.
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/// >
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/// > It is also possible that a throwing initializer throws before assigning the `actorSystem` and `id` properties.
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/// > In such case, no `assignID` nor `resignID` calls are made. There is no risk of the compiler ever attempting
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/// > to call a `resignID(_:)` without first having assigned given ID.
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///
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/// Manually invoking `assignID` and `resignID` is generally not recommended but isn't strictly a programmer error,
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/// and it is up to the actor system to decide how to deal with such calls.
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///
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/// Once the ``distributed actor`` deinitializes, a call to ``resignID(_:)`` will be made. Generally this is made from
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/// the distributed actor's `deinit`, however in the case of throwing initializers it may also happen during such failed
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/// init, in order to release the ID that is no longer used.
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///
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/// ```swift
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/// // Synthesized inside a distributed actor's deinit:
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/// deinit {
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/// // actorSystem.resignID(self.id)
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/// }
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/// ```
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///
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/// After an ID is resigned, it technically could be used to identify another instance.
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/// For example, an advanced actor system implementation could use such approach to implement actors which
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/// are created "ad-hoc" and always contain the appropriate ID, and if one isn't allocated yet for such ID,
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/// it could _then_ create one on demand and make sure it is assigned the required ID.
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///
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/// ### Readying Distributed Actors
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///
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/// Once a `distributed actor` has been _fully initialized_ during its initializer, a call to ``actorReady(_:)``
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/// is synthesized. This call is made after the actor's properties (including all user-declared properties) have been
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/// initialized, but before other user-defined code in the initializer gets a chance to run.
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///
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/// > Note: Generally due to actor initializer isolation rules, users will need to make their initializers `async`
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/// in order to write code that safely performs extra actions after it has fully initialized.
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///
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/// The ``actorReady(_)`` call on the actor system is a signal to the actor system that this actor _instance_ is now ready
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/// and may be resolved and interacted with via the actor system. Generally, a distributed actor system implementation
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/// will _weakly retain_ the actors it has readied, because retaining them strongly would mean that they will never be
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/// deallocated (and thus never resign their ID's).
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///
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/// > Note: Generally actor systems should retain actors _weakly_ in order to allow them be deinitialized when no longer in use.
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/// >
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/// > Sometimes though, it can be quite useful to have the system retain certain "well known" actors, for example when it is expected
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/// > that other nodes in the distributed system will need to interact with them, even if end-user code no longer holds
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/// > strong references to them. An example of such "retain while actor system is active" distributed actors would be any kind
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/// > of actor which implements discovery or health check mechanisms between clustered nodes, sometimes called "system actors",
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/// > i.e. actors that serve the actor system directly.
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///
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/// Next, we will discuss the just mentioned `resolve` method, which is closely tied to readying actors.
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///
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/// ### Resolving (potentially remote) Distributed Actors
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///
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/// An important aspect of any distributed actor system is being able to turn a ``DistributedActor`` type and ``ActorID``
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/// into a reference to an actor (instance), regardless where the actor is located. The ID should have enough information stored
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/// to be able to make the decision of _where_ the actor is located, without having to contact remote nodes. Specifically,
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/// the implementation of ``DistributedActorSystem/resolve(id:as:)`` is _not_ `async` and should _not_ perform long running
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/// or blocking operations in order to return.
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///
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/// > Note: Currently only concrete distributed actors types can be resolved.
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///
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/// The actor system's ``DistributedActorSystem/resolve(id:as:)`` method is called by the compiler whenever end-users
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/// call the ``DistributedActor``'s ``DistributedActor/resolve(id:using:)`` method. The return types of those methods differ,
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/// as the actor system's return type is `Act?` (and it may throw if unable to resolve the `ActorID`).
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///
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/// The actor system's `resolve` returning `nil` means that the ``ActorID`` passed to it refers to a _remote_
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/// distributed actor. The Swift runtime reacts to this by creating a remote actor reference (sometimes called a "proxy").
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///
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///
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/// ### Handling remote calls
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///
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/// Finally, calls on a _remote_ distributed actor reference's distributed methods are turned into invocations of
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/// `remoteCall(on:target:invocation:returning:throwing:)` (or `remoteCallVoid(on:target:invocation:throwing:)` for Void returning methods).
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///
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/// Implementing the remote calls correctly and efficiently is the important task for a distributed actor system library.
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/// Since those methods are not currently expressible as protocol requirements due to advanced use of generics
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/// combined with associated types, they will not appear in the protocol's documentation as explicit requirements.
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/// Instead, we present their signatures that a conforming type has to implement here:
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///
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/// > Note: Although the `remoteCall` methods are not expressed as protocol requirements in source,
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/// > the compiler will provide the same errors as-if it was declared explicitly in this protocol.
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///
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/// ```swift
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/// /// Invoked by the Swift runtime when making a remote call.
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/// ///
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/// /// The `arguments` are the arguments container that was previously created
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/// /// by `makeInvocationEncoder` and has been populated with all arguments.
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/// ///
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/// /// This method should perform the actual remote function call, and await for its response.
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/// ///
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/// /// ## Errors
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/// /// This method is allowed to throw because of underlying transport or serialization errors,
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/// /// as well as by re-throwing the error received from the remote callee (if able to).
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/// func remoteCall<Act, Err, Res>(
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/// on actor: Act,
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/// target: RemoteCallTarget,
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/// invocation: inout InvocationEncoder,
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/// throwing: Err.Type,
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/// returning: Res.Type
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/// ) async throws -> Res
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/// where Act: DistributedActor,
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/// Act.ID == ActorID,
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/// Err: Error,
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/// Res: SerializationRequirement
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/// ```
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///
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/// ```swift
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/// /// Invoked by the Swift runtime when making a `Void`-returning remote call.
