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It looks like we exposed a bunch of Metal APIs to Swift 3 that we didn't mean to; at this point it would be a source-breaking change to hide them. Oops.
45 lines
1.8 KiB
Swift
45 lines
1.8 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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@_exported import MetalKit // Clang module
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@available(macOS 10.11, iOS 9.0, tvOS 9.0, *)
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extension MTKMesh {
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public class func newMeshes(asset: MDLAsset, device: MTLDevice) throws -> (modelIOMeshes: [MDLMesh], metalKitMeshes: [MTKMesh]) {
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var modelIOMeshes: NSArray?
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let metalKitMeshes = try MTKMesh.__newMeshes(from: asset, device: device, sourceMeshes: &modelIOMeshes)
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return (modelIOMeshes: modelIOMeshes as! [MDLMesh], metalKitMeshes: metalKitMeshes)
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}
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}
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@available(swift 4)
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@available(macOS 10.12, iOS 10.0, tvOS 10.0, *)
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public func MTKModelIOVertexDescriptorFromMetalWithError(_ metalDescriptor: MTLVertexDescriptor) throws -> MDLVertexDescriptor {
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var error: NSError? = nil
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let result = __MTKModelIOVertexDescriptorFromMetalWithError(metalDescriptor, &error)
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if let error = error {
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throw error
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}
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return result
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}
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@available(swift 4)
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@available(macOS 10.12, iOS 10.0, tvOS 10.0, *)
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public func MTKMetalVertexDescriptorFromModelIOWithError(_ modelIODescriptor: MDLVertexDescriptor) throws -> MTLVertexDescriptor? {
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var error: NSError? = nil
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let result = __MTKMetalVertexDescriptorFromModelIOWithError(modelIODescriptor, &error)
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if let error = error {
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throw error
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}
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return result
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}
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