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https://github.com/macvim-dev/macvim.git
synced 2026-06-11 15:37:29 +02:00
Validate screen before constraining window
If a window is on a screen that gets unplugged it may happen that [NSWindow screen] returns nil. Guard against this when constraining the window frame to the screen frame. This fixes a bug where a window could "disappear" if it was on a screen that got unplugged.
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@@ -676,21 +676,26 @@ fsEventCallback(ConstFSEventStreamRef streamRef,
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[win setFrameTopLeftPoint:topLeft];
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NSPoint screenOrigin = [[win screen] frame].origin;
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if ([win frame].origin.y < screenOrigin.y) {
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// Try to avoid shifting the new window downwards if it means that
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// the bottom of the window will be off the screen. E.g. if the
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// user has set windows to open maximized in the vertical direction
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// then the new window will cascade horizontally only.
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topLeft.y = oldTopLeft.y;
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[win setFrameTopLeftPoint:topLeft];
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}
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if ([win screen]) {
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NSPoint screenOrigin = [[win screen] frame].origin;
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if ([win frame].origin.y < screenOrigin.y) {
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// Try to avoid shifting the new window downwards if it means
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// that the bottom of the window will be off the screen. E.g.
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// if the user has set windows to open maximized in the
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// vertical direction then the new window will cascade
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// horizontally only.
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topLeft.y = oldTopLeft.y;
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[win setFrameTopLeftPoint:topLeft];
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}
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if ([win frame].origin.y < screenOrigin.y) {
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// Move the window to the top of the screen if the bottom of the
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// window is still obscured.
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topLeft.y = NSMaxY([[win screen] frame]);
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[win setFrameTopLeftPoint:topLeft];
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if ([win frame].origin.y < screenOrigin.y) {
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// Move the window to the top of the screen if the bottom of
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// the window is still obscured.
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topLeft.y = NSMaxY([[win screen] frame]);
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[win setFrameTopLeftPoint:topLeft];
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}
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} else {
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NSLog(@"[%s] WINDOW NOT ON SCREEN, don't constrain position", _cmd);
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}
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}
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+11
-1
@@ -142,8 +142,18 @@
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- (IBAction)zoom:(id)sender
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{
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NSScreen *screen = [self screen];
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if (!screen) {
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NSLog(@"[%s] WINDOW NOT ON SCREEN, zoom to main screen", _cmd);
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screen = [NSScreen mainScreen];
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if (!screen) {
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NSLog(@"[%s] NO MAIN SCREEN, abort zoom", _cmd);
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return;
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}
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}
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NSRect frame = [self frame];
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NSRect defaultFrame = [[self screen] visibleFrame];
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NSRect defaultFrame = [screen visibleFrame];
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defaultFrame = [[self delegate] windowWillUseStandardFrame:self
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defaultFrame:defaultFrame];
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@@ -762,7 +762,10 @@
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- (void)windowDidMove:(NSNotification *)notification
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{
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if (setupDone && windowAutosaveKey) {
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if (!setupDone)
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return;
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if (windowAutosaveKey) {
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NSRect frame = [decoratedWindow frame];
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NSPoint topLeft = { frame.origin.x, NSMaxY(frame) };
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NSString *topLeftString = NSStringFromPoint(topLeft);
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@@ -779,6 +782,8 @@
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// size in updateResizeConstraints since the screen's visible frame may
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// change at any time (dock could move, resolution could change, window
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// could be moved to another screen, ...).
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if (![win screen])
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return proposedFrameSize;
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// NOTE: Not called in full-screen mode so use "visibleFrame" instead of
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// "frame".
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@@ -898,26 +903,28 @@
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NSRect newFrame = [decoratedWindow frameRectForContentRect:contentRect];
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// Ensure that the window fits inside the visible part of the screen.
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// NOTE: Not called in full-screen mode so use "visisbleFrame' instead of
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// "frame".
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NSRect maxFrame = [[decoratedWindow screen] visibleFrame];
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maxFrame = [self constrainFrame:maxFrame];
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if ([decoratedWindow screen]) {
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// Ensure that the window fits inside the visible part of the screen.
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// NOTE: Not called in full-screen mode so use "visibleFrame' instead
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// of "frame".
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NSRect maxFrame = [[decoratedWindow screen] visibleFrame];
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maxFrame = [self constrainFrame:maxFrame];
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if (newFrame.size.width > maxFrame.size.width) {
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newFrame.size.width = maxFrame.size.width;
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newFrame.origin.x = maxFrame.origin.x;
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}
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if (newFrame.size.height > maxFrame.size.height) {
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newFrame.size.height = maxFrame.size.height;
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newFrame.origin.y = maxFrame.origin.y;
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}
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if (onScreen) {
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if (newFrame.origin.y < maxFrame.origin.y)
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if (newFrame.size.width > maxFrame.size.width) {
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newFrame.size.width = maxFrame.size.width;
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newFrame.origin.x = maxFrame.origin.x;
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}
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if (newFrame.size.height > maxFrame.size.height) {
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newFrame.size.height = maxFrame.size.height;
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newFrame.origin.y = maxFrame.origin.y;
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if (NSMaxX(newFrame) > NSMaxX(maxFrame))
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newFrame.origin.x = NSMaxX(maxFrame) - newFrame.size.width;
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}
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if (onScreen) {
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if (newFrame.origin.y < maxFrame.origin.y)
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newFrame.origin.y = maxFrame.origin.y;
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if (NSMaxX(newFrame) > NSMaxX(maxFrame))
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newFrame.origin.x = NSMaxX(maxFrame) - newFrame.size.width;
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}
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}
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[decoratedWindow setFrame:newFrame display:YES];
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@@ -925,10 +932,13 @@
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- (NSSize)constrainContentSizeToScreenSize:(NSSize)contentSize
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{
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NSWindow *win = [self window];
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if (![win screen])
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return contentSize;
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// NOTE: This may be called in both windowed and full-screen mode. The
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// "visibleFrame" method does not overlap menu and dock so should not be
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// used in full-screen.
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NSWindow *win = [self window];
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NSRect screenRect = fullscreenEnabled ? [[win screen] frame]
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: [[win screen] visibleFrame];
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NSRect rect = [win contentRectForFrameRect:screenRect];
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