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Old Swift and new Swift runtimes and overlays need to coexist in the same process. This means there must not be any classes which have the same ObjC runtime name in old and new, because the ObjC runtime doesn't like name collisions. When possible without breaking source compatibility, classes were renamed in Swift, which results in a different ObjC name. Public classes were renamed only on the ObjC side using the @_objcRuntimeName attribute. This is similar to the work done in pull request #19295. That only renamed @objc classes. This renames all of the others, since even pure Swift classes still get an ObjC name. rdar://problem/46646438
374 lines
11 KiB
Swift
374 lines
11 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2018 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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import SwiftShims
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/// An instance of this class has all `Set` data tail-allocated.
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/// Enough bytes are allocated to hold the bitmap for marking valid entries,
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/// keys, and values. The data layout starts with the bitmap, followed by the
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/// keys, followed by the values.
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// NOTE: older runtimes called this class _RawSetStorage. The two
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// must coexist without a conflicting ObjC class name, so it was
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// renamed. The old name must not be used in the new runtime.
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@_fixed_layout
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@usableFromInline
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@_objc_non_lazy_realization
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internal class __RawSetStorage: __SwiftNativeNSSet {
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// NOTE: The precise layout of this type is relied on in the runtime to
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// provide a statically allocated empty singleton. See
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// stdlib/public/stubs/GlobalObjects.cpp for details.
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/// The current number of occupied entries in this set.
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@usableFromInline
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@nonobjc
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internal final var _count: Int
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/// The maximum number of elements that can be inserted into this set without
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/// exceeding the hash table's maximum load factor.
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@usableFromInline
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@nonobjc
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internal final var _capacity: Int
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/// The scale of this set. The number of buckets is 2 raised to the
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/// power of `scale`.
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@usableFromInline
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@nonobjc
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internal final var _scale: Int8
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/// The scale corresponding to the highest `reserveCapacity(_:)` call so far,
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/// or 0 if there were none. This may be used later to allow removals to
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/// resize storage.
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///
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/// FIXME: <rdar://problem/18114559> Shrink storage on deletion
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@usableFromInline
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@nonobjc
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internal final var _reservedScale: Int8
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// Currently unused, set to zero.
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@nonobjc
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internal final var _extra: Int16
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/// A mutation count, enabling stricter index validation.
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@usableFromInline
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@nonobjc
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internal final var _age: Int32
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/// The hash seed used to hash elements in this set instance.
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@usableFromInline
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internal final var _seed: Int
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/// A raw pointer to the start of the tail-allocated hash buffer holding set
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/// members.
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@usableFromInline
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@nonobjc
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internal final var _rawElements: UnsafeMutableRawPointer
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// This type is made with allocWithTailElems, so no init is ever called.
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// But we still need to have an init to satisfy the compiler.
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@nonobjc
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internal init(_doNotCallMe: ()) {
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_internalInvariantFailure("This class cannot be directly initialized")
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}
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@inlinable
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@nonobjc
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internal final var _bucketCount: Int {
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@inline(__always) get { return 1 &<< _scale }
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}
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@inlinable
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@nonobjc
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internal final var _metadata: UnsafeMutablePointer<_HashTable.Word> {
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@inline(__always) get {
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let address = Builtin.projectTailElems(self, _HashTable.Word.self)
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return UnsafeMutablePointer(address)
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}
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}
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// The _HashTable struct contains pointers into tail-allocated storage, so
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// this is unsafe and needs `_fixLifetime` calls in the caller.
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@inlinable
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@nonobjc
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internal final var _hashTable: _HashTable {
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@inline(__always) get {
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return _HashTable(words: _metadata, bucketCount: _bucketCount)
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}
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}
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}
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/// The storage class for the singleton empty set.
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/// The single instance of this class is created by the runtime.
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// NOTE: older runtimes called this class _EmptySetSingleton. The two
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// must coexist without conflicting ObjC class names, so it was renamed.
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// The old names must not be used in the new runtime.
