Files
swift-mirror/validation-test/stdlib/SceneKit.swift
Erik Eckstein adef0368bb tests: add import statements to workaround linker errors in all relevant tests.
This is needed if we compile StdlibUnittest with -sil-serialize-all
So far I added the imports only in files which needed them. But this may change, depending on the optimizer (inlining).
Adding them in all files doesn't harm and avoids confusion if someone makes an unrelated change which would result in such a linker error.
2016-01-21 09:59:50 -08:00

353 lines
13 KiB
Swift

// RUN: %target-run-simple-swift
// REQUIRES: executable_test
// REQUIRES: objc_interop
// UNSUPPORTED: OS=watchos
import StdlibUnittest
// Also import modules which are used by StdlibUnittest internally. This
// workaround is needed to link all required libraries in case we compile
// StdlibUnittest with -sil-serialize-all.
import SwiftPrivate
#if _runtime(_ObjC)
import ObjectiveC
#endif
import SceneKit
// SceneKit is only available on iOS 8.0 and above and on OS X 10.8 and above.
var SceneKitTests = TestSuite("SceneKit")
func bytesFromNSData(data: NSData) -> [UInt8] {
return Array(UnsafeBufferPointer(
start: UnsafePointer<UInt8>(data.bytes),
count: data.length))
}
if #available(iOS 8.0, *) {
SceneKitTests.test("SCNGeometryElement.init(indices:primitiveType:)/Int") {
let element = SCNGeometryElement(
indices: [ 1, 2, Int.max, 4, 5, 6 ],
primitiveType: .Triangles)
expectEqual(.Triangles, element.primitiveType)
expectEqual(2, element.primitiveCount)
#if arch(i386) || arch(arm)
expectEqual(
[
1,0,0,0,
2,0,0,0,
0xff,0xff,0xff,0x7f,
4,0,0,0,
5,0,0,0,
6,0,0,0,
],
bytesFromNSData(element.data))
expectEqual(4, element.bytesPerIndex)
#elseif arch(x86_64) || arch(arm64)
expectEqual(
[
1,0,0,0, 0,0,0,0,
2,0,0,0, 0,0,0,0,
0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0x7f,
4,0,0,0, 0,0,0,0,
5,0,0,0, 0,0,0,0,
6,0,0,0, 0,0,0,0,
],
bytesFromNSData(element.data))
expectEqual(8, element.bytesPerIndex)
#else
_portThisCode()
#endif
}
SceneKitTests.test("SCNGeometryElement.init(indices:primitiveType:)/Int16") {
let element = SCNGeometryElement(
indices: [ 1, 2, Int16.max, Int16.max/2, 5, 6 ] as [Int16],
primitiveType: .Triangles)
expectEqual(.Triangles, element.primitiveType)
expectEqual(2, element.primitiveCount)
expectEqual(
[
1, 0,
2, 0,
0xff, 0x7f,
0xff, 0x3f,
5, 0,
6, 0
],
bytesFromNSData(element.data))
expectEqual(2, element.bytesPerIndex)
}
SceneKitTests.test("SCNGeometryElement.init(indices:primitiveType:)/Triangles") {
let element = SCNGeometryElement(
indices: [ 1, 2, UInt8.max, UInt8.max/2, 5, 6 ] as [UInt8],
primitiveType: .Triangles)
expectEqual(.Triangles, element.primitiveType)
expectEqual(2, element.primitiveCount)
expectEqual(
[ 1, 2, UInt8.max, UInt8.max/2, 5, 6 ],
bytesFromNSData(element.data))
expectEqual(1, element.bytesPerIndex)
}
SceneKitTests.test("SCNGeometryElement.init(indices:primitiveType:)/TriangleStrip") {
let element = SCNGeometryElement(
