Files
swift-mirror/validation-test/stdlib/GameplayKit.swift
Erik Eckstein adef0368bb tests: add import statements to workaround linker errors in all relevant tests.
This is needed if we compile StdlibUnittest with -sil-serialize-all
So far I added the imports only in files which needed them. But this may change, depending on the optimizer (inlining).
Adding them in all files doesn't harm and avoids confusion if someone makes an unrelated change which would result in such a linker error.
2016-01-21 09:59:50 -08:00

102 lines
2.7 KiB
Swift

// RUN: %target-run-simple-swift
// REQUIRES: executable_test
// REQUIRES: objc_interop
// UNSUPPORTED: OS=watchos
import StdlibUnittest
// Also import modules which are used by StdlibUnittest internally. This
// workaround is needed to link all required libraries in case we compile
// StdlibUnittest with -sil-serialize-all.
import SwiftPrivate
#if _runtime(_ObjC)
import ObjectiveC
#endif
import GameplayKit
// GameplayKit is only available on iOS 9.0 and above, OS X 10.11 and above, and
// tvOS 9.0 and above.
var GamePlayKitTests = TestSuite("GameplayKit")
if #available(OSX 10.11, iOS 9.0, tvOS 9.0, *) {
class TestComponent : GKComponent {}
class OtherTestComponent : GKComponent {}
class TestState1 : GKState {}
class TestState2 : GKState {}
GamePlayKitTests.test("GKEntity.componentForClass()") {
let entity = GKEntity()
entity.addComponent(TestComponent())
do {
var componentForTestComponent =
entity.componentForClass(TestComponent.self)
var componentForOtherTestComponent_nil =
entity.componentForClass(OtherTestComponent.self)
expectNotEmpty(componentForTestComponent)
expectType(Optional<TestComponent>.self, &componentForTestComponent)
expectEmpty(componentForOtherTestComponent_nil)
}
entity.removeComponentForClass(TestComponent.self)
entity.addComponent(OtherTestComponent())
do {
var componentForOtherTestComponent =
entity.componentForClass(OtherTestComponent.self)
var componentForTestComponent_nil =
entity.componentForClass(TestComponent.self)
expectNotEmpty(componentForOtherTestComponent)
expectType(Optional<OtherTestComponent>.self, &componentForOtherTestComponent)
expectEmpty(componentForTestComponent_nil)
}
}
GamePlayKitTests.test("GKStateMachine.stateForClass()") {
do {
// Construct a state machine with a custom subclass as the only state.
let stateMachine = GKStateMachine(
states: [TestState1()])
var stateForTestState1 =
stateMachine.stateForClass(TestState1.self)
var stateForTestState2_nil =
stateMachine.stateForClass(TestState2.self)
expectNotEmpty(stateForTestState1)
expectType(Optional<TestState1>.self, &stateForTestState1)
expectEmpty(stateForTestState2_nil)
}
do {
// Construct a state machine with a custom subclass as the only state.
let stateMachine = GKStateMachine(
states: [TestState2()])
var stateForTestState2 =
stateMachine.stateForClass(TestState2.self)
var stateForTestState1_nil =
stateMachine.stateForClass(TestState1.self)
expectNotEmpty(stateForTestState2)
expectType(Optional<TestState2>.self, &stateForTestState2)
expectEmpty(stateForTestState1_nil)
}
}
} // if #available(OSX 10.11, iOS 9.0, tvOS 9.0, *)
runAllTests()