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The XXOptUtils.h convention is already established and parallels the SIL/XXUtils convention. New: - InstOptUtils.h - CFGOptUtils.h - BasicBlockOptUtils.h - ValueLifetime.h Removed: - Local.h - Two conflicting CFG.h files This reorganization is helpful before I introduce more utilities for block cloning similar to SinkAddressProjections. Move the control flow utilies out of Local.h, which was an unreadable, unprincipled mess. Rename it to InstOptUtils.h, and confine it to small APIs for working with individual instructions. These are the optimizer's additions to /SIL/InstUtils.h. Rename CFG.h to CFGOptUtils.h and remove the one in /Analysis. Now there is only SIL/CFG.h, resolving the naming conflict within the swift project (this has always been a problem for source tools). Limit this header to low-level APIs for working with branches and CFG edges. Add BasicBlockOptUtils.h for block level transforms (it makes me sad that I can't use BBOptUtils.h, but SIL already has BasicBlockUtils.h). These are larger APIs for cloning or removing whole blocks.
299 lines
11 KiB
C++
299 lines
11 KiB
C++
//===--- ARCMatchingSet.cpp - ARC Matching Set Builder --------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "arc-sequence-opts"
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#include "ARCMatchingSet.h"
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#include "RefCountState.h"
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#include "swift/Basic/BlotMapVector.h"
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#include "swift/SIL/SILBuilder.h"
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#include "swift/SIL/SILVisitor.h"
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#include "swift/SILOptimizer/Analysis/ARCAnalysis.h"
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#include "swift/SILOptimizer/Analysis/AliasAnalysis.h"
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#include "swift/SILOptimizer/Analysis/PostOrderAnalysis.h"
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#include "swift/SILOptimizer/Analysis/RCIdentityAnalysis.h"
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#include "swift/SILOptimizer/PassManager/Transforms.h"
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#include "swift/SILOptimizer/Utils/InstOptUtils.h"
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#include "llvm/ADT/MapVector.h"
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#include "llvm/ADT/PointerUnion.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/ADT/StringSwitch.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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using namespace swift;
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//===----------------------------------------------------------------------===//
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// ARC Matching Set Builder
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//===----------------------------------------------------------------------===//
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/// Match retains to releases and return whether or not all of the releases
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/// were known safe.
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Optional<MatchingSetFlags>
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ARCMatchingSetBuilder::matchIncrementsToDecrements() {
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MatchingSetFlags Flags = {true, true};
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// For each increment in our list of new increments.
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//
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// FIXME: Refactor this into its own function.
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for (SILInstruction *Increment : NewIncrements) {
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LLVM_DEBUG(llvm::dbgs() << " Looking up state for increment: "
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<< *Increment);
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auto BURefCountState = BUMap.find(Increment);
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assert(BURefCountState != BUMap.end() && "Catch this on debug builds.");
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if (BURefCountState == BUMap.end()) {
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LLVM_DEBUG(llvm::dbgs() << " FAILURE! Could not find state for "
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"increment!\n");
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return None;
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}
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LLVM_DEBUG(llvm::dbgs() << " SUCCESS! Found state for increment.\n");
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// If we are not tracking a ref count inst for this increment, there is
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// nothing we can pair it with implying we should skip it.
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if (!(*BURefCountState)->second.isTrackingRefCountInst()) {
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LLVM_DEBUG(llvm::dbgs() << " SKIPPING INCREMENT! State not tracking "
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"any instruction.\n");
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continue;
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}
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// We need to be known safe over all increments/decrements we are matching
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// up to ignore insertion points.
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bool BUIsKnownSafe = (*BURefCountState)->second.isKnownSafe();
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LLVM_DEBUG(llvm::dbgs() << " BOTTOM UP KNOWNSAFE: "
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<< (BUIsKnownSafe ? "true" : "false") << "\n");
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Flags.KnownSafe &= BUIsKnownSafe;
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bool BUCodeMotionSafe = (*BURefCountState)->second.isCodeMotionSafe();
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LLVM_DEBUG(llvm::dbgs() << " BOTTOM UP CODEMOTIONSAFE: "
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<< (BUCodeMotionSafe ? "true" : "false") << "\n");
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Flags.CodeMotionSafe &= BUCodeMotionSafe;
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// Now that we know we have an inst, grab the decrement.
