mirror of
https://github.com/XcodesOrg/XcodesApp.git
synced 2026-02-02 11:33:02 +01:00
136 lines
5.1 KiB
Swift
136 lines
5.1 KiB
Swift
import AppKit
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import Preferences
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import Sparkle
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import SwiftUI
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@main
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struct XcodesApp: App {
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@NSApplicationDelegateAdaptor(AppDelegate.self) var appDelegate: AppDelegate
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@SwiftUI.Environment(\.scenePhase) private var scenePhase: ScenePhase
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@StateObject private var appState = AppState()
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var body: some Scene {
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WindowGroup("Xcodes") {
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MainWindow()
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.environmentObject(appState)
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// This is intentionally used on a View, and not on a WindowGroup,
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// so that it's triggered when an individual window's phase changes instead of all window phases.
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// When used on a View it's also invoked on launch, which doesn't occur with a WindowGroup.
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// FB8954581 ScenePhase read from App doesn't return a value on launch
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.onChange(of: scenePhase) { newScenePhase in
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guard !isTesting else { return }
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if case .active = newScenePhase {
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appState.updateIfNeeded()
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}
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}
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}
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.commands {
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CommandGroup(replacing: .appInfo) {
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Button("About Xcodes") {
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appDelegate.showAboutWindow()
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}
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}
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CommandGroup(after: .appInfo) {
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Button("Check for Updates...") {
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appDelegate.checkForUpdates()
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}
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}
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CommandGroup(replacing: .appSettings) {
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Button("Preferences...") {
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showPreferencesWindow()
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}
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.keyboardShortcut(KeyEquivalent(","), modifiers: .command)
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}
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CommandGroup(after: CommandGroupPlacement.newItem) {
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Button("Refresh") {
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appState.update()
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}
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.keyboardShortcut(KeyEquivalent("r"))
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.disabled(appState.isUpdating)
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}
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XcodeCommands(appState: appState)
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}
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}
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private func showPreferencesWindow() {
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PreferencesWindowController(
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panes: [
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Preferences.Pane(
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identifier: .general,
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title: "General",
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toolbarIcon: NSImage(systemSymbolName: "gearshape", accessibilityDescription: "General")!
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) {
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GeneralPreferencePane()
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.environmentObject(appState)
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},
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Preferences.Pane(
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identifier: .updates,
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title: "Updates",
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toolbarIcon: NSImage(systemSymbolName: "arrow.triangle.2.circlepath.circle", accessibilityDescription: "Updates")!
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) {
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UpdatesPreferencePane()
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},
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Preferences.Pane(
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identifier: .advanced,
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title: "Advanced",
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toolbarIcon: NSImage(systemSymbolName: "gearshape.2", accessibilityDescription: "Advanced")!
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) {
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AdvancedPreferencePane()
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.environmentObject(appState)
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},
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]
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)
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.show()
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}
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}
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class AppDelegate: NSObject, NSApplicationDelegate {
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private lazy var aboutWindow = configure(NSWindow(
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contentRect: .zero,
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styleMask: [.closable, .resizable, .miniaturizable, .titled],
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backing: .buffered,
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defer: false
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)) {
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$0.title = "About Xcodes"
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$0.contentView = NSHostingView(rootView: AboutView(showAcknowledgementsWindow: showAcknowledgementsWindow))
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$0.isReleasedWhenClosed = false
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}
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private let acknowledgementsWindow = configure(NSWindow(
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contentRect: .zero,
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styleMask: [.closable, .resizable, .miniaturizable, .titled],
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backing: .buffered,
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defer: false
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)) {
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$0.title = "Xcodes Acknowledgements"
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$0.contentView = NSHostingView(rootView: AcknowledgmentsView())
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$0.isReleasedWhenClosed = false
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}
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/// If we wanted to use only SwiftUI API to do this we could make a new WindowGroup and use openURL and handlesExternalEvents.
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/// WindowGroup lets the user open more than one window right now, which is a little strange for an About window.
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/// (It's also weird that the main Xcode list window can be opened more than once, there should only be one.)
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/// To work around this, an AppDelegate holds onto a single instance of an NSWindow that is shown here.
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/// FB8954588 Scene / WindowGroup is missing API to limit the number of windows that can be created
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func showAboutWindow() {
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aboutWindow.center()
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aboutWindow.makeKeyAndOrderFront(nil)
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}
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func showAcknowledgementsWindow() {
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acknowledgementsWindow.center()
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acknowledgementsWindow.makeKeyAndOrderFront(nil)
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}
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func checkForUpdates() {
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SUUpdater.shared()?.checkForUpdates(self)
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}
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func applicationDidFinishLaunching(_ notification: Notification) {
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// Initialize manually
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SUUpdater.shared()
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}
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}
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