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Fix a regression in the previous release that caused the cursor trail to not be hidden properly
In refactoring the trail shader, I guess I forgot to premultiply the output color. Fixes #9039
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@@ -155,6 +155,9 @@ Detailed list of changes
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picker list the sessions in a fixed order rather than by most recent
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(:disc:`9033`)
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- Fix a regression in the previous release that caused the cursor trail to not
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be hidden properly (:iss:`9039`)
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- Session files: Fix a regression in the previous release that broke matching on
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windows in the current tab (:iss:`9037`)
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@@ -1231,7 +1231,7 @@ draw_cursor_trail(CursorTrail *trail, Window *active_window) {
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}
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color_vec3(trail_program_layout.uniforms.trail_color, trail_color);
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glUniform1fv(trail_program_layout.uniforms.trail_opacity, 1, &trail->opacity);
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glUniform1f(trail_program_layout.uniforms.trail_opacity, trail->opacity);
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draw_quad(true, 0);
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unbind_program();
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@@ -12,5 +12,5 @@ void main() {
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float in_x = step(cursor_edge_x[0], frag_pos.x) * step(frag_pos.x, cursor_edge_x[1]);
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float in_y = step(cursor_edge_y[1], frag_pos.y) * step(frag_pos.y, cursor_edge_y[0]);
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opacity *= 1.0f - in_x * in_y;
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final_color = vec4(trail_color, opacity);
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final_color = vec4(trail_color * opacity, opacity);
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}
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