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swift-composable-architectu…/Sources/ComposableArchitecture/ViewStore.swift
Stephen Celis c232a9f353 Swift 5.7 fixes (#1089)
* Fix Swift 5.7 warnings

* Fix Swift 5.7 threading issue
2022-05-12 13:07:37 -04:00

509 lines
17 KiB
Swift

import Combine
import SwiftUI
/// A ``ViewStore`` is an object that can observe state changes and send actions. They are most
/// commonly used in views, such as SwiftUI views, UIView or UIViewController, but they can be
/// used anywhere it makes sense to observe state and send actions.
///
/// In SwiftUI applications, a ``ViewStore`` is accessed most commonly using the ``WithViewStore``
/// view. It can be initialized with a store and a closure that is handed a view store and must
/// return a view to be rendered:
///
/// ```swift
/// var body: some View {
/// WithViewStore(self.store) { viewStore in
/// VStack {
/// Text("Current count: \(viewStore.count)")
/// Button("Increment") { viewStore.send(.incrementButtonTapped) }
/// }
/// }
/// }
/// ```
///
/// In UIKit applications a ``ViewStore`` can be created from a ``Store`` and then subscribed to for
/// state updates:
///
/// ```swift
/// let store: Store<State, Action>
/// let viewStore: ViewStore<State, Action>
///
/// init(store: Store<State, Action>) {
/// self.store = store
/// self.viewStore = ViewStore(store)
/// }
///
/// func viewDidLoad() {
/// super.viewDidLoad()
///
/// self.viewStore.publisher.count
/// .sink { [weak self] in self?.countLabel.text = $0 }
/// .store(in: &self.cancellables)
/// }
///
/// @objc func incrementButtonTapped() {
/// self.viewStore.send(.incrementButtonTapped)
/// }
/// ```
///
/// ### Thread safety
///
/// The ``ViewStore`` class is not thread-safe, and all interactions with it (and the store it was
/// derived from) must happen on the same thread. Further, for SwiftUI applications, all
/// interactions must happen on the _main_ thread. See the documentation of the ``Store`` class for
/// more information as to why this decision was made.
@dynamicMemberLookup
public final class ViewStore<State, Action>: ObservableObject {
// N.B. `ViewStore` does not use a `@Published` property, so `objectWillChange`
// won't be synthesized automatically. To work around issues on iOS 13 we explicitly declare it.
public private(set) lazy var objectWillChange = ObservableObjectPublisher()
private let _send: (Action) -> Void
fileprivate let _state: CurrentValueRelay<State>
private var viewCancellable: AnyCancellable?
/// Initializes a view store from a store.
///
/// - Parameters:
/// - store: A store.
/// - isDuplicate: A function to determine when two `State` values are equal. When values are
/// equal, repeat view computations are removed.
public init(
_ store: Store<State, Action>,
removeDuplicates isDuplicate: @escaping (State, State) -> Bool
) {
self._send = { store.send($0) }
self._state = CurrentValueRelay(store.state.value)
self.viewCancellable = store.state
.removeDuplicates(by: isDuplicate)
.sink { [weak objectWillChange = self.objectWillChange, weak _state = self._state] in
guard let objectWillChange = objectWillChange, let _state = _state else { return }
objectWillChange.send()
_state.value = $0
}
}
internal init(_ viewStore: ViewStore<State, Action>) {
self._send = viewStore._send
self._state = viewStore._state
self.objectWillChange = viewStore.objectWillChange
self.viewCancellable = viewStore.viewCancellable
}
/// A publisher that emits when state changes.
///
/// This publisher supports dynamic member lookup so that you can pluck out a specific field in
/// the state:
///
/// ```swift
/// viewStore.publisher.alert
/// .sink { ... }
/// ```
///
/// When the emission happens the ``ViewStore``'s state has been updated, and so the following
/// precondition will pass:
///
/// ```swift
/// viewStore.publisher
/// .sink { precondition($0 == viewStore.state) }
/// ```
///
/// This means you can either use the value passed to the closure or you can reach into
/// `viewStore.state` directly.
