Files
swift-mirror/stdlib/public/Concurrency/DispatchGlobalExecutor.cpp
Evan Wilde 38c3ac1d22 Fix warning in DispatchGlobalExecutor
Fixing "warning: '&&' within '||'" -Wlogical-op-parentheses warning
2025-07-15 20:00:32 -07:00

411 lines
14 KiB
C++

///===--- DispatchGlobalExecutor.inc ------------------------*- C++ -*--===///
///
/// This source file is part of the Swift.org open source project
///
/// Copyright (c) 2014 - 2020 Apple Inc. and the Swift project authors
/// Licensed under Apache License v2.0 with Runtime Library Exception
///
/// See https:///swift.org/LICENSE.txt for license information
/// See https:///swift.org/CONTRIBUTORS.txt for the list of Swift project authors
///
///===------------------------------------------------------------------===///
///
/// The implementation of the global executor when using Dispatch.
///
/// This file is included into GlobalExecutor.cpp only when Dispatch
/// integration is enabled. It is expected to define the following
/// functions:
/// swift_task_asyncMainDrainQueueImpl
/// swift_task_checkIsolatedImpl
/// swift_task_donateThreadToGlobalExecutorUntilImpl
/// swift_task_enqueueGlobalImpl
/// swift_task_enqueueGlobalWithDeadlineImpl
/// swift_task_enqueueGlobalWithDelayImpl
/// swift_task_enqueueMainExecutorImpl
/// swift_task_getMainExecutorImpl
/// swift_task_isMainExecutorImpl
/// as well as any Dispatch-specific functions for the runtime.
///
///===------------------------------------------------------------------===///
#include <cstddef>
#include "swift/Basic/Casting.h"
#include "swift/Runtime/Concurrency.h"
#include "swift/Runtime/EnvironmentVariables.h"
#if SWIFT_CONCURRENCY_ENABLE_DISPATCH
#include "swift/Runtime/HeapObject.h"
#include <dispatch/dispatch.h>
#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#else
#include <dlfcn.h>
#endif
#endif
#if __has_include(<dispatch/private.h>)
#include <dispatch/private.h>
#define SWIFT_CONCURRENCY_HAS_DISPATCH_PRIVATE 1
#endif
#include "Error.h"
#include "ExecutorImpl.h"
#include "TaskPrivate.h"
#ifndef NSEC_PER_SEC
#define NSEC_PER_SEC 1000000000ull
#endif
using namespace swift;
/// The function passed to dispatch_async_f to execute a job.
static void __swift_run_job(void *_job) {
SwiftJob *job = (SwiftJob*) _job;
auto metadata =
reinterpret_cast<const DispatchClassMetadata *>(job->metadata);
metadata->VTableInvoke(job, nullptr, 0);
}
/// The type of a function pointer for enqueueing a Job object onto a dispatch
/// queue.
typedef void (*dispatchEnqueueFuncType)(dispatch_queue_t queue, void *obj,
dispatch_qos_class_t qos);
/// Initialize dispatchEnqueueFunc and then call through to the proper
/// implementation.
static void initializeDispatchEnqueueFunc(dispatch_queue_t queue, void *obj,
dispatch_qos_class_t qos);
/// A function pointer to the function used to enqueue a Job onto a dispatch
/// queue. Initially set to initializeDispatchEnqueueFunc, so that the first
/// call will initialize it. initializeDispatchEnqueueFunc sets it to point
/// either to dispatch_async_swift_job when it's available, otherwise to
/// dispatchEnqueueDispatchAsync.
static std::atomic<dispatchEnqueueFuncType> dispatchEnqueueFunc{
initializeDispatchEnqueueFunc};
/// A small adapter that dispatches a Job onto a queue using dispatch_async_f.
static void dispatchEnqueueDispatchAsync(dispatch_queue_t queue, void *obj,
dispatch_qos_class_t qos) {
dispatch_async_f(queue, obj, __swift_run_job);
}
static void initializeDispatchEnqueueFunc(dispatch_queue_t queue, void *obj,
dispatch_qos_class_t qos) {
dispatchEnqueueFuncType func = nullptr;
// Always fall back to plain dispatch_async_f for back-deployed concurrency.