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for (auto DecIter : (*BURefCountState)->second.getInstructions()) {
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SILInstruction *Decrement = DecIter;
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LLVM_DEBUG(llvm::dbgs() << " Decrement: " << *Decrement);
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// Now grab the increment matched up with the decrement from the bottom up
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// map.
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// If we can't find it, bail we can't match this increment up with
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// anything.
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auto TDRefCountState = TDMap.find(Decrement);
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if (TDRefCountState == TDMap.end()) {
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LLVM_DEBUG(llvm::dbgs() << " FAILURE! Could not find state "
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"for decrement.\n");
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return None;
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}
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LLVM_DEBUG(llvm::dbgs() << " SUCCESS! Found state for "
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"decrement.\n");
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// Make sure the increment we are looking at is also matched to our
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// decrement. Otherwise bail.
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if (!(*TDRefCountState)->second.isTrackingRefCountInst() ||
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!(*TDRefCountState)->second.containsInstruction(Increment)) {
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LLVM_DEBUG(
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llvm::dbgs() << " FAILURE! Not tracking instruction or "
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"found increment that did not match.\n");
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return None;
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}
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// Add the decrement to the decrement to move set. If we don't insert
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// anything, just continue.
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if (!MatchSet.Decrements.insert(Decrement)) {
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LLVM_DEBUG(llvm::dbgs()
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<< " SKIPPING! Already processed this decrement\n");
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continue;
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}
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NewDecrements.push_back(Decrement);
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}
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}
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return Flags;
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}
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Optional<MatchingSetFlags>
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ARCMatchingSetBuilder::matchDecrementsToIncrements() {
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MatchingSetFlags Flags = {true, true};
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// For each increment in our list of new increments.
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//
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// FIXME: Refactor this into its own function.
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for (SILInstruction *Decrement : NewDecrements) {
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LLVM_DEBUG(llvm::dbgs() << " Looking up state for decrement: "
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<< *Decrement);
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auto TDRefCountState = TDMap.find(Decrement);
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assert(TDRefCountState != TDMap.end() && "Catch this on debug builds.");
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if (TDRefCountState == TDMap.end()) {
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LLVM_DEBUG(llvm::dbgs() << " FAILURE! Could not find state for "
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"increment!\n");
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return None;
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}
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LLVM_DEBUG(llvm::dbgs() << " SUCCESS! Found state for decrement.\n");
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// If we are not tracking a ref count inst for this increment, there is
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// nothing we can pair it with implying we should skip it.
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if (!(*TDRefCountState)->second.isTrackingRefCountInst()) {
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LLVM_DEBUG(llvm::dbgs() << " SKIPPING DECREMENT! State not tracking "
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"any instruction.\n");
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continue;
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}
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// We need to be known safe over all increments/decrements we are matching
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// up to ignore insertion points.
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bool TDIsKnownSafe = (*TDRefCountState)->second.isKnownSafe();
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LLVM_DEBUG(llvm::dbgs() << " TOP DOWN KNOWNSAFE: "
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<< (TDIsKnownSafe ? "true" : "false") << "\n");
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Flags.KnownSafe &= TDIsKnownSafe;
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bool TDCodeMotionSafe = (*TDRefCountState)->second.isCodeMotionSafe();
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LLVM_DEBUG(llvm::dbgs() << " TOP DOWN CODEMOTIONSAFE: "
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<< (TDCodeMotionSafe ? "true" : "false") << "\n");
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Flags.CodeMotionSafe &= TDCodeMotionSafe;
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// Now that we know we have an inst, grab the decrement.
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for (auto IncIter : (*TDRefCountState)->second.getInstructions()) {
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SILInstruction *Increment = IncIter;
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LLVM_DEBUG(llvm::dbgs() << " Increment: " << *Increment);
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// Now grab the increment matched up with the decrement from the bottom up
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// map.
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// If we can't find it, bail we can't match this increment up with
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// anything.
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auto BURefCountState = BUMap.find(Increment);
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if (BURefCountState == BUMap.end()) {
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LLVM_DEBUG(llvm::dbgs() << " FAILURE! Could not find state "
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"for increment.\n");
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return None;
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}
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LLVM_DEBUG(
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llvm::dbgs() << " SUCCESS! Found state for increment.\n");
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// Make sure the increment we are looking at is also matched to our
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// decrement.
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// Otherwise bail.
