Files
sourcekit-lsp/Sources/SKCore/CompilationDatabaseBuildSystem.swift
Alex Hoppen f1548bd757 Call into the BuildSystemManager from SwiftLanguageServer to get build settings
Instead of storing build settings inside the language servers based on update notifications from the build system, always call into the `BuildSystemManager` to get the build settings.

Overall, I think this is a much clearer separation of concerns and will allow us to remove `SourceKitServer.documentToPendingQueue` in a follow-up commit as `SwiftLanguageServer` can always directly call into `BuildSystemManager` to get build settings and we don’t need to wait for the initial notification to receive the first build settings.

This requies `BuildServerBuildSystem` to keep track of the build settings it has received from the BSP server.

`ClangLanguageServer` still caches build settings locally. `ClangLanguageServer` will change to the same pull-based model in a follow-up commit.
2023-10-02 09:44:01 -07:00

229 lines
7.0 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2020 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
import BuildServerProtocol
import LanguageServerProtocol
import LSPLogging
import SKSupport
import Dispatch
import struct Foundation.URL
import protocol TSCBasic.FileSystem
import struct TSCBasic.AbsolutePath
import var TSCBasic.localFileSystem
/// A `BuildSystem` based on loading clang-compatible compilation database(s).
///
/// Provides build settings from a `CompilationDatabase` found by searching a project. For now, only
/// one compilation database, located at the project root.
public final class CompilationDatabaseBuildSystem {
/// Queue guarding the following properties:
/// - `compdb`
/// - `watchedFiles`
/// - `_indexStorePath`
let queue: DispatchQueue = .init(label: "CompilationDatabaseBuildSystem.queue", qos: .userInitiated)
/// The compilation database.
var compdb: CompilationDatabase? = nil {
didSet {
dispatchPrecondition(condition: .onQueue(queue))
// Build settings have changed and thus the index store path might have changed.
// Recompute it on demand.
_indexStorePath = nil
}
}
/// Delegate to handle any build system events.
public weak var delegate: BuildSystemDelegate? = nil
let projectRoot: AbsolutePath?
let fileSystem: FileSystem
/// The URIs for which the delegate has registered for change notifications,
/// mapped to the language the delegate specified when registering for change notifications.
var watchedFiles: [DocumentURI: Language] = [:]
private var _indexStorePath: AbsolutePath?
public var indexStorePath: AbsolutePath? {
return queue.sync {
if let indexStorePath = _indexStorePath {
return indexStorePath
}
if let allCommands = self.compdb?.allCommands {
for command in allCommands {
let args = command.commandLine
for i in args.indices.reversed() {
if args[i] == "-index-store-path" && i != args.endIndex - 1 {
_indexStorePath = try? AbsolutePath(validating: args[i+1])
return _indexStorePath
}
}
}
}
return nil
}
}
public init(projectRoot: AbsolutePath? = nil, fileSystem: FileSystem = localFileSystem) {
self.fileSystem = fileSystem
self.projectRoot = projectRoot
if let path = projectRoot {
self.compdb = tryLoadCompilationDatabase(directory: path, fileSystem)
}
}
}
extension CompilationDatabaseBuildSystem: BuildSystem {
public var indexDatabasePath: AbsolutePath? {
indexStorePath?.parentDirectory.appending(component: "IndexDatabase")
}
public var indexPrefixMappings: [PathPrefixMapping] { return [] }
public func buildSettings(for document: DocumentURI, language: Language) async throws -> FileBuildSettings? {
// FIXME: (async) Convert this to an async function once `CompilationDatabaseBuildSystem` is an actor.
return await withCheckedContinuation { continuation in
self.queue.async {
continuation.resume(returning: self.settings(for: document))
}
}
}
public func registerForChangeNotifications(for uri: DocumentURI, language: Language) {
queue.async {
self.watchedFiles[uri] = language
guard let delegate = self.delegate else { return }
let settings = self.settings(for: uri)
delegate.fileBuildSettingsChanged([uri: FileBuildSettingsChange(settings)])
}
}
/// We don't support change watching.
public func unregisterForChangeNotifications(for uri: DocumentURI) {
queue.async {
self.watchedFiles[uri] = nil
}
}
/// Must be invoked on `queue`.
private func database(for url: URL) -> CompilationDatabase? {
dispatchPrecondition(condition: .onQueue(queue))
if let path = try? AbsolutePath(validating: url.path) {
return database(for: path)
}
return compdb
}
/// Must be invoked on `queue`.
private func database(for path: AbsolutePath) -> CompilationDatabase? {
dispatchPrecondition(condition: .onQueue(queue))
if compdb == nil {
var dir = path
while !dir.isRoot {
dir = dir.parentDirectory
if let db = tryLoadCompilationDatabase(directory: dir, fileSystem) {
compdb = db
break
}
}
}
if compdb == nil {
log("could not open compilation database for \(path)", level: .warning)
}
return compdb
}
private func fileEventShouldTriggerCompilationDatabaseReload(event: FileEvent) -> Bool {
switch event.uri.fileURL?.lastPathComponent {
case "compile_commands.json", "compile_flags.txt":
return true
default:
return false
}
}
/// The compilation database has been changed on disk.
/// Reload it and notify the delegate about build setting changes.
/// Must be called on `queue`.
private func reloadCompilationDatabase() {
dispatchPrecondition(condition: .onQueue(queue))
guard let projectRoot = self.projectRoot else { return }
self.compdb = tryLoadCompilationDatabase(directory: projectRoot, self.fileSystem)
if let delegate = self.delegate {
var changedFiles: [DocumentURI: FileBuildSettingsChange] = [:]
for (uri, _) in self.watchedFiles {
if let settings = self.settings(for: uri) {
changedFiles[uri] = FileBuildSettingsChange(settings)
} else {
changedFiles[uri] = .removedOrUnavailable
}
}
delegate.fileBuildSettingsChanged(changedFiles)
}
}
public func filesDidChange(_ events: [FileEvent]) {
queue.async {
if events.contains(where: { self.fileEventShouldTriggerCompilationDatabaseReload(event: $0) }) {
self.reloadCompilationDatabase()
}
}
}
public func fileHandlingCapability(for uri: DocumentURI) -> FileHandlingCapability {
guard let fileUrl = uri.fileURL else {
return .unhandled
}
return queue.sync {
if database(for: fileUrl) != nil {
return .handled
} else {
return .unhandled
}
}
}
}
extension CompilationDatabaseBuildSystem {
/// Must be invoked on `queue`.
private func settings(for uri: DocumentURI) -> FileBuildSettings? {
dispatchPrecondition(condition: .onQueue(queue))
guard let url = uri.fileURL else {
// We can't determine build settings for non-file URIs.
return nil
}
guard let db = database(for: url),
let cmd = db[url].first else { return nil }
return FileBuildSettings(
compilerArguments: Array(cmd.commandLine.dropFirst()),
workingDirectory: cmd.directory)
}
/// Exposed for *testing*.
public func _settings(for uri: DocumentURI) -> FileBuildSettings? {
return queue.sync {
return self.settings(for: uri)
}
}
}