#if !defined(SWIFT_CONCURRENCY_BACK_DEPLOYMENT)
#if SWIFT_CONCURRENCY_HAS_DISPATCH_PRIVATE
if (SWIFT_RUNTIME_WEAK_CHECK(dispatch_async_swift_job))
func = SWIFT_RUNTIME_WEAK_USE(dispatch_async_swift_job);
#elif defined(_WIN32)
#if SwiftConcurrency_HAS_DISPATCH_ASYNC_SWIFT_JOB
#if defined(dispatch_STATIC)
func = dispatch_async_swift_job;
#else
func = function_cast<dispatchEnqueueFuncType>(
GetProcAddress(LoadLibraryW(L"dispatch.dll"),
"dispatch_async_swift_job"));
#endif
#endif
#else
func = function_cast<dispatchEnqueueFuncType>(
dlsym(RTLD_NEXT, "dispatch_async_swift_job"));
#endif
#endif
if (!func)
func = dispatchEnqueueDispatchAsync;
dispatchEnqueueFunc.store(func, std::memory_order_relaxed);
func(queue, obj, qos);
}
/// Enqueue a Job onto a dispatch queue using dispatchEnqueueFunc.
static void dispatchEnqueue(dispatch_queue_t queue, SwiftJob *job,
dispatch_qos_class_t qos, void *executorQueue) {
job->schedulerPrivate[Job::DispatchQueueIndex] = executorQueue;
dispatchEnqueueFunc.load(std::memory_order_relaxed)(queue, job, qos);
}
static constexpr size_t globalQueueCacheCount =
static_cast<size_t>(JobPriority::UserInteractive) + 1;
static std::atomic<dispatch_queue_t> globalQueueCache[globalQueueCacheCount];
#if defined(__APPLE__) && !defined(SWIFT_CONCURRENCY_BACK_DEPLOYMENT)
static constexpr size_t dispatchQueueCooperativeFlag = 4;
#else
extern "C" void dispatch_queue_set_width(dispatch_queue_t dq, long width);
#endif
static dispatch_queue_t getGlobalQueue(SwiftJobPriority priority) {
size_t numericPriority = static_cast<size_t>(priority);
if (numericPriority >= globalQueueCacheCount)
swift_Concurrency_fatalError(0, "invalid job priority %#zx", numericPriority);
#ifdef SWIFT_CONCURRENCY_BACK_DEPLOYMENT
std::memory_order loadOrder = std::memory_order_acquire;
#else
std::memory_order loadOrder = std::memory_order_relaxed;
#endif
auto *ptr = &globalQueueCache[numericPriority];
auto queue = ptr->load(loadOrder);
if (SWIFT_LIKELY(queue))
return queue;
#if defined(SWIFT_CONCURRENCY_BACK_DEPLOYMENT) || !defined(__APPLE__)
const int DISPATCH_QUEUE_WIDTH_MAX_LOGICAL_CPUS = -3;
// Create a new cooperative concurrent queue and swap it in.
dispatch_queue_attr_t newQueueAttr = dispatch_queue_attr_make_with_qos_class(
DISPATCH_QUEUE_CONCURRENT, (dispatch_qos_class_t)priority, 0);
dispatch_queue_t newQueue = dispatch_queue_create(
"Swift global concurrent queue", newQueueAttr);
dispatch_queue_set_width(newQueue, DISPATCH_QUEUE_WIDTH_MAX_LOGICAL_CPUS);
if (!ptr->compare_exchange_strong(queue, newQueue,
/*success*/ std::memory_order_release,
/*failure*/ std::memory_order_acquire)) {
dispatch_release(newQueue);
return queue;
}
return newQueue;
#else
// If we don't have a queue cached for this priority, cache it now. This may
// race with other threads doing this at the same time for this priority, but
// that's OK, they'll all end up writing the same value.
