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For years, optimizer engineers have been hitting a common bug caused by passes assuming all SILValues have a parent function only to be surprised by SILUndef. Generally we see SILUndef not that often so we see this come up later in testing. This patch eliminates that problem by making SILUndef uniqued at the function level instead of the module level. This ensures that it makes sense for SILUndef to have a parent function, eliminating this possibility since we can define an API to get its parent function. rdar://123484595
593 lines
21 KiB
Swift
593 lines
21 KiB
Swift
//===--- RedundantLoadElimination.swift ------------------------------------==//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2023 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import SIL
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/// Replaces redundant load instructions with already available values.
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///
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/// A load is redundant if the loaded value is already available at that point.
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/// This can be via a preceding store to the same address:
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///
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/// store %1 to %addr
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/// ... // no writes to %addr
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/// %2 = load %addr
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/// ->
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/// store %1 to %addr
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/// ... // no writes to %addr
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/// // replace uses of %2 with the available value %1
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///
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/// or a preceding load from the same address:
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///
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/// %1 = load %addr
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/// ... // no writes to %addr
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/// %2 = load %addr
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/// ->
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/// %1 = load %addr
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/// ... // no writes to %addr
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/// // replace uses of %2 with the available value %1
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///
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/// In case of a partial redundant load, the load is split so that some of the new
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/// individual loads can be eliminated in the next round of the optimization:
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///
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/// %fa1 = struct_element_addr %addr, #field1
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/// store %1 to %fa1
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/// ... // no writes to %fa1
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/// %2 = load %addr // partially redundant
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/// ->
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/// %fa1 = struct_extract %addr, #field1
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/// store %1 to %fa1
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/// ... // no writes to %fa1
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/// %fa1 = struct_element_addr %addr, #field1
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/// %f1 = load %fa1 // this load is redundant now
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/// %fa2 = struct_element_addr %addr, #field2
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/// %f2 = load %fa2
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/// %2 = struct (%f1, %f2)
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///
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/// The algorithm is a data flow analysis which starts at the original load and searches
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/// for preceding stores or loads by following the control flow in backward direction.
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/// The preceding stores and loads provide the "available values" with which the original
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/// load can be replaced.
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///
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/// If the function is in OSSA, redundant loads are replaced in a way that no additional
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/// copies of the loaded value are introduced. If this is not possible, the redundant load
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/// is not replaced.
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///
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let redundantLoadElimination = FunctionPass(name: "redundant-load-elimination") {
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(function: Function, context: FunctionPassContext) in
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eliminateRedundantLoads(in: function, ignoreArrays: false, context)
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}
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// Early RLE does not touch loads from Arrays. This is important because later array optimizations,
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// like ABCOpt, get confused if an array load in a loop is converted to a pattern with a phi argument.
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let earlyRedundantLoadElimination = FunctionPass(name: "early-redundant-load-elimination") {
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(function: Function, context: FunctionPassContext) in
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eliminateRedundantLoads(in: function, ignoreArrays: true, context)
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}
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private func eliminateRedundantLoads(in function: Function, ignoreArrays: Bool, _ context: FunctionPassContext) {
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// Avoid quadratic complexity by limiting the number of visited instructions.
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// This limit is sufficient for most "real-world" functions, by far.
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var complexityBudget = 50_000
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for block in function.blocks.reversed() {
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// We cannot use for-in iteration here because if the load is split, the new
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// individual loads are inserted right before and they would be ignored by a for-in iteration.
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var inst = block.instructions.reversed().first
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while let i = inst {
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defer { inst = i.previous }
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if let load = inst as? LoadInst {
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if !context.continueWithNextSubpassRun(for: load) {
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return
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}
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if ignoreArrays && load.type.isNominal && load.type.nominal == context.swiftArrayDecl {
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continue
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}
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tryEliminate(load: load, complexityBudget: &complexityBudget, context)
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}
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}
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}
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}
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private func tryEliminate(load: LoadInst, complexityBudget: inout Int, _ context: FunctionPassContext) {
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switch load.isRedundant(complexityBudget: &complexityBudget, context) {
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case .notRedundant:
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break
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case .redundant(let availableValues):
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replace(load: load, with: availableValues, context)
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case .maybePartiallyRedundant(let subPath):
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// Check if the a partial load would really be redundant to avoid unnecessary splitting.
