mirror of
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Functions like `fatalError()` have overloads for Embedded Swift only that take StaticString instead of String, since String is unavailable. Unfortunately, many of these overloads create the opportunity for ambiguity in certain contexts. The easiest way to avoid the ambiguities is to mark each of the overloads taking `String` as `@_disfavoredOverload`. Another approach that could work would be to remove the default arguments from the `String` variants in Embedded Swift only, but that would create even more duplication of source code so it doesn't seem worth it.
486 lines
17 KiB
Swift
486 lines
17 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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/// Performs a traditional C-style assert with an optional message.
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///
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/// Use this function for internal consistency checks that are active during testing
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/// but do not impact performance of shipping code. To check for invalid usage
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/// in Release builds, see `precondition(_:_:file:line:)`.
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///
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/// * In playgrounds and `-Onone` builds (the default for Xcode's Debug
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/// configuration): If `condition` evaluates to `false`, stop program
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/// execution in a debuggable state after printing `message`.
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///
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/// * In `-O` builds (the default for Xcode's Release configuration),
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/// `condition` is not evaluated, and there are no effects.
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///
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/// * In `-Ounchecked` builds, `condition` is not evaluated, but the optimizer
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/// may assume that it *always* evaluates to `true`. Failure to satisfy that
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/// assumption is a serious programming error.
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///
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/// - Parameters:
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/// - condition: The condition to test. `condition` is only evaluated in
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/// playgrounds and `-Onone` builds.
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/// - message: A string to print if `condition` is evaluated to `false`. The
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/// default is an empty string.
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/// - file: The file name to print with `message` if the assertion fails. The
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/// default is the file where `assert(_:_:file:line:)` is called.
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/// - line: The line number to print along with `message` if the assertion
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/// fails. The default is the line number where `assert(_:_:file:line:)`
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/// is called.
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@_transparent
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@_unavailableInEmbedded
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#if $Embedded
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@_disfavoredOverload
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#endif
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public func assert(
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_ condition: @autoclosure () -> Bool,
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_ message: @autoclosure () -> String = String(),
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file: StaticString = #file, line: UInt = #line
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) {
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// Only assert in debug mode.
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if _isDebugAssertConfiguration() {
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if !_fastPath(condition()) {
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_assertionFailure("Assertion failed", message(), file: file, line: line,
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flags: _fatalErrorFlags())
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}
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}
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}
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#if $Embedded
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@_transparent
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public func assert(
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_ condition: @autoclosure () -> Bool,
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_ message: @autoclosure () -> StaticString = StaticString(),
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file: StaticString = #file, line: UInt = #line
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) {
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// Only assert in debug mode.
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if _isDebugAssertConfiguration() {
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if !_fastPath(condition()) {
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_assertionFailure("Assertion failed", message(), file: file, line: line,
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flags: _fatalErrorFlags())
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}
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}
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}
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#endif
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/// Checks a necessary condition for making forward progress.
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///
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/// Use this function to detect conditions that must prevent the program from
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/// proceeding, even in shipping code.
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///
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/// * In playgrounds and `-Onone` builds (the default for Xcode's Debug
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/// configuration): If `condition` evaluates to `false`, stop program
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/// execution in a debuggable state after printing `message`.
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///
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/// * In `-O` builds (the default for Xcode's Release configuration): If
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/// `condition` evaluates to `false`, stop program execution.
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///
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/// * In `-Ounchecked` builds, `condition` is not evaluated, but the optimizer
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/// may assume that it *always* evaluates to `true`. Failure to satisfy that
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/// assumption is a serious programming error.
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///
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/// - Parameters:
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/// - condition: The condition to test. `condition` is not evaluated in
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/// `-Ounchecked` builds.
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/// - message: A string to print if `condition` is evaluated to `false` in a
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/// playground or `-Onone` build. The default is an empty string.
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/// - file: The file name to print with `message` if the precondition fails.
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/// The default is the file where `precondition(_:_:file:line:)` is
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/// called.
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/// - line: The line number to print along with `message` if the assertion
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/// fails. The default is the line number where
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/// `precondition(_:_:file:line:)` is called.
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@_transparent
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@_unavailableInEmbedded
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#if $Embedded
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@_disfavoredOverload
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#endif
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public func precondition(
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_ condition: @autoclosure () -> Bool,
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_ message: @autoclosure () -> String = String(),
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file: StaticString = #file, line: UInt = #line
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) {
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// Only check in debug and release mode. In release mode just trap.
