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Multiple overlays depend on ModelIO transitively, inlcuding GLKit. So an
app linked against GLKit will successfully build and run on the modern
OSes, but will crash on load if back-deployed to an OS where ModelIO did
not exist.
<rdar://problem/33960842>
<rdar://problem/33471433>
(cherry picked from commit 1c385f189c)
16 lines
752 B
CMake
16 lines
752 B
CMake
cmake_minimum_required(VERSION 3.4.3)
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include("../../../../cmake/modules/StandaloneOverlay.cmake")
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add_swift_library(swiftModelIO ${SWIFT_SDK_OVERLAY_LIBRARY_BUILD_TYPES} IS_SDK_OVERLAY
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ModelIO.swift
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SWIFT_COMPILE_FLAGS "${SWIFT_RUNTIME_SWIFT_COMPILE_FLAGS}"
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LINK_FLAGS "${SWIFT_RUNTIME_SWIFT_LINK_FLAGS}"
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TARGET_SDKS OSX IOS IOS_SIMULATOR TVOS TVOS_SIMULATOR
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SWIFT_MODULE_DEPENDS_OSX Darwin CoreFoundation CoreGraphics Dispatch Foundation IOKit ObjectiveC simd # auto-updated
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SWIFT_MODULE_DEPENDS_IOS Darwin CoreFoundation CoreGraphics Dispatch Foundation ObjectiveC simd # auto-updated
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SWIFT_MODULE_DEPENDS_TVOS Darwin CoreFoundation CoreGraphics Dispatch Foundation ObjectiveC simd # auto-updated
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FRAMEWORK_DEPENDS_WEAK ModelIO
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)
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