Files
swift-mirror/lib/Sema/CSStep.h
Slava Pestov ba7df4013e Sema: Avoid copying BindingSets
They're stored inside the ConstraintGraphNode now, so returning a
`const BindingSet *` from within determineBestBindings() should
be safe.
2025-12-10 18:48:00 -05:00

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//===--- CSStep.h - Constraint Solver Steps -------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2018 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
//
// This file implements the \c SolverStep class and its related types,
// which is used by constraint solver to do iterative solving.
//
//===----------------------------------------------------------------------===//
#ifndef SWIFT_SEMA_CSSTEP_H
#define SWIFT_SEMA_CSSTEP_H
#include "swift/AST/Types.h"
#include "swift/Sema/Constraint.h"
#include "swift/Sema/ConstraintGraph.h"
#include "swift/Sema/ConstraintSystem.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/Support/SaveAndRestore.h"
#include "llvm/Support/raw_ostream.h"
#include <memory>
#include <optional>
using namespace llvm;
namespace swift {
namespace constraints {
class SolverStep;
class ComponentStep;
/// Represents available states which every
/// given step could be in during its lifetime.
enum class StepState { Setup, Ready, Running, Suspended, Done };
/// Represents result of the step execution,
/// and can only be constructed by `SolverStep`.
struct StepResult {
using Kind = ConstraintSystem::SolutionKind;
friend class SolverStep;
private:
Kind ResultKind;
SmallVector<std::unique_ptr<SolverStep>, 4> NextSteps;
StepResult(Kind kind) : ResultKind(kind) {}
StepResult(Kind kind, std::unique_ptr<SolverStep> step) : ResultKind(kind) {
NextSteps.push_back(std::move(step));
}
StepResult(Kind kind, SmallVectorImpl<std::unique_ptr<SolverStep>> &followup)
: ResultKind(kind), NextSteps(std::move(followup)) {}
public:
StepResult() = delete;
Kind getKind() const { return ResultKind; }
void transfer(SmallVectorImpl<std::unique_ptr<SolverStep>> &workList) {
workList.reserve(NextSteps.size());
for (auto &step : NextSteps)
workList.push_back(std::move(step));
}
private:
static StepResult success() { return StepResult(Kind::Solved); }
static StepResult failure() { return StepResult(Kind::Error); }
static StepResult unsolved(std::unique_ptr<SolverStep> singleStep) {
return StepResult(Kind::Unsolved, std::move(singleStep));
}
static StepResult
unsolved(SmallVectorImpl<std::unique_ptr<SolverStep>> &followup) {
return StepResult(Kind::Unsolved, followup);
}
};
/// Represents a single independently solvable part of
/// the constraint system. And is a base class for all
/// different types of steps there are.
class SolverStep {
friend class ConstraintSystem;
protected:
ConstraintSystem &CS;
StepState State = StepState::Setup;
/// Once step is complete this is a container to hold finalized solutions.
SmallVectorImpl<Solution> &Solutions;
public:
explicit SolverStep(ConstraintSystem &cs,
SmallVectorImpl<Solution> &solutions)
: CS(cs), Solutions(solutions) {}
virtual ~SolverStep() {}
/// \returns The current state of this step.
StepState getState() const { return State; }
/// Run preliminary setup (if needed) right
/// before taking this step for the first time.
virtual void setup() {}
/// Try to move solver forward by simplifying constraints if possible.
/// Such simplification might lead to either producing a solution, or
/// creating a set of "follow-up" more granular steps to execute.
///
/// \param prevFailed Indicate whether previous step
/// has failed (returned StepResult::Kind = Error),
/// this is useful to propagate failures when
/// unsolved steps are re-taken.
///
/// \returns status and any follow-up steps to take before considering
/// this step solved or failed.
virtual StepResult take(bool prevFailed) = 0;
/// Try to resume previously suspended step.
///
/// This happens after "follow-up" steps are done
/// and all of the required information should be
/// available to re-take this step.