///
/// - Note: Due to a bug in Combine (or feature?), the order you `.sink` on a publisher has no
/// bearing on the order the `.sink` closures are called. This means the work performed inside
/// `viewStore.publisher.sink` closures should be completely independent of each other.
/// Later closures cannot assume that earlier ones have already run.
public var publisher: StorePublisher<State> {
StorePublisher(viewStore: self)
}
/// The current state.
public var state: State {
self._state.value
}
/// Returns the resulting value of a given key path.
public subscript<LocalState>(dynamicMember keyPath: KeyPath<State, LocalState>) -> LocalState {
self._state.value[keyPath: keyPath]
}
/// Sends an action to the store.
///
/// ``ViewStore`` is not thread safe and you should only send actions to it from the main thread.
/// If you are wanting to send actions on background threads due to the fact that the reducer
/// is performing computationally expensive work, then a better way to handle this is to wrap
/// that work in an ``Effect`` that is performed on a background thread so that the result can
/// be fed back into the store.
///
/// - Parameter action: An action.
public func send(_ action: Action) {
self._send(action)
}
/// Sends an action to the store with a given animation.
///
/// See ``ViewStore/send(_:)`` for more info.
///
/// - Parameters:
/// - action: An action.
/// - animation: An animation.
public func send(_ action: Action, animation: Animation?) {
withAnimation(animation) {
self.send(action)
}
}
/// Derives a binding from the store that prevents direct writes to state and instead sends
/// actions to the store.
///
/// The method is useful for dealing with SwiftUI components that work with two-way `Binding`s
/// since the ``Store`` does not allow directly writing its state; it only allows reading state
/// and sending actions.
///
/// For example, a text field binding can be created like this:
///
/// ```swift
/// struct State { var name = "" }
/// enum Action { case nameChanged(String) }
///
/// TextField(
/// "Enter name",
/// text: viewStore.binding(
/// get: { $0.name },
/// send: { Action.nameChanged($0) }
/// )
/// )
/// ```
///
/// - Parameters:
/// - get: A function to get the state for the binding from the view
/// store's full state.
/// - localStateToViewAction: A function that transforms the binding's value
/// into an action that can be sent to the store.
/// - Returns: A binding.
public func binding<LocalState>(
get: @escaping (State) -> LocalState,
send localStateToViewAction: @escaping (LocalState) -> Action
) -> Binding<LocalState> {
ObservedObject(wrappedValue: self)
.projectedValue[get: .init(rawValue: get), send: .init(rawValue: localStateToViewAction)]
}
/// Derives a binding from the store that prevents direct writes to state and instead sends
/// actions to the store.
///
/// The method is useful for dealing with SwiftUI components that work with two-way `Binding`s
/// since the ``Store`` does not allow directly writing its state; it only allows reading state
/// and sending actions.
///
/// For example, an alert binding can be dealt with like this:
///
/// ```swift
/// struct State { var alert: String? }
/// enum Action { case alertDismissed }
///
/// .alert(
/// item: self.store.binding(
/// get: { $0.alert },
/// send: .alertDismissed
/// )
/// ) { alert in Alert(title: Text(alert.message)) }
/// ```
///
/// - Parameters:
/// - get: A function to get the state for the binding from the view store's full state.
/// - action: The action to send when the binding is written to.
/// - Returns: A binding.
public func binding<LocalState>(
get: @escaping (State) -> LocalState,
send action: Action
) -> Binding<LocalState> {
self.binding(get: get, send: { _ in action })
}
/// Derives a binding from the store that prevents direct writes to state and instead sends
/// actions to the store.
///
/// The method is useful for dealing with SwiftUI components that work with two-way `Binding`s
/// since the ``Store`` does not allow directly writing its state; it only allows reading state
/// and sending actions.
