This should allow us to eventually simplify parsing of simple string literals in the new parse by not having to handle indentation of multiline string literals.
The old TypeAttributes reprsentation wasn't too bad for a small number of
simple attributes. Unfortunately, the number of attributes has grown over
the years by quite a bit, which makes TypeAttributes fairly bulky even at
just a single SourceLoc per attribute. The bigger problem is that we want
to carry more information than that on some of these attributes, which is
all super ad hoc and awkward. And given that we want to do some things
for each attribute we see, like diagnosing unapplied attributes, the linear
data structure does require a fair amount of extra work.
I switched around the checking logic quite a bit in order to try to fit in
with the new representation better. The most significant change here is the
change to how we handle implicit noescape, where now we're passing the
escaping attribute's presence down in the context instead of resetting the
context anytime we see any attributes at all. This should be cleaner overall.
The source range changes around some of the @escaping checking is really a
sort of bugfix --- the existing code was really jumping from the @ sign
all the way past the autoclosure keyword in a way that I'm not sure always
works and is definitely a little unintentional-feeling.
I tried to make the parser logic more consistent around recognizing these
parameter specifiers; it seems better now, at least.
This removes the distinction between argument completions and postfix expr paren completions, which was meaningless since solver-based completion.
It then determines whether to suggest the entire function call pattern (with all argument labels) or only a single argument based on whether there are any existing arguments in the call.
For this to work properly, we need to improve parser recovery a little bit so that it parsers arguments after the code completion token properly.
This should make call pattern heuristics obsolete.
rdar://84809503
The spelling kind was only ever set to
`StaticSpellingKind::None`, and the static location
was never used for anything (and should be queried
on the storage anyway). This doesn't affect the
computation of `isStatic` since `IsStaticRequest`
already takes the static-ness from the storage for
accessors.
The implementation is not 100% perfect but I don’t think it’s worth putting too much effort into it passing more information down in the parser if 'repeat' and 'each' are valid if we are going to remove the current parser anyway.
rdar://95725895
* 'ASTGenVisitor' has a reference to a legacy C++ Parser configured for
ASTGen.
* If 'ASTGenVisitor' encounters a AST node that hasn't been migrated,
call parse(Decl|Stmt|Expr|Type) to parse the position using the legacy
parser.
* The legacy parser calls ASTGen's
'swift_ASTGen_build(Decl|Stmt|Expr|Type)' for each ASTNode "parsing"
(unless the call is not directly from the ASTGen.)
rdar://117151886
'ParseDeclOptions' can be trivially calculated solely from the current
decl context. To reduce the number of the contextual parameters,
calculate it inside the function.
Introduce a macro that can stamp out wrapper
classes for underlying C++ pointers, and use
it to define BridgedDiagnosticEngine in
ASTBridging. Then, migrate users of
BridgedDiagEngine onto it.
This attribute instructs the compiler that this function declaration
should be "import"ed from host environment. It's equivalent of Clang's
`__attribute__((import_module("module"), import_name("field")))`
Introduce two modes of bridging:
* inline mode: this is basically how it worked so far. Using full C++ interop which allows bridging functions to be inlined.
* pure mode: bridging functions are not inlined but compiled in a cpp file. This allows to reduce the C++ interop requirements to a minimum. No std/llvm/swift headers are imported.
This change requires a major refactoring of bridging sources. The implementation of bridging functions go to two separate files: SILBridgingImpl.h and OptimizerBridgingImpl.h.
Depending on the mode, those files are either included in the corresponding header files (inline mode), or included in the c++ file (pure mode).
The mode can be selected with the BRIDGING_MODE cmake variable. By default it is set to the inline mode (= existing behavior). The pure mode is only selected in certain configurations to work around C++ interop issues:
* In debug builds, to workaround a problem with LLDB's `po` command (rdar://115770255).
* On windows to workaround a build problem.
Parse typed throw specifiers as `throws(X)` in every place where there
are effects specified, and record the resulting thrown error type in
the AST except the type system. This includes:
* `FunctionTypeRepr`, for the parsed representation of types
* `AbstractFunctionDecl`, for various function-like declarations
* `ClosureExpr`, for closures
* `ArrowExpr`, for parsing of types within expression context
This also introduces some serialization logic for the thrown error
type of function-like declarations, along with an API to extract the
thrown interface type from one of those declarations, although right
now it will either be `Error` or empty.
These allow multi-statement `if`/`switch` expression
branches that can produce a value at the end by
saying `then <expr>`. This is gated behind
`-enable-experimental-feature ThenStatements`
pending evolution discussion.