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@_fixed_layout
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@usableFromInline
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internal class __EmptySetSingleton: __RawSetStorage {
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@nonobjc
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override internal init(_doNotCallMe: ()) {
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_internalInvariantFailure("This class cannot be directly initialized")
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}
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#if _runtime(_ObjC)
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@objc
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internal required init(objects: UnsafePointer<AnyObject?>, count: Int) {
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_internalInvariantFailure("This class cannot be directly initialized")
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}
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#endif
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}
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extension __RawSetStorage {
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/// The empty singleton that is used for every single Set that is created
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/// without any elements. The contents of the storage must never be mutated.
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@inlinable
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@nonobjc
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internal static var empty: __EmptySetSingleton {
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return Builtin.bridgeFromRawPointer(
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Builtin.addressof(&_swiftEmptySetSingleton))
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}
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}
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extension __EmptySetSingleton: _NSSetCore {
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#if _runtime(_ObjC)
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//
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// NSSet implementation, assuming Self is the empty singleton
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//
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@objc(copyWithZone:)
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internal func copy(with zone: _SwiftNSZone?) -> AnyObject {
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return self
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}
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@objc
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internal var count: Int {
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return 0
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}
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@objc(member:)
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internal func member(_ object: AnyObject) -> AnyObject? {
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return nil
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}
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@objc
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internal func objectEnumerator() -> _NSEnumerator {
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return __SwiftEmptyNSEnumerator()
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}
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@objc(countByEnumeratingWithState:objects:count:)
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internal func countByEnumerating(
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with state: UnsafeMutablePointer<_SwiftNSFastEnumerationState>,
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objects: UnsafeMutablePointer<AnyObject>?, count: Int
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) -> Int {
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// Even though we never do anything in here, we need to update the
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// state so that callers know we actually ran.
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var theState = state.pointee
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if theState.state == 0 {
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theState.state = 1 // Arbitrary non-zero value.
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theState.itemsPtr = AutoreleasingUnsafeMutablePointer(objects)
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theState.mutationsPtr = _fastEnumerationStorageMutationsPtr
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}
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state.pointee = theState
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return 0
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}
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#endif
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}
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@usableFromInline
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final internal class _SetStorage<Element: Hashable>
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: __RawSetStorage, _NSSetCore {
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// This type is made with allocWithTailElems, so no init is ever called.
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// But we still need to have an init to satisfy the compiler.
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@nonobjc
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override internal init(_doNotCallMe: ()) {
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_internalInvariantFailure("This class cannot be directly initialized")
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}
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deinit {
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guard _count > 0 else { return }
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if !_isPOD(Element.self) {
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let elements = _elements
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for bucket in _hashTable {
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(elements + bucket.offset).deinitialize(count: 1)
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}
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}
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_fixLifetime(self)
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}
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@inlinable
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final internal var _elements: UnsafeMutablePointer<Element> {
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@inline(__always)
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get {
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return self._rawElements.assumingMemoryBound(to: Element.self)
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}
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}
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internal var asNative: _NativeSet<Element> {
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return _NativeSet(self)
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}
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#if _runtime(_ObjC)
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@objc
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internal required init(objects: UnsafePointer<AnyObject?>, count: Int) {
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_internalInvariantFailure("don't call this designated initializer")
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}
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@objc(copyWithZone:)
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internal func copy(with zone: _SwiftNSZone?) -> AnyObject {
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return self
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}
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@objc
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internal var count: Int {
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return _count
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}
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@objc
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internal func objectEnumerator() -> _NSEnumerator {
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return _SwiftSetNSEnumerator<Element>(asNative)
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}
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@objc(countByEnumeratingWithState:objects:count:)
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internal func countByEnumerating(
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with state: UnsafeMutablePointer<_SwiftNSFastEnumerationState>,
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objects: UnsafeMutablePointer<AnyObject>?, count: Int
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) -> Int {
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defer { _fixLifetime(self) }
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let hashTable = _hashTable
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var theState = state.pointee
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if theState.state == 0 {
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theState.state = 1 // Arbitrary non-zero value.
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theState.itemsPtr = AutoreleasingUnsafeMutablePointer(objects)
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theState.mutationsPtr = _fastEnumerationStorageMutationsPtr
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theState.extra.0 = CUnsignedLong(hashTable.startBucket.offset)
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}
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// Test 'objects' rather than 'count' because (a) this is very rare anyway,
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// and (b) the optimizer should then be able to optimize away the
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// unwrapping check below.
