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589 lines
22 KiB
Swift
589 lines
22 KiB
Swift
//===--- ManagedBuffer.swift - variable-sized buffer of aligned memory ----===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import SwiftShims
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/// A class whose instances contain a property of type `Header` and raw
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/// storage for an array of `Element`, whose size is determined at
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/// instance creation.
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///
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/// Note that the `Element` array is suitably-aligned **raw memory**.
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/// You are expected to construct and---if necessary---destroy objects
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/// there yourself, using the APIs on `UnsafeMutablePointer<Element>`.
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/// Typical usage stores a count and capacity in `Header` and destroys
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/// any live elements in the `deinit` of a subclass.
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/// - Note: Subclasses must not have any stored properties; any storage
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/// needed should be included in `Header`.
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open class ManagedBuffer<Header, Element> {
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/// Create a new instance of the most-derived class, calling
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/// `factory` on the partially-constructed object to generate
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/// an initial `Header`.
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public final class func create(
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minimumCapacity: Int,
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makingHeaderWith factory: (
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ManagedBuffer<Header, Element>) throws -> Header
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) rethrows -> ManagedBuffer<Header, Element> {
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let p = Builtin.allocWithTailElems_1(
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self,
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minimumCapacity._builtinWordValue, Element.self)
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let initHeaderVal = try factory(p)
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p.headerAddress.initialize(to: initHeaderVal)
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// The _fixLifetime is not really needed, because p is used afterwards.
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// But let's be conservative and fix the lifetime after we use the
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// headerAddress.
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_fixLifetime(p)
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return p
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}
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/// The actual number of elements that can be stored in this object.
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///
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/// This header may be nontrivial to compute; it is usually a good
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/// idea to store this information in the "header" area when
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/// an instance is created.
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public final var capacity: Int {
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let storageAddr = UnsafeMutableRawPointer(Builtin.bridgeToRawPointer(self))
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let endAddr = storageAddr + _swift_stdlib_malloc_size(storageAddr)
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let realCapacity = endAddr.assumingMemoryBound(to: Element.self) -
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firstElementAddress
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return realCapacity
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}
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internal final var firstElementAddress: UnsafeMutablePointer<Element> {
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return UnsafeMutablePointer(Builtin.projectTailElems(self,
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Element.self))
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}
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internal final var headerAddress: UnsafeMutablePointer<Header> {
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return UnsafeMutablePointer<Header>(Builtin.addressof(&header))
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}
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/// Call `body` with an `UnsafeMutablePointer` to the stored
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/// `Header`.
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///
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/// - Note: This pointer is valid only for the duration of the
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/// call to `body`.
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public final func withUnsafeMutablePointerToHeader<R>(
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_ body: (UnsafeMutablePointer<Header>) throws -> R
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) rethrows -> R {
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return try withUnsafeMutablePointers { (v, _) in return try body(v) }
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}
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/// Call `body` with an `UnsafeMutablePointer` to the `Element`
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/// storage.
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///
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/// - Note: This pointer is valid only for the duration of the
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/// call to `body`.
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public final func withUnsafeMutablePointerToElements<R>(
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_ body: (UnsafeMutablePointer<Element>) throws -> R
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) rethrows -> R {
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return try withUnsafeMutablePointers { return try body($0.1) }
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}
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/// Call `body` with `UnsafeMutablePointer`s to the stored `Header`
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/// and raw `Element` storage.
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///
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/// - Note: These pointers are valid only for the duration of the
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/// call to `body`.
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public final func withUnsafeMutablePointers<R>(
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_ body: (UnsafeMutablePointer<Header>, UnsafeMutablePointer<Element>) throws -> R
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) rethrows -> R {
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defer { _fixLifetime(self) }
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return try body(headerAddress, firstElementAddress)
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}
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/// The stored `Header` instance.
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///
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/// During instance creation, in particular during
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/// `ManagedBuffer.create`'s call to initialize, `ManagedBuffer`'s
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/// `header` property is as-yet uninitialized, and therefore
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/// reading the `header` property during `ManagedBuffer.create` is undefined.
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public final var header: Header
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//===--- internal/private API -------------------------------------------===//
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/// Make ordinary initialization unavailable
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internal init(_doNotCallMe: ()) {
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_sanityCheckFailure("Only initialize these by calling create")
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}
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}
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/// Contains a buffer object, and provides access to an instance of
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/// `Header` and contiguous storage for an arbitrary number of
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/// `Element` instances stored in that buffer.
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///
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/// For most purposes, the `ManagedBuffer` class works fine for this
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/// purpose, and can simply be used on its own. However, in cases
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/// where objects of various different classes must serve as storage,
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/// `ManagedBufferPointer` is needed.
