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More unused code
clamping position to pixels not needed since we now work in pixels not floating point co-ords.
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@@ -169,15 +169,6 @@ gl_size(const unsigned int sz, const unsigned int viewport_size) {
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return px * sz;
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}
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static inline float
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clamp_position_to_nearest_pixel(float pos, const unsigned int viewport_size) {
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// clamp the specified opengl position to the nearest pixel
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const float px = 2.f / viewport_size;
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const float distance = pos + 1.f;
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const float num_of_pixels = roundf(distance / px);
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return -1.f + num_of_pixels * px;
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}
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static inline float
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gl_pos_x(const unsigned int px_from_left_margin, const unsigned int viewport_size) {
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const float px = 2.f / viewport_size;
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