Rework window title bar architecture per review feedback

- Eliminate double set_geometry() call: removed _apply_window_title_bars()
  which post-processed geometry causing expensive SIGWINCH to children
- Move title bar screen ownership to Window objects instead of central
  manager, with show_title_bar flag set during layout before do_layout()
- Window.set_geometry() now handles title bar geometry internally:
  self.geometry stays at layout-computed value (borders/padding correct),
  only C-side render data diverges via adjusted top/bottom
- Hide title bar for 1-row windows (ynum <= 1)
- Hide title bar when template evaluates to empty/whitespace
- Optimize C render loop: merge title bar GPU prep and draw into existing
  per-window loops, use trd pointer and is_visible=false, use
  num_visible_windows > 1 guard. Eliminates separate iteration passes.
- Simplify WindowTitleBarManager to thin coordinator

Note on C-side GPU prep placement: the suggested patch placed
send_cell_data_to_gpu for title bars inside the is_active_window branch
only. This caused a segfault (NULL deref in gleRunVertexSubmitImmediate)
because inactive windows' title bars had valid screen/geometry but no
GPU data uploaded, yet draw_cells was called for all visible title bars.
Moved to the per-window visibility block alongside the main window's
send_cell_data_to_gpu call so all visible title bars get GPU data
prepared. The draw loop matches the suggested patch exactly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
mcrmck
2026-03-04 20:11:53 -05:00
parent c68f712d19
commit dd26469cb3
4 changed files with 116 additions and 149 deletions
+9 -16
View File
@@ -781,7 +781,6 @@ prepare_to_render_os_window(OSWindow *os_window, monotonic_t now, unsigned int *
set_maximum_wait(OPT(cursor_trail) - now + WD.screen->cursor->position_changed_by_client_at);
}
}
} else {
if (WD.screen->cursor_render_info.render_even_when_unfocused) {
if (collect_cursor_info(&WD.screen->cursor_render_info, w, now, os_window)) needs_render = true;
@@ -806,12 +805,12 @@ prepare_to_render_os_window(OSWindow *os_window, monotonic_t now, unsigned int *
}
if (send_cell_data_to_gpu(WD.vao_idx, WD.screen, os_window)) needs_render = true;
if (WD.screen->start_visual_bell_at != 0) needs_render = true;
}
// Prepare window title bar screen data for GPU
if (w->visible && w->window_title_render_data.screen) {
CursorRenderInfo *cri = &w->window_title_render_data.screen->cursor_render_info;
zero_at_ptr(cri);
if (send_cell_data_to_gpu(w->window_title_render_data.vao_idx, w->window_title_render_data.screen, os_window)) needs_render = true;
// Prepare window title bar screen data for GPU
WindowRenderData *trd = &w->window_title_render_data;
if (trd->screen) {
trd->screen->cursor_render_info.is_visible = false;
if (send_cell_data_to_gpu(trd->vao_idx, trd->screen, os_window)) needs_render = true;
}
}
}
return needs_render || was_previously_rendered_with_layers != os_window->needs_layers;
@@ -872,15 +871,9 @@ render_prepared_os_window(OSWindow *os_window, unsigned int active_window_id, co
if (is_active_window) active_window = w;
draw_cells(&WD, os_window, is_active_window, false, num_of_visible_windows == 1, w);
if (WD.screen->start_visual_bell_at != 0) set_maximum_wait(ANIMATION_SAMPLE_WAIT);
}
}
// Draw window title bars
for (unsigned int i = 0; i < tab->num_windows; i++) {
Window *w = tab->windows + i;
if (w->visible && w->window_title_render_data.screen &&
w->window_title_render_data.geometry.right > w->window_title_render_data.geometry.left &&
w->window_title_render_data.geometry.bottom > w->window_title_render_data.geometry.top) {
draw_cells(&w->window_title_render_data, os_window, i == tab->active_window, true, false, NULL);
WindowRenderData *trd = &w->window_title_render_data;
if (trd->screen && num_visible_windows > 1 && trd->geometry.right > trd->geometry.left && trd->geometry.bottom > trd->geometry.top)
draw_cells(trd, os_window, i == tab->active_window, true, false, NULL);
}
}
setup_os_window_for_rendering(os_window, tab, active_window, false);
+6 -18
View File
@@ -367,27 +367,15 @@ class Layout:
self._set_dimensions(all_windows)
self.update_visibility(all_windows)
self.blank_rects = []
self.do_layout(all_windows)
self._apply_window_title_bars(all_windows)
def _apply_window_title_bars(self, all_windows: WindowList) -> None:
# Set show_title_bar flag on each visible window before layout
opts = get_options()
position = opts.window_title_bar
if position == 'none':
return
title_bar_enabled = opts.window_title_bar != 'none'
visible_groups = list(all_windows.iter_all_layoutable_groups(only_visible=True))
