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These are tests that fail in the next commit without this flag. This does not add -verify-ignore-unrelated to all tests with -verify, only the ones that would fail without it. This is NFC since this flag is currently a no-op.
239 lines
14 KiB
Swift
239 lines
14 KiB
Swift
// RUN: %empty-directory(%t/cache)
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// RUN: %target-typecheck-verify-swift -verify-ignore-unrelated -module-cache-path %t/cache
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// REQUIRES: objc_interop
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// REQUIRES: OS=macosx
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import SceneKit
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import Foundation
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// Test out some explicit renames of typedefs and globals, which are now new
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// wrapper types with nested values.
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@available(macOS 10.11, *)
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func testNestingRenames() {
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let _ = SCNGeometrySourceSemantic.self
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// expected-error@-1{{'SCNGeometrySourceSemantic' has been renamed to 'SCNGeometrySource.Semantic'}}
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let _ = SCNLightType.self
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// expected-error@-1{{'SCNLightType' has been renamed to 'SCNLight.LightType'}}
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let _ = SCNLightingModel.self
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// expected-error@-1{{'SCNLightingModel' has been renamed to 'SCNMaterial.LightingModel'}}
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let _ = SCNParticleProperty.self
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// expected-error@-1{{'SCNParticleProperty' has been renamed to 'SCNParticleSystem.ParticleProperty'}}
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let _ = SCNPhysicsShapeOption.self
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// expected-error@-1{{'SCNPhysicsShapeOption' has been renamed to 'SCNPhysicsShape.Option'}}
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let _ = SCNPhysicsShapeType.self
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// expected-error@-1{{'SCNPhysicsShapeType' has been renamed to 'SCNPhysicsShape.ShapeType'}}
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let _ = SCNPhysicsTestOption.self
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// expected-error@-1{{'SCNPhysicsTestOption' has been renamed to 'SCNPhysicsWorld.TestOption'}}
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let _ = SCNPhysicsTestSearchMode.self
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// expected-error@-1{{'SCNPhysicsTestSearchMode' has been renamed to 'SCNPhysicsWorld.TestSearchMode'}}
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let _ = SCNSceneAttribute.self
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// expected-error@-1{{'SCNSceneAttribute' has been renamed to 'SCNScene.Attribute'}}
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let _ = SCNSceneSourceAnimationImportPolicy.self
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// expected-error@-1{{'SCNSceneSourceAnimationImportPolicy' has been renamed to 'SCNSceneSource.AnimationImportPolicy'}}
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let _ = SCNSceneSourceLoadingOption.self
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// expected-error@-1{{'SCNSceneSourceLoadingOption' has been renamed to 'SCNSceneSource.LoadingOption'}}
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let _ = SCNViewOption.self
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// expected-error@-1{{'SCNViewOption' has been renamed to 'SCNView.Option'}}
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let _ = SCNHitTestFirstFoundOnlyKey.self
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// expected-error@-1{{'SCNHitTestFirstFoundOnlyKey' has been renamed to 'SCNHitTestOption.firstFoundOnly'}}
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let _ = SCNHitTestSortResultsKey.self
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// expected-error@-1{{'SCNHitTestSortResultsKey' has been renamed to 'SCNHitTestOption.sortResults'}}
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let _ = SCNHitTestClipToZRangeKey.self
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// expected-error@-1{{'SCNHitTestClipToZRangeKey' has been renamed to 'SCNHitTestOption.clipToZRange'}}
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let _ = SCNHitTestBackFaceCullingKey.self
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// expected-error@-1{{'SCNHitTestBackFaceCullingKey' has been renamed to 'SCNHitTestOption.backFaceCulling'}}
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let _ = SCNHitTestBoundingBoxOnlyKey.self
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// expected-error@-1{{'SCNHitTestBoundingBoxOnlyKey' has been renamed to 'SCNHitTestOption.boundingBoxOnly'}}
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let _ = SCNHitTestIgnoreChildNodesKey.self
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// expected-error@-1{{'SCNHitTestIgnoreChildNodesKey' has been renamed to 'SCNHitTestOption.ignoreChildNodes'}}
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let _ = SCNHitTestRootNodeKey.self
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// expected-error@-1{{'SCNHitTestRootNodeKey' has been renamed to 'SCNHitTestOption.rootNode'}}
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let _ = SCNHitTestIgnoreHiddenNodesKey.self
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// expected-error@-1{{'SCNHitTestIgnoreHiddenNodesKey' has been renamed to 'SCNHitTestOption.ignoreHiddenNodes'}}
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let _ = SCNPhysicsShapeTypeKey.self
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// expected-error@-1{{'SCNPhysicsShapeTypeKey' has been renamed to 'SCNPhysicsShape.Option.type'}}