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///
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/// A valid buffer class is non-`@objc`, with no declared stored
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/// properties. Its `deinit` must destroy its
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/// stored `Header` and any constructed `Element`s.
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///
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/// Example Buffer Class
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/// --------------------
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///
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/// class MyBuffer<Element> { // non-@objc
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/// typealias Manager = ManagedBufferPointer<(Int, String), Element>
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/// deinit {
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/// Manager(unsafeBufferObject: self).withUnsafeMutablePointers {
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/// (pointerToHeader, pointerToElements) -> Void in
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/// pointerToElements.deinitialize(count: self.count)
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/// pointerToHeader.deinitialize()
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/// }
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/// }
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///
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/// // All properties are *computed* based on members of the Header
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/// var count: Int {
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/// return Manager(unsafeBufferObject: self).header.0
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/// }
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/// var name: String {
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/// return Manager(unsafeBufferObject: self).header.1
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/// }
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/// }
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///
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@_fixed_layout
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public struct ManagedBufferPointer<Header, Element> : Equatable {
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/// Create with new storage containing an initial `Header` and space
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/// for at least `minimumCapacity` `element`s.
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///
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/// - parameter bufferClass: The class of the object used for storage.
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/// - parameter minimumCapacity: The minimum number of `Element`s that
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/// must be able to be stored in the new buffer.
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/// - parameter factory: A function that produces the initial
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/// `Header` instance stored in the buffer, given the `buffer`
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/// object and a function that can be called on it to get the actual
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/// number of allocated elements.
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///
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/// - Precondition: `minimumCapacity >= 0`, and the type indicated by
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/// `bufferClass` is a non-`@objc` class with no declared stored
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/// properties. The `deinit` of `bufferClass` must destroy its
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/// stored `Header` and any constructed `Element`s.
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public init(
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bufferClass: AnyClass,
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minimumCapacity: Int,
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makingHeaderWith factory:
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(_ buffer: AnyObject, _ capacity: (AnyObject) -> Int) throws -> Header
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) rethrows {
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self = ManagedBufferPointer(
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bufferClass: bufferClass, minimumCapacity: minimumCapacity)
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// initialize the header field
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try withUnsafeMutablePointerToHeader {
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$0.initialize(to:
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try factory(
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self.buffer,
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{
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ManagedBufferPointer(unsafeBufferObject: $0).capacity
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}))
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}
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// FIXME: workaround for <rdar://problem/18619176>. If we don't
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// access header somewhere, its addressor gets linked away
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_ = header
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}
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/// Manage the given `buffer`.
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///
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/// - Precondition: `buffer` is an instance of a non-`@objc` class whose
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/// `deinit` destroys its stored `Header` and any constructed `Element`s.
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public init(unsafeBufferObject buffer: AnyObject) {
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ManagedBufferPointer._checkValidBufferClass(type(of: buffer))
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self._nativeBuffer = Builtin.unsafeCastToNativeObject(buffer)
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}
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/// Internal version for use by _ContiguousArrayBuffer where we know that we
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/// have a valid buffer class.
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/// This version of the init function gets called from
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/// _ContiguousArrayBuffer's deinit function. Since 'deinit' does not get
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/// specialized with current versions of the compiler, we can't get rid of the
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/// _debugPreconditions in _checkValidBufferClass for any array. Since we know
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/// for the _ContiguousArrayBuffer that this check must always succeed we omit
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/// it in this specialized constructor.
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@_versioned
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internal init(_uncheckedUnsafeBufferObject buffer: AnyObject) {
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ManagedBufferPointer._sanityCheckValidBufferClass(type(of: buffer))
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self._nativeBuffer = Builtin.unsafeCastToNativeObject(buffer)
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}
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/// The stored `Header` instance.
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public var header: Header {
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addressWithNativeOwner {
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return (UnsafePointer(_headerPointer), _nativeBuffer)
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}
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mutableAddressWithNativeOwner {
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return (_headerPointer, _nativeBuffer)
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}
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}
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/// Returns the object instance being used for storage.
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public var buffer: AnyObject {
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return Builtin.castFromNativeObject(_nativeBuffer)
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}
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/// The actual number of elements that can be stored in this object.
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///
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/// This value may be nontrivial to compute; it is usually a good
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/// idea to store this information in the "header" area when
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/// an instance is created.
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public var capacity: Int {
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return (_capacityInBytes &- _My._elementOffset) / MemoryLayout<Element>.stride
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}
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/// Call `body` with an `UnsafeMutablePointer` to the stored
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/// `Header`.