///
/// For example, a text field binding can be created like this:
///
/// ```swift
/// typealias State = String
/// enum Action { case nameChanged(String) }
///
/// TextField(
/// "Enter name",
/// text: viewStore.binding(
/// send: { Action.nameChanged($0) }
/// )
/// )
/// ```
///
/// - Parameters:
/// - localStateToViewAction: A function that transforms the binding's value
/// into an action that can be sent to the store.
/// - Returns: A binding.
public func binding(
send localStateToViewAction: @escaping (State) -> Action
) -> Binding<State> {
self.binding(get: { $0 }, send: localStateToViewAction)
}
/// Derives a binding from the store that prevents direct writes to state and instead sends
/// actions to the store.
///
/// The method is useful for dealing with SwiftUI components that work with two-way `Binding`s
/// since the ``Store`` does not allow directly writing its state; it only allows reading state
/// and sending actions.
///
/// For example, an alert binding can be dealt with like this:
///
/// ```swift
/// typealias State = String
/// enum Action { case alertDismissed }
///
/// .alert(
/// item: viewStore.binding(
/// send: .alertDismissed
/// )
/// ) { title in Alert(title: Text(title)) }
/// ```
///
/// - Parameters:
/// - action: The action to send when the binding is written to.
/// - Returns: A binding.
public func binding(send action: Action) -> Binding<State> {
self.binding(send: { _ in action })
}
private subscript<LocalState>(
get state: HashableWrapper<(State) -> LocalState>,
send action: HashableWrapper<(LocalState) -> Action>
) -> LocalState {
get { state.rawValue(self.state) }
set { self.send(action.rawValue(newValue)) }
}
}
extension ViewStore where State: Equatable {
public convenience init(_ store: Store<State, Action>) {
self.init(store, removeDuplicates: ==)
}
}
extension ViewStore where State == Void {
public convenience init(_ store: Store<Void, Action>) {
self.init(store, removeDuplicates: ==)
}
}
/// A publisher of store state.
@dynamicMemberLookup
public struct StorePublisher<State>: Publisher {
public typealias Output = State
public typealias Failure = Never
public let upstream: AnyPublisher<State, Never>
public let viewStore: Any
fileprivate init<Action>(viewStore: ViewStore<State, Action>) {
self.viewStore = viewStore
self.upstream = viewStore._state.eraseToAnyPublisher()
}
public func receive<S>(subscriber: S)
where S: Subscriber, Failure == S.Failure, Output == S.Input {
self.upstream.subscribe(
AnySubscriber(
receiveSubscription: subscriber.receive(subscription:),
receiveValue: subscriber.receive(_:),
receiveCompletion: { [viewStore = self.viewStore] in
subscriber.receive(completion: $0)
_ = viewStore
}
)
)
}
private init<P>(
upstream: P,
viewStore: Any
) where P: Publisher, Failure == P.Failure, Output == P.Output {
self.upstream = upstream.eraseToAnyPublisher()
self.viewStore = viewStore
}
/// Returns the resulting publisher of a given key path.
public subscript<LocalState>(
dynamicMember keyPath: KeyPath<State, LocalState>
) -> StorePublisher<LocalState>
where LocalState: Equatable {
.init(upstream: self.upstream.map(keyPath).removeDuplicates(), viewStore: self.viewStore)
}
}
private struct HashableWrapper<Value>: Hashable {
let rawValue: Value
static func == (lhs: Self, rhs: Self) -> Bool { false }
func hash(into hasher: inout Hasher) {}
}
#if canImport(_Concurrency) && compiler(>=5.5.2)
extension ViewStore {
/// Sends an action into the store and then suspends while a piece of state is `true`.
///
/// This method can be used to interact with async/await code, allowing you to suspend while
/// work is being performed in an effect. One common example of this is using SwiftUI's
/// `.refreshable` method, which shows a loading indicator on the screen while work is being
/// performed.