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let _ = SCNPhysicsShapeKeepAsCompoundKey.self
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// expected-error@-1{{'SCNPhysicsShapeKeepAsCompoundKey' has been renamed to 'SCNPhysicsShape.Option.keepAsCompound'}}
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let _ = SCNPhysicsShapeScaleKey.self
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// expected-error@-1{{'SCNPhysicsShapeScaleKey' has been renamed to 'SCNPhysicsShape.Option.scale'}}
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let _ = SCNPhysicsTestCollisionBitMaskKey.self
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// expected-error@-1{{'SCNPhysicsTestCollisionBitMaskKey' has been renamed to 'SCNPhysicsWorld.TestOption.collisionBitMask'}}
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let _ = SCNPhysicsTestSearchModeKey.self
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// expected-error@-1{{'SCNPhysicsTestSearchModeKey' has been renamed to 'SCNPhysicsWorld.TestOption.searchMode'}}
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let _ = SCNPhysicsTestBackfaceCullingKey.self
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// expected-error@-1{{'SCNPhysicsTestBackfaceCullingKey' has been renamed to 'SCNPhysicsWorld.TestOption.backfaceCulling'}}
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let _ = SCNSceneStartTimeAttributeKey.self
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// expected-error@-1{{'SCNSceneStartTimeAttributeKey' has been renamed to 'SCNScene.Attribute.startTime'}}
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let _ = SCNSceneEndTimeAttributeKey.self
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// expected-error@-1{{'SCNSceneEndTimeAttributeKey' has been renamed to 'SCNScene.Attribute.endTime'}}
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let _ = SCNSceneFrameRateAttributeKey.self
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// expected-error@-1{{'SCNSceneFrameRateAttributeKey' has been renamed to 'SCNScene.Attribute.frameRate'}}
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let _ = SCNSceneUpAxisAttributeKey.self
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// expected-error@-1{{'SCNSceneUpAxisAttributeKey' has been renamed to 'SCNScene.Attribute.upAxis'}}
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let _ = SCNSceneSourceCreateNormalsIfAbsentKey.self
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// expected-error@-1{{'SCNSceneSourceCreateNormalsIfAbsentKey' has been renamed to 'SCNSceneSource.LoadingOption.createNormalsIfAbsent'}}
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let _ = SCNSceneSourceCheckConsistencyKey.self
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// expected-error@-1{{'SCNSceneSourceCheckConsistencyKey' has been renamed to 'SCNSceneSource.LoadingOption.checkConsistency'}}
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let _ = SCNSceneSourceFlattenSceneKey.self
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// expected-error@-1{{'SCNSceneSourceFlattenSceneKey' has been renamed to 'SCNSceneSource.LoadingOption.flattenScene'}}
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let _ = SCNSceneSourceUseSafeModeKey.self
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// expected-error@-1{{'SCNSceneSourceUseSafeModeKey' has been renamed to 'SCNSceneSource.LoadingOption.useSafeMode'}}
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let _ = SCNSceneSourceAssetDirectoryURLsKey.self
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// expected-error@-1{{'SCNSceneSourceAssetDirectoryURLsKey' has been renamed to 'SCNSceneSource.LoadingOption.assetDirectoryURLs'}}
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let _ = SCNSceneSourceOverrideAssetURLsKey.self
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// expected-error@-1{{'SCNSceneSourceOverrideAssetURLsKey' has been renamed to 'SCNSceneSource.LoadingOption.overrideAssetURLs'}}
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let _ = SCNSceneSourceStrictConformanceKey.self
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// expected-error@-1{{'SCNSceneSourceStrictConformanceKey' has been renamed to 'SCNSceneSource.LoadingOption.strictConformance'}}
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let _ = SCNSceneSourceConvertUnitsToMetersKey.self
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// expected-error@-1{{'SCNSceneSourceConvertUnitsToMetersKey' has been renamed to 'SCNSceneSource.LoadingOption.convertUnitsToMeters'}}
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let _ = SCNSceneSourceConvertToYUpKey.self
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// expected-error@-1{{'SCNSceneSourceConvertToYUpKey' has been renamed to 'SCNSceneSource.LoadingOption.convertToYUp'}}
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let _ = SCNSceneSourceAnimationImportPolicyKey.self
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// expected-error@-1{{'SCNSceneSourceAnimationImportPolicyKey' has been renamed to 'SCNSceneSource.LoadingOption.animationImportPolicy'}}
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let _ = SCNPreferredRenderingAPIKey.self
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// expected-error@-1{{'SCNPreferredRenderingAPIKey' has been renamed to 'SCNView.Option.preferredRenderingAPI'}}
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let _ = SCNPreferredDeviceKey.self
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// expected-error@-1{{'SCNPreferredDeviceKey' has been renamed to 'SCNView.Option.preferredDevice'}}
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let _ = SCNPreferLowPowerDeviceKey.self
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// expected-error@-1{{'SCNPreferLowPowerDeviceKey' has been renamed to 'SCNView.Option.preferLowPowerDevice'}}
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}
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// All OK
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@available(macOS 10.11, *)
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func useRenamedValues() {
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let _ = SCNGeometrySource.Semantic.self
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let _ = SCNLight.LightType.self
