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This commit changes how inline information is stored in SILDebugScope from a tree to a linear chain of inlined call sites (similar to what LLVM is using). This makes creating inlined SILDebugScopes slightly more expensive, but makes lowering SILDebugScopes into LLVM metadata much faster because entire inlined-at chains can now be cached. This means that SIL is no longer preserve the inlining history (i.e., ((a was inlined into b) was inlined into c) is represented the same as (a was inlined into (b was inlined into c)), but this information was not used by anyone. On my late 2012 i7 iMac, this saves about 4 seconds when compiling the RelWithDebInfo x86_64 swift standard library — or 40% of IRGen time. rdar://problem/28311051
95 lines
3.1 KiB
C++
95 lines
3.1 KiB
C++
//===--- SILDebugScope.h - DebugScopes for SIL code -------------*- C++ -*-===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file
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///
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/// This file defines a container for scope information used to
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/// generate debug info.
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///
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//===----------------------------------------------------------------------===//
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#ifndef SWIFT_SIL_DEBUGSCOPE_H
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#define SWIFT_SIL_DEBUGSCOPE_H
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/Support/raw_ostream.h"
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#include "swift/SIL/SILAllocated.h"
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#include "swift/SIL/SILLocation.h"
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namespace swift {
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class SILDebugLocation;
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class SILDebugScope;
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class SILFunction;
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class SILInstruction;
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/// This class stores a lexical scope as it is represented in the
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/// debug info. In contrast to LLVM IR, SILDebugScope also holds all
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/// the inlining information. In LLVM IR the inline info is part of
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/// DILocation.
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class SILDebugScope : public SILAllocated<SILDebugScope> {
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public:
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/// The AST node this lexical scope represents.
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SILLocation Loc;
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/// Always points to the parent lexical scope.
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/// For top-level scopes, this is the SILFunction.
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PointerUnion<const SILDebugScope *, SILFunction *> Parent;
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/// An optional chain of inlined call sites.
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///
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/// If this scope is inlined, this points to a special "scope" that
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/// holds the location of the call site.
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const SILDebugScope *InlinedCallSite;
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SILDebugScope(SILLocation Loc, SILFunction *SILFn,
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const SILDebugScope *ParentScope = nullptr,
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const SILDebugScope *InlinedCallSite = nullptr);
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/// Create a scope for an artificial function.
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SILDebugScope(SILLocation Loc);
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/// Return the function this scope originated from before being inlined.
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SILFunction *getInlinedFunction() const;
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/// Return the parent function of this scope. If the scope was
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/// inlined this recursively returns the function it was inlined
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/// into.
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SILFunction *getParentFunction() const;
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#ifndef NDEBUG
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void dump(SourceManager &SM, llvm::raw_ostream &OS = llvm::errs(),
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unsigned Indent = 0) const;
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#endif
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};
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#ifndef NDEBUG
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/// Determine whether an instruction may not have a SILDebugScope.
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bool maybeScopeless(SILInstruction &I);
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#endif
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/// Knows how to make a deep copy of a debug scope.
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class ScopeCloner {
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llvm::SmallDenseMap<const SILDebugScope *,
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const SILDebugScope *> ClonedScopeCache;
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SILFunction &NewFn;
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public:
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/// ScopeCloner expects NewFn to be a clone of the original
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/// function, with all debug scopes and locations still pointing to
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/// the original function.
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ScopeCloner(SILFunction &NewFn);
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/// Return a (cached) deep copy of a scope.
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const SILDebugScope *getOrCreateClonedScope(const SILDebugScope *OrigScope);
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};
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}
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#endif
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