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/// ///
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/// /// The `arguments` are the arguments container that was previously created
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/// /// by `makeInvocationEncoder` and has been populated with all arguments.
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/// ///
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/// /// This method should perform the actual remote function call, and await for its response.
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/// ///
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/// /// ## Errors
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/// /// This method is allowed to throw because of underlying transport or serialization errors,
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/// /// as well as by re-throwing the error received from the remote callee (if able to).
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/// func remoteCallVoid<Act, Err>(
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/// on actor: Act,
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/// target: RemoteCallTarget,
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/// invocation: inout InvocationEncoder,
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/// throwing: Err.Type
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/// ) async throws -> Res
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/// where Act: DistributedActor,
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/// Act.ID == ActorID,
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/// Err: Error
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/// ```
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///
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/// Implementations of remote calls generally will serialize `actor.id`, `target` and `invocation`
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/// into some form of wire envelope, and send it over the network (or process boundary) using some
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/// transport mechanism of their choice. As they do so, they need to suspend the `remoteCall` function,
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/// and resume it once a reply to the call arrives. Unless the transport layer is also async/await aware,
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/// this will often require making use of a ``CheckedContinuation``.
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///
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/// While implementing remote calls please keep in mind any potential failure scenarios that may occur,
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/// such as message loss, connection failures and similar issues. Such situations should all be
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/// surfaced by resuming the `remoteCall` by throwing an error conforming to ``DistributedActorSystemError``.
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///
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/// While it is not _required_ to conform error thrown out of these methods to ``DistributedActorSystemError``,
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/// the general guideline about conforming errors to this protocol is that errors which are outside of the user's control,
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/// but are thrown because transport or actor system issues, should conform to it. This is to simplify
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/// separating "business logic errors" from transport errors.
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///
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///
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/// ### Further reading
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///
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/// For an even more in-depth explanation about the inner workings of a distributed actor system,
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/// you can refer to the following Swift Evolution proposals:
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///
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/// - [SE-0336: Distributed Actor Isolation](https://github.com/apple/swift-evolution/blob/main/proposals/0336-distributed-actor-isolation.md)
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/// - [SE-0344: Distributed Actor Runtime](https://github.com/apple/swift-evolution/blob/main/proposals/0344-distributed-actor-runtime.md)
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@available(SwiftStdlib 5.7, *)
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public protocol DistributedActorSystem<SerializationRequirement>: Sendable {
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/// The type ID that will be assigned to any distributed actor managed by this actor system.
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///
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/// ### A note on Codable IDs
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/// If this type is ``Codable``, then any `distributed actor` using this `ActorID` as its ``DistributedActor/ID``
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/// will gain a synthesized ``Codable`` conformance which is implemented by encoding the `ID`.
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/// The decoding counter part of the ``Codable`` conformance is implemented by decoding the `ID` and passing it to
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// the ``DistributedActor/resolve(id:using:)`` method.
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associatedtype ActorID: Sendable & Hashable
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/// Type of ``DistributedTargetInvocationEncoder`` that should be used when the Swift runtime needs to encode
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/// a distributed target call into an encoder, before passing it off to `remoteCall(...)`.
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associatedtype InvocationEncoder: DistributedTargetInvocationEncoder<SerializationRequirement>
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/// Type of ``DistributedTargetInvocationDecoder`` that should be used when decoding invocations during
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/// ``executeDistributedTarget(on:target:invocationDecoder:handler:)`` calls.
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associatedtype InvocationDecoder: DistributedTargetInvocationDecoder<SerializationRequirement>
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/// The type of the result handler which will be offered the results
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/// returned by a distributed function invocation called via
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/// ``executeDistributedTarget(on:target:invocationDecoder:handler:)``.
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associatedtype ResultHandler: DistributedTargetInvocationResultHandler<SerializationRequirement>
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/// The serialization requirement that will be applied to all distributed targets used with this system.
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associatedtype SerializationRequirement // TODO: constrain SerializationRequirement in type-system to only be ok with protocol or class here
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// ==== ---------------------------------------------------------------------
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// - MARK: Resolving actors by identity
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/// Resolves a local or remote ``ActorID`` to a reference to given actor, or throws if unable to.
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///
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/// The returned value is either a local actor or proxy to a remote actor.
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///
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/// This function is not intended to be used directly, but instead is called by the Swift runtime
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/// whenever ``DistributedActor/resolve(id:using:)` or a concrete distributed actor's `init(from:)` is invoked.
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///
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/// This function should either return an existing actor reference, or `nil` to signal that a remote distributed actor
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/// "proxy" should be created for this ``ActorID``. If the resolve fails, meaning that it can neither locate a local
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/// actor managed by this actor system, nor identify that the identity is located on some remote actor system, then
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/// this function should throw.
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///
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/// ```swift
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/// distributed actor Worker { /* ... */ }
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///
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/// // the following internally calls actorSystem.resolve(id: id, as: Worker.self)
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/// let worker: Worker = try Worker.resolve(id: id, using: actorSystem)
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/// ```
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///
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/// If this function returns correctly, the returned actor reference is immediately
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/// usable. It may not necessarily imply the strict *existence* of a remote actor
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/// the identity was pointing towards, e.g. when a remote system allocates actors
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/// lazily as they are first time messaged to, however this should not be a concern
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/// of the sending side.
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///
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/// Detecting liveness of such remote actors shall be offered / by transport libraries
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/// by other means, such as "watching an actor for termination" or similar.
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///
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/// - Parameter id: The `ActorID` to resolve an actor reference for
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/// - Parameter actorType: The type of distributed actor the ID is expected to point at.
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///
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/// - Throws: When unable to confirm if the `id` is correct, the resolved actor does not match the expected `actorType`,
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/// or any other internal validation error within the actor system's resolve process occurs.
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func resolve<Act>(id: ActorID, as actorType: Act.Type) throws -> Act?