///
/// For example, suppose we wanted to load some data from the network when a pull-to-refresh
/// gesture is performed on a list. The domain and logic for this feature can be modeled like
/// so:
///
/// ```swift
/// struct State: Equatable {
/// var isLoading = false
/// var response: String?
/// }
///
/// enum Action {
/// case pulledToRefresh
/// case receivedResponse(String?)
/// }
///
/// struct Environment {
/// var fetch: () -> Effect<String?, Never>
/// }
///
/// let reducer = Reducer<State, Action, Environment> { state, action, environment in
/// switch action {
/// case .pulledToRefresh:
/// state.isLoading = true
/// return environment.fetch()
/// .map(Action.receivedResponse)
///
/// case let .receivedResponse(response):
/// state.isLoading = false
/// state.response = response
/// return .none
/// }
/// }
/// ```
///
/// Note that we keep track of an `isLoading` boolean in our state so that we know exactly
/// when the network response is being performed.
///
/// The view can show the fact in a `List`, if it's present, and we can use the `.refreshable`
/// view modifier to enhance the list with pull-to-refresh capabilities:
///
/// ```swift
/// struct MyView: View {
/// let store: Store<State, Action>
///
/// var body: some View {
/// WithViewStore(self.store) { viewStore in
/// List {
/// if let response = viewStore.response {
/// Text(response)
/// }
/// }
/// .refreshable {
/// await viewStore.send(.pulledToRefresh, while: \.isLoading)
/// }
/// }
/// }
/// }
/// ```
///
/// Here we've used the ``send(_:while:)`` method to suspend while the `isLoading` state is
/// `true`. Once that piece of state flips back to `false` the method will resume, signaling
/// to `.refreshable` that the work has finished which will cause the loading indicator to
/// disappear.
///
/// **Note:** ``ViewStore`` is not thread safe and you should only send actions to it from the
/// main thread. If you are wanting to send actions on background threads due to the fact that
/// the reducer is performing computationally expensive work, then a better way to handle this
/// is to wrap that work in an ``Effect`` that is performed on a background thread so that the
/// result can be fed back into the store.
///
/// - Parameters:
/// - action: An action.
/// - predicate: A predicate on `State` that determines for how long this method should
/// suspend.
@MainActor
public func send(
_ action: Action,
while predicate: @escaping (State) -> Bool
) async {
self.send(action)
await self.suspend(while: predicate)
}
/// Sends an action into the store and then suspends while a piece of state is `true`.
///
/// See the documentation of ``send(_:while:)`` for more information.
///
/// - Parameters:
/// - action: An action.
/// - animation: The animation to perform when the action is sent.
/// - predicate: A predicate on `State` that determines for how long this method should
/// suspend.
public func send(
_ action: Action,
animation: Animation?,
while predicate: @escaping (State) -> Bool
) async {
withAnimation(animation) { self.send(action) }
await self.suspend(while: predicate)
}
/// Suspends while a predicate on state is `true`.
///
/// - Parameter predicate: A predicate on `State` that determines for how long this method
/// should suspend.
public func suspend(while predicate: @escaping (State) -> Bool) async {
if #available(iOS 15, macOS 12, tvOS 15, watchOS 8, *) {
_ = await self.publisher
.values
.first(where: { !predicate($0) })
} else {
let cancellable = Box<AnyCancellable?>(wrappedValue: nil)
try? await withTaskCancellationHandler(
handler: { cancellable.wrappedValue?.cancel() },
operation: {
try Task.checkCancellation()
try await withUnsafeThrowingContinuation {
(continuation: UnsafeContinuation<Void, Error>) in
guard !Task.isCancelled else {
continuation.resume(throwing: CancellationError())
return
}
cancellable.wrappedValue = self.publisher
.filter { !predicate($0) }
.prefix(1)
.sink { _ in
continuation.resume()
_ = cancellable
}
}
}
)
}
}
}
private class Box<Value> {
var wrappedValue: Value
init(wrappedValue: Value) {
self.wrappedValue = wrappedValue
}
}
#endif