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https://github.com/apple/swift.git
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662 lines
32 KiB
Swift
662 lines
32 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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// import Foundation
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import _SwiftDispatchOverlayShims
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public extension DispatchSourceProtocol {
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typealias DispatchSourceHandler = @convention(block) () -> Void
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public func setEventHandler(qos: DispatchQoS = .unspecified, flags: DispatchWorkItemFlags = [], handler: DispatchSourceHandler?) {
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if #available(OSX 10.10, iOS 8.0, *),
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let h = handler,
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qos != .unspecified || !flags.isEmpty {
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let item = DispatchWorkItem(qos: qos, flags: flags, block: h)
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_swift_dispatch_source_set_event_handler(self as! DispatchSource, item._block)
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} else {
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_swift_dispatch_source_set_event_handler(self as! DispatchSource, handler)
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}
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}
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@available(OSX 10.10, iOS 8.0, *)
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public func setEventHandler(handler: DispatchWorkItem) {
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_swift_dispatch_source_set_event_handler(self as! DispatchSource, handler._block)
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}
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public func setCancelHandler(qos: DispatchQoS = .unspecified, flags: DispatchWorkItemFlags = [], handler: DispatchSourceHandler?) {
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if #available(OSX 10.10, iOS 8.0, *),
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let h = handler,
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qos != .unspecified || !flags.isEmpty {
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let item = DispatchWorkItem(qos: qos, flags: flags, block: h)
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_swift_dispatch_source_set_cancel_handler(self as! DispatchSource, item._block)
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} else {
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_swift_dispatch_source_set_cancel_handler(self as! DispatchSource, handler)
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}
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}
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@available(OSX 10.10, iOS 8.0, *)
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public func setCancelHandler(handler: DispatchWorkItem) {
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_swift_dispatch_source_set_cancel_handler(self as! DispatchSource, handler._block)
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}
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public func setRegistrationHandler(qos: DispatchQoS = .unspecified, flags: DispatchWorkItemFlags = [], handler: DispatchSourceHandler?) {
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if #available(OSX 10.10, iOS 8.0, *),
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let h = handler,
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qos != .unspecified || !flags.isEmpty {
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let item = DispatchWorkItem(qos: qos, flags: flags, block: h)
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_swift_dispatch_source_set_registration_handler(self as! DispatchSource, item._block)
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} else {
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_swift_dispatch_source_set_registration_handler(self as! DispatchSource, handler)
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}
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}
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@available(OSX 10.10, iOS 8.0, *)
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public func setRegistrationHandler(handler: DispatchWorkItem) {
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_swift_dispatch_source_set_registration_handler(self as! DispatchSource, handler._block)
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}
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@available(OSX 10.12, iOS 10.0, tvOS 10.0, watchOS 3.0, *)
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public func activate() {
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(self as! DispatchSource).activate()
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}
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public func cancel() {
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__dispatch_source_cancel(self as! DispatchSource)
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}
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public func resume() {
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(self as! DispatchSource).resume()
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}
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public func suspend() {
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(self as! DispatchSource).suspend()
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}
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public var handle: UInt {
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return __dispatch_source_get_handle(self as! DispatchSource)
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}
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public var mask: UInt {
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return __dispatch_source_get_mask(self as! DispatchSource)
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}
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public var data: UInt {
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return __dispatch_source_get_data(self as! DispatchSource)
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}
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public var isCancelled: Bool {
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return __dispatch_source_testcancel(self as! DispatchSource) != 0
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}
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}
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public extension DispatchSource {
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public struct MachSendEvent : OptionSet, RawRepresentable {
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public let rawValue: UInt
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public init(rawValue: UInt) { self.rawValue = rawValue }
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public static let dead = MachSendEvent(rawValue: 0x1)
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}
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public struct MemoryPressureEvent : OptionSet, RawRepresentable {
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public let rawValue: UInt
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public init(rawValue: UInt) { self.rawValue = rawValue }
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public static let normal = MemoryPressureEvent(rawValue: 0x1)
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public static let warning = MemoryPressureEvent(rawValue: 0x2)
