Files
swift-mirror/stdlib/public/SDK/ModelIO/ModelIO.swift
2017-06-26 10:56:13 -07:00

154 lines
5.3 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
@_exported import ModelIO
import simd
@available(OSX, introduced: 10.13)
@available(iOS, introduced: 11.0)
@available(tvOS, introduced: 11.0)
extension MDLSkinDeformer {
public func jointBindTransforms() -> [float4x4] {
let jointCount = jointPaths.count
var jointBindTransforms = [float4x4](repeating: float4x4(), count: jointCount)
copyJointBindTransforms(into: &jointBindTransforms[0], maxCount: jointCount)
return jointBindTransforms
}
}
@available(OSX, introduced: 10.13)
@available(iOS, introduced: 11.0)
@available(tvOS, introduced: 11.0)
extension MDLAnimatedValue {
@nonobjc public func getTimes() -> [Double] {
var times = [Double](repeating: 0, count: Int(timeSampleCount))
copyTimes(into: &times[0], maxCount: timeSampleCount)
return times
}
}
@available(OSX, introduced: 10.13)
@available(iOS, introduced: 11.0)
@available(tvOS, introduced: 11.0)
extension MDLAnimatedMatrix4x4 {
public func getFloat4x4Array() -> [float4x4] {
var values = [float4x4](repeating: float4x4(), count: Int(timeSampleCount))
copyFloat4x4Array(into: &values[0], maxCount: timeSampleCount)
return values
}
public func getDouble4x4Array() -> [double4x4] {
var values = [double4x4](repeating: double4x4(), count: Int(timeSampleCount))
copyDouble4x4Array(into: &values[0], maxCount: timeSampleCount)
return values
}
}
@available(OSX, introduced: 10.13)
@available(iOS, introduced: 11.0)
@available(tvOS, introduced: 11.0)
extension MDLAnimatedScalarArray {
@nonobjc public func getFloatArray(atTime time: TimeInterval) -> [Float] {
var values = [Float](repeating: 0, count: Int(elementsCount))
copyFloat(into: &values[0], maxCount: elementsCount, atTime: time)
return values
}
@nonobjc public func getDoubleArray(atTime time: TimeInterval) -> [Double] {
var values = [Double](repeating: 0, count: Int(elementsCount))
copyDouble(into: &values[0], maxCount: elementsCount, atTime: time)
return values
}
@nonobjc public func getFloatArrays() -> [Float] {
let count = elementsCount * timeSampleCount
var values = [Float](repeating: 0, count: Int(count))
copyFloat(into: &values[0], maxCount: count)
return values
}
@nonobjc public func getDoubleArrays() -> [Double] {
let count = elementsCount * timeSampleCount
var values = [Double](repeating: 0, count: Int(count))
copyDouble(into: &values[0], maxCount: count)
return values
}
}
@available(OSX, introduced: 10.13)
@available(iOS, introduced: 11.0)
@available(tvOS, introduced: 11.0)
extension MDLAnimatedScalar {
@nonobjc public func getFloatArray() -> [Float] {
var values = [Float](repeating: 0, count: Int(timeSampleCount))
copyFloatArray(into: &values[0], maxCount: timeSampleCount)
return values
}
@nonobjc public func getDoubleArray() -> [Double] {
var values = [Double](repeating: 0, count: Int(timeSampleCount))
copyDoubleArray(into: &values[0], maxCount: timeSampleCount)
return values
}
}
@available(OSX, introduced: 10.13)
@available(iOS, introduced: 11.0)
@available(tvOS, introduced: 11.0)
extension MDLAnimatedVector2 {
public func getFloat2Array() -> [float2] {
var values = [float2](repeating: float2(), count: Int(timeSampleCount))
copyFloat2Array(into: &values[0], maxCount: timeSampleCount)
return values
}
public func getDouble2Array() -> [double2] {
var values = [double2](repeating: double2(), count: Int(timeSampleCount))
copyDouble2Array(into: &values[0], maxCount: timeSampleCount)
return values
}
}
@available(OSX, introduced: 10.13)
@available(iOS, introduced: 11.0)
@available(tvOS, introduced: 11.0)
extension MDLAnimatedVector3 {
public func getFloat3Array() -> [float3] {
var values = [float3](repeating: float3(), count: Int(timeSampleCount))
copyFloat3Array(into: &values[0], maxCount: timeSampleCount)
return values
}
public func getDouble3Array() -> [double3] {
var values = [double3](repeating: double3(), count: Int(timeSampleCount))
copyDouble3Array(into: &values[0], maxCount: timeSampleCount)
return values
}
}
@available(OSX, introduced: 10.13)
@available(iOS, introduced: 11.0)
@available(tvOS, introduced: 11.0)
extension MDLAnimatedVector4 {
public func getFloat4Array() -> [float4] {
var values = [float4](repeating: float4(), count: timeSampleCount)
copyFloat4Array(into: &values[0], maxCount: timeSampleCount)
return values
}
public func getDouble4Array() -> [double4] {
var values = [double4](repeating: double4(), count: timeSampleCount)
copyDouble4Array(into: &values[0], maxCount: timeSampleCount)
return values
}
}