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switch load.isRedundant(at: subPath, complexityBudget: &complexityBudget, context) {
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case .notRedundant, .maybePartiallyRedundant:
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break
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case .redundant:
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// The new individual loads are inserted right before the current load and
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// will be optimized in the following loop iterations.
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load.trySplit(context)
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}
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}
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}
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private extension LoadInst {
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enum DataflowResult {
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case notRedundant
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case redundant([AvailableValue])
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case maybePartiallyRedundant(AccessPath)
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init(notRedundantWith subPath: AccessPath?) {
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if let subPath = subPath {
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self = .maybePartiallyRedundant(subPath)
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} else {
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self = .notRedundant
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}
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}
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}
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func isRedundant(complexityBudget: inout Int, _ context: FunctionPassContext) -> DataflowResult {
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return isRedundant(at: address.accessPath, complexityBudget: &complexityBudget, context)
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}
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func isRedundant(at accessPath: AccessPath, complexityBudget: inout Int, _ context: FunctionPassContext) -> DataflowResult {
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var scanner = InstructionScanner(load: self, accessPath: accessPath, context.aliasAnalysis)
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switch scanner.scan(instructions: ReverseInstructionList(first: self.previous),
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in: parentBlock,
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complexityBudget: &complexityBudget)
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{
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case .overwritten:
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return DataflowResult(notRedundantWith: scanner.potentiallyRedundantSubpath)
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case .available:
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return .redundant(scanner.availableValues)
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case .transparent:
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return self.isRedundantInPredecessorBlocks(scanner: &scanner, complexityBudget: &complexityBudget, context)
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}
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}
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private func isRedundantInPredecessorBlocks(
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scanner: inout InstructionScanner,
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complexityBudget: inout Int,
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_ context: FunctionPassContext
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) -> DataflowResult {
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var liferange = Liferange(endBlock: self.parentBlock, context)
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defer { liferange.deinitialize() }
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liferange.pushPredecessors(of: self.parentBlock)
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while let block = liferange.pop() {
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switch scanner.scan(instructions: block.instructions.reversed(),
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in: block,
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complexityBudget: &complexityBudget)
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{
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case .overwritten:
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return DataflowResult(notRedundantWith: scanner.potentiallyRedundantSubpath)
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case .available:
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liferange.add(beginBlock: block)
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case .transparent:
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liferange.pushPredecessors(of: block)
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}
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}
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if !self.canReplaceWithoutInsertingCopies(liferange: liferange, context) {
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return DataflowResult(notRedundantWith: scanner.potentiallyRedundantSubpath)
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}
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return .redundant(scanner.availableValues)
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}
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func canReplaceWithoutInsertingCopies(liferange: Liferange,_ context: FunctionPassContext) -> Bool {
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switch self.loadOwnership {
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case .trivial, .unqualified:
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return true
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case .copy, .take:
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let deadEndBlocks = context.deadEndBlocks
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// The liferange of the value has an "exit", i.e. a path which doesn't lead to the load,
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// it means that we would have to insert a destroy on that exit to satisfy ownership rules.
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// But an inserted destroy also means that we would need to insert copies of the value which
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// were not there originally. For example:
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//
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// store %1 to [init] %addr
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// cond_br bb1, bb2
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// bb1:
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// %2 = load [take] %addr
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// bb2: // liferange exit
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//
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// TODO: we could extend OSSA to transfer ownership to support liferange exits without copying. E.g.:
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//
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// %b = store_and_borrow %1 to [init] %addr // %b is borrowed from %addr
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// cond_br bb1, bb2
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// bb1:
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// %o = borrowed_to_owned %b take_ownership_from %addr
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// // replace %2 with %o
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// bb2:
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// end_borrow %b
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//
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if liferange.hasExits(deadEndBlocks) {
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return false
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}
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// Handle a corner case: if the load is in an infinite loop, the liferange doesn't have an exit,
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// but we still would need to insert a copy. For example:
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//
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// store %1 to [init] %addr
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// br bb1
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// bb1:
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// %2 = load [copy] %addr // would need to insert a copy here
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// br bb1 // no exit from the liferange
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//
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// For simplicity, we don't handle this in OSSA.