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where Act: DistributedActor,
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Act.ID == ActorID
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// ==== ---------------------------------------------------------------------
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// - MARK: Actor Lifecycle
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/// Assign an ``ActorID`` for the passed actor type.
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///
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/// This function is invoked by a distributed actor during its initialization,
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/// and the returned address value is stored along with it for the time of its
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/// lifetime.
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///
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/// The address MUST uniquely identify the actor, and allow resolving it.
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/// E.g. if an actor is created under address `addr1` then immediately invoking
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/// `system.resolve(id: addr1, as: Greeter.self)` MUST return a reference
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/// to the same actor.
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func assignID<Act>(_ actorType: Act.Type) -> ActorID
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where Act: DistributedActor,
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Act.ID == ActorID
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/// Invoked during a distributed actor's initialization, as soon as it becomes fully initialized.
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///
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/// The system is expected to store the reference to this actor, and maintain an `ActorID: DistributedActor`
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/// mapping for the purpose of implementing the `resolve(id:as:)` method.
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///
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/// The system usually should NOT retain the passed reference, and it will be informed via
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/// ``resignID(_:)`` when the actor has been deallocated so it can remove the stale reference from its
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/// internal `ActorID: DistributedActor` mapping.
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///
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/// The ``DistributedActor/id`` of the passed actor must be an ``ActorID`` that this system previously has assigned.
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///
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/// If `actorReady` gets called with some unknown ID, it should crash immediately as it signifies some
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/// very unexpected use of the system.
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///
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/// - Parameter actor: reference to the (local) actor that was just fully initialized.
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func actorReady<Act>(_ actor: Act)
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where Act: DistributedActor,
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Act.ID == ActorID
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/// Called during when a distributed actor is deinitialized, or fails to initialize completely (e.g. by throwing
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/// out of an `init` that did not completely initialize all of the actors stored properties yet).
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///
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/// This method is guaranteed to be called at-most-once for a given id (assuming IDs are unique,
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/// and not re-cycled by the system), i.e. if it is called during a failure to initialize completely,
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/// the call from the actor's deinitializer will not happen (as under these circumstances, `deinit` will be run).
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///
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/// If `resignID` gets called with some unknown ID, it should crash immediately as it signifies some
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/// very unexpected use of the system.
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///
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/// - Parameter id: the id of an actor managed by this system that has begun its `deinit`.
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func resignID(_ id: ActorID)
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// ==== ---------------------------------------------------------------------
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// - MARK: Remote Method Invocations
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/// Invoked by the Swift runtime when a distributed remote call is about to be made.
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///
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/// The returned `DistributedTargetInvocation` will be populated with all
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/// arguments, generic substitutions, and specific error and return types
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/// that are associated with this specific invocation.
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func makeInvocationEncoder() -> InvocationEncoder
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/// Invoked by the Swift runtime when making a remote call.
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///
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/// The `arguments` are the arguments container that was previously created
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/// by `makeInvocationEncoder` and has been populated with all arguments.
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///
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/// This method should perform the actual remote function call, and await for its response.
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///
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/// ## Errors
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/// This method is allowed to throw because of underlying transport or serialization errors,
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/// as well as by re-throwing the error received from the remote callee (if able to).
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func remoteCall<Act, Err, Res>(
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on actor: Act,
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target: RemoteCallTarget,
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invocation: inout InvocationEncoder,
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throwing: Err.Type,
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returning: Res.Type
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) async throws -> Res
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where Act: DistributedActor,
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Act.ID == ActorID,
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Err: Error
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// Res: SerializationRequirement
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/// Invoked by the Swift runtime when making a remote call.
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///
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/// The `arguments` are the arguments container that was previously created
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/// by `makeInvocationEncoder` and has been populated with all arguments.
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///
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/// This method should perform the actual remote function call, and await for its response.
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///
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/// ## Errors
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/// This method is allowed to throw because of underlying transport or serialization errors,
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/// as well as by re-throwing the error received from the remote callee (if able to).
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func remoteCallVoid<Act, Err>(
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on actor: Act,
|
|
target: RemoteCallTarget,
|
|
invocation: inout InvocationEncoder,
|
|
throwing: Err.Type
|
|
) async throws
|
|
where Act: DistributedActor,
|
|
Act.ID == ActorID,
|
|
Err: Error
|
|
}
|
|
|
|
// ==== ----------------------------------------------------------------------------------------------------------------
|
|
// MARK: Execute Distributed Methods
|
|
|
|
@available(SwiftStdlib 5.7, *)
|
|
extension DistributedActorSystem {
|
|
|
|
/// Prepare and execute a call to the distributed function identified by the passed arguments,
|
|
/// on the passed `actor`, and collect its results using the `ResultHandler`.
|
|
///
|
|
/// This method encapsulates multiple steps that are invoked in executing a distributed function,
|
|
/// into one very efficient implementation. The steps involved are:
|
|
///
|
|
/// - looking up the distributed function based on its name
|
|
/// - decoding, in an efficient manner, all arguments from the `Args` container into a well-typed representation
|
|
/// - using that representation to perform the call on the target method
|
|
///
|
|
/// The reason for this API using a `ResultHandler` rather than returning values directly,
|
|
/// is that thanks to this approach it can avoid any existential boxing, and can serve the most
|
|
/// latency sensitive-use-cases.
|
|
///
|
|
/// - Parameters:
|
|
/// - actor: actor on which the remote call should invoke the target
|
|
/// - target: the target (method) identifier that should be invoked
|
|
/// - invocationDecoder: used to obtain all arguments to be used to perform
|
|
/// the target invocation
|
|
/// - handler: used to provide a type-safe way for library code to handle
|
|
/// the values returned by the target invocation.