///
/// \param prevFailed Indicate whether previous step
/// has failed (returned StepResult::Kind = Error),
/// this is useful to propagate failures when
/// unsolved steps are re-taken.
///
/// \returns status and any follow-up steps to take before considering
/// this step solved or failed.
virtual StepResult resume(bool prevFailed) = 0;
virtual void print(llvm::raw_ostream &Out) = 0;
protected:
/// Transition this step into one of the available states.
///
/// This is primarily driven by execution of the step itself and
/// the solver, while it executes the work list.
///
/// \param newState The new state this step should be in.
void transitionTo(StepState newState) {
#ifndef NDEBUG
// Make sure that ordering of the state transitions is correct,
// because `setup -> ready -> running [-> suspended]* -> done`
// is the only reasonable state transition path.
switch (State) {
case StepState::Setup:
assert(newState == StepState::Ready);
break;
case StepState::Ready:
assert(newState == StepState::Running);
break;
case StepState::Running:
assert(newState == StepState::Suspended || newState == StepState::Done);
break;
case StepState::Suspended:
assert(newState == StepState::Running);
break;
case StepState::Done:
llvm_unreachable("step is already done.");
}
#endif
State = newState;
}
StepResult done(bool isSuccess) {
transitionTo(StepState::Done);
return isSuccess ? StepResult::success() : StepResult::failure();
}
StepResult replaceWith(std::unique_ptr<SolverStep> replacement) {
transitionTo(StepState::Done);
return StepResult(StepResult::Kind::Solved, std::move(replacement));
}
StepResult suspend(std::unique_ptr<SolverStep> followup) {
transitionTo(StepState::Suspended);
return StepResult::unsolved(std::move(followup));
}
StepResult suspend(SmallVectorImpl<std::unique_ptr<SolverStep>> &followup) {
transitionTo(StepState::Suspended);
return StepResult::unsolved(followup);
}
void recordDisjunctionChoice(ConstraintLocator *disjunctionLocator,
unsigned index) const {
CS.recordDisjunctionChoice(disjunctionLocator, index);
}
Score getCurrentScore() const { return CS.CurrentScore; }
std::optional<Score> getBestScore() const {
return CS.solverState->BestScore;
}
void filterSolutions(SmallVectorImpl<Solution> &solutions, bool minimize) {
CS.filterSolutions(solutions, minimize);
}
llvm::raw_ostream &getDebugLogger(bool indent = true) const {
auto &log = llvm::errs();
return indent ? log.indent(CS.solverState->getCurrentIndent()) : log;
}
};
/// `SplitterStep` is responsible for running connected components
/// algorithm to determine how many independent sub-systems there are.
/// Once that's done it would create one `ComponentStep` per such
/// sub-system, and move to try to solve each and then merge partial
/// solutions produced by components into complete solution(s).
class SplitterStep final : public SolverStep {
// Set of constraints associated with each component, after
// component steps are complete, all of the constraints are
// returned back to the work-list in their original order.
SmallVector<ConstraintList, 4> Components;
// Partial solutions associated with given step, each element
// of the array presents a disjoint component (or follow-up step)
// that current step has been split into.
std::unique_ptr<SmallVector<Solution, 4>[]> PartialSolutions = nullptr;
SmallVector<Constraint *, 4> OrphanedConstraints;
public:
SplitterStep(ConstraintSystem &cs, SmallVectorImpl<Solution> &solutions)
: SolverStep(cs, solutions) {}
StepResult take(bool prevFailed) override;
StepResult resume(bool prevFailed) override;
void print(llvm::raw_ostream &Out) override {
Out << "SplitterStep with #" << Components.size() << " components\n";
}
private:
/// If current step needs follow-up steps to get completely solved,
/// let's compute them using connected components algorithm.
void computeFollowupSteps(
SmallVectorImpl<std::unique_ptr<SolverStep>> &steps);
/// Once all of the follow-up steps are complete, let's try
/// to merge resulting solutions together, to form final solution(s)
/// for this step.
