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The general rule here is that something needs to be SWIFT_CC(swift) if it's just declared in Swift code using _silgen_name, as opposed to importing something via a header. Of course, SWIFT_CC(swift) expands to nothing by default for now, and I haven't made an effort yet to add the indirect-result / context parameter ABI attributes. This is just a best-effort first pass. I also took the opportunity to shift a few files to just implement their shims header and to demote a few things to be private stdlib interfaces.
36 lines
1.2 KiB
Plaintext
36 lines
1.2 KiB
Plaintext
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2016 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See http://swift.org/LICENSE.txt for license information
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// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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#import <GameplayKit/GameplayKit.h>
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#include "swift/Runtime/Config.h"
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extern "C" SWIFT_CC(swift) NS_RETURNS_RETAINED GKComponent * __nullable
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GK_Swift_GKEntity_componentForClass(
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id NS_RELEASES_ARGUMENT __nonnull self_,
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Class __nonnull componentClass) {
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GKEntity *entity = self_;
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id component = [[entity componentForClass:componentClass] retain];
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[self_ release];
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return component;
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}
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extern "C" SWIFT_CC(swift) NS_RETURNS_RETAINED GKState * __nullable
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GK_Swift_GKStateMachine_stateForClass(
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id NS_RELEASES_ARGUMENT __nonnull self_,
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Class __nonnull stateClass) {
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GKStateMachine *stateMachine = self_;
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id state = [[stateMachine stateForClass:stateClass] retain];
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[self_ release];
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return state;
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}
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