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if deadEndBlocks.isDeadEnd(parentBlock) {
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return false
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}
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return true
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}
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}
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}
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private func replace(load: LoadInst, with availableValues: [AvailableValue], _ context: FunctionPassContext) {
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var ssaUpdater = SSAUpdater(function: load.parentFunction,
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type: load.type, ownership: load.ownership, context)
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for availableValue in availableValues {
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let block = availableValue.instruction.parentBlock
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let availableValue = provideValue(for: load, from: availableValue, context)
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ssaUpdater.addAvailableValue(availableValue, in: block)
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}
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let newValue: Value
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if availableValues.count == 1 {
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// A single available value means that this available value is located _before_ the load. E.g.:
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//
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// store %1 to %addr // a single available value
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// ...
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// %2 = load %addr // The load
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//
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newValue = ssaUpdater.getValue(atEndOf: load.parentBlock)
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} else {
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// In case of multiple available values, if an available value is defined in the same basic block
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// as the load, this available is located _after_ the load. E.g.:
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//
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// store %1 to %addr // an available value
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// br bb1
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// bb1:
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// %2 = load %addr // The load
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// store %3 to %addr // another available value
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// cond_br bb1, bb2
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//
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newValue = ssaUpdater.getValue(inMiddleOf: load.parentBlock)
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}
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load.uses.replaceAll(with: newValue, context)
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context.erase(instruction: load)
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}
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private func provideValue(
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for load: LoadInst,
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from availableValue: AvailableValue,
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_ context: FunctionPassContext
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) -> Value {
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let projectionPath = availableValue.address.accessPath.getMaterializableProjection(to: load.address.accessPath)!
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switch load.loadOwnership {
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case .unqualified:
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return availableValue.value.createProjection(path: projectionPath,
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builder: availableValue.getBuilderForProjections(context))
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case .copy, .trivial:
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// Note: even if the load is trivial, the available value may be projected out of a non-trivial value.
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return availableValue.value.createProjectionAndCopy(path: projectionPath,
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builder: availableValue.getBuilderForProjections(context))
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case .take:
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if projectionPath.isEmpty {
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return shrinkMemoryLifetime(from: load, to: availableValue, context)
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} else {
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return shrinkMemoryLifetimeAndSplit(from: load, to: availableValue, projectionPath: projectionPath, context)
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}
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}
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}
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/// In case of a `load [take]` shrink lifetime of the value in memory back to the `availableValue`
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/// and return the (possibly projected) available value. For example:
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///
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/// store %1 to [assign] %addr
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/// ...
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/// %2 = load [take] %addr
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/// ->
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/// destroy_addr %addr
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/// ...
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/// // replace %2 with %1
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///
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private func shrinkMemoryLifetime(from load: LoadInst, to availableValue: AvailableValue, _ context: FunctionPassContext) -> Value {
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switch availableValue {
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case .viaLoad(let availableLoad):
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assert(availableLoad.loadOwnership == .copy)
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let builder = Builder(after: availableLoad, context)
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availableLoad.set(ownership: .take, context)
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return builder.createCopyValue(operand: availableLoad)
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case .viaStore(let availableStore):
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let builder = Builder(after: availableStore, context)
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let valueToAdd = availableStore.source
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switch availableStore.storeOwnership {
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case .assign:
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builder.createDestroyAddr(address: availableStore.destination)
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context.erase(instruction: availableStore)
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case .initialize,
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// It can be the case that e non-payload case is stored as trivial enum and the enum is loaded as [take], e.g.
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// %1 = enum $Optional<Class>, #Optional.none
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// store %1 to [trivial] %addr : $*Optional<Class>
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// %2 = load [take] %addr : $*Optional<Class>
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.trivial:
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context.erase(instruction: availableStore)
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case .unqualified:
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fatalError("unqualified store in ossa function?")
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}
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return valueToAdd
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}
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}
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/// Like `shrinkMemoryLifetime`, but the available value must be projected.
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/// In this case we cannot just shrink the lifetime and reuse the available value.
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/// Therefore, we split the available load or store and load the projected available value.
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/// The inserted load can be optimized with the split value in the next iteration.
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///
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/// store %1 to [assign] %addr
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/// ...
