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These types are leftovers from the early pre-1.0 times when Int and UInt were always 64-bit on all platforms. They serve no useful purpose today. Int and UInt are defined to be word-sized and should be used instead. rdar://18693488 Swift SVN r30564
254 lines
8.7 KiB
Swift
254 lines
8.7 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2015 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See http://swift.org/LICENSE.txt for license information
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// See http://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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/// Traditional C-style assert with an optional message.
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///
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/// Use this function for internal sanity checks that are active
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/// during testing but do not impact performance of shipping code.
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/// To check for invalid usage in Release builds; see `precondition`.
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///
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/// * In playgrounds and -Onone builds (the default for Xcode's Debug
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/// configuration): if `condition` evaluates to false, stop program
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/// execution in a debuggable state after printing `message`.
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///
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/// * In -O builds (the default for Xcode's Release configuration),
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/// `condition` is not evaluated, and there are no effects.
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///
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/// * In -Ounchecked builds, `condition` is not evaluated, but the
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/// optimizer may assume that it *would* evaluate to `true`. Failure
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/// to satisfy that assumption in -Ounchecked builds is a serious
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/// programming error.
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@transparent
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public func assert(
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@autoclosure condition: () -> Bool,
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@autoclosure _ message: () -> String = String(),
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file: StaticString = __FILE__, line: UInt = __LINE__
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) {
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// Only assert in debug mode.
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if _isDebugAssertConfiguration() {
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if !_branchHint(condition(), true) {
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_assertionFailed("assertion failed", message(), file, line)
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}
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}
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}
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/// Check a necessary condition for making forward progress.
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///
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/// Use this function to detect conditions that must prevent the
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/// program from proceeding even in shipping code.
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///
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/// * In playgrounds and -Onone builds (the default for Xcode's Debug
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/// configuration): if `condition` evaluates to false, stop program
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/// execution in a debuggable state after printing `message`.
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///
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/// * In -O builds (the default for Xcode's Release configuration):
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/// if `condition` evaluates to false, stop program execution.
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///
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/// * In -Ounchecked builds, `condition` is not evaluated, but the
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/// optimizer may assume that it *would* evaluate to `true`. Failure
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/// to satisfy that assumption in -Ounchecked builds is a serious
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/// programming error.
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@transparent
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public func precondition(
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@autoclosure condition: () -> Bool,
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@autoclosure _ message: () -> String = String(),
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file: StaticString = __FILE__, line: UInt = __LINE__
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) {
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// Only check in debug and release mode. In release mode just trap.
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if _isDebugAssertConfiguration() {
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if !_branchHint(condition(), true) {
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_assertionFailed("precondition failed", message(), file, line)
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}
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} else if _isReleaseAssertConfiguration() {
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let error = !condition()
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Builtin.condfail(error.value)
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}
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}
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/// Indicate that an internal sanity check failed.
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///
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/// Use this function to stop the program, without impacting the
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/// performance of shipping code, when control flow is not expected to
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/// reach the call (e.g. in the `default` case of a `switch` where you
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/// have knowledge that one of the other cases must be satisfied). To
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/// protect code from invalid usage in Release builds; see
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/// `preconditionFailure`.
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///
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/// * In playgrounds and -Onone builds (the default for Xcode's Debug
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/// configuration) stop program execution in a debuggable state
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/// after printing `message`.
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///
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/// * In -O builds, has no effect.
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///
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/// * In -Ounchecked builds, the optimizer may assume that this
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/// function will never be called. Failure to satisfy that assumption
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/// is a serious programming error.
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@inline(__always)
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public func assertionFailure(
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@autoclosure message: () -> String = String(),
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file: StaticString = __FILE__, line: UInt = __LINE__
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) {
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if _isDebugAssertConfiguration() {
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_assertionFailed("fatal error", message(), file, line)
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}
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else if _isFastAssertConfiguration() {
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_conditionallyUnreachable()
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}
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}
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/// Indicate that a precondition was violated.
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///
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/// Use this function to stop the program when control flow can only
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/// reach the call if your API was improperly used.
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///
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/// * In playgrounds and -Onone builds (the default for Xcode's Debug
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/// configuration), stop program execution in a debuggable state
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/// after printing `message`.
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///
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/// * In -O builds (the default for Xcode's Release configuration),
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/// stop program execution.
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///
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/// * In -Ounchecked builds, the optimizer may assume that this
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/// function will never be called. Failure to satisfy that assumption
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/// is a serious programming error.