if len(visible_groups) < 2:
return
ch = lgd.cell_height
num_visible = len(visible_groups)
for wg in visible_groups:
geom = wg.geometry
if geom is None:
continue
if position == 'top':
new_geom = geom._replace(top=geom.top + ch, ynum=max(1, geom.ynum - 1))
else:
new_geom = geom._replace(bottom=geom.bottom - ch, ynum=max(1, geom.ynum - 1))
wg.set_geometry(new_geom)
for w in wg.windows:
w.show_title_bar = title_bar_enabled and num_visible > 1
self.do_layout(all_windows)
def layout_single_window_group(self, wg: WindowGroup, add_blank_rects: bool = True) -> None:
bw = 1 if self.must_draw_borders else 0
+94 -4
View File
@@ -84,6 +84,7 @@ from .fast_data_types import (
set_window_logo,
set_window_padding,
set_window_render_data,
set_window_title_bar_render_data,
update_ime_position_for_window,
update_pointer_shape,
update_window_title,
@@ -732,6 +733,8 @@ class Window:
self.tabref: Callable[[], TabType | None] = weakref.ref(tab)
self.destroyed = False
self.geometry: WindowGeometry = WindowGeometry(0, 0, 0, 0, 0, 0)
self.show_title_bar: bool = False
self._title_bar_screen: Any = None
self.needs_layout = True
self.is_visible_in_layout: bool = True
self.child = child
@@ -977,13 +980,36 @@ class Window:
def set_geometry(self, new_geometry: WindowGeometry) -> None:
if self.destroyed:
return
if self.needs_layout or new_geometry.xnum != self.screen.columns or new_geometry.ynum != self.screen.lines:
self.screen.resize(max(0, new_geometry.ynum), max(0, new_geometry.xnum))
# Determine if we need a title bar and compute adjusted dimensions
opts = get_options()
position = opts.window_title_bar
show_tb = self.show_title_bar and new_geometry.ynum > 1
if show_tb:
render_ynum = new_geometry.ynum - 1
cell_width, cell_height = cell_size_for_window(self.os_window_id)
if position == 'top':
render_top = new_geometry.top + cell_height
render_bottom = new_geometry.bottom
tb_top = new_geometry.top
tb_bottom = new_geometry.top + cell_height
else:
render_top = new_geometry.top
render_bottom = new_geometry.bottom - cell_height
tb_top = new_geometry.bottom - cell_height
tb_bottom = new_geometry.bottom
else:
render_ynum = new_geometry.ynum
render_top = new_geometry.top
render_bottom = new_geometry.bottom
if self.needs_layout or new_geometry.xnum != self.screen.columns or render_ynum != self.screen.lines:
self.screen.resize(max(0, render_ynum), max(0, new_geometry.xnum))
self.needs_layout = False
call_watchers(weakref.ref(self), 'on_resize', {'old_geometry': self.geometry, 'new_geometry': new_geometry})
current_pty_size = (
self.screen.lines, self.screen.columns,
max(0, new_geometry.right - new_geometry.left), max(0, new_geometry.bottom - new_geometry.top))
max(0, new_geometry.right - new_geometry.left), max(0, render_bottom - render_top))
update_ime_position = False
if current_pty_size != self.last_reported_pty_size:
if self._pause_resize_notifications_to_child is None:
@@ -993,14 +1019,78 @@ class Window:
else:
mark_os_window_dirty(self.os_window_id)
# Store original geometry for borders/padding calculations
self.geometry = g = new_geometry
# Set C-side render data with adjusted top/bottom for content area
set_window_render_data(self.os_window_id, self.tab_id, self.id, self.screen,
g.left, g.top, g.right, g.bottom,
g.left, render_top, g.right, render_bottom,
g.spaces.left, g.spaces.top, g.spaces.right, g.spaces.bottom)
self.update_effective_padding()
# Handle title bar screen
if show_tb:
from .window_title_bar import WindowTitleBarScreen
if self._title_bar_screen is None:
self._title_bar_screen = WindowTitleBarScreen(self.os_window_id, cell_width, cell_height)
tb_geom = WindowGeometry(
left=g.left, top=tb_top, right=g.right, bottom=tb_bottom,
xnum=0, ynum=1,
)
self._title_bar_screen.layout(tb_geom)
set_window_title_bar_render_data(
self.os_window_id, self.tab_id, self.id, self._title_bar_screen.screen,
tb_geom.left, tb_geom.top, tb_geom.right, tb_geom.bottom,
)
elif self._title_bar_screen is not None:
# Clear title bar render data
set_window_title_bar_render_data(
self.os_window_id, self.tab_id, self.id, self._title_bar_screen.screen,
0, 0, 0, 0,
)
self._title_bar_screen = None
if update_ime_position:
update_ime_position_for_window(self.id, True)
def update_title_bar(self, is_active: bool = False) -> None:
pts = self._title_bar_screen
if pts is None:
return
from .progress import ProgressState
from .window_title_bar import WindowTitleData
progress_percent = ''
if self.progress.state is not ProgressState.unset:
if self.progress.state is ProgressState.indeterminate:
progress_percent = '[…] '
elif self.progress.percent > 0:
progress_percent = f'[{self.progress.percent}%] '