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let _ = SCNMaterial.LightingModel.self
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let _ = SCNParticleSystem.ParticleProperty.self
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let _ = SCNPhysicsShape.Option.self
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let _ = SCNPhysicsShape.ShapeType.self
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let _ = SCNPhysicsWorld.TestOption.self
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let _ = SCNPhysicsWorld.TestSearchMode.self
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let _ = SCNScene.Attribute.self
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let _ = SCNSceneSource.AnimationImportPolicy.self
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let _ = SCNSceneSource.LoadingOption.self
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let _ = SCNView.Option.self
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let _ = SCNHitTestOption.firstFoundOnly
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let _ = SCNHitTestOption.sortResults
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let _ = SCNHitTestOption.clipToZRange
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let _ = SCNHitTestOption.backFaceCulling
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let _ = SCNHitTestOption.boundingBoxOnly
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let _ = SCNHitTestOption.ignoreChildNodes
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let _ = SCNHitTestOption.rootNode
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let _ = SCNHitTestOption.ignoreHiddenNodes
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let _ = SCNPhysicsShape.Option.type
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let _ = SCNPhysicsShape.Option.keepAsCompound
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let _ = SCNPhysicsShape.Option.scale
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let _ = SCNPhysicsWorld.TestOption.collisionBitMask
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let _ = SCNPhysicsWorld.TestOption.searchMode
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let _ = SCNPhysicsWorld.TestOption.backfaceCulling
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let _ = SCNScene.Attribute.startTime
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let _ = SCNScene.Attribute.endTime
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let _ = SCNScene.Attribute.frameRate
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let _ = SCNScene.Attribute.upAxis
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let _ = SCNSceneSource.LoadingOption.createNormalsIfAbsent
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let _ = SCNSceneSource.LoadingOption.checkConsistency
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let _ = SCNSceneSource.LoadingOption.flattenScene
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let _ = SCNSceneSource.LoadingOption.useSafeMode // expected-warning {{'useSafeMode' was deprecated in macOS 10.13: No longer supported}}
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let _ = SCNSceneSource.LoadingOption.assetDirectoryURLs
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let _ = SCNSceneSource.LoadingOption.overrideAssetURLs
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let _ = SCNSceneSource.LoadingOption.strictConformance
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let _ = SCNSceneSource.LoadingOption.convertUnitsToMeters
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let _ = SCNSceneSource.LoadingOption.convertToYUp
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let _ = SCNSceneSource.LoadingOption.animationImportPolicy
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let _ = SCNView.Option.preferredRenderingAPI
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let _ = SCNView.Option.preferredDevice
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let _ = SCNView.Option.preferLowPowerDevice
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}
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// All OK
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@available(macOS 10.12, *)
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func useRenamedAPIs(actionable: SCNActionable, action: SCNAction, data: Data,
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timeInterval: TimeInterval, vec3: SCNVector3, node: SCNNode,
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audioSource: SCNAudioSource, animatable: SCNAnimatable,
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lookAtConstraint: SCNLookAtConstraint, mat4: SCNMatrix4,
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particleSystem: SCNParticleSystem, event: SCNParticleEvent,
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stage: SCNParticleModifierStage, animation: CAAnimation,
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bindingBlock: @escaping SCNBindingBlock, material: SCNMaterial,
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bufferBindingBlock: @escaping SCNBufferBindingBlock, vec4: SCNVector4,
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eventBlock: @escaping SCNParticleEventBlock, morpher: SCNMorpher,
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modifierBlock: @escaping SCNParticleModifierBlock, scene: SCNScene,
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physicsBehavior: SCNPhysicsBehavior, geometry: SCNGeometry,
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physicsBody: SCNPhysicsBody, sceneSource: SCNSceneSource,
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physicsWorld: SCNPhysicsWorld, point: CGPoint,
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physicsShape: SCNPhysicsShape, shadable: SCNShadable,
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voidPtr: UnsafeMutableRawPointer, program: SCNProgram,
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renderer: SCNSceneRenderer, bufferStream: SCNBufferStream,
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bufferFrequency: SCNBufferFrequency,
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semantic: SCNGeometrySource.Semantic,
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prop: SCNParticleSystem.ParticleProperty) {