if (runtime::environment::concurrencyEnableCooperativeQueues())
queue = dispatch_get_global_queue((dispatch_qos_class_t)priority,
dispatchQueueCooperativeFlag);
// If dispatch doesn't support dispatchQueueCooperativeFlag, it will return
// NULL. Fall back to a standard global queue.
if (!queue)
queue = dispatch_get_global_queue((dispatch_qos_class_t)priority,
/*flags*/ 0);
// Unconditionally store it back in the cache. If we raced with another
// thread, we'll just overwrite the entry with the same value.
ptr->store(queue, std::memory_order_relaxed);
#endif
return queue;
}
// Get a queue suitable for dispatch_after. Use the cooperative queues on OS
// versions where they work with dispatch_after, and use a standard global
// queue where cooperative queues don't work.
static dispatch_queue_t getTimerQueue(SwiftJobPriority priority) {
// On newer OSes, we can use the cooperative queues.
if (__builtin_available(macOS 12.3, iOS 15.4, tvOS 15.4, watchOS 8.5, *))
return getGlobalQueue(priority);
// On older OSes, use a standard global queue.
return dispatch_get_global_queue((dispatch_qos_class_t)priority, /*flags*/ 0);
}
extern "C" SWIFT_CC(swift)
void swift_dispatchEnqueueGlobal(SwiftJob *job) {
assert(job && "no job provided");
// We really want four things from the global execution service:
// - Enqueuing work should have minimal runtime and memory overhead.
// - Adding work should never result in an "explosion" where many
// more threads are created than the available cores.
// - Jobs should run on threads with an appropriate priority.
// - Thread priorities should temporarily elevatable to avoid
// priority inversions.
//
// Of these, the first two are the most important. Many programs
// do not rely on high-usage priority scheduling, and many priority
// inversions can be avoided at a higher level (albeit with some
// performance cost, e.g. by creating higher-priority tasks to run
// critical sections that contend with high-priority work). In
// contrast, if the async feature adds too much overhead, or if
// heavy use of it leads to thread explosions and memory exhaustion,
// programmers will have no choice but to stop using it. So if
// goals are in conflict, it's best to focus on core properties over
// priority-inversion avoidance.
// We currently use Dispatch for our thread pool on all platforms.
// Dispatch currently backs its serial queues with a global
// concurrent queue that is prone to thread explosions when a flood
// of jobs are added to it. That problem does not apply equally
// to the global concurrent queues returned by dispatch_get_global_queue,
// which are not strictly CPU-limited but are at least much more
// cautious about adding new threads. We cannot safely elevate
// the priorities of work added to this queue using Dispatch's public
// API, but as discussed above, that is less important than avoiding
// performance problems.
SwiftJobPriority priority = swift_job_getPriority(job);
auto queue = getGlobalQueue(priority);
dispatchEnqueue(queue, job, (dispatch_qos_class_t)priority,
DISPATCH_QUEUE_GLOBAL_EXECUTOR);
}
#define DISPATCH_UP_OR_MONOTONIC_TIME_MASK (1ULL << 63)
#define DISPATCH_WALLTIME_MASK (1ULL << 62)
#define DISPATCH_TIME_MAX_VALUE (DISPATCH_WALLTIME_MASK - 1)
struct __swift_job_source {
dispatch_source_t source;
SwiftJob *job;
};
static void _swift_run_job_leeway(struct __swift_job_source *jobSource) {
dispatch_source_t source = jobSource->source;
dispatch_release(source);
SwiftJob *job = jobSource->job;
swift_job_dealloc(job, jobSource);
__swift_run_job(job);
}