///
/// \returns true if there are any solutions, false otherwise.
bool mergePartialSolutions() const;
};
/// `ComponentStep` represents a set of type variables and related
/// constraints which could be solved independently. It's further
/// simplified into "binding" steps which attempt type variable and
/// disjunction choices.
class ComponentStep final : public SolverStep {
class Scope {
ConstraintSystem &CS;
std::optional<ConstraintSystem::SolverScope> SolverScope;
SetVector<TypeVariableType *> TypeVars;
unsigned prevPartialSolutionFixes = 0;
// The component this scope is associated with.
ComponentStep &Component;
Scope(const Scope &) = delete;
Scope &operator=(const Scope &) = delete;
public:
explicit Scope(ComponentStep &component);
~Scope() {
SolverScope.reset(); // rewind back all of the changes.
CS.solverState->numPartialSolutionFixes = prevPartialSolutionFixes;
// return all of the saved type variables back to the system.
CS.TypeVariables = std::move(TypeVars);
// return all of the saved constraints back to the component.
auto &constraints = *Component.Constraints;
constraints.splice(constraints.end(), CS.InactiveConstraints);
}
};
/// The position of the component in the set of
/// components produced by "split" step.
unsigned Index;
/// Indicates whether this is only component produced
/// by "split" step. This information opens optimization
/// opportunity, because if there are no other components,
/// constraint system doesn't have to pruned from
/// unrelated type variables and their constraints.
bool IsSingle;
/// The score associated with constraint system before
/// the component step is taken.
Score OriginalScore;
/// The original best score computed before any of the
/// component steps belonging to the same "split" are taken.
std::optional<Score> OriginalBestScore;
/// If this step depends on other smaller steps to be solved first
/// we need to keep active scope until all of the work is done.
std::optional<Scope> ComponentScope;
/// Type variables and constraints "in scope" of this step.
TinyPtrVector<TypeVariableType *> TypeVars;
/// Constraints "in scope" of this step.
ConstraintList *Constraints;
/// Constraint which doesn't have any free type variables associated
/// with it, which makes it disconnected in the graph.
Constraint *OrphanedConstraint = nullptr;
public:
/// Create a single component step.
ComponentStep(ConstraintSystem &cs, unsigned index,
ConstraintList *constraints,
SmallVectorImpl<Solution> &solutions)
: SolverStep(cs, solutions), Index(index), IsSingle(true),
OriginalScore(getCurrentScore()), OriginalBestScore(getBestScore()),
Constraints(constraints) {}
/// Create a component step from a constraint graph component.
ComponentStep(ConstraintSystem &cs, unsigned index,
ConstraintList *constraints,
ConstraintGraph::Component &&component,
SmallVectorImpl<Solution> &solutions)
: SolverStep(cs, solutions), Index(index), IsSingle(false),
OriginalScore(getCurrentScore()), OriginalBestScore(getBestScore()),
Constraints(constraints) {
if (component.isOrphaned()) {
assert(component.getConstraints().size() == 1);
OrphanedConstraint = component.getConstraints().front();
} else {
assert(component.typeVars.size() > 0);
}
TypeVars = std::move(component.typeVars);
for (auto constraint : component.getConstraints()) {
constraints->erase(constraint);
Constraints->push_back(constraint);
}
}
/// Create a component step that composes existing partial solutions before
/// solving constraints.
