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As a first step to allowing the build script to build *only* static library versions of the stdlib, change `add_swift_library` such that callers must pass in `SHARED`, `STATIC`, or `OBJECT_LIBRARY`. Ideally, only these flags would be used to determine whether to build shared, static, or object libraries, but that is not currently the case -- `add_swift_library` also checks whether the library `IS_STDLIB` before performing certain additional actions. This will be cleaned up in a future commit.
19 lines
622 B
CMake
19 lines
622 B
CMake
SET(SWIFT_SCENEKIT_DEPENDENCIES_NON_WATCHOS
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Foundation
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GLKit
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simd
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CoreImage)
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add_swift_library(swiftSceneKit ${SWIFT_SDK_OVERLAY_LIBRARY_BUILD_TYPES} IS_SDK_OVERLAY
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SceneKit.swift
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Thunks.mm
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TARGET_SDKS OSX IOS IOS_SIMULATOR TVOS TVOS_SIMULATOR WATCHOS WATCHOS_SIMULATOR
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SWIFT_MODULE_DEPENDS_OSX ${SWIFT_SCENEKIT_DEPENDENCIES_NON_WATCHOS} AppKit
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SWIFT_MODULE_DEPENDS_IOS ${SWIFT_SCENEKIT_DEPENDENCIES_NON_WATCHOS} UIKit
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SWIFT_MODULE_DEPENDS_TVOS ${SWIFT_SCENEKIT_DEPENDENCIES_NON_WATCHOS} UIKit
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SWIFT_MODULE_DEPENDS_WATCHOS Foundation
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SWIFT_MODULE_DEPENDS simd
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FRAMEWORK_DEPENDS_WEAK SceneKit)
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