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public static let critical = MemoryPressureEvent(rawValue: 0x4)
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public static let all: MemoryPressureEvent = [.normal, .warning, .critical]
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}
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public struct ProcessEvent : OptionSet, RawRepresentable {
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public let rawValue: UInt
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public init(rawValue: UInt) { self.rawValue = rawValue }
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public static let exit = ProcessEvent(rawValue: 0x80000000)
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public static let fork = ProcessEvent(rawValue: 0x40000000)
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public static let exec = ProcessEvent(rawValue: 0x20000000)
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public static let signal = ProcessEvent(rawValue: 0x08000000)
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public static let all: ProcessEvent = [.exit, .fork, .exec, .signal]
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}
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public struct TimerFlags : OptionSet, RawRepresentable {
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public let rawValue: UInt
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public init(rawValue: UInt) { self.rawValue = rawValue }
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public static let strict = TimerFlags(rawValue: 1)
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}
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public struct FileSystemEvent : OptionSet, RawRepresentable {
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public let rawValue: UInt
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public init(rawValue: UInt) { self.rawValue = rawValue }
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public static let delete = FileSystemEvent(rawValue: 0x1)
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public static let write = FileSystemEvent(rawValue: 0x2)
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public static let extend = FileSystemEvent(rawValue: 0x4)
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public static let attrib = FileSystemEvent(rawValue: 0x8)
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public static let link = FileSystemEvent(rawValue: 0x10)
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public static let rename = FileSystemEvent(rawValue: 0x20)
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public static let revoke = FileSystemEvent(rawValue: 0x40)
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public static let funlock = FileSystemEvent(rawValue: 0x100)
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public static let all: FileSystemEvent = [
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.delete, .write, .extend, .attrib, .link, .rename, .revoke]
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}
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public class func makeMachSendSource(port: mach_port_t, eventMask: MachSendEvent, queue: DispatchQueue? = nil) -> DispatchSourceMachSend {
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return __dispatch_source_create(
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_swift_dispatch_source_type_MACH_SEND(), UInt(port), eventMask.rawValue, queue) as DispatchSourceMachSend
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}
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public class func makeMachReceiveSource(port: mach_port_t, queue: DispatchQueue? = nil) -> DispatchSourceMachReceive {
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return __dispatch_source_create(
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_swift_dispatch_source_type_MACH_RECV(), UInt(port), 0, queue) as DispatchSourceMachReceive
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}
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public class func makeMemoryPressureSource(eventMask: MemoryPressureEvent, queue: DispatchQueue? = nil) -> DispatchSourceMemoryPressure {
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return __dispatch_source_create(
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_swift_dispatch_source_type_MEMORYPRESSURE(), 0, eventMask.rawValue, queue) as DispatchSourceMemoryPressure
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}
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public class func makeProcessSource(identifier: pid_t, eventMask: ProcessEvent, queue: DispatchQueue? = nil) -> DispatchSourceProcess {
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return __dispatch_source_create(
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_swift_dispatch_source_type_PROC(), UInt(identifier), eventMask.rawValue, queue) as DispatchSourceProcess
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}
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public class func makeReadSource(fileDescriptor: Int32, queue: DispatchQueue? = nil) -> DispatchSourceRead {
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return __dispatch_source_create(
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_swift_dispatch_source_type_READ(), UInt(fileDescriptor), 0, queue) as DispatchSourceRead
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}
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public class func makeSignalSource(signal: Int32, queue: DispatchQueue? = nil) -> DispatchSourceSignal {
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return __dispatch_source_create(
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_swift_dispatch_source_type_SIGNAL(), UInt(signal), 0, queue) as DispatchSourceSignal
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}
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public class func makeTimerSource(flags: TimerFlags = [], queue: DispatchQueue? = nil) -> DispatchSourceTimer {
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return __dispatch_source_create(_swift_dispatch_source_type_TIMER(), 0, flags.rawValue, queue) as DispatchSourceTimer
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}
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public class func makeUserDataAddSource(queue: DispatchQueue? = nil) -> DispatchSourceUserDataAdd {
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return __dispatch_source_create(_swift_dispatch_source_type_DATA_ADD(), 0, 0, queue) as DispatchSourceUserDataAdd
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}
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public class func makeUserDataOrSource(queue: DispatchQueue? = nil) -> DispatchSourceUserDataOr {
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return __dispatch_source_create(_swift_dispatch_source_type_DATA_OR(), 0, 0, queue) as DispatchSourceUserDataOr
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}
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public class func makeUserDataReplaceSource(queue: DispatchQueue? = nil) -> DispatchSourceUserDataReplace {
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return __dispatch_source_create(_swift_dispatch_source_type_DATA_REPLACE(), 0, 0, queue) as DispatchSourceUserDataReplace
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}
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public class func makeFileSystemObjectSource(
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fileDescriptor: Int32, eventMask: FileSystemEvent, queue: DispatchQueue? = nil) -> DispatchSourceFileSystemObject
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{