indices: [ 1, 2, 3, 4, 5, 6 ] as [UInt8],
primitiveType: .TriangleStrip)
expectEqual(.TriangleStrip, element.primitiveType)
expectEqual(4, element.primitiveCount)
expectEqual(
[ 1, 2, 3, 4, 5, 6 ],
bytesFromNSData(element.data))
expectEqual(1, element.bytesPerIndex)
}
SceneKitTests.test("SCNGeometryElement.init(indices:primitiveType:)/Line") {
let element = SCNGeometryElement(
indices: [ 1, 2, 3, 4, 5, 6 ] as [UInt8],
primitiveType: .Line)
expectEqual(.Line, element.primitiveType)
expectEqual(3, element.primitiveCount)
expectEqual(
[ 1, 2, 3, 4, 5, 6 ],
bytesFromNSData(element.data))
expectEqual(1, element.bytesPerIndex)
}
SceneKitTests.test("SCNGeometryElement.init(indices:primitiveType:)/Point") {
let element = SCNGeometryElement(
indices: [ 1, 2, 3, 4, 5, 6 ] as [UInt8],
primitiveType: .Point)
expectEqual(.Point, element.primitiveType)
expectEqual(6, element.primitiveCount)
expectEqual(
[ 1, 2, 3, 4, 5, 6 ],
bytesFromNSData(element.data))
expectEqual(1, element.bytesPerIndex)
}
SceneKitTests.test("SCNSceneSource.entryWithIdentifier(uid:withClass:)")
.skip(.iOSAny("does not support COLLADA files"))
.skip(.iOSSimulatorAny("does not support COLLADA files"))
.skip(.TVOSAny("does not support COLLADA files"))
.skip(.TVOSSimulatorAny("does not support COLLADA files"))
.skip(.watchOSAny("does not support COLLADA files"))
.skip(.watchOSSimulatorAny("does not support COLLADA files"))
.code {
let sceneDescription =
"<?xml version=\"1.0\" encoding=\"UTF-8\"?>" +
"<COLLADA xmlns=\"http://www.collada.org/2005/11/COLLADASchema\" version=\"1.4.1\">" +
" <library_materials>" +
" <material id=\"material1\">" +
" <instance_effect url=\"#effect_material1\"/>" +
" </material>" +
" <material id=\"material2\">" +
" <instance_effect url=\"#effect_material2\"/>" +
" </material>" +
" </library_materials>" +
" <library_effects>" +
" <effect id=\"effect_material1\">" +
" <profile_COMMON>" +
" <technique sid=\"common\">" +
" <blinn>" +
" <shininess>" +
" <float>0.022516</float>" +
" </shininess>" +
" <transparency>" +
" <float>1</float>" +
" </transparency>" +
" <index_of_refraction>" +
" <float>1</float>" +
" </index_of_refraction>" +
" </blinn>" +
" </technique>" +
" </profile_COMMON>" +
" </effect>" +
" <effect id=\"effect_material2\">" +
" <profile_COMMON>" +
" <technique sid=\"common\">" +
" <blinn>" +
" <shininess>" +
" <float>0.022516</float>" +
" </shininess>" +
" <transparency>" +
" <float>1</float>" +
" </transparency>" +
" <index_of_refraction>" +
" <float>1</float>" +
" </index_of_refraction>" +
" </blinn>" +
" </technique>" +
" </profile_COMMON>" +
" </effect>" +
" </library_effects>" +
" <library_geometries>" +
" <geometry id=\"plane\">" +
" <mesh>" +
" <source id=\"geometrySource4\">" +
" <float_array id=\"ID5-array\" count=\"12\">-5 -5 0 5 -5 0 -5 5 0 5 5 0 </float_array>" +
" <technique_common>" +
" <accessor source=\"#ID5-array\" count=\"4\" stride=\"3\">" +
" <param name=\"X\" type=\"float\"/>" +
" <param name=\"Y\" type=\"float\"/>" +
