Files
sourcekit-lsp/Sources/BuildSystemIntegration/DetermineBuildSystem.swift
Alex Hoppen be546308ca Use URL in many cases where we used AbsolutePath
We made quite a few fixes recently to make sure that path handling works correctly using `URL` on Windows. Use `URL` in most places to have a single type that represents file paths instead of sometimes using `AbsolutePath`.

While doing so, also remove usages of `TSCBasic.FileSystem` an `InMemoryFileSystem`. The pattern of using `InMemoryFileSystem` for tests was never consistently used and it was a little confusing that some types took a `FileSystem` parameter while other always assumed to work on the local file system.
2024-11-18 18:19:48 -08:00

70 lines
2.4 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2024 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
import Foundation
#if compiler(>=6)
package import LanguageServerProtocol
import SKLogging
package import SKOptions
import SwiftExtensions
import ToolchainRegistry
import struct TSCBasic.AbsolutePath
#else
import LanguageServerProtocol
import SKLogging
import SKOptions
import SwiftExtensions
import ToolchainRegistry
import struct TSCBasic.AbsolutePath
#endif
/// Determine which build system should be started to handle the given workspace folder and at which folder that build
/// system's project root is (see `BuiltInBuildSystem.projectRoot(for:options:)`).
///
/// Returns `nil` if no build system can handle this workspace folder.
package func determineBuildSystem(
forWorkspaceFolder workspaceFolder: DocumentURI,
options: SourceKitLSPOptions
) -> BuildSystemSpec? {
var buildSystemPreference: [WorkspaceType] = [
.buildServer, .swiftPM, .compilationDatabase,
]
if let defaultBuildSystem = options.defaultWorkspaceType {
buildSystemPreference.removeAll(where: { $0 == defaultBuildSystem })
buildSystemPreference.insert(defaultBuildSystem, at: 0)
}
guard let workspaceFolderUrl = workspaceFolder.fileURL else {
return nil
}
for buildSystemType in buildSystemPreference {
switch buildSystemType {
case .buildServer:
if let projectRoot = ExternalBuildSystemAdapter.projectRoot(for: workspaceFolderUrl, options: options) {
return BuildSystemSpec(kind: .buildServer, projectRoot: projectRoot)
}
case .compilationDatabase:
if let projectRoot = CompilationDatabaseBuildSystem.projectRoot(for: workspaceFolderUrl, options: options) {
return BuildSystemSpec(kind: .compilationDatabase, projectRoot: projectRoot)
}
case .swiftPM:
if let projectRoot = SwiftPMBuildSystem.projectRoot(for: workspaceFolderUrl, options: options) {
return BuildSystemSpec(kind: .swiftPM, projectRoot: projectRoot)
}
}
}
return nil
}