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return __dispatch_source_create(
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_swift_dispatch_source_type_VNODE(), UInt(fileDescriptor), eventMask.rawValue, queue) as DispatchSourceFileSystemObject
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}
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public class func makeWriteSource(fileDescriptor: Int32, queue: DispatchQueue? = nil) -> DispatchSourceWrite {
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return __dispatch_source_create(
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_swift_dispatch_source_type_WRITE(), UInt(fileDescriptor), 0, queue) as DispatchSourceWrite
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}
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}
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public extension DispatchSourceMachSend {
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public var handle: mach_port_t {
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return mach_port_t(__dispatch_source_get_handle(self as! DispatchSource))
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}
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public var data: DispatchSource.MachSendEvent {
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let data = __dispatch_source_get_data(self as! DispatchSource)
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return DispatchSource.MachSendEvent(rawValue: data)
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}
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public var mask: DispatchSource.MachSendEvent {
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let mask = __dispatch_source_get_mask(self as! DispatchSource)
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return DispatchSource.MachSendEvent(rawValue: mask)
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}
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}
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public extension DispatchSourceMachReceive {
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public var handle: mach_port_t {
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return mach_port_t(__dispatch_source_get_handle(self as! DispatchSource))
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}
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}
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public extension DispatchSourceMemoryPressure {
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public var data: DispatchSource.MemoryPressureEvent {
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let data = __dispatch_source_get_data(self as! DispatchSource)
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return DispatchSource.MemoryPressureEvent(rawValue: data)
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}
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public var mask: DispatchSource.MemoryPressureEvent {
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let mask = __dispatch_source_get_mask(self as! DispatchSource)
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return DispatchSource.MemoryPressureEvent(rawValue: mask)
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}
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}
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public extension DispatchSourceProcess {
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public var handle: pid_t {
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return pid_t(__dispatch_source_get_handle(self as! DispatchSource))
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}
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public var data: DispatchSource.ProcessEvent {
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let data = __dispatch_source_get_data(self as! DispatchSource)
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return DispatchSource.ProcessEvent(rawValue: data)
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}
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public var mask: DispatchSource.ProcessEvent {
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let mask = __dispatch_source_get_mask(self as! DispatchSource)
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return DispatchSource.ProcessEvent(rawValue: mask)
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}
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}
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public extension DispatchSourceTimer {
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///
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/// Sets the deadline and leeway for a timer event that fires once.
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///
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/// Once this function returns, any pending source data accumulated for the previous timer values
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/// has been cleared and the next timer event will occur at `deadline`.
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///
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/// Delivery of the timer event may be delayed by the system in order to improve power consumption
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/// and system performance. The upper limit to the allowable delay may be configured with the `leeway`
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/// argument; the lower limit is under the control of the system.
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///
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/// The lower limit to the allowable delay may vary with process state such as visibility of the
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/// application UI. If the timer source was created with flags `TimerFlags.strict`, the system
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/// will make a best effort to strictly observe the provided `leeway` value, even if it is smaller
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/// than the current lower limit. Note that a minimal amount of delay is to be expected even if
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/// this flag is specified.
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///
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/// Calling this method has no effect if the timer source has already been canceled.
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/// - note: Delivery of the timer event does not cancel the timer source.
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///
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/// - parameter deadline: the time at which the timer event will be delivered, subject to the
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/// leeway and other considerations described above. The deadline is based on Mach absolute
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/// time.
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/// - parameter leeway: the leeway for the timer.
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///
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@available(swift, deprecated: 4, renamed: "schedule(deadline:repeating:leeway:)")
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public func scheduleOneshot(deadline: DispatchTime, leeway: DispatchTimeInterval = .nanoseconds(0)) {
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__dispatch_source_set_timer(self as! DispatchSource, UInt64(deadline.rawValue), ~0, UInt64(leeway.rawValue))
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}
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///
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/// Sets the deadline and leeway for a timer event that fires once.