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@transparent @noreturn
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public func preconditionFailure(
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@autoclosure message: () -> String = String(),
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file: StaticString = __FILE__, line: UInt = __LINE__
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) {
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// Only check in debug and release mode. In release mode just trap.
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if _isDebugAssertConfiguration() {
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_assertionFailed("fatal error", message(), file, line)
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} else if _isReleaseAssertConfiguration() {
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Builtin.int_trap()
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}
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_conditionallyUnreachable()
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}
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/// Unconditionally print a `message` and stop execution.
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@transparent @noreturn
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public func fatalError(
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@autoclosure message: () -> String = String(),
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file: StaticString = __FILE__, line: UInt = __LINE__
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) {
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_assertionFailed("fatal error", message(), file, line)
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}
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/// Library precondition checks.
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///
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/// Library precondition checks are enabled in debug mode and release mode. When
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/// building in fast mode they are disabled. In release mode they don't print
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/// an error message but just trap. In debug mode they print an error message
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/// and abort.
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@transparent
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public func _precondition(
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@autoclosure condition: () -> Bool, _ message: StaticString = StaticString(),
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file: StaticString = __FILE__, line: UInt = __LINE__
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) {
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// Only check in debug and release mode. In release mode just trap.
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if _isDebugAssertConfiguration() {
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if !_branchHint(condition(), true) {
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_fatalErrorMessage("fatal error", message, file, line)
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}
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} else if _isReleaseAssertConfiguration() {
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let error = !condition()
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Builtin.condfail(error.value)
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}
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}
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@transparent @noreturn
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public func _preconditionFailure(
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message: StaticString = StaticString(),
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file: StaticString = __FILE__, line: UInt = __LINE__) {
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_precondition(false, message, file:file, line: line)
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_conditionallyUnreachable()
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}
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/// If `error` is true, prints an error message in debug mode, traps in release
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/// mode, and returns an undefined error otherwise.
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/// Otherwise returns `result`.
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@transparent
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public func _overflowChecked<T>(
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args: (T, Bool),
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file: StaticString = __FILE__, line: UInt = __LINE__
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) -> T {
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let (result, error) = args
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if _isDebugAssertConfiguration() {
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if _branchHint(error, false) {
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_fatalErrorMessage("fatal error", "Overflow/underflow", file, line)
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}
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} else {
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Builtin.condfail(error.value)
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}
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return result
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}
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/// Debug library precondition checks.
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///
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/// Debug library precondition checks are only on in debug mode. In release and
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/// in fast mode they are disabled. In debug mode they print an error message
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/// and abort.
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/// They are meant to be used when the check is not comprehensively checking for
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/// all possible errors.
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@transparent
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public func _debugPrecondition(
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@autoclosure condition: () -> Bool, _ message: StaticString = StaticString(),
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file: StaticString = __FILE__, line: UInt = __LINE__
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) {
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// Only check in debug mode.
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if _isDebugAssertConfiguration() {
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if !_branchHint(condition(), true) {
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_fatalErrorMessage("fatal error", message, file, line)
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}
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}
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}
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@transparent @noreturn
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public func _debugPreconditionFailure(
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message: StaticString = StaticString(),
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file: StaticString = __FILE__, line: UInt = __LINE__) {
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if _isDebugAssertConfiguration() {
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_precondition(false, message, file: file, line: line)
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}
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_conditionallyUnreachable()
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}
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/// Internal checks.
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///
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/// Internal checks are to be used for checking correctness conditions in the
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/// standard library. They are only enable when the standard library is built
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/// with the build configuration INTERNAL_CHECKS_ENABLED enabled. Otherwise, the
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/// call to this function is a noop.
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@transparent
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public func _sanityCheck(
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@autoclosure condition: () -> Bool, _ message: StaticString = StaticString(),
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file: StaticString = __FILE__, line: UInt = __LINE__
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) {
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#if INTERNAL_CHECKS_ENABLED
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if !_branchHint(condition(), true) {
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_fatalErrorMessage("fatal error", message, file, line)
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}
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#endif
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}
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@transparent @noreturn
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public func _sanityCheckFailure(
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message: StaticString = StaticString(),
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file: StaticString = __FILE__, line: UInt = __LINE__
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) {
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_sanityCheck(false, message, file: file, line: line)
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_conditionallyUnreachable()
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}
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