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actionable.runAction(action)
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actionable.runAction(action, completionHandler: {})
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actionable.runAction(action, forKey: "key", completionHandler: {})
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let _ = SCNAction.rotateTo(x: 1.0, y: 2.0, z: 3.0, duration: timeInterval,
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usesShortestUnitArc: false)
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let _ = SCNAction.rotate(by: 1.0, around: vec3, duration: timeInterval)
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let _ = SCNAction.fadeIn(duration: timeInterval)
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let _ = SCNAction.fadeOut(duration: timeInterval)
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let _ = SCNAction.wait(duration: timeInterval)
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let _ = SCNAction.wait(duration: timeInterval, withRange: timeInterval)
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let _ = SCNAction.customAction(duration: timeInterval,
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action: { (a, b) in () })
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let _ = SCNAction.playAudio(audioSource, waitForCompletion: false)
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animatable.addAnimation(animation, forKey: "key")
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let _ = animatable.isAnimationPaused(forKey: "key") // expected-warning {{'isAnimationPaused(forKey:)' was deprecated in macOS 10.13: Use -[SCNAnimationPlayer paused] instead}}
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let _ = animatable.setAnimationSpeed(1.0, forKey: "key") // expected-warning {{'setAnimationSpeed(_:forKey:)' was deprecated in macOS 10.13: Use -[SCNAnimationPlayer setSpeed:] instead}}
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let _ = lookAtConstraint.isGimbalLockEnabled
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let _ = SCNIKConstraint.inverseKinematicsConstraint(chainRootNode: node)
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let _ = geometry.material(named: "mat")
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let _ = geometry.sources(for: semantic)
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let geoSrc = SCNGeometrySource(data: data, semantic: semantic, vectorCount: 2,
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usesFloatComponents: false,
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componentsPerVector: 3,
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bytesPerComponent: 11, dataOffset: -2,
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dataStride: -3)
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let _ = geoSrc.usesFloatComponents
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let _ = material.lightingModel
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let _ = morpher.weight(forTargetAt: 1)
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let _ = node.hitTestWithSegment(from: vec3, to: vec3, options: [:])
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let _ = particleSystem.isAffectedByGravity
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let _ = particleSystem.isAffectedByPhysicsFields
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particleSystem.handle(event, forProperties: [prop], handler: eventBlock)
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particleSystem.addModifier(forProperties: [prop], at: stage,
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modifier: modifierBlock)
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particleSystem.removeModifiers(at: stage)
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scene.addParticleSystem(particleSystem, transform: mat4)
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physicsBody.applyForce(vec3, asImpulse: false)
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physicsBody.applyForce(vec3, at: vec3, asImpulse: false)
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physicsBody.applyTorque(vec4, asImpulse: false)
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let _ = SCNPhysicsField.noiseField(smoothness: 1.0, animationSpeed: 1.0)
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let _ = SCNPhysicsField.turbulenceField(smoothness: 1.0, animationSpeed: 1.0)
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physicsWorld.addBehavior(physicsBehavior)
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physicsWorld.removeBehavior(physicsBehavior)
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let _ = physicsWorld.rayTestWithSegment(from: vec3, to: vec3, options: [:])
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let _ = physicsWorld.contactTestBetween(physicsBody, physicsBody,
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options: [:])
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let _ = physicsWorld.contactTest(with: physicsBody, options: [:])
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let _ = physicsWorld.convexSweepTest(with: physicsShape, from: mat4, to: mat4)
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let _ = renderer.isNode(node, insideFrustumOf: node)
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let _ = renderer.nodesInsideFrustum(of: node)
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renderer.prepare([], completionHandler: { b in ()})
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let _ = sceneSource.identifiersOfEntries(withClass: SCNNode.self)
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bufferStream.writeBytes(voidPtr, count: 2)
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shadable.handleBinding!(ofSymbol: "sym", handler: bindingBlock)
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shadable.handleUnbinding!(ofSymbol: "sym", handler: bindingBlock)
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program.handleBinding(ofBufferNamed: "str", frequency: bufferFrequency,
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handler: bufferBindingBlock)
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}
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