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///
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/// Once this function returns, any pending source data accumulated for the previous timer values
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/// has been cleared and the next timer event will occur at `wallDeadline`.
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///
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/// Delivery of the timer event may be delayed by the system in order to improve power consumption
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/// and system performance. The upper limit to the allowable delay may be configured with the `leeway`
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/// argument; the lower limit is under the control of the system.
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///
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/// The lower limit to the allowable delay may vary with process state such as visibility of the
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/// application UI. If the timer source was created with flags `TimerFlags.strict`, the system
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/// will make a best effort to strictly observe the provided `leeway` value, even if it is smaller
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/// than the current lower limit. Note that a minimal amount of delay is to be expected even if
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/// this flag is specified.
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///
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/// Calling this method has no effect if the timer source has already been canceled.
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/// - note: Delivery of the timer event does not cancel the timer source.
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///
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/// - parameter wallDeadline: the time at which the timer event will be delivered, subject to the
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/// leeway and other considerations described above. The deadline is based on
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/// `gettimeofday(3)`.
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/// - parameter leeway: the leeway for the timer.
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///
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@available(swift, deprecated: 4, renamed: "schedule(wallDeadline:repeating:leeway:)")
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public func scheduleOneshot(wallDeadline: DispatchWallTime, leeway: DispatchTimeInterval = .nanoseconds(0)) {
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__dispatch_source_set_timer(self as! DispatchSource, UInt64(wallDeadline.rawValue), ~0, UInt64(leeway.rawValue))
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}
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///
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/// Sets the deadline, interval and leeway for a timer event that fires at least once.
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///
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/// Once this function returns, any pending source data accumulated for the previous timer values
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/// has been cleared. The next timer event will occur at `deadline` and every `interval` units of
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/// time thereafter until the timer source is canceled.
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///
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/// Delivery of a timer event may be delayed by the system in order to improve power consumption
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/// and system performance. The upper limit to the allowable delay may be configured with the `leeway`
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/// argument; the lower limit is under the control of the system.
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///
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/// For the initial timer fire at `deadline`, the upper limit to the allowable delay is set to
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/// `leeway`. For the subsequent timer fires at `deadline + N * interval`, the upper
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/// limit is the smaller of `leeway` and `interval/2`.
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///
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/// The lower limit to the allowable delay may vary with process state such as visibility of the
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/// application UI. If the timer source was created with flags `TimerFlags.strict`, the system
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/// will make a best effort to strictly observe the provided `leeway` value, even if it is smaller
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/// than the current lower limit. Note that a minimal amount of delay is to be expected even if
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/// this flag is specified.
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///
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/// Calling this method has no effect if the timer source has already been canceled.
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///
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/// - parameter deadline: the time at which the timer event will be delivered, subject to the
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/// leeway and other considerations described above. The deadline is based on Mach absolute
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/// time.
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/// - parameter interval: the interval for the timer.
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/// - parameter leeway: the leeway for the timer.
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///
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@available(swift, deprecated: 4, renamed: "schedule(deadline:repeating:leeway:)")
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public func scheduleRepeating(deadline: DispatchTime, interval: DispatchTimeInterval, leeway: DispatchTimeInterval = .nanoseconds(0)) {
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__dispatch_source_set_timer(self as! DispatchSource, deadline.rawValue, interval == .never ? ~0 : UInt64(interval.rawValue), UInt64(leeway.rawValue))
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}
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///
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/// Sets the deadline, interval and leeway for a timer event that fires at least once.
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///
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/// Once this function returns, any pending source data accumulated for the previous timer values
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/// has been cleared. The next timer event will occur at `deadline` and every `interval` seconds
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/// thereafter until the timer source is canceled.
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///
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/// Delivery of a timer event may be delayed by the system in order to improve power consumption and
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/// system performance. The upper limit to the allowable delay may be configured with the `leeway`
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/// argument; the lower limit is under the control of the system.
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///
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/// For the initial timer fire at `deadline`, the upper limit to the allowable delay is set to
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/// `leeway`. For the subsequent timer fires at `deadline + N * interval`, the upper
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/// limit is the smaller of `leeway` and `interval/2`.