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/// %2 = struct_element_addr %addr, #field1
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/// %3 = load [take] %2
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/// ->
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/// %f1 = struct_extract %1, #field1
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/// %fa1 = struct_element_addr %addr, #field1
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/// store %f1 to [assign] %fa1
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/// %f2 = struct_extract %1, #field2
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/// %fa2 = struct_element_addr %addr, #field2
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/// store %f2 to [assign] %fa2
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/// %1 = load [take] %fa1 // will be combined with `store %f1 to [assign] %fa1` in the next iteration
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/// ...
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/// // replace %3 with %1
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///
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private func shrinkMemoryLifetimeAndSplit(from load: LoadInst, to availableValue: AvailableValue, projectionPath: SmallProjectionPath, _ context: FunctionPassContext) -> Value {
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switch availableValue {
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case .viaLoad(let availableLoad):
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assert(availableLoad.loadOwnership == .copy)
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let builder = Builder(after: availableLoad, context)
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let addr = availableLoad.address.createAddressProjection(path: projectionPath, builder: builder)
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let valueToAdd = builder.createLoad(fromAddress: addr, ownership: .take)
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availableLoad.trySplit(context)
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return valueToAdd
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case .viaStore(let availableStore):
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let builder = Builder(after: availableStore, context)
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let addr = availableStore.destination.createAddressProjection(path: projectionPath, builder: builder)
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let valueToAdd = builder.createLoad(fromAddress: addr, ownership: .take)
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availableStore.trySplit(context)
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return valueToAdd
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}
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}
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/// Either a `load` or `store` which is preceding the original load and provides the loaded value.
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private enum AvailableValue {
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case viaLoad(LoadInst)
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case viaStore(StoreInst)
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var value: Value {
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switch self {
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case .viaLoad(let load): return load
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case .viaStore(let store): return store.source
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}
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}
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var address: Value {
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switch self {
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case .viaLoad(let load): return load.address
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case .viaStore(let store): return store.destination
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}
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}
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var instruction: Instruction {
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switch self {
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case .viaLoad(let load): return load
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case .viaStore(let store): return store
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}
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}
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func getBuilderForProjections(_ context: FunctionPassContext) -> Builder {
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switch self {
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case .viaLoad(let load): return Builder(after: load, context)
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case .viaStore(let store): return Builder(before: store, context)
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}
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}
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}
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private struct InstructionScanner {
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private let load: LoadInst
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private let accessPath: AccessPath
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private let storageDefBlock: BasicBlock?
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private let aliasAnalysis: AliasAnalysis
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private(set) var potentiallyRedundantSubpath: AccessPath? = nil
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private(set) var availableValues = Array<AvailableValue>()
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init(load: LoadInst, accessPath: AccessPath, _ aliasAnalysis: AliasAnalysis) {
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self.load = load
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self.accessPath = accessPath
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self.storageDefBlock = accessPath.base.reference?.referenceRoot.parentBlock
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self.aliasAnalysis = aliasAnalysis
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}
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enum ScanResult {
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case overwritten
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case available
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case transparent
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}
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mutating func scan(instructions: ReverseInstructionList,
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in block: BasicBlock,
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complexityBudget: inout Int) -> ScanResult
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{
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for inst in instructions {
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complexityBudget -= 1
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if complexityBudget <= 0 {
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return .overwritten
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}
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switch visit(instruction: inst) {
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case .available: return .available
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case .overwritten: return .overwritten
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case .transparent: break
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}
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}
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// Abort if we find the storage definition of the access in case of a loop, e.g.
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//
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// bb1:
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// %storage_root = apply
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// %2 = ref_element_addr %storage_root
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// %3 = load %2
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// cond_br %c, bb1, bb2
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//
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// The storage root is different in each loop iteration. Therefore the load in a
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// successive loop iteration does not load from the same address as in the previous iteration.
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if let storageDefBlock = storageDefBlock,
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block == storageDefBlock {
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return .overwritten
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}
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if block.predecessors.isEmpty {
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// We reached the function entry without finding an available value.
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return .overwritten
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}
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return .transparent
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}
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private mutating func visit(instruction: Instruction) -> ScanResult {
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switch instruction {
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case is FixLifetimeInst, is EndAccessInst, is BeginBorrowInst, is EndBorrowInst:
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return .transparent
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case let precedingLoad as LoadInst:
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if precedingLoad == load {
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// We need to stop the data flow analysis when we visit the original load again.
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// This happens if the load is in a loop.