|
|
/// - Throws: if the target location, invocation argument decoding, or
|
|
/// some other mismatch between them happens. In general, this
|
|
/// method is allowed to throw in any situation that might otherwise
|
|
/// result in an illegal or unexpected invocation being performed.
|
|
///
|
|
/// Throws ``ExecuteDistributedTargetMissingAccessorError`` if the `target`
|
|
/// does not resolve to a valid distributed function accessor, i.e. the
|
|
/// call identifier is incorrect, corrupted, or simply not present in this process.
|
|
public func executeDistributedTarget<Act>(
|
|
on actor: Act,
|
|
target: RemoteCallTarget,
|
|
invocationDecoder: inout InvocationDecoder,
|
|
handler: Self.ResultHandler
|
|
) async throws where Act: DistributedActor {
|
|
// NOTE: Implementation could be made more efficient because we still risk
|
|
// demangling a RemoteCallTarget identity (if it is a mangled name) multiple
|
|
// times. We would prefer to store if it is a mangled name, demangle, and
|
|
// always refer to that demangled repr perhaps? We do cache the resulting
|
|
// pretty formatted name of the call target, but perhaps we can do better.
|
|
|
|
// Get the expected parameter count of the func
|
|
let targetName = target.identifier
|
|
let nameUTF8 = Array(targetName.utf8)
|
|
|
|
// Gen the generic environment (if any) associated with the target.
|
|
let genericEnv = nameUTF8.withUnsafeBufferPointer { nameUTF8 in
|
|
_getGenericEnvironmentOfDistributedTarget(nameUTF8.baseAddress!,
|
|
UInt(nameUTF8.endIndex))
|
|
}
|
|
|
|
var substitutionsBuffer: UnsafeMutablePointer<Any.Type>? = nil
|
|
var witnessTablesBuffer: UnsafeRawPointer? = nil
|
|
var numWitnessTables: Int = 0
|
|
|
|
defer {
|
|
substitutionsBuffer?.deallocate()
|
|
witnessTablesBuffer?.deallocate()
|
|
}
|
|
|
|
if let genericEnv = genericEnv {
|
|
let subs = try invocationDecoder.decodeGenericSubstitutions()
|
|
if subs.isEmpty {
|
|
throw ExecuteDistributedTargetError(
|
|
message: "Cannot call generic method without generic argument substitutions",
|
|
errorCode: .missingGenericSubstitutions)
|
|
}
|
|
|
|
substitutionsBuffer = .allocate(capacity: subs.count)
|
|
|
|
for (offset, substitution) in subs.enumerated() {
|
|
let element = substitutionsBuffer?.advanced(by: offset)
|
|
element?.initialize(to: substitution)
|
|
}
|
|
|
|
(witnessTablesBuffer, numWitnessTables) = _getWitnessTablesFor(environment: genericEnv,
|
|
genericArguments: substitutionsBuffer!)
|
|
if numWitnessTables < 0 {
|
|
throw ExecuteDistributedTargetError(
|
|
message: "Generic substitutions \(subs) do not satisfy generic requirements of \(target) (\(targetName))",
|
|
errorCode: .invalidGenericSubstitutions)
|
|
}
|
|
}
|
|
|
|
let paramCount = nameUTF8.withUnsafeBufferPointer { nameUTF8 in
|
|
__getParameterCount(nameUTF8.baseAddress!, UInt(nameUTF8.endIndex))
|
|
}
|
|
|
|
guard paramCount >= 0 else {
|
|
throw ExecuteDistributedTargetError(
|
|
message: """
|
|
Failed to decode distributed invocation target expected parameter count,
|
|
error code: \(paramCount)
|
|
mangled name: \(targetName)
|
|
""",
|
|
errorCode: .invalidParameterCount)
|
|
}
|
|
|
|
// Prepare buffer for the parameter types to be decoded into:
|
|
let argumentTypesBuffer = UnsafeMutableBufferPointer<Any.Type>.allocate(capacity: Int(paramCount))
|
|
defer {
|
|
argumentTypesBuffer.deallocate()
|
|
}
|
|
|
|
// Demangle and write all parameter types into the prepared buffer
|
|
let decodedNum = nameUTF8.withUnsafeBufferPointer { nameUTF8 in
|
|
__getParameterTypeInfo(
|
|
nameUTF8.baseAddress!, UInt(nameUTF8.endIndex),
|
|
genericEnv,
|
|
substitutionsBuffer,
|
|
argumentTypesBuffer.baseAddress!._rawValue, Int(paramCount))
|
|
}
|
|
|
|
// Fail if the decoded parameter types count seems off and fishy
|
|
guard decodedNum == paramCount else {
|
|
throw ExecuteDistributedTargetError(
|
|
message: """
|
|
Failed to decode the expected number of params of distributed invocation target, error code: \(decodedNum)
|
|
(decoded: \(decodedNum), expected params: \(paramCount)
|
|
mangled name: \(targetName)
|
|
""",
|
|
errorCode: .invalidParameterCount)
|
|
}
|
|
|
|
// Copy the types from the buffer into a Swift Array
|
|
var argumentTypes: [Any.Type] = []
|
|
do {
|
|
argumentTypes.reserveCapacity(Int(decodedNum))
|
|
for argumentType in argumentTypesBuffer {
|
|
argumentTypes.append(argumentType)
|
|
}
|
|
}
|
|
|
|
// Decode the return type
|
|
func allocateReturnTypeBuffer<R>(_: R.Type) -> UnsafeRawPointer? {
|
|
return UnsafeRawPointer(UnsafeMutablePointer<R>.allocate(capacity: 1))
|
|
}
|
|
|
|
guard let returnTypeFromTypeInfo: Any.Type = _getReturnTypeInfo(mangledMethodName: targetName,
|
|
genericEnv: genericEnv,
|
|
genericArguments: substitutionsBuffer) else {
|
|
throw ExecuteDistributedTargetError(
|
|
message: "Failed to decode distributed target return type",
|
|
errorCode: .typeDeserializationFailure)
|
|
}
|
|
|
|
guard let resultBuffer = _openExistential(returnTypeFromTypeInfo, do: allocateReturnTypeBuffer) else {
|
|
throw ExecuteDistributedTargetError(
|
|
message: "Failed to allocate buffer for distributed target return type",
|
|
errorCode: .typeDeserializationFailure)
|
|
}
|
|
|
|
func destroyReturnTypeBuffer<R>(_: R.Type) {
|
|
resultBuffer.assumingMemoryBound(to: R.self).deallocate()
|
|
}
|
|
|
|
defer {
|
|
_openExistential(returnTypeFromTypeInfo, do: destroyReturnTypeBuffer)
|
|
}
|
|
|
|
do {
|
|
let returnType = try invocationDecoder.decodeReturnType() ?? returnTypeFromTypeInfo
|
|
// let errorType = try invocationDecoder.decodeErrorType() // TODO(distributed): decide how to use?
