Files
swift-mirror/stdlib/public/Distributed/DistributedActor.swift
2022-02-03 21:55:41 +09:00

164 lines
6.1 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2020 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
import Swift
import _Concurrency
// ==== Any Actor -------------------------------------------------------------
/// Shared "base" protocol for both (local) `Actor` and (potentially remote)
/// `DistributedActor`.
///
/// FIXME(distributed): We'd need Actor to also conform to this, but don't want to add that conformance in _Concurrency yet.
@_marker
@available(SwiftStdlib 5.7, *)
public protocol AnyActor: Sendable, AnyObject {
}
// ==== Distributed Actor -----------------------------------------------------
/// Common protocol to which all distributed actors conform implicitly.
///
/// It is not possible to conform to this protocol manually explicitly.
/// Only a 'distributed actor' declaration or protocol with 'DistributedActor'
/// requirement may conform to this protocol.
///
/// The 'DistributedActor' protocol provides the core functionality of any
/// distributed actor.
@available(SwiftStdlib 5.7, *)
public protocol DistributedActor:
AnyActor,
Identifiable,
Hashable, Codable
where ID == ActorSystem.ActorID {
/// The type of transport used to communicate with actors of this type.
associatedtype ActorSystem: DistributedActorSystem
/// The serialization requirement to apply to all distributed declarations inside the actor.
typealias SerializationRequirement = ActorSystem.SerializationRequirement
/// Logical identity of this distributed actor.
///
/// Many distributed actor references may be pointing at, logically, the same actor.
/// For example, calling `resolve(id:using:)` multiple times, is not guaranteed
/// to return the same exact resolved actor instance, however all the references would
/// represent logically references to the same distributed actor, e.g. on a different node.
///
/// Conformance to this requirement is synthesized automatically for any
/// `distributed actor` declaration.
nonisolated override var id: ID { get }
/// The `ActorSystem` that is managing this distributed actor.
///
/// It is immutable and equal to the system passed in the local/resolve
/// initializer.
///
/// Conformance to this requirement is synthesized automatically for any
/// `distributed actor` declaration.
nonisolated var actorSystem: ActorSystem { get }
/// Resolves the passed in `id` against the `system`, returning
/// either a local or remote actor reference.
///
/// The system will be asked to `resolve` the identity and return either
/// a local instance or request a proxy to be created for this identity.
///
/// A remote distributed actor reference will forward all invocations through
/// the system, allowing it to take over the remote messaging with the
/// remote actor instance.
///
/// - Parameter id: identity uniquely identifying a, potentially remote, actor in the system
/// - Parameter system: `system` which should be used to resolve the `identity`, and be associated with the returned actor
static func resolve(id: ID, using system: ActorSystem) throws -> Self
}
// ==== Hashable conformance ---------------------------------------------------
@available(SwiftStdlib 5.7, *)
extension DistributedActor {
nonisolated public func hash(into hasher: inout Hasher) {
self.id.hash(into: &hasher)
}
nonisolated public static func ==(lhs: Self, rhs: Self) -> Bool {
lhs.id == rhs.id
}
}
// ==== Codable conformance ----------------------------------------------------
extension CodingUserInfoKey {
@available(SwiftStdlib 5.7, *)
public static let actorSystemKey = CodingUserInfoKey(rawValue: "$distributed_actor_system")!
}
@available(SwiftStdlib 5.7, *)
extension DistributedActor {
nonisolated public init(from decoder: Decoder) throws {
guard let system = decoder.userInfo[.actorSystemKey] as? ActorSystem else {
throw DistributedActorCodingError(message:
"Missing system (for key .actorSystemKey) " +
"in Decoder.userInfo, while decoding \(Self.self).")
}
let id: ID = try Self.ID(from: decoder)
self = try Self.resolve(id: id, using: system)
}
nonisolated public func encode(to encoder: Encoder) throws {
var container = encoder.singleValueContainer()
try container.encode(self.id)
}
}
// ==== Local actor special handling -------------------------------------------
@available(SwiftStdlib 5.7, *)
extension DistributedActor {
/// Executes the passed 'body' only when the distributed actor is local instance.
///
/// The `Self` passed to the the body closure is isolated, meaning that the
/// closure can be used to call non-distributed functions, or even access actor
/// state.
///
/// When the actor is remote, the closure won't be executed and this function will return nil.
public nonisolated func whenLocal<T: Sendable>(
_ body: @Sendable (isolated Self) async throws -> T
) async rethrows -> T? {
if __isLocalActor(self) {
return try await body(self)
} else {
return nil
}
}
}
/******************************************************************************/
/************************* Runtime Functions **********************************/
/******************************************************************************/
// ==== isRemote / isLocal -----------------------------------------------------
@_silgen_name("swift_distributed_actor_is_remote")
func __isRemoteActor(_ actor: AnyObject) -> Bool
func __isLocalActor(_ actor: AnyObject) -> Bool {
return !__isRemoteActor(actor)
}
// ==== Proxy Actor lifecycle --------------------------------------------------
@_silgen_name("swift_distributedActor_remote_initialize")
func _distributedActorRemoteInitialize(_ actorType: Builtin.RawPointer) -> Any