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if _slowPath(objects == nil) {
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return 0
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}
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let unmanagedObjects = _UnmanagedAnyObjectArray(objects!)
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var bucket = _HashTable.Bucket(offset: Int(theState.extra.0))
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let endBucket = hashTable.endBucket
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_precondition(bucket == endBucket || hashTable.isOccupied(bucket),
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"Invalid fast enumeration state")
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var stored = 0
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for i in 0..<count {
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if bucket == endBucket { break }
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let element = _elements[bucket.offset]
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unmanagedObjects[i] = _bridgeAnythingToObjectiveC(element)
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stored += 1
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bucket = hashTable.occupiedBucket(after: bucket)
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}
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theState.extra.0 = CUnsignedLong(bucket.offset)
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state.pointee = theState
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return stored
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}
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@objc(member:)
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internal func member(_ object: AnyObject) -> AnyObject? {
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guard let native = _conditionallyBridgeFromObjectiveC(object, Element.self)
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else { return nil }
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let (bucket, found) = asNative.find(native)
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guard found else { return nil }
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return _bridgeAnythingToObjectiveC(_elements[bucket.offset])
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}
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#endif
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}
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extension _SetStorage {
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@usableFromInline
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@_effects(releasenone)
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internal static func copy(original: __RawSetStorage) -> _SetStorage {
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return .allocate(
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scale: original._scale,
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age: original._age,
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seed: original._seed)
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}
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@usableFromInline
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@_effects(releasenone)
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static internal func resize(
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original: __RawSetStorage,
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capacity: Int,
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move: Bool
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) -> _SetStorage {
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let scale = _HashTable.scale(forCapacity: capacity)
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return allocate(scale: scale, age: nil, seed: nil)
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}
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@usableFromInline
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@_effects(releasenone)
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static internal func allocate(capacity: Int) -> _SetStorage {
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let scale = _HashTable.scale(forCapacity: capacity)
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return allocate(scale: scale, age: nil, seed: nil)
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}
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#if _runtime(_ObjC)
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@usableFromInline
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@_effects(releasenone)
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static internal func convert(
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_ cocoa: __CocoaSet,
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capacity: Int
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) -> _SetStorage {
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let scale = _HashTable.scale(forCapacity: capacity)
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let age = _HashTable.age(for: cocoa.object)
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return allocate(scale: scale, age: age, seed: nil)
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}
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#endif
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static internal func allocate(
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scale: Int8,
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age: Int32?,
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seed: Int?
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) -> _SetStorage {
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// The entry count must be representable by an Int value; hence the scale's
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// peculiar upper bound.
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_internalInvariant(scale >= 0 && scale < Int.bitWidth - 1)
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let bucketCount = (1 as Int) &<< scale
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let wordCount = _UnsafeBitset.wordCount(forCapacity: bucketCount)
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let storage = Builtin.allocWithTailElems_2(
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_SetStorage<Element>.self,
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wordCount._builtinWordValue, _HashTable.Word.self,
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bucketCount._builtinWordValue, Element.self)
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let metadataAddr = Builtin.projectTailElems(storage, _HashTable.Word.self)
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let elementsAddr = Builtin.getTailAddr_Word(
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metadataAddr, wordCount._builtinWordValue, _HashTable.Word.self,
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Element.self)
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storage._count = 0
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storage._capacity = _HashTable.capacity(forScale: scale)
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storage._scale = scale
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storage._reservedScale = 0
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storage._extra = 0
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if let age = age {
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storage._age = age
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} else {
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// The default mutation count is simply a scrambled version of the storage
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// address.
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storage._age = Int32(
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truncatingIfNeeded: ObjectIdentifier(storage).hashValue)
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}
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storage._seed = seed ?? _HashTable.hashSeed(for: storage, scale: scale)
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storage._rawElements = UnsafeMutableRawPointer(elementsAddr)
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// Initialize hash table metadata.
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storage._hashTable.clear()
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return storage
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}
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}
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