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`SWIFT_STDLIB_SINGLE_THREADED_RUNTIME` mode has been broken for a long time. This patch guards some includes and use of libdispatch headers so that platforms that doesn't support libdispatch can build cooperative executor runtime. And fixed missing implementations for cooperative mode.
444 lines
16 KiB
C++
444 lines
16 KiB
C++
///===--- GlobalExecutor.cpp - Global concurrent executor ------------------===///
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///
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/// This source file is part of the Swift.org open source project
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///
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/// Copyright (c) 2014 - 2020 Apple Inc. and the Swift project authors
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/// Licensed under Apache License v2.0 with Runtime Library Exception
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///
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/// See https:///swift.org/LICENSE.txt for license information
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/// See https:///swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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///
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///===----------------------------------------------------------------------===///
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///
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/// Routines related to the global concurrent execution service.
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///
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/// The execution side of Swift's concurrency model centers around
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/// scheduling work onto various execution services ("executors").
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/// Executors vary in several different dimensions:
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///
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/// First, executors may be exclusive or concurrent. An exclusive
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/// executor can only execute one job at once; a concurrent executor
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/// can execute many. Exclusive executors are usually used to achieve
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/// some higher-level requirement, like exclusive access to some
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/// resource or memory. Concurrent executors are usually used to
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/// manage a pool of threads and prevent the number of allocated
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/// threads from growing without limit.
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///
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/// Second, executors may own dedicated threads, or they may schedule
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/// work onto some some underlying executor. Dedicated threads can
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/// improve the responsiveness of a subsystem *locally*, but they impose
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/// substantial costs which can drive down performance *globally*
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/// if not used carefully. When an executor relies on running work
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/// on its own dedicated threads, jobs that need to run briefly on
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/// that executor may need to suspend and restart. Dedicating threads
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/// to an executor is a decision that should be made carefully
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/// and holistically.
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///
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/// If most executors should not have dedicated threads, they must
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/// be backed by some underlying executor, typically a concurrent
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/// executor. The purpose of most concurrent executors is to
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/// manage threads and prevent excessive growth in the number
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/// of threads. Having multiple independent concurrent executors
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/// with their own dedicated threads would undermine that.
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/// Therefore, it is sensible to have a single, global executor
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/// that will ultimately schedule most of the work in the system.
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/// With that as a baseline, special needs can be recognized and
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/// carved out from the global executor with its cooperation.
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///
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/// This file defines Swift's interface to that global executor.
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///
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/// The default implementation is backed by libdispatch, but there
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/// may be good reasons to provide alternatives (e.g. when building
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/// a single-threaded runtime).
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///
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///===----------------------------------------------------------------------===///
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#include "../CompatibilityOverride/CompatibilityOverride.h"
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#include "swift/Runtime/Concurrency.h"
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#include "swift/Runtime/EnvironmentVariables.h"
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#include "TaskPrivate.h"
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#include "Error.h"
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#if !SWIFT_CONCURRENCY_COOPERATIVE_GLOBAL_EXECUTOR
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#include <dispatch/dispatch.h>
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#if !defined(_WIN32)
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#include <dlfcn.h>
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#endif
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#endif
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using namespace swift;
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SWIFT_CC(swift)
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void (*swift::swift_task_enqueueGlobal_hook)(
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Job *job, swift_task_enqueueGlobal_original original) = nullptr;
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SWIFT_CC(swift)
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void (*swift::swift_task_enqueueGlobalWithDelay_hook)(
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unsigned long long delay, Job *job,
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swift_task_enqueueGlobalWithDelay_original original) = nullptr;
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SWIFT_CC(swift)
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void (*swift::swift_task_enqueueMainExecutor_hook)(
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Job *job, swift_task_enqueueMainExecutor_original original) = nullptr;
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#if SWIFT_CONCURRENCY_COOPERATIVE_GLOBAL_EXECUTOR
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#include <chrono>
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#include <thread>
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static Job *JobQueue = nullptr;
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class DelayedJob {
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public:
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Job *job;
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unsigned long long when;
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DelayedJob *next;
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DelayedJob(Job *job, unsigned long long when) : job(job), when(when), next(nullptr) {}
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};
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static DelayedJob *DelayedJobQueue = nullptr;
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/// Get the next-in-queue storage slot.
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static Job *&nextInQueue(Job *cur) {
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return reinterpret_cast<Job*&>(&cur->SchedulerPrivate[NextWaitingTaskIndex]);
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}
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/// Insert a job into the cooperative global queue.