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if _isDebugAssertConfiguration() {
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if !_fastPath(condition()) {
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_assertionFailure("Precondition failed", message(), file: file, line: line,
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flags: _fatalErrorFlags())
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}
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} else if _isReleaseAssertConfiguration() {
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let error = !condition()
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Builtin.condfail_message(error._value,
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StaticString("precondition failure").unsafeRawPointer)
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}
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}
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#if $Embedded
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@_transparent
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public func precondition(
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_ condition: @autoclosure () -> Bool,
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_ message: @autoclosure () -> StaticString = StaticString(),
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file: StaticString = #file, line: UInt = #line
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) {
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// Only check in debug and release mode. In release mode just trap.
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if _isDebugAssertConfiguration() {
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if !_fastPath(condition()) {
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_assertionFailure("Precondition failed", message(), file: file, line: line,
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flags: _fatalErrorFlags())
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}
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} else if _isReleaseAssertConfiguration() {
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let error = !condition()
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Builtin.condfail_message(error._value,
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StaticString("precondition failure").unsafeRawPointer)
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}
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}
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#endif
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/// Indicates that an internal consistency check failed.
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///
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/// This function's effect varies depending on the build flag used:
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///
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/// * In playgrounds and `-Onone` builds (the default for Xcode's Debug
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/// configuration), stop program execution in a debuggable state after
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/// printing `message`.
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///
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/// * In `-O` builds, has no effect.
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///
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/// * In `-Ounchecked` builds, the optimizer may assume that this function is
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/// never called. Failure to satisfy that assumption is a serious
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/// programming error.
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///
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/// - Parameters:
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/// - message: A string to print in a playground or `-Onone` build. The
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/// default is an empty string.
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/// - file: The file name to print with `message`. The default is the file
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/// where `assertionFailure(_:file:line:)` is called.
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/// - line: The line number to print along with `message`. The default is the
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/// line number where `assertionFailure(_:file:line:)` is called.
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@inlinable
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@inline(__always)
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@_unavailableInEmbedded
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#if $Embedded
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@_disfavoredOverload
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#endif
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public func assertionFailure(
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_ message: @autoclosure () -> String = String(),
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file: StaticString = #file, line: UInt = #line
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) {
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if _isDebugAssertConfiguration() {
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_assertionFailure("Fatal error", message(), file: file, line: line,
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flags: _fatalErrorFlags())
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}
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else if _isFastAssertConfiguration() {
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_conditionallyUnreachable()
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}
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}
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#if $Embedded
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@inlinable
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@inline(__always)
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public func assertionFailure(
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_ message: @autoclosure () -> StaticString = StaticString(),
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file: StaticString = #file, line: UInt = #line
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) {
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if _isDebugAssertConfiguration() {
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_assertionFailure("Fatal error", message(), file: file, line: line,
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flags: _fatalErrorFlags())
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}
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else if _isFastAssertConfiguration() {
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_conditionallyUnreachable()
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}
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}
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#endif
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/// Indicates that a precondition was violated.
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///
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/// Use this function to stop the program when control flow can only reach the
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/// call if your API was improperly used and execution flow is not expected to
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/// reach the call---for example, in the `default` case of a `switch` where
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/// you have knowledge that one of the other cases must be satisfied.
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///
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/// This function's effect varies depending on the build flag used:
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///
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/// * In playgrounds and `-Onone` builds (the default for Xcode's Debug
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/// configuration), stops program execution in a debuggable state after
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/// printing `message`.
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///
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/// * In `-O` builds (the default for Xcode's Release configuration), stops
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/// program execution.
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///
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/// * In `-Ounchecked` builds, the optimizer may assume that this function is
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/// never called. Failure to satisfy that assumption is a serious
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/// programming error.
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///
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/// - Parameters:
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/// - message: A string to print in a playground or `-Onone` build. The
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/// default is an empty string.
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/// - file: The file name to print with `message`. The default is the file
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/// where `preconditionFailure(_:file:line:)` is called.
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/// - line: The line number to print along with `message`. The default is the
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/// line number where `preconditionFailure(_:file:line:)` is called.
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@_transparent
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@_unavailableInEmbedded
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#if $Embedded
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@_disfavoredOverload
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#endif
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public func preconditionFailure(
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_ message: @autoclosure () -> String = String(),
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file: StaticString = #file, line: UInt = #line
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) -> Never {
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// Only check in debug and release mode. In release mode just trap.