ComponentStep(
ConstraintSystem &cs, unsigned index,
ConstraintList *constraints,
const ConstraintGraph::Component &component,
SmallVectorImpl<Solution> &solutions)
: SolverStep(cs, solutions), Index(index), IsSingle(false),
OriginalScore(getCurrentScore()), OriginalBestScore(getBestScore()),
Constraints(constraints) {
TypeVars = component.typeVars;
for (auto constraint : component.getConstraints()) {
constraints->erase(constraint);
Constraints->push_back(constraint);
}
}
StepResult take(bool prevFailed) override;
StepResult resume(bool prevFailed) override { return finalize(!prevFailed); }
void print(llvm::raw_ostream &Out) override {
Out << "ComponentStep with at #" << Index << '\n';
}
private:
void setupScope() {
// If this is a single component, there is no need
// to preliminary modify constraint system or log anything.
if (IsSingle)
return;
if (CS.isDebugMode()) {
auto &log = getDebugLogger();
log << "(solving component #" << Index << '\n';
}
ComponentScope.emplace(*this);
if (CS.isDebugMode()) {
auto &log = getDebugLogger();
log << "Type variables in scope = "
<< "[";
interleave(
CS.getTypeVariables(),
[&](TypeVariableType *typeVar) {
Type(typeVar).print(log, PrintOptions::forDebugging());
},
[&] { log << ", "; });
log << "]" << '\n';
}
// If this component has orphaned constraint attached,
// let's return it to the graph.
CS.CG.setOrphanedConstraint(OrphanedConstraint);
}
/// Finalize current component by either cleanup if sub-tasks
/// have failed, or solution generation and minimization.
StepResult finalize(bool isSuccess);
};
template <typename P> class BindingStep : public SolverStep {
protected:
using Scope = ConstraintSystem::SolverScope;
P Producer;
/// Indicates whether any of the attempted bindings
/// produced a solution.
bool AnySolved = false;
/// Active binding (scope + choice) which is currently
/// being attempted, helps to rewind state of the
/// constraint system back to original before attempting
/// next binding, if any.
std::optional<std::pair<Scope, typename P::Element>>
ActiveChoice;
BindingStep(ConstraintSystem &cs, P producer,
SmallVectorImpl<Solution> &solutions)
: SolverStep(cs, solutions), Producer(std::move(producer)) {}
public:
StepResult take(bool prevFailed) override {
// Before attempting the next choice, let's check whether the constraint
// system is too complex already.
if (CS.isTooComplex(Solutions))
return done(/*isSuccess=*/false);
while (auto choice = Producer()) {
if (shouldSkip(*choice))
continue;
if (shouldStopAt(*choice))
break;
if (CS.isDebugMode()) {
auto &log = getDebugLogger();
log << "(attempting ";
choice->print(log, &CS.getASTContext().SourceMgr, CS.solverState->getCurrentIndent() + 2);
log << '\n';
}
{
Scope scope(CS);
if (attempt(*choice)) {
ActiveChoice.emplace(std::move(scope), *choice);
if (CS.isDebugMode()) {
CS.solverState->Trail.dumpActiveScopeChanges(
llvm::errs(), ActiveChoice->first.startTrailSteps,
CS.solverState->getCurrentIndent());
}
return suspend(std::make_unique<SplitterStep>(CS, Solutions));
}
}
if (CS.isDebugMode())
getDebugLogger() << ")\n";
// If this binding didn't match, let's check if we've attempted
// enough bindings to stop, because some producers might need
// to compute next step of bindings to try, which we'd want to avoid.
if (shouldStopAfter(*choice))
break;
}
return done(/*isSuccess=*/AnySolved);
}
protected:
/// Attempt to apply given binding choice to constraint system.
/// This action is going to establish "active choice" of this step
/// to point to a given choice.
///
/// \param choice The choice to attempt.