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static void insertIntoJobQueue(Job *newJob) {
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Job **position = &JobQueue;
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while (auto cur = *position) {
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// If we find a job with lower priority, insert here.
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if (cur->getPriority() < newJob->getPriority()) {
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nextInQueue(newJob) = cur;
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*position = newJob;
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return;
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}
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// Otherwise, keep advancing through the queue.
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position = &nextInQueue(cur);
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}
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nextInQueue(newJob) = nullptr;
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*position = newJob;
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}
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static unsigned long long currentNanos() {
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auto now = std::chrono::steady_clock::now();
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auto nowNanos = std::chrono::time_point_cast<std::chrono::nanoseconds>(now);
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auto value = std::chrono::duration_cast<std::chrono::nanoseconds>(nowNanos.time_since_epoch());
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return value.count();
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}
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/// Insert a job into the cooperative global queue.
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static void insertIntoDelayedJobQueue(unsigned long long delay, Job *job) {
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DelayedJob **position = &DelayedJobQueue;
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DelayedJob *newJob = new DelayedJob(job, currentNanos() + delay);
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while (auto cur = *position) {
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// If we find a job with lower priority, insert here.
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if (cur->when > newJob->when) {
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newJob->next = cur;
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*position = newJob;
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return;
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}
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// Otherwise, keep advancing through the queue.
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position = &cur->next;
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}
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*position = newJob;
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}
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/// Claim the next job from the cooperative global queue.
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static Job *claimNextFromJobQueue() {
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// Check delayed jobs first
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while (true) {
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if (auto delayedJob = DelayedJobQueue) {
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if (delayedJob->when < currentNanos()) {
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DelayedJobQueue = delayedJob->next;
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auto job = delayedJob->job;
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delete delayedJob;
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return job;
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}
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}
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if (auto job = JobQueue) {
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JobQueue = nextInQueue(job);
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return job;
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}
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// there are only delayed jobs left, but they are not ready,
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// so we sleep until the first one is
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if (auto delayedJob = DelayedJobQueue) {
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std::this_thread::sleep_for(std::chrono::nanoseconds(delayedJob->when - currentNanos()));
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continue;
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}
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return nullptr;
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}
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}
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void swift::donateThreadToGlobalExecutorUntil(bool (*condition)(void *),
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void *conditionContext) {
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while (!condition(conditionContext)) {
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auto job = claimNextFromJobQueue();
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if (!job) return;
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swift_job_run(job, ExecutorRef::generic());
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}
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}
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#else
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// Ensure that Job's layout is compatible with what Dispatch expects.
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// Note: MinimalDispatchObjectHeader just has the fields we care about, it is
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// not complete and should not be used for anything other than these asserts.
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struct MinimalDispatchObjectHeader {
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const void *VTable;
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int Opaque0;
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int Opaque1;
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void *Linkage;
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};
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static_assert(
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offsetof(Job, metadata) == offsetof(MinimalDispatchObjectHeader, VTable),
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"Job Metadata field must match location of Dispatch VTable field.");
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static_assert(offsetof(Job, SchedulerPrivate[Job::DispatchLinkageIndex]) ==
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offsetof(MinimalDispatchObjectHeader, Linkage),
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"Dispatch Linkage field must match Job "
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"SchedulerPrivate[DispatchLinkageIndex].");
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/// The function passed to dispatch_async_f to execute a job.
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static void __swift_run_job(void *_job) {
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Job *job = (Job*) _job;
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auto metadata =
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reinterpret_cast<const DispatchClassMetadata *>(job->metadata);
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metadata->VTableInvoke(job, nullptr, 0);
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}
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/// The type of a function pointer for enqueueing a Job object onto a dispatch
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/// queue.
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typedef void (*dispatchEnqueueFuncType)(dispatch_queue_t queue, void *obj,
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dispatch_qos_class_t qos);
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/// Initialize dispatchEnqueueFunc and then call through to the proper
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/// implementation.
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static void initializeDispatchEnqueueFunc(dispatch_queue_t queue, void *obj,
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dispatch_qos_class_t qos);
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/// A function pointer to the function used to enqueue a Job onto a dispatch
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/// queue. Initially set to initializeDispatchEnqueueFunc, so that the first
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/// call will initialize it. initializeDispatchEnqueueFunc sets it to point
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/// either to dispatch_async_swift_job when it's available, otherwise to
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/// dispatchEnqueueDispatchAsync.