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///
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/// - Note: This pointer is valid only
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/// for the duration of the call to `body`.
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public func withUnsafeMutablePointerToHeader<R>(
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_ body: (UnsafeMutablePointer<Header>) throws -> R
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) rethrows -> R {
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return try withUnsafeMutablePointers { (v, _) in return try body(v) }
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}
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/// Call `body` with an `UnsafeMutablePointer` to the `Element`
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/// storage.
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///
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/// - Note: This pointer is valid only for the duration of the
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/// call to `body`.
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public func withUnsafeMutablePointerToElements<R>(
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_ body: (UnsafeMutablePointer<Element>) throws -> R
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) rethrows -> R {
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return try withUnsafeMutablePointers { return try body($0.1) }
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}
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/// Call `body` with `UnsafeMutablePointer`s to the stored `Header`
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/// and raw `Element` storage.
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///
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/// - Note: These pointers are valid only for the duration of the
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/// call to `body`.
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public func withUnsafeMutablePointers<R>(
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_ body: (UnsafeMutablePointer<Header>, UnsafeMutablePointer<Element>) throws -> R
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) rethrows -> R {
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defer { _fixLifetime(_nativeBuffer) }
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return try body(_headerPointer, _elementPointer)
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}
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/// Returns `true` iff `self` holds the only strong reference to its buffer.
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///
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/// See `isUniquelyReferenced` for details.
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public mutating func isUniqueReference() -> Bool {
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return _isUnique(&_nativeBuffer)
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}
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//===--- internal/private API -------------------------------------------===//
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/// Create with new storage containing space for an initial `Header`
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/// and at least `minimumCapacity` `element`s.
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///
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/// - parameter bufferClass: The class of the object used for storage.
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/// - parameter minimumCapacity: The minimum number of `Element`s that
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/// must be able to be stored in the new buffer.
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///
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/// - Precondition: `minimumCapacity >= 0`, and the type indicated by
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/// `bufferClass` is a non-`@objc` class with no declared stored
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/// properties. The `deinit` of `bufferClass` must destroy its
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/// stored `Header` and any constructed `Element`s.
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internal init(
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bufferClass: AnyClass,
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minimumCapacity: Int
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) {
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ManagedBufferPointer._checkValidBufferClass(bufferClass, creating: true)
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_precondition(
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minimumCapacity >= 0,
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"ManagedBufferPointer must have non-negative capacity")
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self.init(
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_uncheckedBufferClass: bufferClass, minimumCapacity: minimumCapacity)
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}
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/// Internal version for use by _ContiguousArrayBuffer.init where we know that
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/// we have a valid buffer class and that the capacity is >= 0.
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@_versioned
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internal init(
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_uncheckedBufferClass: AnyClass,
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minimumCapacity: Int
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) {
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ManagedBufferPointer._sanityCheckValidBufferClass(_uncheckedBufferClass, creating: true)
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_sanityCheck(
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minimumCapacity >= 0,
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"ManagedBufferPointer must have non-negative capacity")
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let totalSize = _My._elementOffset
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+ minimumCapacity * MemoryLayout<Element>.stride
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let newBuffer: AnyObject = _swift_bufferAllocate(
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bufferType: _uncheckedBufferClass,
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size: totalSize,
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alignmentMask: _My._alignmentMask)
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self._nativeBuffer = Builtin.unsafeCastToNativeObject(newBuffer)
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}
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/// Manage the given `buffer`.
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///
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/// - Note: It is an error to use the `header` property of the resulting
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/// instance unless it has been initialized.
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internal init(_ buffer: ManagedBuffer<Header, Element>) {
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_nativeBuffer = Builtin.unsafeCastToNativeObject(buffer)
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}
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internal typealias _My = ManagedBufferPointer
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internal static func _checkValidBufferClass(
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_ bufferClass: AnyClass, creating: Bool = false
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) {
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_debugPrecondition(
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_class_getInstancePositiveExtentSize(bufferClass) == MemoryLayout<_HeapObject>.size
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|| (
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(!creating || bufferClass is ManagedBuffer<Header, Element>.Type)
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&& _class_getInstancePositiveExtentSize(bufferClass)
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== _headerOffset + MemoryLayout<Header>.size),
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"ManagedBufferPointer buffer class has illegal stored properties"
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)
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_debugPrecondition(
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_usesNativeSwiftReferenceCounting(bufferClass),
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"ManagedBufferPointer buffer class must be non-@objc"
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)
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}
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internal static func _sanityCheckValidBufferClass(
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_ bufferClass: AnyClass, creating: Bool = false
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) {
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_sanityCheck(
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_class_getInstancePositiveExtentSize(bufferClass) == MemoryLayout<_HeapObject>.size
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|| (
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(!creating || bufferClass is ManagedBuffer<Header, Element>.Type)
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&& _class_getInstancePositiveExtentSize(bufferClass)
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== _headerOffset + MemoryLayout<Header>.size),
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"ManagedBufferPointer buffer class has illegal stored properties"
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)
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_sanityCheck(
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_usesNativeSwiftReferenceCounting(bufferClass),
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"ManagedBufferPointer buffer class must be non-@objc"
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)
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}
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/// The required alignment for allocations of this type, minus 1
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internal static var _alignmentMask: Int {
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return max(
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MemoryLayout<_HeapObject>.alignment,
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max(MemoryLayout<Header>.alignment, MemoryLayout<Element>.alignment)) &- 1
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}
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/// The actual number of bytes allocated for this object.