" <param name=\"Z\" type=\"float\"/>" +
" </accessor>" +
" </technique_common>" +
" </source>" +
" <source id=\"geometrySource6\">" +
" <float_array id=\"ID7-array\" count=\"12\">0 0 1 0 0 1 0 0 1 0 0 1 </float_array>" +
" <technique_common>" +
" <accessor source=\"#ID7-array\" count=\"4\" stride=\"3\">" +
" <param name=\"X\" type=\"float\"/>" +
" <param name=\"Y\" type=\"float\"/>" +
" <param name=\"Z\" type=\"float\"/>" +
" </accessor>" +
" </technique_common>" +
" </source>" +
" <source id=\"geometrySource8\">" +
" <float_array id=\"ID9-array\" count=\"8\">0 0 1 0 0 1 1 1 </float_array>" +
" <technique_common>" +
" <accessor source=\"#ID9-array\" count=\"4\" stride=\"2\">" +
" <param name=\"S\" type=\"float\"/>" +
" <param name=\"T\" type=\"float\"/>" +
" </accessor>" +
" </technique_common>" +
" </source>" +
" <vertices id=\"geometrySource4-vertices\">" +
" <input semantic=\"POSITION\" source=\"#geometrySource4\"/>" +
" <input semantic=\"NORMAL\" source=\"#geometrySource6\"/>" +
" </vertices>" +
" <triangles count=\"2\" material=\"geometryElement10\">" +
" <input semantic=\"VERTEX\" offset=\"0\" source=\"#geometrySource4-vertices\"/>" +
" <input semantic=\"NORMAL\" offset=\"0\" source=\"#geometrySource6\"/>" +
" <input semantic=\"TEXCOORD\" offset=\"0\" source=\"#geometrySource8\" set=\"1\"/>" +
" <p>0 1 3 0 3 2 </p>" +
" </triangles>" +
" </mesh>" +
" </geometry>" +
" <geometry id=\"box\">" +
" <mesh>" +
" <source id=\"geometrySource12\">" +
" <float_array id=\"ID13-array\" count=\"72\">-2.5 -2.5 2.5 -2.5 2.5 2.5 2.5 -2.5 2.5 2.5 2.5 2.5 2.5 -2.5 2.5 2.5 2.5 2.5 2.5 -2.5 -2.5 2.5 2.5 -2.5 2.5 -2.5 -2.5 2.5 2.5 -2.5 -2.5 -2.5 -2.5 -2.5 2.5 -2.5 -2.5 -2.5 -2.5 -2.5 2.5 -2.5 -2.5 -2.5 2.5 -2.5 2.5 2.5 -2.5 2.5 2.5 -2.5 2.5 -2.5 2.5 2.5 2.5 2.5 2.5 -2.5 -2.5 -2.5 -2.5 -2.5 -2.5 2.5 2.5 -2.5 -2.5 2.5 -2.5 2.5 </float_array>" +
" <technique_common>" +
" <accessor source=\"#ID13-array\" count=\"24\" stride=\"3\">" +
" <param name=\"X\" type=\"float\"/>" +
" <param name=\"Y\" type=\"float\"/>" +
" <param name=\"Z\" type=\"float\"/>" +
" </accessor>" +
" </technique_common>" +
" </source>" +
" <source id=\"geometrySource14\">" +
" <float_array id=\"ID15-array\" count=\"72\">0 0 1 0 0 1 0 0 1 0 0 1 1 0 -4.37114e-08 1 0 -4.37114e-08 1 0 -4.37114e-08 1 0 -4.37114e-08 -8.74228e-08 0 -1 -8.74228e-08 0 -1 -8.74228e-08 0 -1 -8.74228e-08 0 -1 -1 0 1.19249e-08 -1 0 1.19249e-08 -1 0 1.19249e-08 -1 0 1.19249e-08 0 1 -4.37114e-08 0 1 -4.37114e-08 0 1 -4.37114e-08 0 1 -4.37114e-08 0 -1 -4.37114e-08 0 -1 -4.37114e-08 0 -1 -4.37114e-08 0 -1 -4.37114e-08 </float_array>" +
" <technique_common>" +
" <accessor source=\"#ID15-array\" count=\"24\" stride=\"3\">" +
" <param name=\"X\" type=\"float\"/>" +
" <param name=\"Y\" type=\"float\"/>" +
" <param name=\"Z\" type=\"float\"/>" +
" </accessor>" +
" </technique_common>" +
" </source>" +
" <source id=\"geometrySource16\">" +