///
/// \return true if the choice has been accepted and system can be
/// simplified further, false otherwise.
virtual bool attempt(const typename P::Element &choice) = 0;
/// Check whether attempting this choice could be avoided,
/// which could speed-up solving.
virtual bool shouldSkip(const typename P::Element &choice) const = 0;
/// Check whether attempting binding choices should be stopped,
/// because optimal solution has already been found.
virtual bool shouldStopAt(const typename P::Element &choice) const = 0;
/// Check whether attempting binding choices should be stopped,
/// after current choice has been attempted, because optimal
/// solution has already been found,
virtual bool shouldStopAfter(const typename P::Element &choice) const {
return false;
}
bool needsToComputeNext() const { return Producer.needsToComputeNext(); }
ConstraintLocator *getLocator() const { return Producer.getLocator(); }
};
class TypeVariableStep final : public BindingStep<TypeVarBindingProducer> {
using BindingContainer = inference::BindingSet;
using Binding = inference::PotentialBinding;
TypeVariableType *TypeVar;
/// Indicates whether source of one of the previously
/// attempted bindings was a literal constraint. This
/// is useful for a performance optimization to stop
/// attempting other bindings in certain conditions.
bool SawFirstLiteralConstraint = false;
public:
TypeVariableStep(const BindingContainer &bindings,
SmallVectorImpl<Solution> &solutions)
: BindingStep(bindings.getConstraintSystem(), {bindings}, solutions),
TypeVar(bindings.getTypeVariable()) {}
void setup() override;
StepResult resume(bool prevFailed) override;
void print(llvm::raw_ostream &Out) override {
Out << "TypeVariableStep for ";
Out << TypeVar->getString(PrintOptions::forDebugging()) << '\n';
}
protected:
bool attempt(const TypeVariableBinding &choice) override;
bool shouldSkip(const TypeVariableBinding &choice) const override {
// Let's always attempt types inferred from "defaultable" constraints
// in diagnostic mode. This allows the solver to attempt i.e. `Any`
// for collection literals and produce better diagnostics for for-in
// statements like `for (x, y, z) in [] { ... }` when pattern type
// could not be inferred.
if (CS.shouldAttemptFixes())
return false;
// If this is a defaultable binding and we have found solutions,
// don't explore the default binding.
return AnySolved && choice.isDefaultable();
}
/// Check whether attempting type variable binding choices should
/// be stopped, because optimal solution has already been found.
bool shouldStopAt(const TypeVariableBinding &choice) const override {
// Let's always attempt default types inferred from literals in diagnostic
// mode because that could lead to better diagnostics if the problem is
// contextual like argument/parameter conversion or collection element
// mismatch.
if (CS.shouldAttemptFixes())
return false;
// If we were able to solve this without considering
// default literals, don't bother looking at default literals.
return AnySolved && choice.hasDefaultedProtocol() &&
!SawFirstLiteralConstraint;
}
bool shouldStopAfter(const TypeVariableBinding &choice) const override {
// Let's always attempt additional bindings in diagnostic mode, as that
// could lead to better diagnostic for e.g trying the unwrapped type.
if (CS.shouldAttemptFixes())
return false;
// If there has been at least one solution so far
// at a current batch of bindings is done it's a
// success because each new batch would be less
// and less precise.
return AnySolved && needsToComputeNext();
}
};
class DisjunctionStep final : public BindingStep<DisjunctionChoiceProducer> {
Constraint *Disjunction;
SmallVector<Constraint *, 4> DisabledChoices;
std::optional<Score> BestNonGenericScore;
std::optional<std::pair<Constraint *, Score>> LastSolvedChoice;
public:
DisjunctionStep(
ConstraintSystem &cs,
std::pair<Constraint *, llvm::TinyPtrVector<Constraint *>> &disjunction,
SmallVectorImpl<Solution> &solutions)
: DisjunctionStep(cs, disjunction.first, disjunction.second, solutions) {}
DisjunctionStep(ConstraintSystem &cs, Constraint *disjunction,
llvm::TinyPtrVector<Constraint *> &favoredChoices,
SmallVectorImpl<Solution> &solutions)
: BindingStep(cs, {cs, disjunction, favoredChoices}, solutions),
Disjunction(disjunction) {
assert(Disjunction->getKind() == ConstraintKind::Disjunction);
pruneOverloadSet(Disjunction);
++cs.solverState->NumDisjunctions;
}
~DisjunctionStep() override {
// Rewind back any changes left after attempting last choice.