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static std::atomic<dispatchEnqueueFuncType> dispatchEnqueueFunc{
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initializeDispatchEnqueueFunc};
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/// A small adapter that dispatches a Job onto a queue using dispatch_async_f.
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static void dispatchEnqueueDispatchAsync(dispatch_queue_t queue, void *obj,
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dispatch_qos_class_t qos) {
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dispatch_async_f(queue, obj, __swift_run_job);
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}
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static void initializeDispatchEnqueueFunc(dispatch_queue_t queue, void *obj,
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dispatch_qos_class_t qos) {
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dispatchEnqueueFuncType func = nullptr;
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// Always fall back to plain dispatch_async_f on Windows for now.
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#if !defined(_WIN32)
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if (runtime::environment::concurrencyEnableJobDispatchIntegration())
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func = reinterpret_cast<dispatchEnqueueFuncType>(
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dlsym(RTLD_NEXT, "dispatch_async_swift_job"));
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#endif
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if (!func)
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func = dispatchEnqueueDispatchAsync;
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dispatchEnqueueFunc.store(func, std::memory_order_relaxed);
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func(queue, obj, qos);
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}
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/// Enqueue a Job onto a dispatch queue using dispatchEnqueueFunc.
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static void dispatchEnqueue(dispatch_queue_t queue, Job *job,
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dispatch_qos_class_t qos, void *executorQueue) {
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job->SchedulerPrivate[Job::DispatchQueueIndex] = executorQueue;
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dispatchEnqueueFunc.load(std::memory_order_relaxed)(queue, job, qos);
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}
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static constexpr size_t globalQueueCacheCount =
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static_cast<size_t>(JobPriority::UserInteractive) + 1;
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static std::atomic<dispatch_queue_t> globalQueueCache[globalQueueCacheCount];
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static dispatch_queue_t getGlobalQueue(JobPriority priority) {
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size_t numericPriority = static_cast<size_t>(priority);
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if (numericPriority >= globalQueueCacheCount)
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swift_Concurrency_fatalError(0, "invalid job priority %#zx");
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auto *ptr = &globalQueueCache[numericPriority];
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auto queue = ptr->load(std::memory_order_relaxed);
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if (SWIFT_LIKELY(queue))
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return queue;
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// If we don't have a queue cached for this priority, cache it now. This may
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// race with other threads doing this at the same time for this priority, but
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// that's OK, they'll all end up writing the same value.
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queue = dispatch_get_global_queue((dispatch_qos_class_t)priority,
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/*flags*/ 0);
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// Unconditionally store it back in the cache. If we raced with another
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// thread, we'll just overwrite the entry with the same value.
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ptr->store(queue, std::memory_order_relaxed);
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return queue;
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}
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#endif
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SWIFT_CC(swift)
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static void swift_task_enqueueGlobalImpl(Job *job) {
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assert(job && "no job provided");
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#if SWIFT_CONCURRENCY_COOPERATIVE_GLOBAL_EXECUTOR
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insertIntoJobQueue(job);
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#else
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// We really want four things from the global execution service:
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// - Enqueuing work should have minimal runtime and memory overhead.
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// - Adding work should never result in an "explosion" where many
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// more threads are created than the available cores.
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// - Jobs should run on threads with an appropriate priority.
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// - Thread priorities should temporarily elevatable to avoid
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// priority inversions.
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//
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// Of these, the first two are the most important. Many programs
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// do not rely on high-usage priority scheduling, and many priority
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// inversions can be avoided at a higher level (albeit with some
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// performance cost, e.g. by creating higher-priority tasks to run
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// critical sections that contend with high-priority work). In
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// contrast, if the async feature adds too much overhead, or if
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// heavy use of it leads to thread explosions and memory exhaustion,
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// programmers will have no choice but to stop using it. So if
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// goals are in conflict, it's best to focus on core properties over
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// priority-inversion avoidance.
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// We currently use Dispatch for our thread pool on all platforms.
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// Dispatch currently backs its serial queues with a global
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// concurrent queue that is prone to thread explosions when a flood
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// of jobs are added to it. That problem does not apply equally
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// to the global concurrent queues returned by dispatch_get_global_queue,
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// which are not strictly CPU-limited but are at least much more
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// cautious about adding new threads. We cannot safely elevate
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// the priorities of work added to this queue using Dispatch's public
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// API, but as discussed above, that is less important than avoiding
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// performance problems.