#if defined(__i386__) || defined(__x86_64__) || !defined(__APPLE__)
#define TIME_UNIT_USES_NANOSECONDS 1
#else
#define TIME_UNIT_USES_NANOSECONDS 0
#endif
#if TIME_UNIT_USES_NANOSECONDS
// x86 currently implements mach time in nanoseconds
// this is NOT likely to change
static inline uint64_t
platform_time(uint64_t nsec) {
return nsec;
}
#else
#define DISPATCH_USE_HOST_TIME 1
#if defined(__APPLE__)
#if defined(__arm__) || defined(__arm64__)
// Apple arm platforms currently use a fixed mach timebase of 125/3 (24 MHz)
static inline uint64_t
platform_time(uint64_t nsec) {
if (!nsec) {
return nsec;
}
if (nsec >= (uint64_t)INT64_MAX) {
return INT64_MAX;
}
if (nsec >= UINT64_MAX / 3ull) {
return (nsec / 125ull) * 3ull;
} else {
return (nsec * 3ull) / 125ull;
}
}
#endif
#endif
#endif
static inline dispatch_time_t
clock_and_value_to_time(int clock, long long sec, long long nsec) {
uint64_t deadline;
if (sec < 0 || (sec == 0 && nsec < 0))
deadline = 0;
else if (__builtin_mul_overflow(sec, NSEC_PER_SEC, &deadline)
|| __builtin_add_overflow(nsec, deadline, &deadline)) {
deadline = UINT64_MAX;
}
uint64_t value = platform_time((uint64_t)deadline);
if (value >= DISPATCH_TIME_MAX_VALUE) {
return DISPATCH_TIME_FOREVER;
}
switch (clock) {
case swift_clock_id_suspending:
return value;
case swift_clock_id_continuous:
return value | DISPATCH_UP_OR_MONOTONIC_TIME_MASK;
case swift_clock_id_wall: {
struct timespec ts = {
.tv_sec = static_cast<decltype(ts.tv_sec)>(sec),
.tv_nsec = static_cast<decltype(ts.tv_nsec)>(nsec)
};
return dispatch_walltime(&ts, 0);
}
}
__builtin_unreachable();
}
extern "C" SWIFT_CC(swift)
void swift_dispatchEnqueueWithDeadline(bool global,
long long sec,
long long nsec,
long long tsec,
long long tnsec,
int clock, SwiftJob *job) {
assert(job && "no job provided");
SwiftJobPriority priority = swift_job_getPriority(job);
dispatch_queue_t queue;
if (global) {
queue = getTimerQueue(priority);
job->schedulerPrivate[SwiftJobDispatchQueueIndex] =
DISPATCH_QUEUE_GLOBAL_EXECUTOR;
} else {
queue = dispatch_get_main_queue();
job->schedulerPrivate[SwiftJobDispatchQueueIndex] = queue;
}
dispatch_time_t when = clock_and_value_to_time(clock, sec, nsec);
if (tnsec != -1) {
uint64_t leeway;
if (tsec < 0 || (tsec == 0 && tnsec < 0))
leeway = 0;
else if (__builtin_mul_overflow(tsec, NSEC_PER_SEC, &leeway)
|| __builtin_add_overflow(tnsec, leeway, &leeway)) {
leeway = UINT64_MAX;
}
dispatch_source_t source =
dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue);
dispatch_source_set_timer(source, when, DISPATCH_TIME_FOREVER, leeway);
size_t sz = sizeof(struct __swift_job_source);
struct __swift_job_source *jobSource =
(struct __swift_job_source *)swift_job_alloc(job, sz);
jobSource->job = job;
jobSource->source = source;
dispatch_set_context(source, jobSource);
dispatch_source_set_event_handler_f(source,
(dispatch_function_t)&_swift_run_job_leeway);
dispatch_activate(source);
} else {
dispatch_after_f(when, queue, (void *)job,
(dispatch_function_t)&__swift_run_job);
}
}
extern "C" SWIFT_CC(swift)
void swift_dispatchEnqueueMain(SwiftJob *job) {
assert(job && "no job provided");
SwiftJobPriority priority = swift_job_getPriority(job);
// This is an inline function that compiles down to a pointer to a global.
auto mainQueue = dispatch_get_main_queue();
dispatchEnqueue(mainQueue, job, (dispatch_qos_class_t)priority, mainQueue);
}
void swift::swift_task_enqueueOnDispatchQueue(Job *job,
HeapObject *_queue) {
JobPriority priority = job->getPriority();
auto queue = reinterpret_cast<dispatch_queue_t>(_queue);
dispatchEnqueue(queue, (SwiftJob *)job, (dispatch_qos_class_t)priority, queue);
}