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The rule changes are as follows: * All functions (introduced with the 'func' keyword) have argument labels for arguments beyond the first, by default. Methods are no longer special in this regard. * The presence of a default argument no longer implies an argument label. The actual changes to the parser and printer are fairly simple; the rest of the noise is updating the standard library, overlays, tests, etc. With the standard library, this change is intended to be API neutral: I've added/removed #'s and _'s as appropriate to keep the user interface the same. If we want to separately consider using argument labels for more free functions now that the defaults in the language have shifted, we can tackle that separately. Fixes rdar://problem/17218256. Swift SVN r27704
254 lines
8.7 KiB
Swift
254 lines
8.7 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2015 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See http://swift.org/LICENSE.txt for license information
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// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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/// Traditional C-style assert with an optional message.
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///
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/// Use this function for internal sanity checks that are active
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/// during testing but do not impact performance of shipping code.
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/// To check for invalid usage in Release builds; see `precondition`.
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///
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/// * In playgrounds and -Onone builds (the default for Xcode's Debug
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/// configuration): if `condition` evaluates to false, stop program
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/// execution in a debuggable state after printing `message`.
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///
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/// * In -O builds (the default for Xcode's Release configuration),
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/// `condition` is not evaluated, and there are no effects.
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///
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/// * In -Ounchecked builds, `condition` is not evaluated, but the
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/// optimizer may assume that it *would* evaluate to `true`. Failure
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/// to satisfy that assumption in -Ounchecked builds is a serious
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/// programming error.
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@transparent
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public func assert(
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@autoclosure condition: () -> Bool,
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@autoclosure _ message: () -> String = String(),
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file: StaticString = __FILE__, line: UWord = __LINE__
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) {
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// Only assert in debug mode.
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if _isDebugAssertConfiguration() {
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if !_branchHint(condition(), true) {
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_assertionFailed("assertion failed", message(), file, line)
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}
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}
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}
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/// Check a necessary condition for making forward progress.
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///
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/// Use this function to detect conditions that must prevent the
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/// program from proceeding even in shipping code.
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///
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/// * In playgrounds and -Onone builds (the default for Xcode's Debug
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/// configuration): if `condition` evaluates to false, stop program
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/// execution in a debuggable state after printing `message`.
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///
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/// * In -O builds (the default for Xcode's Release configuration):
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/// if `condition` evaluates to false, stop program execution.
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///
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/// * In -Ounchecked builds, `condition` is not evaluated, but the
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/// optimizer may assume that it *would* evaluate to `true`. Failure
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/// to satisfy that assumption in -Ounchecked builds is a serious
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/// programming error.
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@transparent
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public func precondition(
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@autoclosure condition: () -> Bool,
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@autoclosure _ message: () -> String = String(),
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file: StaticString = __FILE__, line: UWord = __LINE__
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) {
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// Only check in debug and release mode. In release mode just trap.
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if _isDebugAssertConfiguration() {
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if !_branchHint(condition(), true) {
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_assertionFailed("precondition failed", message(), file, line)
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}
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} else if _isReleaseAssertConfiguration() {
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let error = !condition()
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Builtin.condfail(error.value)
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}
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}
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/// Indicate that an internal sanity check failed.
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///
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/// Use this function to stop the program, without impacting the
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/// performance of shipping code, when control flow is not expected to
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/// reach the call (e.g. in the `default` case of a `switch` where you
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/// have knowledge that one of the other cases must be satisfied). To
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/// protect code from invalid usage in Release builds; see
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/// `preconditionFailure`.
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///
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/// * In playgrounds and -Onone builds (the default for Xcode's Debug
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/// configuration) stop program execution in a debuggable state
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/// after printing `message`.
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///
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/// * In -O builds, has no effect.
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///
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/// * In -Ounchecked builds, the optimizer may assume that this
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/// function will never be called. Failure to satisfy that assumption
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/// is a serious programming error.
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@inline(__always)
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public func assertionFailure(
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@autoclosure message: () -> String = String(),
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file: StaticString = __FILE__, line: UWord = __LINE__
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) {
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if _isDebugAssertConfiguration() {
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_assertionFailed("fatal error", message(), file, line)
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}
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else if _isFastAssertConfiguration() {
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_conditionallyUnreachable()
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}
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}
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/// Indicate that a precondition was violated.
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///
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/// Use this function to stop the program when control flow can only
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/// reach the call if your API was improperly used.
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///
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/// * In playgrounds and -Onone builds (the default for Xcode's Debug
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/// configuration), stop program execution in a debuggable state
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/// after printing `message`.
