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and alignment for the purposes of deallocation. If a class contains a method named __getInstanceSizeAndAlignMask, and it takes no arguments and returns a pair of words, call that method directly in order to get the size and alignment mask instead of trusting the class's formal size and alignment. This is not a replacement for a proper language solution for custom allocation, but it'll suffice to fix some immediate problems with HeapBufferStorage. If we decide we like this approach, we should really raise the deallocating destructor up to SIL. rdar://16979846 Swift SVN r18485
230 lines
7.0 KiB
Swift
230 lines
7.0 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2015 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See http://swift.org/LICENSE.txt for license information
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// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import SwiftShims
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typealias _HeapObject = SwiftShims.HeapObject
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// Provides a common type off of which to hang swift_bufferAllocate.
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// If you introduce a new most-derived subclass of this, you need
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// to define __deallocate in it.
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@objc class HeapBufferStorageBase {}
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@asmname("swift_bufferAllocate")
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func swift_bufferAllocate(
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bufferType: HeapBufferStorageBase.Type, size: Int, alignMask: Int) -> AnyObject
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@asmname("malloc_size")
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func c_malloc_size(heapMemory: UnsafePointer<Void>) -> Int
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/// A class containing an ivar "value" of type Value, and
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/// containing storage for an array of Element whose size is
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/// determined at create time.
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///
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/// The analogous C++-ish class template would be::
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///
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/// template <class Value, class Element>
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/// struct HeapBuffer {
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/// Value value;
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/// Element elementStorage[]; // length determined at creation time
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///
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/// HeapBuffer() = delete
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/// static shared_ptr<HeapBuffer> create(Value init, int capacity);
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/// }
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///
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/// Note that the Element array is RAW MEMORY. You are expected to
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/// construct and---if necessary---destroy Elements there yourself,
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/// either in a derived class, or it can be in some manager object
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/// that owns the HeapBuffer.
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@objc class HeapBufferStorage<Value,Element> : HeapBufferStorageBase {
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typealias Buffer = HeapBuffer<Value, Element>
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deinit {
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Buffer(self)._value.destroy()
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}
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@final func __getInstanceSizeAndAlignMask() -> (Int,Int) {
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return Buffer(self)._allocatedSizeAndAlignMask()
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}
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}
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@asmname("_swift_isUniquelyReferenced")
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func _swift_isUniquelyReferenced(_: UnsafePointer<HeapObject>) -> Bool
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// Return true if x is the only (strong) reference to the given RawBuffer
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//
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// This is an inout function for two reasons:
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//
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// 1. You should only call it when about to mutate the object.
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// Doing so otherwise implies a race condition if the buffer is
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// shared across threads.
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//
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// 2. When it is not an inout function, self is passed by
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// value... thus bumping the reference count and disturbing the
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// result we are trying to observe, Dr. Heisenberg!
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//
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// NOTE: this is not as safe as it could be; class types that come
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// from Cocoa don't have a reference count stored inline where we're
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// checking for it. However, we have no way to restrict T to being a
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// native Swift class, and in fact we have no reasonable way of
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// getting a class pointer out of some other types, such as an enum
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// whose first case is a native Swift object and is statically known
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// to be in that case, without affecting its reference count. Instead
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// we accept everything; reinterpretCast will at least catch
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// inappropriately-sized things at runtime.
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func isUniquelyReferenced<T>(inout x: T) -> Bool {
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return _swift_isUniquelyReferenced(reinterpretCast(x))
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}
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struct HeapBuffer<Value, Element> : LogicValue, Equatable {
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typealias Storage = HeapBufferStorage<Value, Element>
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let storage: Storage?
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static func _valueOffset() -> Int {
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return roundUpToAlignment(sizeof(_HeapObject.self), alignof(Value.self))
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}
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static func _elementOffset() -> Int {
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return roundUpToAlignment(_valueOffset() + sizeof(Value.self),
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alignof(Element.self))
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}
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static func _requiredAlignMask() -> Int {
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// We can't use max here because it can allocate an array.