|
|
|
|
// Execute the target!
|
|
try await _executeDistributedTarget(
|
|
on: actor,
|
|
targetName, UInt(targetName.count),
|
|
argumentDecoder: &invocationDecoder,
|
|
argumentTypes: argumentTypesBuffer.baseAddress!._rawValue,
|
|
resultBuffer: resultBuffer._rawValue,
|
|
substitutions: UnsafeRawPointer(substitutionsBuffer),
|
|
witnessTables: witnessTablesBuffer,
|
|
numWitnessTables: UInt(numWitnessTables)
|
|
)
|
|
|
|
if returnType == Void.self {
|
|
try await handler.onReturnVoid()
|
|
} else {
|
|
func invokeOnReturn<R>(_ returnType: R.Type) async throws {
|
|
let value = resultBuffer.load(as: returnType)
|
|
try await handler.onReturn(value: value)
|
|
}
|
|
|
|
try await _openExistential(returnType, do: invokeOnReturn)
|
|
}
|
|
} catch {
|
|
try await handler.onThrow(error: error)
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Represents a 'target' of a distributed call, such as a `distributed func` or
|
|
/// `distributed` computed property. Identification schemes may vary between
|
|
/// systems, and are subject to evolution.
|
|
///
|
|
/// Actor systems generally should treat the `identifier` as an opaque string,
|
|
/// and pass it along to the remote system for in their `remoteCall`
|
|
/// implementation. Alternative approaches are possible, where the identifiers
|
|
/// are either compressed, cached, or represented in other ways, as long as the
|
|
/// recipient system is able to determine which target was intended to be
|
|
/// invoked.
|
|
///
|
|
/// The string representation will attempt to pretty print the target identifier,
|
|
/// however its exact format is not specified and may change in future versions.
|
|
@available(SwiftStdlib 5.7, *)
|
|
public struct RemoteCallTarget: CustomStringConvertible, Hashable {
|
|
private let _identifier: String
|
|
|
|
public init(_ identifier: String) {
|
|
self._identifier = identifier
|
|
}
|
|
|
|
/// The underlying identifier of the target, returned as-is.
|
|
public var identifier: String {
|
|
return _identifier
|
|
}
|
|
|
|
/// Attempts to pretty format the underlying target identifier.
|
|
/// If unable to, returns the raw underlying identifier.
|
|
public var description: String {
|
|
if let name = _getFunctionFullNameFromMangledName(mangledName: _identifier) {
|
|
return name
|
|
} else {
|
|
return "\(_identifier)"
|
|
}
|
|
}
|
|
}
|
|
|
|
@available(SwiftStdlib 5.7, *)
|
|
@_silgen_name("swift_distributed_execute_target")
|
|
func _executeDistributedTarget<D: DistributedTargetInvocationDecoder, DA: DistributedActor>(
|
|
on actor: DA, // DistributedActor
|
|
_ targetName: UnsafePointer<UInt8>, _ targetNameLength: UInt,
|
|
argumentDecoder: inout D,
|
|
argumentTypes: Builtin.RawPointer,
|
|
resultBuffer: Builtin.RawPointer,
|
|
substitutions: UnsafeRawPointer?,
|
|
witnessTables: UnsafeRawPointer?,
|
|
numWitnessTables: UInt
|
|
) async throws
|
|
|
|
/// Used to encode an invocation of a distributed target (method or computed property).
|
|
///
|
|
/// ## Forming an invocation
|
|
///
|
|
/// On the sending-side an instance of an invocation is constructed by the runtime,
|
|
/// and calls to: `recordGenericSubstitution`, `recordArgument`, `recordReturnType`,
|
|
/// `recordErrorType`, and finally `doneRecording` are made (in this order).
|
|
///
|
|
/// If the return type of the target is `Void` the `recordReturnType` is not invoked.
|
|
///
|
|
/// If the error type thrown by the target is not defined the `recordErrorType` is not invoked.
|
|
///
|
|
/// An invocation implementation may decide to perform serialization right-away in the
|
|
/// `record...` invocations, or it may choose to delay doing so until the invocation is passed
|
|
/// to the `remoteCall`. This decision largely depends on if serialization is allowed to happen
|
|
/// on the caller's task, and if any smarter encoding can be used once all parameter calls have been
|
|
/// recorded (e.g. it may be possible to run-length encode values of certain types etc.)
|
|
///
|
|
/// Once encoded, the system should use some underlying transport mechanism to send the
|
|
/// bytes serialized by the invocation to the remote peer.
