HID: playstation: Center initial joystick axes to prevent spurious events

[ Upstream commit e9143268d2 ]

When a new PlayStation gamepad (DualShock 4 or DualSense) is initialized,
the input subsystem sets the default value for its absolute axes (e.g.,
ABS_X, ABS_Y) to 0.

However, the hardware's actual neutral/resting state for these joysticks
is 128 (0x80). This creates a mismatch.

When the first HID report arrives from the device, the driver sees the
resting value of 128. The kernel compares this to its initial state of 0
and incorrectly interprets this as a delta (0 -> 128). Consequently, it
generates EV_ABS events for this initial, non-existent movement.

This behavior can fail userspace 'sanity check' tests (e.g., in
Android CTS) that correctly assert no motion events should be generated
from a device that is already at rest.

This patch fixes the issue by explicitly setting the initial value of the
main joystick axes (e.g., ABS_X, ABS_Y, ABS_RX, ABS_RY) to 128 (0x80)
in the common ps_gamepad_create() function.

This aligns the kernel's initial state with the hardware's expected
neutral state, ensuring that the first report (at 128) produces no
delta and thus, no spurious event.

Signed-off-by: Siarhei Vishniakou <svv@google.com>
Reviewed-by: Benjamin Tissoires <bentiss@kernel.org>
Signed-off-by: Benjamin Tissoires <bentiss@kernel.org>
Signed-off-by: Sasha Levin <sashal@kernel.org>
This commit is contained in:
Siarhei Vishniakou
2026-02-11 13:39:11 +01:00
committed by Greg Kroah-Hartman
parent 9edee94001
commit bfcfb9e548
+5
View File
@@ -711,11 +711,16 @@ static struct input_dev *ps_gamepad_create(struct hid_device *hdev,
if (IS_ERR(gamepad))
return ERR_CAST(gamepad);
/* Set initial resting state for joysticks to 128 (center) */
input_set_abs_params(gamepad, ABS_X, 0, 255, 0, 0);
gamepad->absinfo[ABS_X].value = 128;
input_set_abs_params(gamepad, ABS_Y, 0, 255, 0, 0);
gamepad->absinfo[ABS_Y].value = 128;
input_set_abs_params(gamepad, ABS_Z, 0, 255, 0, 0);
input_set_abs_params(gamepad, ABS_RX, 0, 255, 0, 0);
gamepad->absinfo[ABS_RX].value = 128;
input_set_abs_params(gamepad, ABS_RY, 0, 255, 0, 0);
gamepad->absinfo[ABS_RY].value = 128;
input_set_abs_params(gamepad, ABS_RZ, 0, 255, 0, 0);
input_set_abs_params(gamepad, ABS_HAT0X, -1, 1, 0, 0);