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///
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/// The lower limit to the allowable delay may vary with process state such as visibility of the
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/// application UI. If the timer source was created with flags `TimerFlags.strict`, the system
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/// will make a best effort to strictly observe the provided `leeway` value, even if it is smaller
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/// than the current lower limit. Note that a minimal amount of delay is to be expected even if
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/// this flag is specified.
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///
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/// Calling this method has no effect if the timer source has already been canceled.
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///
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/// - parameter deadline: the time at which the timer event will be delivered, subject to the
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/// leeway and other considerations described above. The deadline is based on Mach absolute
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/// time.
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/// - parameter interval: the interval for the timer in seconds.
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/// - parameter leeway: the leeway for the timer.
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///
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@available(swift, deprecated: 4, renamed: "schedule(deadline:repeating:leeway:)")
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public func scheduleRepeating(deadline: DispatchTime, interval: Double, leeway: DispatchTimeInterval = .nanoseconds(0)) {
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__dispatch_source_set_timer(self as! DispatchSource, deadline.rawValue, interval.isInfinite ? ~0 : UInt64(interval * Double(NSEC_PER_SEC)), UInt64(leeway.rawValue))
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}
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///
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/// Sets the deadline, interval and leeway for a timer event that fires at least once.
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///
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|
/// Once this function returns, any pending source data accumulated for the previous timer values
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/// has been cleared. The next timer event will occur at `wallDeadline` and every `interval` units of
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/// time thereafter until the timer source is canceled.
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///
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/// Delivery of a timer event may be delayed by the system in order to improve power consumption and
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/// system performance. The upper limit to the allowable delay may be configured with the `leeway`
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/// argument; the lower limit is under the control of the system.
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///
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/// For the initial timer fire at `wallDeadline`, the upper limit to the allowable delay is set to
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/// `leeway`. For the subsequent timer fires at `wallDeadline + N * interval`, the upper
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/// limit is the smaller of `leeway` and `interval/2`.
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///
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/// The lower limit to the allowable delay may vary with process state such as visibility of the
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/// application UI. If the timer source was created with flags `TimerFlags.strict`, the system
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/// will make a best effort to strictly observe the provided `leeway` value, even if it is smaller
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/// than the current lower limit. Note that a minimal amount of delay is to be expected even if
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/// this flag is specified.
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///
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/// Calling this method has no effect if the timer source has already been canceled.
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///
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/// - parameter wallDeadline: the time at which the timer event will be delivered, subject to the
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/// leeway and other considerations described above. The deadline is based on
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/// `gettimeofday(3)`.
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/// - parameter interval: the interval for the timer.
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/// - parameter leeway: the leeway for the timer.
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///
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@available(swift, deprecated: 4, renamed: "schedule(wallDeadline:repeating:leeway:)")
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public func scheduleRepeating(wallDeadline: DispatchWallTime, interval: DispatchTimeInterval, leeway: DispatchTimeInterval = .nanoseconds(0)) {
|
|
__dispatch_source_set_timer(self as! DispatchSource, wallDeadline.rawValue, interval == .never ? ~0 : UInt64(interval.rawValue), UInt64(leeway.rawValue))
|
|
}
|
|
|
|
///
|
|
/// Sets the deadline, interval and leeway for a timer event that fires at least once.
|
|
///
|
|
/// Once this function returns, any pending source data accumulated for the previous timer values
|
|
/// has been cleared. The next timer event will occur at `wallDeadline` and every `interval` seconds
|
|
/// thereafter until the timer source is canceled.
|
|
///
|
|
/// Delivery of a timer event may be delayed by the system in order to improve power consumption and
|
|
/// system performance. The upper limit to the allowable delay may be configured with the `leeway`
|
|
/// argument; the lower limit is under the control of the system.
|
|
///
|
|
/// For the initial timer fire at `wallDeadline`, the upper limit to the allowable delay is set to
|
|
/// `leeway`. For the subsequent timer fires at `wallDeadline + N * interval`, the upper
|
|
/// limit is the smaller of `leeway` and `interval/2`.
|
|
///
|
|
/// The lower limit to the allowable delay may vary with process state such as visibility of the
|
|
/// application UI. If the timer source was created with flags `TimerFlags.strict`, the system
|
|
/// will make a best effort to strictly observe the provided `leeway` value, even if it is smaller
|
|
/// than the current lower limit. Note that a minimal amount of delay is to be expected even if
|
|
/// this flag is specified.