ActiveChoice.reset();
// Re-enable previously disabled overload choices.
for (auto *choice : DisabledChoices)
choice->setEnabled();
}
StepResult resume(bool prevFailed) override;
void print(llvm::raw_ostream &Out) override {
Out << "DisjunctionStep for ";
Disjunction->print(Out, &CS.getASTContext().SourceMgr,
CS.solverState->getCurrentIndent());
Out << '\n';
}
private:
bool shouldSkip(const DisjunctionChoice &choice) const override;
/// Whether we should short-circuit a disjunction that already has a
/// solution when we encounter the given choice.
///
/// FIXME: This is performance hack, which should go away.
///
/// \params choice The disjunction choice we are about to attempt.
///
/// \returns true if disjunction step should be considered complete,
/// false otherwise.
bool shouldStopAt(const DisjunctionChoice &choice) const override;
bool shortCircuitDisjunctionAt(Constraint *currentChoice,
Constraint *lastSuccessfulChoice) const;
bool shouldSkipGenericOperators() const {
if (!BestNonGenericScore)
return false;
// Let's skip generic overload choices only in case if
// non-generic score indicates that there were no forced
// unwrappings of optional(s), no unavailable overload
// choices present in the solution, no fixes required,
// and there are no non-trivial user or function conversions.
auto &score = BestNonGenericScore->Data;
return (score[SK_ForceUnchecked] == 0 && score[SK_Unavailable] == 0 &&
score[SK_Fix] == 0 && score[SK_UserConversion] == 0 &&
score[SK_FunctionConversion] == 0);
}
/// Attempt to apply given disjunction choice to constraint system.
/// This action is going to establish "active choice" of this disjunction
/// to point to a given choice.
///
/// \param choice The choice to attempt.
///
/// \return true if the choice has been accepted and system can be
/// simplified further, false otherwise.
bool attempt(const DisjunctionChoice &choice) override;
// Check if selected disjunction has a representative
// this might happen when there are multiple binary operators
// chained together. If so, disable choices which differ
// from currently selected representative.
void pruneOverloadSet(Constraint *disjunction) {
if (!CS.performanceHacksEnabled())
return;
auto *choice = disjunction->getNestedConstraints().front();
if (choice->getKind() != ConstraintKind::BindOverload)
return;
auto *typeVar = choice->getFirstType()->getAs<TypeVariableType>();
if (!typeVar)
return;
auto *repr = typeVar->getImpl().getRepresentative(nullptr);
if (!repr || repr == typeVar)
return;
for (auto overload : CS.getResolvedOverloads()) {
auto resolved = overload.second;
if (!resolved.boundType->isEqual(repr))
continue;
auto &representative = resolved.choice;
if (!representative.isDecl())
return;
// Disable all of the overload choices which are different from
// the one which is currently picked for representative.
for (auto *constraint : disjunction->getNestedConstraints()) {
if (constraint->isDisabled())
continue;
auto choice = constraint->getOverloadChoice();
if (!choice.isDecl() || choice.getDecl() == representative.getDecl())
continue;
constraint->setDisabled();
DisabledChoices.push_back(constraint);
}
break;
}
};
// Figure out which of the solutions has the smallest score.
static std::optional<Score>
getBestScore(SmallVectorImpl<Solution> &solutions) {
if (solutions.empty())
return std::nullopt;
Score bestScore = solutions.front().getFixedScore();
if (solutions.size() == 1)
return bestScore;
for (unsigned i = 1, n = solutions.size(); i != n; ++i) {
auto &score = solutions[i].getFixedScore();
if (score < bestScore)
bestScore = score;
}
return bestScore;
}
};
/// Retrieves the DeclContext that a conjunction should be solved within.
static DeclContext *getDeclContextForConjunction(ConstraintLocator *loc) {
// Closures introduce a new DeclContext that needs switching into.