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if (!(*BURefCountState)->second.isTrackingRefCountInst() ||
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!(*BURefCountState)->second.containsInstruction(Decrement)) {
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LLVM_DEBUG(
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llvm::dbgs() << " FAILURE! Not tracking instruction or "
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"found increment that did not match.\n");
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return None;
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}
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// Add the decrement to the decrement to move set. If we don't insert
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// anything, just continue.
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if (!MatchSet.Increments.insert(Increment)) {
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LLVM_DEBUG(llvm::dbgs()
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<< " SKIPPING! Already processed this increment.\n");
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continue;
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}
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NewIncrements.push_back(Increment);
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}
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}
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return Flags;
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}
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/// Visit each retain/release that is matched up to our operand over and over
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/// again until we converge by not adding any more to the set which we can move.
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/// If we find a situation that we cannot handle, we bail and return false. If
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/// we succeed and it is safe to move increment/releases, we return true.
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bool ARCMatchingSetBuilder::matchUpIncDecSetsForPtr() {
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bool KnownSafeTD = true;
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bool KnownSafeBU = true;
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bool CodeMotionSafeTD = true;
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bool CodeMotionSafeBU = true;
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while (true) {
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LLVM_DEBUG(llvm::dbgs() << "Attempting to match up increments -> "
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"decrements:\n");
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// For each increment in our list of new increments, attempt to match them
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// up with decrements and gather the insertion points of the decrements.
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auto Result = matchIncrementsToDecrements();
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if (!Result) {
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LLVM_DEBUG(llvm::dbgs() << " FAILED TO MATCH INCREMENTS -> "
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"DECREMENTS!\n");
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return false;
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}
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if (!Result->KnownSafe) {
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LLVM_DEBUG(llvm::dbgs() << " NOT KNOWN SAFE!\n");
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KnownSafeTD = false;
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}
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if (!Result->CodeMotionSafe) {
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LLVM_DEBUG(llvm::dbgs() << " NOT CODE MOTION SAFE!\n");
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CodeMotionSafeTD = false;
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}
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NewIncrements.clear();
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// If we do not have any decrements to attempt to match up with, bail.
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if (NewDecrements.empty())
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break;
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LLVM_DEBUG(llvm::dbgs() << "Attempting to match up decrements -> "
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"increments:\n");
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Result = matchDecrementsToIncrements();
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if (!Result) {
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LLVM_DEBUG(llvm::dbgs() << " FAILED TO MATCH DECREMENTS -> "
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"INCREMENTS!\n");
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return false;
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}
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if (!Result->KnownSafe) {
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LLVM_DEBUG(llvm::dbgs() << " NOT KNOWN SAFE!\n");
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KnownSafeBU = false;
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}
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if (!Result->CodeMotionSafe) {
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LLVM_DEBUG(llvm::dbgs() << " NOT CODE MOTION SAFE!\n");
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CodeMotionSafeBU = false;
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}
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NewDecrements.clear();
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// If we do not have any increment to attempt to match up with again, bail.
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if (NewIncrements.empty())
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break;
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}
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// There is no way we can get a top-down code motion but not a bottom-up, or vice
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// versa.
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assert(CodeMotionSafeTD == CodeMotionSafeBU && "Asymmetric code motion safety");
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bool UnconditionallySafe = (KnownSafeTD && KnownSafeBU);
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bool CodeMotionSafe = (CodeMotionSafeTD && CodeMotionSafeBU);
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if (UnconditionallySafe || CodeMotionSafe) {
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LLVM_DEBUG(llvm::dbgs() << "UNCONDITIONALLY OR CODE MOTION SAFE! "
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"DELETING INSTS.\n");
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} else {
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LLVM_DEBUG(llvm::dbgs() << "NOT UNCONDITIONALLY SAFE AND CODE MOTION "
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"BLOCKED!\n");
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return false;
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}
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// Make sure we always have increments and decrements in the match set.
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assert(MatchSet.Increments.empty() == MatchSet.Decrements.empty() &&
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"Match set without increments or decrements");
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// If we do not have any insertion points but we do have increments, we must
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// be eliminating pairs.
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if (!MatchSet.Increments.empty())
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MatchedPair = true;
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// Success!
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LLVM_DEBUG(llvm::dbgs() << "SUCCESS! We can remove things.\n");
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return true;
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}
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