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There were a few places that options only took place *after* determining a build system, even though we have multiple that impact the search (eg. `defaultBuildSystem` and `searchPaths`). Additionally track project root and configuration paths separately, so that when searching for implicit workspaces we can make sure to skip creating duplicates.
218 lines
6.9 KiB
Swift
218 lines
6.9 KiB
Swift
//===----------------------------------------------------------------------===//
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//
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// This source file is part of the Swift.org open source project
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//
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// Copyright (c) 2014 - 2020 Apple Inc. and the Swift project authors
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// Licensed under Apache License v2.0 with Runtime Library Exception
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//
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// See https://swift.org/LICENSE.txt for license information
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// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
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//
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//===----------------------------------------------------------------------===//
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#if compiler(>=6)
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package import BuildServerProtocol
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import Dispatch
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package import Foundation
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package import LanguageServerProtocol
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import LanguageServerProtocolExtensions
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import SKLogging
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package import SKOptions
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import SwiftExtensions
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import ToolchainRegistry
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import TSCExtensions
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import struct TSCBasic.RelativePath
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#else
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import BuildServerProtocol
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import Dispatch
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import Foundation
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import LanguageServerProtocol
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import LanguageServerProtocolExtensions
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import SKLogging
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import SKOptions
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import SwiftExtensions
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import ToolchainRegistry
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import TSCExtensions
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import struct TSCBasic.RelativePath
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#endif
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fileprivate enum Cachable<Value> {
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case noValue
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case value(Value)
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mutating func get(_ compute: () -> Value) -> Value {
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switch self {
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case .noValue:
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let value = compute()
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self = .value(value)
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return value
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case .value(let value):
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return value
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}
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}
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mutating func reset() {
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self = .noValue
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}
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}
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/// A `BuildSystem` based on loading clang-compatible compilation database(s).
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///
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/// Provides build settings from a `CompilationDatabase` found by searching a project. For now, only
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/// one compilation database located within the given seach paths (defaulting to the root or inside `build`).
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package actor CompilationDatabaseBuildSystem: BuiltInBuildSystem {
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static package func searchForConfig(in workspaceFolder: URL, options: SourceKitLSPOptions) -> BuildSystemSpec? {
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let searchPaths =
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(options.compilationDatabaseOrDefault.searchPaths ?? []).compactMap {
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try? RelativePath(validating: $0)
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} + [
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// These default search paths match the behavior of `clangd`
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try! RelativePath(validating: "."),
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try! RelativePath(validating: "build"),
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]
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return
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searchPaths
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.lazy
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.compactMap { searchPath in
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let path = workspaceFolder.appending(searchPath)
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let jsonPath = path.appendingPathComponent(JSONCompilationDatabase.dbName)
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if FileManager.default.isFile(at: jsonPath) {
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return BuildSystemSpec(kind: .compilationDatabase, projectRoot: workspaceFolder, configPath: jsonPath)
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}
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let fixedPath = path.appendingPathComponent(FixedCompilationDatabase.dbName)
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if FileManager.default.isFile(at: fixedPath) {
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return BuildSystemSpec(kind: .compilationDatabase, projectRoot: workspaceFolder, configPath: fixedPath)
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}
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return nil
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}
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.first
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}
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/// The compilation database.
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var compdb: CompilationDatabase? = nil {
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didSet {
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// Build settings have changed and thus the index store path might have changed.
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// Recompute it on demand.
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_indexStorePath.reset()
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}
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}
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private let connectionToSourceKitLSP: any Connection
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package let configPath: URL
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package let fileWatchers: [FileSystemWatcher] = [
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FileSystemWatcher(globPattern: "**/compile_commands.json", kind: [.create, .change, .delete]),
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FileSystemWatcher(globPattern: "**/compile_flags.txt", kind: [.create, .change, .delete]),
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]
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private var _indexStorePath: Cachable<URL?> = .noValue
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package var indexStorePath: URL? {
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_indexStorePath.get {
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guard let compdb else {
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return nil
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}
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for sourceItem in compdb.sourceItems {
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for command in compdb[sourceItem.uri] {
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let args = command.commandLine
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for i in args.indices.reversed() {
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if args[i] == "-index-store-path" && i + 1 < args.count {
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return URL(
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fileURLWithPath: args[i + 1],
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relativeTo: URL(fileURLWithPath: command.directory, isDirectory: true)
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)
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}
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}
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}
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}
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return nil
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}
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}
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package var indexDatabasePath: URL? {
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indexStorePath?.deletingLastPathComponent().appendingPathComponent("IndexDatabase")
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}
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package nonisolated var supportsPreparation: Bool { false }
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package init?(
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configPath: URL,
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connectionToSourceKitLSP: any Connection
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) throws {
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if let compdb = tryLoadCompilationDatabase(file: configPath) {
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self.compdb = compdb
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} else {
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return nil
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}
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self.connectionToSourceKitLSP = connectionToSourceKitLSP
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self.configPath = configPath
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}
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package func buildTargets(request: WorkspaceBuildTargetsRequest) async throws -> WorkspaceBuildTargetsResponse {
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return WorkspaceBuildTargetsResponse(targets: [
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BuildTarget(
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id: .dummy,
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displayName: nil,
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baseDirectory: nil,
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tags: [.test],
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capabilities: BuildTargetCapabilities(),
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// Be conservative with the languages that might be used in the target. SourceKit-LSP doesn't use this property.
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languageIds: [.c, .cpp, .objective_c, .objective_cpp, .swift],
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dependencies: []
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)
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])
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}
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package func buildTargetSources(request: BuildTargetSourcesRequest) async throws -> BuildTargetSourcesResponse {
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guard request.targets.contains(.dummy), let compdb else {
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return BuildTargetSourcesResponse(items: [])
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}
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return BuildTargetSourcesResponse(items: [SourcesItem(target: .dummy, sources: compdb.sourceItems)])
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}
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package func didChangeWatchedFiles(notification: OnWatchedFilesDidChangeNotification) {
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if notification.changes.contains(where: { self.fileEventShouldTriggerCompilationDatabaseReload(event: $0) }) {
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self.reloadCompilationDatabase()
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}
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}
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package func prepare(request: BuildTargetPrepareRequest) async throws -> VoidResponse {
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throw PrepareNotSupportedError()
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}
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package func sourceKitOptions(
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request: TextDocumentSourceKitOptionsRequest
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) async throws -> TextDocumentSourceKitOptionsResponse? {
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guard let compdb, let cmd = compdb[request.textDocument.uri].first else {
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return nil
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}
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return TextDocumentSourceKitOptionsResponse(
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compilerArguments: Array(cmd.commandLine.dropFirst()),
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workingDirectory: cmd.directory
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)
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}
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package func waitForBuildSystemUpdates(request: WorkspaceWaitForBuildSystemUpdatesRequest) async -> VoidResponse {
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return VoidResponse()
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}
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private func fileEventShouldTriggerCompilationDatabaseReload(event: FileEvent) -> Bool {
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return event.uri.fileURL?.lastPathComponent == configPath.lastPathComponent
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}
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/// The compilation database has been changed on disk.
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/// Reload it and notify the delegate about build setting changes.
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private func reloadCompilationDatabase() {
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self.compdb = tryLoadCompilationDatabase(file: configPath)
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connectionToSourceKitLSP.send(OnBuildTargetDidChangeNotification(changes: nil))
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}
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}
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