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return .available
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}
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let precedingLoadPath = precedingLoad.address.accessPath
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if precedingLoadPath.getMaterializableProjection(to: accessPath) != nil {
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availableValues.append(.viaLoad(precedingLoad))
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return .available
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}
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if accessPath.getMaterializableProjection(to: precedingLoadPath) != nil,
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potentiallyRedundantSubpath == nil {
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potentiallyRedundantSubpath = precedingLoadPath
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}
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if load.loadOwnership != .take {
|
|
return .transparent
|
|
}
|
|
|
|
case let precedingStore as StoreInst:
|
|
if precedingStore.source is Undef {
|
|
return .overwritten
|
|
}
|
|
let precedingStorePath = precedingStore.destination.accessPath
|
|
if precedingStorePath.getMaterializableProjection(to: accessPath) != nil {
|
|
availableValues.append(.viaStore(precedingStore))
|
|
return .available
|
|
}
|
|
if accessPath.getMaterializableProjection(to: precedingStorePath) != nil,
|
|
potentiallyRedundantSubpath == nil {
|
|
potentiallyRedundantSubpath = precedingStorePath
|
|
}
|
|
|
|
default:
|
|
break
|
|
}
|
|
if load.loadOwnership == .take {
|
|
// In case of `take`, don't allow reading instructions in the liferange.
|
|
// Otherwise we cannot shrink the memory liferange afterwards.
|
|
if instruction.mayReadOrWrite(address: load.address, aliasAnalysis) {
|
|
return .overwritten
|
|
}
|
|
} else {
|
|
if instruction.mayWrite(toAddress: load.address, aliasAnalysis) {
|
|
return .overwritten
|
|
}
|
|
}
|
|
return .transparent
|
|
}
|
|
}
|
|
|
|
/// Represents the liferange (in terms of basic blocks) of the loaded value.
|
|
///
|
|
/// In contrast to a BlockRange, this liferange has multiple begin blocks (containing the
|
|
/// available values) and a single end block (containing the original load). For example:
|
|
///
|
|
/// bb1:
|
|
/// store %1 to %addr // begin block
|
|
/// br bb3
|
|
/// bb2:
|
|
/// store %2 to %addr // begin block
|
|
/// br bb3
|
|
/// bb3:
|
|
/// %3 = load %addr // end block
|
|
///
|
|
private struct Liferange {
|
|
private var worklist: BasicBlockWorklist
|
|
private var containingBlocks: Stack<BasicBlock> // doesn't include the end-block
|
|
private var beginBlocks: BasicBlockSet
|
|
private let endBlock: BasicBlock
|
|
|
|
init(endBlock: BasicBlock, _ context: FunctionPassContext) {
|
|
self.worklist = BasicBlockWorklist(context)
|
|
self.containingBlocks = Stack(context)
|
|
self.beginBlocks = BasicBlockSet(context)
|
|
self.endBlock = endBlock
|
|
pushPredecessors(of: endBlock)
|
|
}
|
|
|
|
mutating func deinitialize() {
|
|
worklist.deinitialize()
|
|
containingBlocks.deinitialize()
|
|
beginBlocks.deinitialize()
|
|
}
|
|
|
|
mutating func pushPredecessors(of block: BasicBlock) {
|
|
worklist.pushIfNotVisited(contentsOf: block.predecessors)
|
|
containingBlocks.append(contentsOf: block.predecessors)
|
|
}
|
|
|
|
mutating func pop() -> BasicBlock? { worklist.pop() }
|
|
|
|
mutating func add(beginBlock: BasicBlock) {
|
|
beginBlocks.insert(beginBlock)
|
|
}
|
|
|
|
/// Returns true if there is some path from a begin block to a function exit which doesn't
|
|
/// go through the end-block. For example:
|
|
///
|
|
/// store %1 to %addr // begin
|
|
/// cond_br bb1, bb2
|
|
/// bb1:
|
|
/// %2 = load %addr // end
|
|
/// bb2:
|
|
/// ... // exit
|
|
///
|
|
func hasExits(_ deadEndBlocks: DeadEndBlocksAnalysis) -> Bool {
|
|
for block in containingBlocks {
|
|
for succ in block.successors {
|
|
if succ != endBlock,
|
|
(!worklist.hasBeenPushed(succ) || beginBlocks.contains(succ)),
|
|
!deadEndBlocks.isDeadEnd(succ) {
|
|
return true
|
|
}
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
}
|