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if _isDebugAssertConfiguration() {
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_assertionFailure("Fatal error", message(), file: file, line: line,
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flags: _fatalErrorFlags())
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} else if _isReleaseAssertConfiguration() {
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Builtin.condfail_message(true._value,
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StaticString("precondition failure").unsafeRawPointer)
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}
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_conditionallyUnreachable()
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}
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#if $Embedded
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@_transparent
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public func preconditionFailure(
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_ message: @autoclosure () -> StaticString = StaticString(),
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file: StaticString = #file, line: UInt = #line
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) -> Never {
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// Only check in debug and release mode. In release mode just trap.
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if _isDebugAssertConfiguration() {
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_assertionFailure("Fatal error", message(), file: file, line: line,
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flags: _fatalErrorFlags())
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} else if _isReleaseAssertConfiguration() {
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Builtin.condfail_message(true._value,
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StaticString("precondition failure").unsafeRawPointer)
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}
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_conditionallyUnreachable()
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}
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#endif
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/// Unconditionally prints a given message and stops execution.
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///
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/// - Parameters:
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/// - message: The string to print. The default is an empty string.
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/// - file: The file name to print with `message`. The default is the file
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/// where `fatalError(_:file:line:)` is called.
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/// - line: The line number to print along with `message`. The default is the
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/// line number where `fatalError(_:file:line:)` is called.
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@_transparent
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@_unavailableInEmbedded
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#if $Embedded
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@_disfavoredOverload
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#endif
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public func fatalError(
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_ message: @autoclosure () -> String = String(),
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file: StaticString = #file, line: UInt = #line
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) -> Never {
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_assertionFailure("Fatal error", message(), file: file, line: line,
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flags: _fatalErrorFlags())
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}
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#if $Embedded
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@_transparent
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public func fatalError(
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_ message: @autoclosure () -> StaticString = StaticString(),
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file: StaticString = #file, line: UInt = #line
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) -> Never {
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if _isDebugAssertConfiguration() {
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_assertionFailure("Fatal error", message(), file: file, line: line,
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flags: _fatalErrorFlags())
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} else {
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Builtin.condfail_message(true._value,
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StaticString("fatal error").unsafeRawPointer)
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Builtin.unreachable()
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}
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}
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#endif
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/// Library precondition checks.
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///
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/// Library precondition checks are enabled in debug mode and release mode. When
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/// building in fast mode they are disabled. In release mode they don't print
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/// an error message but just trap. In debug mode they print an error message
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/// and abort.
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@usableFromInline @_transparent
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internal func _precondition(
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_ condition: @autoclosure () -> Bool, _ message: StaticString = StaticString(),
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file: StaticString = #file, line: UInt = #line
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) {
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// Only check in debug and release mode. In release mode just trap.
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if _isDebugAssertConfiguration() {
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if !_fastPath(condition()) {
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_assertionFailure("Fatal error", message, file: file, line: line,
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flags: _fatalErrorFlags())
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}
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} else if _isReleaseAssertConfiguration() {
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let error = !condition()
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Builtin.condfail_message(error._value, message.unsafeRawPointer)
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}
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}
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@usableFromInline @_transparent
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internal func _preconditionFailure(
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_ message: StaticString = StaticString(),
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file: StaticString = #file, line: UInt = #line
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) -> Never {
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_precondition(false, message, file: file, line: line)
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_conditionallyUnreachable()
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}
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/// If `error` is true, prints an error message in debug mode, traps in release
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/// mode, and returns an undefined error otherwise.
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/// Otherwise returns `result`.
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@_transparent
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public func _overflowChecked<T>(
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_ args: (T, Bool),
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file: StaticString = #file, line: UInt = #line
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) -> T {
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let (result, error) = args
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if _isDebugAssertConfiguration() {
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if _slowPath(error) {
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_fatalErrorMessage("Fatal error", "Overflow/underflow",
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file: file, line: line, flags: _fatalErrorFlags())
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}
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} else {
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Builtin.condfail_message(error._value,
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StaticString("_overflowChecked failure").unsafeRawPointer)
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}
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return result
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}
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/// Debug library precondition checks.
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///
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/// Debug library precondition checks are only on in debug mode. In release and
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/// in fast mode they are disabled. In debug mode they print an error message
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/// and abort.
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/// They are meant to be used when the check is not comprehensively checking for
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/// all possible errors.
