Matt Roper 33b270d939 drm/xe: Move engine masks into IP descriptor structures
Break the top-level platform_engine_mask field into separate
hw_engine_mask fields in the graphics and media structures.  Since
hardware has more flexibility to mix-and-match IP versions going
forward, this allows each IP to list exactly which engines it provides;
the final per-GT engine list can then be constructured from those:

 * On platforms without a standalone media GT (i.e., media IP versions
   prior to 13), the primary GT's engine list is the union of the
   graphics IP's engine list and the media IP's engine list.
 * Otherwise, GT0's engine list is the graphics IP's engine list.
 * For GT1 and beyond, the type of GT determines which IP's engine list
   is used.

Reviewed-by: Lucas De Marchi <lucas.demarchi@intel.com>
Link: https://lore.kernel.org/r/20230406235621.1914492-5-matthew.d.roper@intel.com
Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
2023-12-19 18:31:39 -05:00
2023-11-26 19:59:33 -08:00

Linux kernel
============

There are several guides for kernel developers and users. These guides can
be rendered in a number of formats, like HTML and PDF. Please read
Documentation/admin-guide/README.rst first.

In order to build the documentation, use ``make htmldocs`` or
``make pdfdocs``.  The formatted documentation can also be read online at:

    https://www.kernel.org/doc/html/latest/

There are various text files in the Documentation/ subdirectory,
several of them using the Restructured Text markup notation.

Please read the Documentation/process/changes.rst file, as it contains the
requirements for building and running the kernel, and information about
the problems which may result by upgrading your kernel.
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