Lucas Stach e1f3220b95 drm/etnaviv: take current primitive into account when checking for hung GPU
Large draws can make the GPU appear to be stuck to the current hangcheck
logic as the FE address will not move until the draw is finished. However,
the FE has a debug register, which records the current primitive ID within
a draw. Using this debug register we can extend the timeout as long as the
draw progresses.

Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
2024-10-28 16:34:20 +01:00
2024-09-29 14:47:33 -07:00
2024-09-01 20:43:24 -07:00
…
…
2024-09-29 15:06:19 -07:00
2024-03-18 03:36:32 -06:00

Linux kernel
============

There are several guides for kernel developers and users. These guides can
be rendered in a number of formats, like HTML and PDF. Please read
Documentation/admin-guide/README.rst first.

In order to build the documentation, use ``make htmldocs`` or
``make pdfdocs``.  The formatted documentation can also be read online at:

    https://www.kernel.org/doc/html/latest/

There are various text files in the Documentation/ subdirectory,
several of them using the reStructuredText markup notation.

Please read the Documentation/process/changes.rst file, as it contains the
requirements for building and running the kernel, and information about
the problems which may result by upgrading your kernel.
S
Description
No description provided
Readme
5.7 GiB
Languages
C 96.9%
Assembly 0.9%
Rust 0.6%
Shell 0.6%
Python 0.5%
Other 0.3%