|
|
///
|
|
/// ### Protocol requirements
|
|
/// Similar to the ``DistributedActorSystem`` and its `remoteCall` and `remoteCallVoid` protocol requirements,
|
|
/// the `DistributedTargetInvocationEncoder` contains a few methods which are not possible to express in source due to
|
|
/// advanced use of generics combined with associated types. Specifically, the `recordArgument` and `recordReturnType`
|
|
/// methods are not expressed in source as protocol requirements, but will be treated by the compiler as-if they were.
|
|
///
|
|
/// > Note: Although the `recordArgument` method is not expressed as protocol requirement in source,
|
|
/// > the compiler will provide the same errors as-if it was declared explicitly in this protocol.
|
|
///
|
|
/// In addition to the compiler offering compile errors if those witnesses are missing in an adopting type,
|
|
/// we present their signatures here for reference:
|
|
///
|
|
/// ```swift
|
|
/// /// Record an argument of `Argument` type.
|
|
/// /// This will be invoked for every argument of the target, in declaration order.
|
|
/// mutating func recordArgument<Value: SerializationRequirement>(
|
|
/// _ argument: DistributedTargetArgument<Value>
|
|
/// ) throws
|
|
///
|
|
/// /// Ad-hoc requirement
|
|
/// ///
|
|
/// /// Record the return type of the distributed method.
|
|
/// /// This method will not be invoked if the target is returning `Void`.
|
|
/// mutating func recordReturnType<R: SerializationRequirement>(_ type: R.Type) throws
|
|
/// ```
|
|
///
|
|
/// ## Decoding an invocation
|
|
/// Since every actor system is going to deal with a concrete invocation type, they may
|
|
/// implement decoding them whichever way is most optimal for the given system.
|
|
///
|
|
/// Once decided, the invocation must be passed to `executeDistributedTarget`
|
|
/// which will decode the substitutions, argument values, return and error types (in that order).
|
|
///
|
|
/// Note that the decoding will be provided the specific types that the sending side used to preform the call,
|
|
/// so decoding can rely on simply invoking e.g. `Codable` (if that is the `SerializationRequirement`) decoding
|
|
/// entry points on the provided types.
|
|
@available(SwiftStdlib 5.7, *)
|
|
public protocol DistributedTargetInvocationEncoder<SerializationRequirement> {
|
|
/// The serialization requirement that the types passed to `recordArgument` and `recordReturnType` are required to conform to.
|
|
associatedtype SerializationRequirement
|
|
|
|
/// The arguments must be encoded order-preserving, and once `decodeGenericSubstitutions`
|
|
/// is called, the substitutions must be returned in the same order in which they were recorded.
|
|
///
|
|
/// - Parameter type: a generic substitution type to be recorded for this invocation.
|
|
mutating func recordGenericSubstitution<T>(_ type: T.Type) throws
|
|
|
|
/// Record an argument of `Argument` type.
|
|
/// This will be invoked for every argument of the target, in declaration order.
|
|
mutating func recordArgument<Value/*: SerializationRequirement*/>(
|
|
_ argument: RemoteCallArgument<Value>
|
|
) throws
|
|
|
|
/// Record the error type of the distributed method.
|
|
/// This method will not be invoked if the target is not throwing.
|
|
///
|
|
/// - Parameter type: the type of error that was declared to be thrown by the invocation target. Currently this can only ever be `Error.self`.
|
|
mutating func recordErrorType<E: Error>(_ type: E.Type) throws
|
|
|
|
/// Record the return type of the distributed method.
|
|
/// This method will not be invoked if the target is returning `Void`.
|
|
mutating func recordReturnType<R/*: SerializationRequirement*/>(_ type: R.Type) throws
|
|
|
|
/// Invoked to signal to the encoder that no further `record...` calls will be made on it.
|
|
///
|
|
/// Useful if the encoder needs to perform some "final" task before the underlying message is considered complete,
|
|
/// e.g. computing a checksum, or some additional message signing or finalization step.
|
|
mutating func doneRecording() throws
|
|
}
|
|
|
|
/// Represents an argument passed to a distributed call target.
|
|
@available(SwiftStdlib 5.7, *)
|
|
public struct RemoteCallArgument<Value> {
|
|
/// The "argument label" of the argument.
|
|
/// The label is the name visible name used in external calls made to this
|
|
/// target, e.g. for `func hello(label name: String)` it is `label`.
|
|
///
|
|
/// If no label is specified (i.e. `func hi(name: String)`), the `label`,
|
|
/// value is empty, however `effectiveLabel` is equal to the `name`.
|
|
///
|
|
/// In most situations, using `effectiveLabel` is more useful to identify
|
|
/// the user-visible name of this argument.
|
|
public let label: String?
|
|
|
|
/// The effective label of this argument. This reflects the semantics
|
|
/// of call sites of function declarations without explicit label
|
|
/// definitions in Swift.
|
|
///
|
|
/// For example, for a method declared like `func hi(a: String)` the effective
|
|
/// label is `a` while for a method like `func hi(a b: String)` or
|
|
/// `func hi(_ b: String)` the label is the explicitly declared one,
|
|
/// so `a` and `_` respectively.
|
|
public var effectiveLabel: String {
|
|
if let label {
|
|
return label
|
|
} else {
|
|
return "_"
|
|
}
|
|
}
|
|
|
|
/// The internal name of parameter this argument is accessible as in the
|
|
/// function body. It is not part of the functions API and may change without
|
|
/// breaking the target identifier.
|
|
///
|
|
/// If the method did not declare an explicit `label`, it is used as the
|
|
/// `effectiveLabel`.
|
|
public let name: String
|
|
|
|
/// The value of the argument being passed to the call.
|
|
/// As `RemoteCallArgument` is always used in conjunction with
|
|
/// `recordArgument` and populated by the compiler, this Value will generally
|
|
/// conform to a distributed actor system's `SerializationRequirement`.