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internal var _capacityInBytes: Int {
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return _swift_stdlib_malloc_size(_address)
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}
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/// The address of this instance in a convenient pointer-to-bytes form
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internal var _address: UnsafeMutableRawPointer {
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return UnsafeMutableRawPointer(Builtin.bridgeToRawPointer(_nativeBuffer))
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}
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/// Offset from the allocated storage for `self` to the stored `Header`
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internal static var _headerOffset: Int {
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_onFastPath()
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return _roundUp(
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MemoryLayout<_HeapObject>.size,
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toAlignment: MemoryLayout<Header>.alignment)
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}
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/// An **unmanaged** pointer to the storage for the `Header`
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/// instance. Not safe to use without _fixLifetime calls to
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/// guarantee it doesn't dangle
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internal var _headerPointer: UnsafeMutablePointer<Header> {
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_onFastPath()
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return (_address + _My._headerOffset).assumingMemoryBound(
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to: Header.self)
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}
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/// An **unmanaged** pointer to the storage for `Element`s. Not
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/// safe to use without _fixLifetime calls to guarantee it doesn't
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/// dangle.
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internal var _elementPointer: UnsafeMutablePointer<Element> {
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_onFastPath()
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return (_address + _My._elementOffset).assumingMemoryBound(
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to: Element.self)
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}
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/// Offset from the allocated storage for `self` to the `Element` storage
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internal static var _elementOffset: Int {
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_onFastPath()
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return _roundUp(
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_headerOffset + MemoryLayout<Header>.size,
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toAlignment: MemoryLayout<Element>.alignment)
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}
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public static func == (
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lhs: ManagedBufferPointer, rhs: ManagedBufferPointer
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) -> Bool {
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return lhs._address == rhs._address
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}
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internal var _nativeBuffer: Builtin.NativeObject
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}
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// FIXME: when our calling convention changes to pass self at +0,
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// inout should be dropped from the arguments to these functions.
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// FIXME(docs): isKnownUniquelyReferenced should check weak/unowned counts too,
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// but currently does not. rdar://problem/29341361
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/// Returns a Boolean value indicating whether the given object is known to
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/// have a single strong reference.
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///
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/// The `isKnownUniquelyReferenced(_:)` function is useful for implementing the
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/// copy-on-write optimization for the deep storage of value types:
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///
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/// mutating func update(withValue value: T) {
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/// if !isKnownUniquelyReferenced(&myStorage) {
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/// myStorage = self.copiedStorage()
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/// }
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/// myStorage.update(withValue: value)
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/// }
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///
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/// `isKnownUniquelyReferenced(_:)` checks only for strong references to the
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/// given object---if `object` has additional weak or unowned references, the
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/// result may still be `true`. Because weak and unowned references cannot be
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/// the only reference to an object, passing a weak or unowned reference as
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/// `object` always results in `false`.
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///
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/// If the instance passed as `object` is being accessed by multiple threads
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/// simultaneously, this function may still return `true`. Therefore, you must
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/// only call this function from mutating methods with appropriate thread
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/// synchronization. That will ensure that `isKnownUniquelyReferenced(_:)`
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/// only returns `true` when there is really one accessor, or when there is a
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/// race condition, which is already undefined behavior.
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///
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/// - Parameter object: An instance of a class. This function does *not* modify
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/// `object`; the use of `inout` is an implementation artifact.
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/// - Returns: `true` if `object` is known to have a single strong reference;
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/// otherwise, `false`.
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@_inlineable
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public func isKnownUniquelyReferenced<T : AnyObject>(_ object: inout T) -> Bool
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{
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return _isUnique(&object)
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}
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@_inlineable
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@_versioned
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internal func _isKnownUniquelyReferencedOrPinned<T : AnyObject>(_ object: inout T) -> Bool {
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return _isUniqueOrPinned(&object)
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}
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/// Returns a Boolean value indicating whether the given object is known to
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/// have a single strong reference.
