Files
swift-composable-architectu…/Examples/TicTacToe/App/RootView.swift
Stephen Celis f75f9380b1 @Reducer macro enhancements (#2795)
* updated binding docs

* adding docs

* clean up

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* clean up

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* clean up

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* lots of fixes

* update more docs

* fix

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* Remove ObservationRegistrarWrapper. (#2634)

* Remove ObservationRegistrarWrapper.

* Delete Sources/ComposableArchitecture/Internal/ObservationRegistrarWrapper.swift

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Co-authored-by: Stephen Celis <stephen@stephencelis.com>

* more docs

* update docs

* a few more tests

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* Cache data in store collections (#2635)

* fix tutorial highlighting

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* tests for observation of special domain types

* another test

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* Implement memoization for perception checks (#2630)

* Implement memoization for isInSwiftUIBody

* tidy up

* Perception caching updates (#2649)

* Small updates to perception caching.

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* debug

* some more macro tests

* syncups tutorial beginnings

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* merge fixes

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* update tests

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* fix perception checking in store

* rename task local

* delete old test

* deprecate test using old apis

* fix test

* perception tests for store

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* Opt out of key path for Store.ifLet

* sync ups

* lots more sync up tutorial

* more sync ups tutorial

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* wio

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* updated references of 1.6 to 1.7

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* no need to force unwrap here

* fixed crash in ForEach with bindings

* more sync ups tutorial

* more sync ups tutorial

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* more sync ups

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* Better support for observing copies of values (#2650)

* Explore using _modify

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* more tests

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* get another failing test for an edge case

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* tests all passing

* flag for determining when new state was created

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* clean up

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* New test that currently fails.

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* Update Sources/ComposableArchitectureMacros/PresentsMacro.swift

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* remove redundant attached member attribute

* storage

* cleanup

* more benchmarks and tests

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* update tests

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Co-authored-by: Brandon Williams <mbrandonw@hey.com>

* wip

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* swift-format

* fix

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* Perception

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* clean up shared state

* fix shared state tests

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* add alert test

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* Use transaction in binding

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* uikit

* keep references to controllers when presenting so that we can properly dismiss

* change order of features in shared state demo

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* cleanup

* cleanup

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* Fix perception checking for effect actions.

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* Fix perception checking for effect actions.

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* remove sync ups tutorial

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* @Reducer macro will insert protocol requirements if missing

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* fixes

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* docs for observe function for uikit

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* Add cancellation to observation'

* re-record integration test snapshots

* fixed some todos

* update test

* remove 5.9.2 checks

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* improve docs

* update docs

* updates

* lots of fixes

* more docs

* remove unneeded file;

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* update readme and getting started

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* simplify

* migration stuff

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* Update Models.swift

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* Update Bindings.md

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Co-authored-by: Kabir Oberai <oberai.kabir@gmail.com>

* lots of docs and some fixes

* more docs

* more docs

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* upate integration tests to use enum destination macro

* re-org migration guide

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* docs for other enum reducer macros

* update ephemeral state docs

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* move docs for reducer protocol and macro into single article

* mention observable state

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* updated docs and some macro tests

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* cleanup

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* revert 16

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* clean up

* Revert "clean up"

This reverts commit 49e73081ac.

* Availability fixes

* comment out tests crashing the compiler

* wip

* fix ttt tests

* wip

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Co-authored-by: Brandon Williams <mbrandonw@hey.com>
Co-authored-by: Brandon Williams <135203+mbrandonw@users.noreply.github.com>
Co-authored-by: George Scott <gscott@gekkoto.com>
Co-authored-by: Kabir Oberai <oberai.kabir@gmail.com>
2024-02-12 07:11:05 -08:00

62 lines
1.6 KiB
Swift

import AppCore
import AppSwiftUI
import AppUIKit
import AuthenticationClientLive
import ComposableArchitecture
import SwiftUI
private let readMe = """
This application demonstrates how to build a moderately complex application in the Composable \
Architecture.
It includes a login with two-factor authentication, navigation flows, side effects, game logic, \
and a full test suite.
This application is super-modularized to demonstrate that it's possible. The core business logic \
for each screen is put into its own module, and each view is put into its own module.
Further, the app has been built in both SwiftUI and UIKit to demonstrate how the patterns \
translate for each platform. The core business logic is only written a single time, and both \
SwiftUI and UIKit are run from those modules by adapting their domain to the domain that makes \
most sense for each platform.
"""
enum GameType: Identifiable {
case swiftui
case uikit
var id: Self { self }
}
struct RootView: View {
let store = Store(initialState: TicTacToe.State.login(.init())) {
TicTacToe.body._printChanges()
}
@State var showGame: GameType?
var body: some View {
NavigationStack {
Form {
Text(readMe)
Section {
Button("SwiftUI version") { showGame = .swiftui }
Button("UIKit version") { showGame = .uikit }
}
}
.sheet(item: $showGame) { gameType in
if gameType == .swiftui {
AppView(store: store)
} else {
UIKitAppView(store: store)
}
}
.navigationTitle("Tic-Tac-Toe")
}
}
}
#Preview {
RootView()
}