has_activity = self.has_activity_since_last_focus
data = WindowTitleData(
title=self.title or '',
is_active=is_active,
window_id=self.id,
tab_id=self.tab_id,
needs_attention=self.needs_attention,
has_activity_since_last_focus=has_activity,
)
rendered_title = pts.render(data, progress_percent)
# If template evaluates to empty/whitespace, zero title bar geometry to hide it
if not rendered_title or not rendered_title.strip():
set_window_title_bar_render_data(
self.os_window_id, self.tab_id, self.id, pts.screen,
0, 0, 0, 0,
)
else:
g = pts.geometry
set_window_title_bar_render_data(
self.os_window_id, self.tab_id, self.id, pts.screen,
g.left, g.top, g.right, g.bottom,
)
def close(self) -> None:
get_boss().mark_window_for_close(self)
+7 -111
View File
@@ -9,11 +9,8 @@ from .constants import config_dir
from .fast_data_types import (
DECAWM,
Screen,
cell_size_for_window,
get_options,
set_window_title_bar_render_data,
)
from .progress import ProgressState
from .rgb import color_as_sgr, color_from_int, to_color
from .types import WindowGeometry, run_once
from .utils import color_as_int, log_error, sgr_sanitizer_pat
@@ -150,7 +147,7 @@ class WindowTitleBarScreen:
self.screen.resize(1, ncells)
self.geometry = geometry
def render(self, data: WindowTitleData, progress_percent: str) -> None:
def render(self, data: WindowTitleData, progress_percent: str) -> str:
opts = get_options()
s = self.screen
s.cursor.x = 0
@@ -226,122 +223,21 @@ class WindowTitleBarScreen:
while s.cursor.x < s.columns:
s.draw(' ')
return title_str
class WindowTitleBarManager:
def __init__(self, os_window_id: int, tab_id: int):
self.os_window_id = os_window_id
self.tab_id = tab_id
self._screens: dict[int, WindowTitleBarScreen] = {}
def _clear_all(self) -> None:
for wid, pts in self._screens.items():
# Zero geometry so the C render loop skips drawing
set_window_title_bar_render_data(
self.os_window_id, self.tab_id, wid, pts.screen,
0, 0, 0, 0,
)
self._screens.clear()
def update(self, all_windows: WindowList) -> None:
opts = get_options()
position = opts.window_title_bar
if position == 'none':
if self._screens:
self._clear_all()
return
visible_groups = list(all_windows.iter_all_layoutable_groups(only_visible=True))
if len(visible_groups) < 2:
if self._screens:
self._clear_all()
return
cell_width, cell_height = cell_size_for_window(self.os_window_id)
active_group = all_windows.active_group
seen_window_ids: set[int] = set()
for wg in visible_groups:
geom = wg.geometry
if geom is None:
continue
window = wg.windows[-1] if wg.windows else None
if window is None:
continue
# Validate geometry has enough space for a title bar
if geom.right <= geom.left or geom.bottom <= geom.top:
continue
if position == 'top' and geom.top < cell_height:
continue
if position == 'bottom' and geom.bottom + cell_height < geom.bottom: # overflow check
continue
wid = window.id
seen_window_ids.add(wid)
if wid not in self._screens:
self._screens[wid] = WindowTitleBarScreen(self.os_window_id, cell_width, cell_height)
pts = self._screens[wid]
# Calculate title bar geometry
if position == 'top':
title_geom = WindowGeometry(
left=geom.left,
top=geom.top - cell_height,
right=geom.right,
bottom=geom.top,
xnum=0, ynum=1,
)
else:
title_geom = WindowGeometry(
left=geom.left,
top=geom.bottom,
right=geom.right,
bottom=geom.bottom + cell_height,
xnum=0, ynum=1,
)
pts.layout(title_geom)
for wg in all_windows.iter_all_layoutable_groups(only_visible=True):
is_active = wg is active_group
# Get bell/activity state from the window object
needs_attention = getattr(window, 'needs_attention', False)
has_activity = getattr(window, 'has_activity_since_last_focus', False)
if callable(has_activity):
has_activity = has_activity()
# Get progress info
progress_percent = ''
progress = getattr(window, 'progress', None)
if progress is not None and progress.state is not ProgressState.unset:
if progress.state is ProgressState.indeterminate:
progress_percent = '[…] '
elif progress.percent > 0:
progress_percent = f'[{progress.percent}%] '
data = WindowTitleData(
title=window.title or '',
is_active=is_active,
window_id=wid,
tab_id=self.tab_id,
needs_attention=needs_attention,
has_activity_since_last_focus=has_activity,
)
pts.render(data, progress_percent)
set_window_title_bar_render_data(
self.os_window_id, self.tab_id, wid, pts.screen,
title_geom.left, title_geom.top, title_geom.right, title_geom.bottom,
)
# Clean up screens for windows that are no longer visible
stale = set(self._screens) - seen_window_ids
for wid in stale:
del self._screens[wid]
for w in wg.windows:
w.update_title_bar(is_active=is_active)
def destroy(self) -> None:
self._screens.clear()
pass