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JobPriority priority = job->getPriority();
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auto queue = getGlobalQueue(priority);
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dispatchEnqueue(queue, job, (dispatch_qos_class_t)priority,
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DISPATCH_QUEUE_GLOBAL_EXECUTOR);
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#endif
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}
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void swift::swift_task_enqueueGlobal(Job *job) {
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_swift_tsan_release(job);
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if (swift_task_enqueueGlobal_hook)
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swift_task_enqueueGlobal_hook(job, swift_task_enqueueGlobalImpl);
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else
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swift_task_enqueueGlobalImpl(job);
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}
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SWIFT_CC(swift)
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static void swift_task_enqueueGlobalWithDelayImpl(unsigned long long delay,
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Job *job) {
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assert(job && "no job provided");
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#if SWIFT_CONCURRENCY_COOPERATIVE_GLOBAL_EXECUTOR
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insertIntoDelayedJobQueue(delay, job);
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#else
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dispatch_function_t dispatchFunction = &__swift_run_job;
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void *dispatchContext = job;
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JobPriority priority = job->getPriority();
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auto queue = getGlobalQueue(priority);
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job->SchedulerPrivate[Job::DispatchQueueIndex] =
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DISPATCH_QUEUE_GLOBAL_EXECUTOR;
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dispatch_time_t when = dispatch_time(DISPATCH_TIME_NOW, delay);
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dispatch_after_f(when, queue, dispatchContext, dispatchFunction);
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#endif
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}
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void swift::swift_task_enqueueGlobalWithDelay(unsigned long long delay,
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Job *job) {
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if (swift_task_enqueueGlobalWithDelay_hook)
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swift_task_enqueueGlobalWithDelay_hook(
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delay, job, swift_task_enqueueGlobalWithDelayImpl);
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else
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swift_task_enqueueGlobalWithDelayImpl(delay, job);
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}
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/// Enqueues a task on the main executor.
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/// FIXME: only exists for the quick-and-dirty MainActor implementation.
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SWIFT_CC(swift)
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static void swift_task_enqueueMainExecutorImpl(Job *job) {
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assert(job && "no job provided");
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#if SWIFT_CONCURRENCY_COOPERATIVE_GLOBAL_EXECUTOR
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insertIntoJobQueue(job);
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#else
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JobPriority priority = job->getPriority();
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// This is an inline function that compiles down to a pointer to a global.
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auto mainQueue = dispatch_get_main_queue();
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dispatchEnqueue(mainQueue, job, (dispatch_qos_class_t)priority, mainQueue);
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#endif
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}
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void swift::swift_task_enqueueMainExecutor(Job *job) {
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if (swift_task_enqueueMainExecutor_hook)
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swift_task_enqueueMainExecutor_hook(job,
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swift_task_enqueueMainExecutorImpl);
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else
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swift_task_enqueueMainExecutorImpl(job);
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}
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#if !SWIFT_CONCURRENCY_COOPERATIVE_GLOBAL_EXECUTOR
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void swift::swift_task_enqueueOnDispatchQueue(Job *job,
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HeapObject *_queue) {
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JobPriority priority = job->getPriority();
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auto queue = reinterpret_cast<dispatch_queue_t>(_queue);
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dispatchEnqueue(queue, job, (dispatch_qos_class_t)priority, queue);
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}
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#endif
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#if SWIFT_CONCURRENCY_COOPERATIVE_GLOBAL_EXECUTOR
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static HeapObject _swift_mainExecutorIdentity;
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#endif
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ExecutorRef swift::swift_task_getMainExecutor() {
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#if SWIFT_CONCURRENCY_COOPERATIVE_GLOBAL_EXECUTOR
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return ExecutorRef::forOrdinary(&_swift_mainExecutorIdentity, nullptr);
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#else
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return ExecutorRef::forOrdinary(
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reinterpret_cast<HeapObject*>(&_dispatch_main_q),
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_swift_task_getDispatchQueueSerialExecutorWitnessTable());
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#endif
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}
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bool ExecutorRef::isMainExecutor() const {
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#if SWIFT_CONCURRENCY_COOPERATIVE_GLOBAL_EXECUTOR
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return Identity == &_swift_mainExecutorIdentity;
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#else
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return Identity == reinterpret_cast<HeapObject*>(&_dispatch_main_q);
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#endif
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}
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#define OVERRIDE_GLOBAL_EXECUTOR COMPATIBILITY_OVERRIDE
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#include COMPATIBILITY_OVERRIDE_INCLUDE_PATH
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