|
|
///
|
|
/// Calling this method has no effect if the timer source has already been canceled.
|
|
///
|
|
/// - parameter wallDeadline: the time at which the timer event will be delivered, subject to the
|
|
/// leeway and other considerations described above. The deadline is based on
|
|
/// `gettimeofday(3)`.
|
|
/// - parameter interval: the interval for the timer in seconds.
|
|
/// - parameter leeway: the leeway for the timer.
|
|
///
|
|
@available(swift, deprecated: 4, renamed: "schedule(wallDeadline:repeating:leeway:)")
|
|
public func scheduleRepeating(wallDeadline: DispatchWallTime, interval: Double, leeway: DispatchTimeInterval = .nanoseconds(0)) {
|
|
__dispatch_source_set_timer(self as! DispatchSource, wallDeadline.rawValue, interval.isInfinite ? ~0 : UInt64(interval * Double(NSEC_PER_SEC)), UInt64(leeway.rawValue))
|
|
}
|
|
|
|
///
|
|
/// Sets the deadline, repeat interval and leeway for a timer event.
|
|
///
|
|
/// Once this function returns, any pending source data accumulated for the previous timer values
|
|
/// has been cleared. The next timer event will occur at `deadline` and every `repeating` units of
|
|
/// time thereafter until the timer source is canceled. If the value of `repeating` is `.never`,
|
|
/// or is defaulted, the timer fires only once.
|
|
///
|
|
/// Delivery of a timer event may be delayed by the system in order to improve power consumption
|
|
/// and system performance. The upper limit to the allowable delay may be configured with the `leeway`
|
|
/// argument; the lower limit is under the control of the system.
|
|
///
|
|
/// For the initial timer fire at `deadline`, the upper limit to the allowable delay is set to
|
|
/// `leeway`. For the subsequent timer fires at `deadline + N * repeating`, the upper
|
|
/// limit is the smaller of `leeway` and `repeating/2`.
|
|
///
|
|
/// The lower limit to the allowable delay may vary with process state such as visibility of the
|
|
/// application UI. If the timer source was created with flags `TimerFlags.strict`, the system
|
|
/// will make a best effort to strictly observe the provided `leeway` value, even if it is smaller
|
|
/// than the current lower limit. Note that a minimal amount of delay is to be expected even if
|
|
/// this flag is specified.
|
|
///
|
|
/// Calling this method has no effect if the timer source has already been canceled.
|
|
///
|
|
/// - parameter deadline: the time at which the first timer event will be delivered, subject to the
|
|
/// leeway and other considerations described above. The deadline is based on Mach absolute
|
|
/// time.
|
|
/// - parameter repeating: the repeat interval for the timer, or `.never` if the timer should fire
|
|
/// only once.
|
|
/// - parameter leeway: the leeway for the timer.
|
|
///
|
|
@available(swift, introduced: 4)
|
|
public func schedule(deadline: DispatchTime, repeating interval: DispatchTimeInterval = .never, leeway: DispatchTimeInterval = .nanoseconds(0)) {
|
|
__dispatch_source_set_timer(self as! DispatchSource, deadline.rawValue, interval == .never ? ~0 : UInt64(interval.rawValue), UInt64(leeway.rawValue))
|
|
}
|
|
|
|
///
|
|
/// Sets the deadline, repeat interval and leeway for a timer event.
|
|
///
|
|
/// Once this function returns, any pending source data accumulated for the previous timer values
|
|
/// has been cleared. The next timer event will occur at `deadline` and every `repeating` seconds
|
|
/// thereafter until the timer source is canceled. If the value of `repeating` is `.infinity`,
|
|
/// the timer fires only once.
|
|
///
|
|
/// Delivery of a timer event may be delayed by the system in order to improve power consumption
|
|
/// and system performance. The upper limit to the allowable delay may be configured with the `leeway`
|
|
/// argument; the lower limit is under the control of the system.
|
|
///
|
|
/// For the initial timer fire at `deadline`, the upper limit to the allowable delay is set to
|
|
/// `leeway`. For the subsequent timer fires at `deadline + N * repeating`, the upper
|
|
/// limit is the smaller of `leeway` and `repeating/2`.
