#!/bin/bash # # Package release # # This will build and archive the app and then compress it in a .zip file at Product/Xcodes.zip # You must already have all required code signing assets installed on your computer PROJECT_NAME=Xcodes PROJECT_DIR=$(pwd)/$PROJECT_NAME/Resources SCRIPTS_DIR=$(pwd)/Scripts INFOPLIST_FILE="Info.plist" # If needed ensure that the unxip binary is signed with a hardened runtime so we can notarize # codesign --force --options runtime --sign "Developer ID Application: Robots and Pencils Inc." $PROJECT_DIR/unxip # Ensure a clean build rm -rf Archive/* rm -rf Product/* xcodebuild clean -project $PROJECT_NAME.xcodeproj -configuration Release -alltargets # Archive the app and export for release distribution xcodebuild archive -project $PROJECT_NAME.xcodeproj -scheme $PROJECT_NAME -archivePath Archive/$PROJECT_NAME.xcarchive xcodebuild -archivePath Archive/$PROJECT_NAME.xcarchive -exportArchive -exportPath Product/$PROJECT_NAME -exportOptionsPlist "${SCRIPTS_DIR}/export_options.plist" cp -a "Product/$PROJECT_NAME/$PROJECT_NAME.app" "Product/$PROJECT_NAME.app" # Create a ZIP archive suitable for altool. /usr/bin/ditto -c -k --keepParent "Product/$PROJECT_NAME.app" "Product/$PROJECT_NAME.zip"