|
|
public let value: Value
|
|
|
|
public init(label: String?, name: String, value: Value) {
|
|
self.label = label
|
|
self.name = name
|
|
self.value = value
|
|
}
|
|
}
|
|
|
|
/// Decoder that must be provided to `executeDistributedTarget` and is used
|
|
/// by the Swift runtime to decode arguments of the invocation.
|
|
///
|
|
/// ### Protocol requirements
|
|
/// Similar to the ``DistributedTargetInvocationEncoder`` and its `recordArgument` and `recordReturnType` protocol requirements,
|
|
/// the `DistributedTargetInvocationDecoder` contains a method which is not possible to express in source due to
|
|
/// advanced use of generics combined with associated types. Specifically, the `decodeNextArgument`
|
|
/// method is not expressed in source as protocol requirement, but will be treated by the compiler as-if it was.
|
|
///
|
|
/// > Note: Although the `decodeNextArgument` method is not expressed as protocol requirement in source,
|
|
/// > the compiler will provide the same errors as-if it was declared explicitly in this protocol.
|
|
///
|
|
/// In addition to the compiler offering compile errors if this witness is missing in an adopting type,
|
|
/// we present its signature here for reference:
|
|
///
|
|
/// ```swift
|
|
/// /// Ad-hoc protocol requirement
|
|
/// ///
|
|
/// /// Attempt to decode the next argument from the underlying buffers into pre-allocated storage
|
|
/// /// pointed at by 'pointer'.
|
|
/// ///
|
|
/// /// This method should throw if it has no more arguments available, if decoding the argument failed,
|
|
/// /// or, optionally, if the argument type we're trying to decode does not match the stored type.
|
|
/// ///
|
|
/// /// The result of the decoding operation must be stored into the provided 'pointer' rather than
|
|
/// /// returning a value. This pattern allows the runtime to use a heavily optimized, pre-allocated
|
|
/// /// buffer for all the arguments and their expected types. The 'pointer' passed here is a pointer
|
|
/// /// to a "slot" in that pre-allocated buffer. That buffer will then be passed to a thunk that
|
|
/// /// performs the actual distributed (local) instance method invocation.
|
|
/// mutating func decodeNextArgument<Argument: SerializationRequirement>() throws -> Argument
|
|
/// ```
|
|
///
|
|
/// ### Decoding DistributedActor arguments using Codable
|
|
/// When using an actor system where ``ActorID`` is ``Codable``, every distributed actor using that system
|
|
/// is also implicitly ``Codable`` (see ``DistributedActorSystem``). Such distributed actors are encoded
|
|
/// as their ``ActorID`` stored in an ``Encoder/singleValueContainer``. When ``Codable`` is being used
|
|
/// by such a system, the ``decodeNextArgument`` method will be using ``Decoder`` to
|
|
/// decode the incoming values, which may themselves be distributed actors.
|
|
///
|
|
/// An actor system must be provided to the ``Decoder`` in order for a distributed actor's ``Decodable/init(from:)``
|
|
/// to be able to return the instance of the actor. Specifically, the decoded``ActorID`` is passed to the actor system's `resolve(id:as:)` method in order to
|
|
/// return either a local instance identified by this ID, or creating a remote actor reference.
|
|
/// Thus, you must set the actor system the decoding is performed for, on the decoder's `userInfo`, as follows:
|
|
///
|
|
/// ```
|
|
/// mutating func decodeNextArgument<Argument: SerializationRequirement>() throws -> Argument {
|
|
/// let argumentData: Data = /// ...
|
|
/// // ...
|
|
/// decoder.userInfo[.actorSystemKey] = self.actorSystem
|
|
/// return try Argument.decode(
|
|
/// }
|
|
/// ```
|
|
@available(SwiftStdlib 5.7, *)
|
|
public protocol DistributedTargetInvocationDecoder<SerializationRequirement> {
|
|
/// The serialization requirement that the types passed to `decodeNextArgument` are required to conform to.
|
|
/// The type returned by `decodeReturnType` is also expected to conform to this associated type requirement.
|
|
associatedtype SerializationRequirement
|
|
|
|
/// Decode all generic substitutions that were recorded for this invocation.
|
|
///
|
|
/// The values retrieved from here must be in the same order as they were recorded by
|
|
/// ``DistributedTargetInvocationEncoder/recordGenericSubstitution(_:)``.
|
|
///
|
|
/// - Returns: array of all generic substitutions necessary to execute this invocation target.
|
|
/// - Throws: if decoding substitutions fails.
|
|
mutating func decodeGenericSubstitutions() throws -> [Any.Type]
|
|
|
|
/// Attempt to decode the next argument from the underlying buffers into pre-allocated storage
|
|
/// pointed at by 'pointer'.
|
|
///
|
|
/// This method should throw if it has no more arguments available, if decoding the argument failed,
|
|
/// or, optionally, if the argument type we're trying to decode does not match the stored type.
|
|
///
|
|
/// The result of the decoding operation must be stored into the provided 'pointer' rather than
|
|
/// returning a value. This pattern allows the runtime to use a heavily optimized, pre-allocated
|
|
/// buffer for all the arguments and their expected types. The 'pointer' passed here is a pointer
|
|
/// to a "slot" in that pre-allocated buffer. That buffer will then be passed to a thunk that
|
|
/// performs the actual distributed (local) instance method invocation.
|
|
mutating func decodeNextArgument<Argument/*: SerializationRequirement*/>() throws -> Argument
|
|
|
|
/// Decode the specific error type that the distributed invocation target has recorded.
|
|
/// Currently this effectively can only ever be `Error.self`.
|
|
///
|
|
/// If the target known to not be throwing, or no error type was recorded, the method should return `nil`.
|
|
mutating func decodeErrorType() throws -> Any.Type?
|
|
|
|
/// Attempt to decode the known return type of the distributed invocation.
|
|
///
|
|
/// It is legal to implement this by returning `nil`, and then the system
|
|
/// will take the concrete return type from the located function signature.