|
|
///
|
|
/// The lower limit to the allowable delay may vary with process state such as visibility of the
|
|
/// application UI. If the timer source was created with flags `TimerFlags.strict`, the system
|
|
/// will make a best effort to strictly observe the provided `leeway` value, even if it is smaller
|
|
/// than the current lower limit. Note that a minimal amount of delay is to be expected even if
|
|
/// this flag is specified.
|
|
///
|
|
/// Calling this method has no effect if the timer source has already been canceled.
|
|
///
|
|
/// - parameter deadline: the time at which the timer event will be delivered, subject to the
|
|
/// leeway and other considerations described above. The deadline is based on Mach absolute
|
|
/// time.
|
|
/// - parameter repeating: the repeat interval for the timer in seconds, or `.infinity` if the timer
|
|
/// should fire only once.
|
|
/// - parameter leeway: the leeway for the timer.
|
|
///
|
|
@available(swift, introduced: 4)
|
|
public func schedule(deadline: DispatchTime, repeating interval: Double, leeway: DispatchTimeInterval = .nanoseconds(0)) {
|
|
__dispatch_source_set_timer(self as! DispatchSource, deadline.rawValue, interval.isInfinite ? ~0 : UInt64(interval * Double(NSEC_PER_SEC)), UInt64(leeway.rawValue))
|
|
}
|
|
|
|
///
|
|
/// Sets the deadline, repeat interval and leeway for a timer event.
|
|
///
|
|
/// Once this function returns, any pending source data accumulated for the previous timer values
|
|
/// has been cleared. The next timer event will occur at `wallDeadline` and every `repeating` units of
|
|
/// time thereafter until the timer source is canceled. If the value of `repeating` is `.never`,
|
|
/// or is defaulted, the timer fires only once.
|
|
///
|
|
/// Delivery of a timer event may be delayed by the system in order to improve power consumption and
|
|
/// system performance. The upper limit to the allowable delay may be configured with the `leeway`
|
|
/// argument; the lower limit is under the control of the system.
|
|
///
|
|
/// For the initial timer fire at `wallDeadline`, the upper limit to the allowable delay is set to
|
|
/// `leeway`. For the subsequent timer fires at `wallDeadline + N * repeating`, the upper
|
|
/// limit is the smaller of `leeway` and `repeating/2`.
|
|
///
|
|
/// The lower limit to the allowable delay may vary with process state such as visibility of the
|
|
/// application UI. If the timer source was created with flags `TimerFlags.strict`, the system
|
|
/// will make a best effort to strictly observe the provided `leeway` value, even if it is smaller
|
|
/// than the current lower limit. Note that a minimal amount of delay is to be expected even if
|
|
/// this flag is specified.
|
|
///
|
|
/// Calling this method has no effect if the timer source has already been canceled.
|
|
///
|
|
/// - parameter wallDeadline: the time at which the timer event will be delivered, subject to the
|
|
/// leeway and other considerations described above. The deadline is based on
|
|
/// `gettimeofday(3)`.
|
|
/// - parameter repeating: the repeat interval for the timer, or `.never` if the timer should fire
|
|
/// only once.
|
|
/// - parameter leeway: the leeway for the timer.
|
|
///
|
|
@available(swift, introduced: 4)
|
|
public func schedule(wallDeadline: DispatchWallTime, repeating interval: DispatchTimeInterval = .never, leeway: DispatchTimeInterval = .nanoseconds(0)) {
|
|
__dispatch_source_set_timer(self as! DispatchSource, wallDeadline.rawValue, interval == .never ? ~0 : UInt64(interval.rawValue), UInt64(leeway.rawValue))
|
|
}
|
|
|
|
///
|
|
/// Sets the deadline, repeat interval and leeway for a timer event that fires at least once.
|
|
///
|
|
/// Once this function returns, any pending source data accumulated for the previous timer values
|
|
/// has been cleared. The next timer event will occur at `wallDeadline` and every `repeating` seconds
|
|
/// thereafter until the timer source is canceled. If the value of `repeating` is `.infinity`,
|
|
/// the timer fires only once.
|
|
///
|
|
/// Delivery of a timer event may be delayed by the system in order to improve power consumption
|
|
/// and system performance. The upper limit to the allowable delay may be configured with the `leeway`
|
|
/// argument; the lower limit is under the control of the system.