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@usableFromInline @_transparent
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internal func _debugPrecondition(
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_ condition: @autoclosure () -> Bool, _ message: StaticString = StaticString(),
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file: StaticString = #file, line: UInt = #line
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) {
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#if SWIFT_STDLIB_ENABLE_DEBUG_PRECONDITIONS_IN_RELEASE
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_precondition(condition(), message, file: file, line: line)
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#else
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// Only check in debug mode.
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if _slowPath(_isDebugAssertConfiguration()) {
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if !_fastPath(condition()) {
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_fatalErrorMessage("Fatal error", message, file: file, line: line,
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flags: _fatalErrorFlags())
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}
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}
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#endif
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}
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@usableFromInline @_transparent
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internal func _debugPreconditionFailure(
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_ message: StaticString = StaticString(),
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file: StaticString = #file, line: UInt = #line
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) -> Never {
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#if SWIFT_STDLIB_ENABLE_DEBUG_PRECONDITIONS_IN_RELEASE
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_preconditionFailure(message, file: file, line: line)
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#else
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if _slowPath(_isDebugAssertConfiguration()) {
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_precondition(false, message, file: file, line: line)
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}
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_conditionallyUnreachable()
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#endif
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}
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/// Internal checks.
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///
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/// Internal checks are to be used for checking correctness conditions in the
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/// standard library. They are only enable when the standard library is built
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/// with the build configuration INTERNAL_CHECKS_ENABLED enabled. Otherwise, the
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/// call to this function is a noop.
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@usableFromInline @_transparent
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internal func _internalInvariant(
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_ condition: @autoclosure () -> Bool, _ message: StaticString = StaticString(),
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file: StaticString = #file, line: UInt = #line
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) {
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#if INTERNAL_CHECKS_ENABLED
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if !_fastPath(condition()) {
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_fatalErrorMessage("Fatal error", message, file: file, line: line,
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flags: _fatalErrorFlags())
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}
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#endif
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}
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// Only perform the invariant check on Swift 5.1 and later
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@_alwaysEmitIntoClient // Swift 5.1
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@_transparent
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internal func _internalInvariant_5_1(
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_ condition: @autoclosure () -> Bool, _ message: StaticString = StaticString(),
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file: StaticString = #file, line: UInt = #line
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) {
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#if INTERNAL_CHECKS_ENABLED
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// FIXME: The below won't run the assert on 5.1 stdlib if testing on older
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// OSes, which means that testing may not test the assertion. We need a real
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// solution to this.
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#if !$Embedded
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guard #available(macOS 10.15, iOS 13, tvOS 13, watchOS 6, *) //SwiftStdlib 5.1
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else { return }
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#endif
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_internalInvariant(condition(), message, file: file, line: line)
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#endif
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}
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/// Library precondition checks with a linked-on-or-after check, allowing the
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/// addition of new preconditions while maintaining compatibility with older
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/// binaries.
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///
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/// This version of `_precondition` only traps if the condition returns false
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/// **and** the current executable was built with a Swift Standard Library
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/// version equal to or greater than the supplied version.
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@_transparent
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|
internal func _precondition(
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ifLinkedOnOrAfter version: _SwiftStdlibVersion,
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_ condition: @autoclosure () -> Bool,
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_ message: StaticString = StaticString(),
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file: StaticString = #file, line: UInt = #line
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) {
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// Delay the linked-on-or-after check until after we know we have a failed
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// condition, so that we don't slow down the usual case too much.
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// Note: this is an internal function, so `_isDebugAssertConfiguration` is
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// expected to evaluate (at compile time) to true in production builds of the
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// stdlib. The other branches are kept in case the stdlib is built with an
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// unusual configuration.
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if _isDebugAssertConfiguration() {
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if _slowPath(!condition()) {
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#if !$Embedded
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guard _isExecutableLinkedOnOrAfter(version) else { return }
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#endif
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_assertionFailure("Fatal error", message, file: file, line: line,
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flags: _fatalErrorFlags())
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}
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} else if _isReleaseAssertConfiguration() {
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#if !$Embedded
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let error = (!condition() && _isExecutableLinkedOnOrAfter(version))
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#else
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let error = !condition()
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#endif
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Builtin.condfail_message(error._value, message.unsafeRawPointer)
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}
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}
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@usableFromInline @_transparent
|
|
internal func _internalInvariantFailure(
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_ message: StaticString = StaticString(),
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file: StaticString = #file, line: UInt = #line
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) -> Never {
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_internalInvariant(false, message, file: file, line: line)
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_conditionallyUnreachable()
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}
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