|
|
mutating func decodeReturnType() throws -> Any.Type?
|
|
}
|
|
|
|
/// Protocol a distributed invocation execution's result handler.
|
|
///
|
|
/// An instance conforming to this type must be passed when invoking
|
|
/// ``executeDistributedTarget(on:target:invocationDecoder:handler:)`` while handling an incoming distributed call.
|
|
///
|
|
/// The handler will then be invoked with the return value (or error) that the invoked target returned (or threw).
|
|
///
|
|
/// ### Protocol requirements
|
|
/// Similar to the ``DistributedActorSystem`` and its `remoteCall` and `remoteCallVoid` protocol requirements,
|
|
/// the `DistributedTargetInvocationResultHandler` contains a method which is not possible to express in source due to
|
|
/// advanced use of generics combined with associated types. Specifically, the `onReturn` method is not expressed in
|
|
/// source as protocol requirement, but will be treated by the compiler as-if they were.
|
|
///
|
|
/// > Note: Although the `onReturn` method is not expressed as protocol requirement in source,
|
|
/// > the compiler will provide the same errors as-if it was declared explicitly in this protocol.
|
|
///
|
|
/// In addition to the compiler offering compile errors if this witnesses is missing in an adopting type,
|
|
/// we present its signature here for reference:
|
|
///
|
|
/// ```swift
|
|
/// /// Ad-hoc protocol requirement
|
|
/// ///
|
|
/// /// Invoked when the distributed target execution returns successfully.
|
|
/// /// The `value` is the return value of the executed distributed invocation target.
|
|
/// func onReturn<Success: SerializationRequirement>(value: Success) async throws
|
|
/// ```
|
|
@available(SwiftStdlib 5.7, *)
|
|
public protocol DistributedTargetInvocationResultHandler<SerializationRequirement> {
|
|
/// The serialization requirement that the value passed to `onReturn` is required to conform to.
|
|
associatedtype SerializationRequirement
|
|
|
|
/// Invoked when the distributed target execution returns successfully.
|
|
/// The `value` is the return value of the executed distributed invocation target.
|
|
func onReturn<Success/*: SerializationRequirement*/>(value: Success) async throws
|
|
|
|
/// Invoked when the distributed target execution of a `Void` returning
|
|
/// function has completed successfully.
|
|
func onReturnVoid() async throws
|
|
|
|
/// Invoked when the distributed target execution of a target has thrown an error.
|
|
///
|
|
/// It is not guaranteed that the error conform to the ``SerializationRequirement``;
|
|
/// This guarantee is only given to return values (and offered by `onReturn`).
|
|
func onThrow<Err: Error>(error: Err) async throws
|
|
}
|
|
|
|
/******************************************************************************/
|
|
/******************************** Errors **************************************/
|
|
/******************************************************************************/
|
|
|
|
/// Error protocol to which errors thrown by any `DistributedActorSystem` should conform.
|
|
@available(SwiftStdlib 5.7, *)
|
|
public protocol DistributedActorSystemError: Error {}
|
|
|
|
/// Error thrown by ``DistributedActorSystem/executeDistributedTarget(on:target:invocationDecoder:handler:)``.
|
|
///
|
|
/// Inspect the ``errorCode`` for details about the underlying reason this error was thrown.
|
|
@available(SwiftStdlib 5.7, *)
|
|
public struct ExecuteDistributedTargetError: DistributedActorSystemError {
|
|
public let errorCode: ErrorCode
|
|
public let message: String
|
|
|
|
public enum ErrorCode {
|
|
/// Unable to resolve the target identifier to a function accessor.
|
|
/// This can happen when the identifier is corrupt, illegal, or wrong in the
|
|
/// sense that the caller and callee do not have the called function recorded
|
|
/// using the same identifier.
|
|
case targetAccessorNotFound
|
|
|
|
/// Call target has different number of parameters than arguments
|
|
/// provided by the invocation decoder.
|
|
case invalidParameterCount
|
|
|
|
/// Target expects generic environment information, but invocation decoder
|
|
/// provided no generic substitutions.
|
|
case missingGenericSubstitutions
|
|
|
|
/// Generic substitutions provided by invocation decoder are incompatible
|
|
/// with target of the call. E.g. the generic requirements on the actual
|
|
/// target could not be fulfilled by the obtained generic substitutions.
|
|
case invalidGenericSubstitutions
|
|
|
|
// Failed to deserialize type or obtain type information for call.
|
|
case typeDeserializationFailure
|
|
|
|
/// A general issue during the execution of the distributed call target occurred.
|
|
case other
|
|
}
|
|
|
|
public init(message: String) {
|
|
self.message = message
|
|
self.errorCode = .other
|
|
}
|
|
|
|
public init(message: String, errorCode: ErrorCode) {
|
|
self.message = message
|
|
self.errorCode = errorCode
|
|
}
|
|
}
|
|
|
|
/// Error thrown by distributed actor systems while encountering encoding/decoding
|
|
/// issues.
|
|
///
|
|
/// Also thrown when an attempt to decode ``DistributedActor`` is made,
|
|
/// but no ``DistributedActorSystem`` is available in the `Decoder`'s
|
|
/// `userInfo[.actorSystemKey]`, as it is required to perform the resolve call.
|
|
@available(SwiftStdlib 5.7, *)
|
|
public struct DistributedActorCodingError: DistributedActorSystemError {
|
|
public let message: String
|
|
|
|
public init(message: String) {
|
|
self.message = message
|
|
}
|
|
|
|
public static func missingActorSystemUserInfo<Act>(_ actorType: Act.Type) -> Self
|
|
where Act: DistributedActor {
|
|
.init(message: "Missing DistributedActorSystem userInfo while decoding")
|
|
}
|
|
}
|