" <float_array id=\"ID17-array\" count=\"48\">0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 </float_array>" +
" <technique_common>" +
" <accessor source=\"#ID17-array\" count=\"24\" stride=\"2\">" +
" <param name=\"S\" type=\"float\"/>" +
" <param name=\"T\" type=\"float\"/>" +
" </accessor>" +
" </technique_common>" +
" </source>" +
" <vertices id=\"geometrySource12-vertices\">" +
" <input semantic=\"POSITION\" source=\"#geometrySource12\"/>" +
" <input semantic=\"NORMAL\" source=\"#geometrySource14\"/>" +
" </vertices>" +
" <triangles count=\"12\" material=\"geometryElement18\">" +
" <input semantic=\"VERTEX\" offset=\"0\" source=\"#geometrySource12-vertices\"/>" +
" <input semantic=\"NORMAL\" offset=\"0\" source=\"#geometrySource14\"/>" +
" <input semantic=\"TEXCOORD\" offset=\"0\" source=\"#geometrySource16\" set=\"1\"/>" +
" <p>0 3 1 0 2 3 4 7 5 4 6 7 8 11 9 8 10 11 12 15 13 12 14 15 16 19 17 16 18 19 20 23 21 20 22 23 </p>" +
" </triangles>" +
" </mesh>" +
" </geometry>" +
" </library_geometries>" +
" <library_visual_scenes>" +
" <visual_scene id=\"scene19\">" +
" <node id=\"plane_node\" name=\"plane\">" +
" <instance_geometry url=\"#plane\">" +
" <bind_material>" +
" <technique_common>" +
" <instance_material symbol=\"geometryElement10\" target=\"#material1\"/>" +
" </technique_common>" +
" </bind_material>" +
" </instance_geometry>" +
" </node>" +
" <node id=\"box-node\" name=\"box-node\">" +
" <instance_geometry url=\"#box\">" +
" <bind_material>" +
" <technique_common>" +
" <instance_material symbol=\"geometryElement18\" target=\"#material2\"/>" +
" </technique_common>" +
" </bind_material>" +
" </instance_geometry>" +
" </node>" +
" </visual_scene>" +
" </library_visual_scenes>" +
" <scene>" +
" <instance_visual_scene url=\"#scene19\"/>" +
" </scene>" +
"</COLLADA>"
let sceneData = sceneDescription.dataUsingEncoding(
NSUTF8StringEncoding,
allowLossyConversion: true)!
let sceneSource = SCNSceneSource(data: sceneData, options: nil)!
do {
var unarchivedPlaneGeometry =
sceneSource.entryWithIdentifier("plane", withClass: SCNGeometry.self)
var unarchivedPlaneNode_nil =
sceneSource.entryWithIdentifier("plane-node", withClass: SCNNode.self)
expectNotEmpty(unarchivedPlaneGeometry)
expectType(Optional<SCNGeometry>.self, &unarchivedPlaneGeometry)
expectEmpty(unarchivedPlaneNode_nil)
}
do {
var unarchivedBoxGeometry =
sceneSource.entryWithIdentifier("box", withClass: SCNGeometry.self)
var unarchivedBoxGeometry_nil =
sceneSource.entryWithIdentifier("box-node", withClass: SCNGeometry.self)
expectNotEmpty(unarchivedBoxGeometry)
expectType(Optional<SCNGeometry>.self, &unarchivedBoxGeometry)
expectEmpty(unarchivedBoxGeometry_nil)
}
do {
var unarchivedBoxNode =
sceneSource.entryWithIdentifier("box-node", withClass: SCNNode.self)
var unarchivedBoxNode_nil =
sceneSource.entryWithIdentifier("box", withClass: SCNNode.self)
expectNotEmpty(unarchivedBoxNode)
expectType(Optional<SCNNode>.self, &unarchivedBoxNode)
expectEmpty(unarchivedBoxNode_nil)
}
}
}
runAllTests()