Files
swift-mirror/stdlib/public/SDK/GameplayKit/GameplayKit.swift
Chris Lattner 66e1047b73 revert two changes I didn't intend.
Swift SVN r28805
2015-05-20 00:28:07 +00:00

48 lines
1.7 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2015 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See http://swift.org/LICENSE.txt for license information
// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
@exported import GameplayKit
@asmname("GK_Swift_GKEntity_componentForClass")
internal func GK_Swift_GKEntity_componentForClass(
self_: AnyObject,
_ componentClass: AnyClass) -> AnyObject?
@available(iOS, introduced=9.0)
@available(OSX, introduced=10.11)
extension GKEntity {
/// Returns the component instance of the indicated class contained by the
/// entity. Returns nil if entity does not have this component.
public func componentForClass<ComponentType : GKComponent>(
componentClass: ComponentType.Type) -> ComponentType? {
return GK_Swift_GKEntity_componentForClass(
self, componentClass as AnyClass) as! ComponentType?
}
}
@asmname("GK_Swift_GKStateMachine_stateForClass")
internal func GK_Swift_GKStateMachine_stateForClass(
self_: AnyObject,
_ stateClass: AnyClass) -> AnyObject?
@available(iOS, introduced=9.0)
@available(OSX, introduced=10.11)
extension GKStateMachine {
/// Returns the state instance of the indicated class contained by the state
/// machine. Returns nil if state machine does not have this state.
public func stateForClass<StateType : GKState>(
stateClass: StateType.Type) -> StateType? {
return GK_Swift_GKStateMachine_stateForClass(
self, stateClass as AnyClass) as! StateType?
}
}