auto anchor = loc->getAnchor();
if (loc->directlyAt<ClosureExpr>())
return castToExpr<ClosureExpr>(anchor);
// SingleValueStmtExprs need to switch to their enclosing context. This
// is unfortunately necessary since they can be present in single-expression
// closures, which don't have their DeclContext established since they're
// solved together with the rest of the system.
if (loc->isForSingleValueStmtConjunction())
return castToExpr<SingleValueStmtExpr>(anchor)->getDeclContext();
// Do the same for TapExprs.
if (loc->directlyAt<TapExpr>())
return castToExpr<TapExpr>(anchor)->getVar()->getDeclContext();
return nullptr;
}
class ConjunctionStep : public BindingStep<ConjunctionElementProducer> {
/// Snapshot of the constraint system before conjunction.
class SolverSnapshot {
ConstraintSystem &CS;
/// The conjunction this snapshot belongs to.
Constraint *Conjunction;
std::optional<llvm::SaveAndRestore<DeclContext *>> DC = std::nullopt;
llvm::SetVector<TypeVariableType *> TypeVars;
ConstraintList Constraints;
/// If this conjunction has to be solved in isolation,
/// this scope would be initialized once all of the
/// elements are successfully solved to continue solving
/// along the current path as-if there was no conjunction.
std::optional<Scope> IsolationScope;
public:
SolverSnapshot(ConstraintSystem &cs, Constraint *conjunction)
: CS(cs), Conjunction(conjunction),
TypeVars(std::move(cs.TypeVariables)) {
auto *locator = Conjunction->getLocator();
// If we need to switch into a new DeclContext for the conjunction, do so.
if (auto *newDC = getDeclContextForConjunction(locator))
DC.emplace(CS.DC, newDC);
auto &CG = CS.getConstraintGraph();
// Remove all of the current inactive constraints.
Constraints.splice(Constraints.end(), CS.InactiveConstraints);
// Clear constraint graph.
for (auto &constraint : Constraints)
CG.removeConstraint(&constraint);
}
void setupOuterContext(Solution solution) {
// Re-add type variables and constraints back
// to the constraint system.
restore();
// Establish isolation scope so that conjunction solution
// and follow-up steps could be rolled back.
IsolationScope.emplace(CS);
// Apply solution inferred for the conjunction.
replaySolution(solution);
// Add constraints to the graph after solution
// has been applied to make sure that all type
// information is available to incremental inference.
for (auto &constraint : CS.InactiveConstraints)
CS.CG.addConstraint(&constraint);
}
bool isScoped() const { return bool(IsolationScope); }
~SolverSnapshot() {
if (!IsolationScope)
restore();
IsolationScope.reset();
// Re-add all of the constraint to the constraint
// graph after scope has been rolled back, to make
// make sure the original (before conjunction)
// state is completely restored.
updateConstraintGraph();
}
private:
void restore() {
DC.reset();
CS.TypeVariables = std::move(TypeVars);
CS.InactiveConstraints.splice(CS.InactiveConstraints.end(), Constraints);
}
void updateConstraintGraph() {
auto &CG = CS.getConstraintGraph();
for (auto &constraint : CS.InactiveConstraints)
CG.addConstraint(&constraint);
}
void replaySolution(const Solution &solution);
};
/// Best solution solver reached so far.
std::optional<Score> BestScore;
/// The number of constraint solver scopes already explored
/// before attempting this conjunction.
llvm::SaveAndRestore<unsigned> OuterNumSolverScopes;
/// The number of trail steps already recorded before attempting
/// this conjunction.
llvm::SaveAndRestore<unsigned> OuterNumTrailSteps;
/// The number of milliseconds until outer constraint system
/// is considered "too complex" if timer is enabled.
std::optional<unsigned> OuterTimeRemaining = std::nullopt;
/// Conjunction constraint associated with this step.