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///
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/// * In -O builds (the default for Xcode's Release configuration),
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/// stop program execution.
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///
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/// * In -Ounchecked builds, the optimizer may assume that this
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/// function will never be called. Failure to satisfy that assumption
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/// is a serious programming error.
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@transparent @noreturn
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public func preconditionFailure(
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@autoclosure message: () -> String = String(),
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file: StaticString = __FILE__, line: UWord = __LINE__
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) {
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// Only check in debug and release mode. In release mode just trap.
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if _isDebugAssertConfiguration() {
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_assertionFailed("fatal error", message(), file, line)
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} else if _isReleaseAssertConfiguration() {
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Builtin.int_trap()
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}
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_conditionallyUnreachable()
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}
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/// Unconditionally print a `message` and stop execution.
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@transparent @noreturn
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public func fatalError(
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@autoclosure message: () -> String = String(),
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file: StaticString = __FILE__, line: UWord = __LINE__
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) {
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_assertionFailed("fatal error", message(), file, line)
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}
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/// Library precondition checks
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///
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/// Library precondition checks are enabled in debug mode and release mode. When
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/// building in fast mode they are disabled. In release mode they don't print
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/// an error message but just trap. In debug mode they print an error message
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/// and abort.
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@transparent
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public func _precondition(
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@autoclosure condition: () -> Bool, _ message: StaticString = StaticString(),
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file: StaticString = __FILE__, line: UWord = __LINE__
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) {
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// Only check in debug and release mode. In release mode just trap.
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if _isDebugAssertConfiguration() {
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if !_branchHint(condition(), true) {
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_fatalErrorMessage("fatal error", message, file, line)
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}
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} else if _isReleaseAssertConfiguration() {
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let error = !condition()
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Builtin.condfail(error.value)
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}
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}
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@transparent @noreturn
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public func _preconditionFailure(
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message: StaticString = StaticString(),
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file: StaticString = __FILE__, line: UWord = __LINE__) {
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_precondition(false, message, file:file, line: line)
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_conditionallyUnreachable()
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}
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/// If `error` is true, prints an error message in debug mode, traps in release
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/// mode, and returns an undefined error otherwise.
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/// Otherwise returns `result`.
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@transparent
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public func _overflowChecked<T>(
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args: (T, Bool),
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file: StaticString = __FILE__, line: UWord = __LINE__
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) -> T {
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let (result, error) = args
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if _isDebugAssertConfiguration() {
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if _branchHint(error, false) {
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_fatalErrorMessage("fatal error", "Overflow/underflow", file, line)
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}
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} else {
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Builtin.condfail(error.value)
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}
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return result
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}
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/// Debug library precondition checks
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///
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/// Debug library precondition checks are only on in debug mode. In release and
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/// in fast mode they are disabled. In debug mode they print an error message
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/// and abort.
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/// They are meant to be used when the check is not comprehensively checking for
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/// all possible errors.
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@transparent
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public func _debugPrecondition(
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@autoclosure condition: () -> Bool, _ message: StaticString = StaticString(),
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file: StaticString = __FILE__, line: UWord = __LINE__
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) {
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// Only check in debug mode.
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if _isDebugAssertConfiguration() {
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if !_branchHint(condition(), true) {
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_fatalErrorMessage("fatal error", message, file, line)
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}
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}
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}
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@transparent @noreturn
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public func _debugPreconditionFailure(
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message: StaticString = StaticString(),
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file: StaticString = __FILE__, line: UWord = __LINE__) {
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if _isDebugAssertConfiguration() {
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_precondition(false, message, file: file, line: line)
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}
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_conditionallyUnreachable()
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}
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/// Internal checks
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///
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/// Internal checks are to be used for checking correctness conditions in the
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/// standard library. They are only enable when the standard library is built
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/// with the build configuration INTERNAL_CHECKS_ENABLED enabled. Otherwise, the
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/// call to this function is a noop.
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@transparent
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public func _sanityCheck(
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@autoclosure condition: () -> Bool, _ message: StaticString = StaticString(),
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file: StaticString = __FILE__, line: UWord = __LINE__
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) {
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#if INTERNAL_CHECKS_ENABLED
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if !_branchHint(condition(), true) {
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_fatalErrorMessage("fatal error", message, file, line)
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}
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#endif
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}
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@transparent @noreturn
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public func _sanityCheckFailure(
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message: StaticString = StaticString(),
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file: StaticString = __FILE__, line: UWord = __LINE__
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) {
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_sanityCheck(false, message, file: file, line: line)
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_conditionallyUnreachable()
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}
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