|
|
///
|
|
/// For the initial timer fire at `wallDeadline`, the upper limit to the allowable delay is set to
|
|
/// `leeway`. For the subsequent timer fires at `wallDeadline + N * repeating`, the upper
|
|
/// limit is the smaller of `leeway` and `repeating/2`.
|
|
///
|
|
/// The lower limit to the allowable delay may vary with process state such as visibility of the
|
|
/// application UI. If the timer source was created with flags `TimerFlags.strict`, the system
|
|
/// will make a best effort to strictly observe the provided `leeway` value, even if it is smaller
|
|
/// than the current lower limit. Note that a minimal amount of delay is to be expected even if
|
|
/// this flag is specified.
|
|
///
|
|
/// Calling this method has no effect if the timer source has already been canceled.
|
|
///
|
|
/// - parameter wallDeadline: the time at which the timer event will be delivered, subject to the
|
|
/// leeway and other considerations described above. The deadline is based on
|
|
/// `gettimeofday(3)`.
|
|
/// - parameter repeating: the repeat interval for the timer in secondss, or `.infinity` if the timer
|
|
/// should fire only once.
|
|
/// - parameter leeway: the leeway for the timer.
|
|
///
|
|
@available(swift, introduced: 4)
|
|
public func schedule(wallDeadline: DispatchWallTime, repeating interval: Double, leeway: DispatchTimeInterval = .nanoseconds(0)) {
|
|
__dispatch_source_set_timer(self as! DispatchSource, wallDeadline.rawValue, interval.isInfinite ? ~0 : UInt64(interval * Double(NSEC_PER_SEC)), UInt64(leeway.rawValue))
|
|
}
|
|
}
|
|
|
|
public extension DispatchSourceFileSystemObject {
|
|
public var handle: Int32 {
|
|
return Int32(__dispatch_source_get_handle(self as! DispatchSource))
|
|
}
|
|
|
|
public var data: DispatchSource.FileSystemEvent {
|
|
let data = __dispatch_source_get_data(self as! DispatchSource)
|
|
return DispatchSource.FileSystemEvent(rawValue: data)
|
|
}
|
|
|
|
public var mask: DispatchSource.FileSystemEvent {
|
|
let data = __dispatch_source_get_mask(self as! DispatchSource)
|
|
return DispatchSource.FileSystemEvent(rawValue: data)
|
|
}
|
|
}
|
|
|
|
public extension DispatchSourceUserDataAdd {
|
|
/// @function add
|
|
///
|
|
/// @abstract
|
|
/// Merges data into a dispatch source of type DISPATCH_SOURCE_TYPE_DATA_ADD
|
|
/// and submits its event handler block to its target queue.
|
|
///
|
|
/// @param data
|
|
/// The value to add to the current pending data. A value of zero has no effect
|
|
/// and will not result in the submission of the event handler block.
|
|
public func add(data: UInt) {
|
|
__dispatch_source_merge_data(self as! DispatchSource, data)
|
|
}
|
|
}
|
|
|
|
public extension DispatchSourceUserDataOr {
|
|
/// @function or
|
|
///
|
|
/// @abstract
|
|
/// Merges data into a dispatch source of type DISPATCH_SOURCE_TYPE_DATA_OR and
|
|
/// submits its event handler block to its target queue.
|
|
///
|
|
/// @param data
|
|
/// The value to OR into the current pending data. A value of zero has no effect
|
|
/// and will not result in the submission of the event handler block.
|
|
public func or(data: UInt) {
|
|
__dispatch_source_merge_data(self as! DispatchSource, data)
|
|
}
|
|
}
|
|
|
|
public extension DispatchSourceUserDataReplace {
|
|
/// @function replace
|
|
///
|
|
/// @abstract
|
|
/// Merges data into a dispatch source of type DISPATCH_SOURCE_TYPE_DATA_REPLACE
|
|
/// and submits its event handler block to its target queue.
|
|
///
|
|
/// @param data
|
|
/// The value that will replace the current pending data. A value of zero will be stored
|
|
/// but will not result in the submission of the event handler block.
|
|
public func replace(data: UInt) {
|
|
__dispatch_source_merge_data(self as! DispatchSource, data)
|
|
}
|
|
}
|