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let heapAlign = alignof(_HeapObject.self) - 1
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let valueAlign = alignof(Value.self) - 1
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let elementAlign = alignof(Element.self) - 1
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return (heapAlign < valueAlign
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? (valueAlign < elementAlign ? elementAlign : valueAlign)
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: (heapAlign < elementAlign ? elementAlign : heapAlign))
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}
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var _address: UnsafePointer<Int8> {
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return UnsafePointer(
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Builtin.bridgeToRawPointer(self as Builtin.NativeObject))
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}
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var _value: UnsafePointer<Value> {
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return UnsafePointer(
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HeapBuffer._valueOffset() + _address)
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}
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var elementStorage: UnsafePointer<Element> {
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return UnsafePointer(HeapBuffer._elementOffset() + _address)
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}
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func _allocatedSize() -> Int {
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return c_malloc_size(UnsafePointer(_address))
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}
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func _allocatedAlignMask() -> Int {
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return HeapBuffer._requiredAlignMask()
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}
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func _allocatedSizeAndAlignMask() -> (Int, Int) {
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return (_allocatedSize(), _allocatedAlignMask())
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}
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/// Return the actual number of `Elements` we can possibly store.
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func _capacity() -> Int {
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return (_allocatedSize() - HeapBuffer._elementOffset())
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/ Int(Builtin.strideof(Element.self))
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}
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init() {
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self.storage = .None
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}
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init(_ storage: Storage) {
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self.storage = storage
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}
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/// Create a `HeapBuffer` with `self.value = initializer` and
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/// `self._capacity() >= capacity`.
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init(
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_ storageClass: HeapBufferStorageBase.Type,
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_ initializer: Value, _ capacity: Int
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) {
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_sanityCheck(capacity >= 0)
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let totalSize = HeapBuffer._elementOffset() +
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capacity * Int(Builtin.strideof(Element.self))
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let alignMask = HeapBuffer._requiredAlignMask()
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self.storage = reinterpretCast(
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swift_bufferAllocate(storageClass, totalSize, alignMask))
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self._value.initialize(initializer)
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}
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var value : Value {
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get {
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return _value.memory
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}
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nonmutating set(newValue) {
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_value.memory = newValue
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}
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}
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func getLogicValue() -> Bool {
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return storage.getLogicValue()
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}
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subscript(i: Int) -> Element {
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get {
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return elementStorage[i]
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}
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nonmutating set(newValue) {
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elementStorage[i] = newValue
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}
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}
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@conversion
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func __conversion() -> Builtin.NativeObject {
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return reinterpretCast(storage)
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}
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static func fromNativeObject(x: Builtin.NativeObject) -> HeapBuffer {
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return HeapBuffer(Builtin.castFromNativeObject(x) as Storage)
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}
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mutating func isUniquelyReferenced() -> Bool {
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if !storage {
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return false
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}
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var workaroundForRadar16119895 = reinterpretCast(storage) as COpaquePointer
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return Swift.isUniquelyReferenced(&workaroundForRadar16119895)
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}
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}
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// HeapBuffers are equal when they reference the same buffer
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func == <Value, Element> (
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lhs: HeapBuffer<Value, Element>,
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rhs: HeapBuffer<Value, Element>) -> Bool {
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return (lhs as Builtin.NativeObject) == (rhs as Builtin.NativeObject)
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}
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// OnHeap<T>
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//
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// A way to store a value on the heap. These values are likely to be
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// implicitly shared, so it's safest if they're immutable.
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//
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struct OnHeap<T> {
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typealias Buffer = HeapBuffer<T, Void>
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init(_ value: T) {
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_storage = HeapBuffer(Buffer.Storage.self, value, 0)
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}
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@conversion func __conversion() -> T {
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return _storage._value.memory
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}
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var _storage: Buffer
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}
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