Constraint *Conjunction;
/// Indicates that one of the elements failed inference.
bool HadFailure = false;
/// If conjunction has to be solved in isolation, this
/// variable would capture the snapshot of the constraint
/// system step before conjunction step.
std::optional<SolverSnapshot> Snapshot;
/// A set of previously deduced solutions. This is used upon
/// successful solution of an isolated conjunction to introduce
/// all of the inferred information back into the outer context.
SmallVectorImpl<Solution> &OuterSolutions;
/// Solutions produced while attempting elements of an isolated conjunction.
///
/// Note that this is what `BindingStep` is initialized with
/// in isolated mode.
SmallVector<Solution, 4> IsolatedSolutions;
public:
ConjunctionStep(ConstraintSystem &cs, Constraint *conjunction,
SmallVectorImpl<Solution> &solutions)
: BindingStep(cs, {cs, conjunction},
conjunction->isIsolated() ? IsolatedSolutions : solutions),
BestScore(getBestScore()),
OuterNumSolverScopes(cs.NumSolverScopes, 0),
OuterNumTrailSteps(cs.NumTrailSteps, 0),
Conjunction(conjunction),
OuterSolutions(solutions) {
assert(conjunction->getKind() == ConstraintKind::Conjunction);
// Make a snapshot of the constraint system state before conjunction.
if (conjunction->isIsolated())
Snapshot.emplace(cs, conjunction);
if (cs.Timer) {
auto remainingTime = cs.Timer->getRemainingProcessTimeInSeconds();
OuterTimeRemaining.emplace(remainingTime);
}
}
~ConjunctionStep() override {
assert(!bool(ActiveChoice));
// Return all of the type variables and constraints back.
Snapshot.reset();
// Restore best score only if conjunction fails because
// successful outcome should keep a score set by `restoreOuterState`.
if (HadFailure)
restoreBestScore();
if (OuterTimeRemaining)
CS.Timer.emplace(CS, *OuterTimeRemaining);
}
StepResult resume(bool prevFailed) override;
void print(llvm::raw_ostream &Out) override {
Out << "ConjunctionStep for ";
Conjunction->print(Out, &CS.getASTContext().SourceMgr,
CS.solverState->getCurrentIndent());
Out << '\n';
}
protected:
bool attempt(const ConjunctionElement &element) override;
/// Conjunction can't skip elements.
bool shouldSkip(const ConjunctionElement &element) const override {
return false;
}
/// Conjunction can't reject attempting any of its elements.
bool shouldStopAt(const ConjunctionElement &element) const override {
return false;
}
/// Conjunctions only stop after first failure.
///
/// TODO: In diagnostic mode conjunction evaluation should stop
/// after first element failure and consider the rest to
/// be solved, in order to produce good diagnostics.
bool shouldStopAfter(const ConjunctionElement &element) const override {
return HadFailure;
}
void markAsFailed() {
HadFailure = true;
// During performance mode, failure to infer a type for one
// of the elements automatically fails whole conjunction.
//
// TODO: In diagnostic mode, let's consider this conjunction
// a success if at least one of its elements was solved
// successfully by use of fixes, and ignore the rest.
AnySolved = false;
}
private:
/// We need to do this to make sure that we rank solutions with
/// invalid closures appropriately and dont produce a valid
/// solution if a multi-statement closure failed.
void updateScoreAfterConjunction(const Score &solutionScore) const {
CS.increaseScore(SK_Fix, Conjunction->getLocator(),
solutionScore.Data[SK_Fix]);
CS.increaseScore(SK_Hole, Conjunction->getLocator(),
solutionScore.Data[SK_Hole]);
}
void restoreBestScore() const { CS.solverState->BestScore = BestScore; }
// Restore constraint system state before conjunction.
//
// Note that this doesn't include conjunction constraint
// itself because we don't want to re-solve it.
void restoreOuterState(const Score &solutionScore) const;
};
} // end namespace constraints
} // end namespace swift
#endif // SWIFT_SEMA_CSSTEP_H