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///
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/// The `isKnownUniquelyReferenced(_:)` function is useful for implementing the
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/// copy-on-write optimization for the deep storage of value types:
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///
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/// mutating func update(withValue value: T) {
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/// if !isKnownUniquelyReferenced(&myStorage) {
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/// myStorage = self.copiedStorage()
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/// }
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/// myStorage.update(withValue: value)
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/// }
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///
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/// `isKnownUniquelyReferenced(_:)` checks only for strong references to the
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|
/// given object---if `object` has additional weak or unowned references, the
|
|
/// result may still be `true`. Because weak and unowned references cannot be
|
|
/// the only reference to an object, passing a weak or unowned reference as
|
|
/// `object` always results in `false`.
|
|
///
|
|
/// If the instance passed as `object` is being accessed by multiple threads
|
|
/// simultaneously, this function may still return `true`. Therefore, you must
|
|
/// only call this function from mutating methods with appropriate thread
|
|
/// synchronization. That will ensure that `isKnownUniquelyReferenced(_:)`
|
|
/// only returns `true` when there is really one accessor, or when there is a
|
|
/// race condition, which is already undefined behavior.
|
|
///
|
|
/// - Parameter object: An instance of a class. This function does *not* modify
|
|
/// `object`; the use of `inout` is an implementation artifact.
|
|
/// - Returns: `true` if `object` is known to have a single strong reference;
|
|
/// otherwise, `false`. If `object` is `nil`, the return value is `false`.
|
|
@_inlineable
|
|
public func isKnownUniquelyReferenced<T : AnyObject>(
|
|
_ object: inout T?
|
|
) -> Bool {
|
|
return _isUnique(&object)
|
|
}
|
|
|
|
|
|
@available(*, unavailable, renamed: "ManagedBuffer")
|
|
public typealias ManagedProtoBuffer<Header, Element> =
|
|
ManagedBuffer<Header, Element>
|
|
|
|
extension ManagedBuffer {
|
|
@available(*, unavailable, renamed: "create(minimumCapacity:makingHeaderWith:)")
|
|
public final class func create(
|
|
_ minimumCapacity: Int,
|
|
initialValue: (ManagedBuffer<Header, Element>) -> Header
|
|
) -> ManagedBuffer<Header, Element> {
|
|
Builtin.unreachable()
|
|
}
|
|
}
|
|
|
|
extension ManagedBufferPointer {
|
|
@available(*, unavailable, renamed: "init(bufferClass:minimumCapacity:makingHeaderWith:)")
|
|
public init(
|
|
bufferClass: AnyClass,
|
|
minimumCapacity: Int,
|
|
initialValue: (_ buffer: AnyObject, _ allocatedCount: (AnyObject) -> Int) -> Header
|
|
) {
|
|
Builtin.unreachable()
|
|
}
|
|
|
|
@available(*, unavailable, renamed: "capacity")
|
|
public var allocatedElementCount: Int {
|
|
Builtin.unreachable()
|
|
}
|
|
|
|
@available(*, unavailable, renamed: "isUniqueReference")
|
|
public mutating func holdsUniqueReference() -> Bool {
|
|
Builtin.unreachable()
|
|
}
|
|
|
|
@available(*, unavailable, message: "this API is no longer available")
|
|
public mutating func holdsUniqueOrPinnedReference() -> Bool {
|
|
Builtin.unreachable()
|
|
}
|
|
}
|
|
|
|
@available(*, unavailable, renamed: "isKnownUniquelyReferenced")
|
|
public func isUniquelyReferenced<T>(
|
|
_ object: inout T
|
|
) -> Bool {
|
|
Builtin.unreachable()
|
|
}
|
|
|
|
@available(*, unavailable, message: "use isKnownUniquelyReferenced instead")
|
|
public class NonObjectiveCBase {}
|
|
|
|
|
|
@available(*, unavailable, renamed: "isKnownUniquelyReferenced")
|
|
public func isUniquelyReferencedNonObjC<T : AnyObject>(
|
|
_ object: inout T
|
|
) -> Bool {
|
|
Builtin.unreachable()
|
|
}
|
|
|
|
@available(*, unavailable, renamed: "isKnownUniquelyReferenced")
|
|
public func isUniquelyReferencedNonObjC<T : AnyObject>(
|
|
_ object: inout T?
|
|
) -> Bool {
|
|
Builtin.unreachable()
|
|
}
|