Based on the discussion in the first review of the global actors
proposal, introduce a `GlobalActor` protocol that describes types that
can be global actors. Introduce this protocol, make `@globalActor`
types implicitly conform to it, and remove all of the bespoke
validation logic that was used to check the "shared" member.
Addresses rdar://79339591
The notion of "actor-isolated" currently exists at the declaration level.
For functions, it is going to be captured in the function type itself,
where 'self' is declared to be 'isolated'. Model isolation both
ways: the 'self' of a method that is isolated to an actor instance
will be 'isolated' as well.
We are still using declaration-based checking of actor isolation.
However, by mirroring this information we can move more incrementally
over to doing checking based on 'isolated' parameters.
* [Distributed] Initial distributed checking
* [Distributed] initial types shapes and conform to DistributedActor
* [Distributed] Require Codable params and return types
* [Distributed] initial synthesis of fields and constructors
* [Distributed] Field and initializer synthesis
* [Distributed] Codable requirement on distributed funcs; also handle <T: Codable>
* [Distributed] handle generic type params which are Codable in dist func
[Distributed] conformsToProtocol after all
* [Distributed] Implement remote flag on actors
* Implement remote flag on actors
* add test
* actor initializer that sets remote flag
[Distributed] conformances getting there
* [Distributed] dont require async throws; cleanup compile tests
* [Distributed] do not synthesize default implicit init, only our special ones
* [Distributed] properly synth inits and properties; mark actorTransport as _distributedActorIndependent
Also:
- do not synthesize default init() initializer for dist actor
* [Distributed] init(transport:) designated and typechecking
* [Distributed] dist actor initializers MUST delegate to local-init
* [Distributed] check if any ctors in delegation call init(transport:)
* [Distributed] check init(transport:) delegation through many inits; ban invoking init(resolve:using:) explicitly
* [Distributed] disable IRGen test for now
* [Distributed] Rebase cleanups
* [Concurrent] transport and address are concurrent value
* [Distributed] introduce -enable-experimental-distributed flag
* rebase adjustments again
* rebase again...
* [Distributed] distributed functions are implicitly async+throws outside the actor
* [Distributed] implicitly throwing and async distributed funcs
* remove printlns
* add more checks to implicit function test
* [Distributed] resolve initializer now marks the isRemote actor flag
* [Distributed] distributedActor_destroy invoked instead, rather than before normal
* [Distributed] Generate distributed thunk for actors
* [distributed] typechecking for _remote_ functions existing, add tests for remote funcs
* adding one XFAIL'ed task & actor lifetime test
The `executor_deinit1` test fails 100% of the time
(from what I've seen) so I thought we could track
and see when/if someone happens to fix this bug.
Also, added extra coverage for #36298 via `executor_deinit2`
* Fix a memory issue with actors in the runtime system, by @phausler
* add new test that now passes because of patch by @phausler
See previous commit in this PR.
Test is based on one from rdar://74281361
* fix all tests that require the _remote_ function stubs
* Do not infer @actorIndependent onto `let` decls
* REVERT_ME: remove some tests that hacky workarounds will fail
* another flaky test, help build toolchain
* [Distributed] experimental distributed implies experimental concurrency
* [Distributed] Allow distributed function that are not marked async or throws
* [Distributed] make attrs SIMPLE to get serialization generated
* [Distributed] ActorAddress must be Hashable
* [Distributed] Implement transport.actorReady call in local init
* cleanup after rebase
* [Distributed] add availability attributes to all distributed actor code
* cleanup - this fixed some things
* fixing up
* fixing up
* [Distributed] introduce new Distributed module
* [Distributed] diagnose when missing 'import _Distributed'
* [Distributed] make all tests import the module
* more docs on address
* [Distributed] fixup merge issues
* cleanup: remove unnecessary code for now SIMPLE attribute
* fix: fix getActorIsolationOfContext
* [Distributed] cmake: depend on _concurrency module
* fixing tests...
* Revert "another flaky test, help build toolchain"
This reverts commit 83ae6654dd.
* remove xfail
* clenup some IR and SIL tests
* cleanup
* [Distributed] fix cmake test and ScanDependencies/can_import_with_map.swift
* [Distributed] fix flags/build tests
* cleanup: use isDistributed wherever possible
* [Distributed] don't import Dispatch in tests
* dont link distributed in stdlib unittest
* trying always append distributed module
* cleanups
* [Distributed] move all tests to Distributed/ directory
* [lit] try to fix lit test discovery
* [Distributed] update tests after diagnostics for implicit async changed
* [Distributed] Disable remote func tests on Windows for now
* Review cleanups
* [Distributed] fix typo, fixes Concurrency/actor_isolation_objc.swift
* [Distributed] attributes are DistributedOnly (only)
* cleanup
* [Distributed] cleanup: rely on DistributedOnly for guarding the keyword
* Update include/swift/AST/ActorIsolation.h
Co-authored-by: Doug Gregor <dgregor@apple.com>
* introduce isAnyThunk, minor cleanup
* wip
* [Distributed] move some type checking to TypeCheckDistributed.cpp
* [TypeCheckAttr] remove extra debug info
* [Distributed/AutoDiff] fix SILDeclRef creation which caused AutoDiff issue
* cleanups
* [lit] remove json import from lit test suite, not needed after all
* [Distributed] distributed functions only in DistributedActor protocols
* [Distributed] fix flag overlap & build setting
* [Distributed] Simplify noteIsolatedActorMember to not take bool distributed param
* [Distributed] make __isRemote not public
* [Distributed] Fix availability and remove actor class tests
* [actorIndependent] do not apply actorIndependent implicitly to values where it would be illegal to apply
* [Distributed] disable tests until issue fixed
Co-authored-by: Dario Rexin <drexin@apple.com>
Co-authored-by: Kavon Farvardin <kfarvardin@apple.com>
Co-authored-by: Doug Gregor <dgregor@apple.com>
* Revert "[Distributed] disable tests until issue fixed"
This reverts commit 0a04278920.
* Revert "[Distributed] Initial `distributed` actors and functions and new module (#37109)"
This reverts commit 814ede0cf3.
* [Distributed] Initial distributed checking
* [Distributed] initial types shapes and conform to DistributedActor
* [Distributed] Require Codable params and return types
* [Distributed] initial synthesis of fields and constructors
* [Distributed] Field and initializer synthesis
* [Distributed] Codable requirement on distributed funcs; also handle <T: Codable>
* [Distributed] handle generic type params which are Codable in dist func
[Distributed] conformsToProtocol after all
* [Distributed] Implement remote flag on actors
* Implement remote flag on actors
* add test
* actor initializer that sets remote flag
[Distributed] conformances getting there
* [Distributed] dont require async throws; cleanup compile tests
* [Distributed] do not synthesize default implicit init, only our special ones
* [Distributed] properly synth inits and properties; mark actorTransport as _distributedActorIndependent
Also:
- do not synthesize default init() initializer for dist actor
* [Distributed] init(transport:) designated and typechecking
* [Distributed] dist actor initializers MUST delegate to local-init
* [Distributed] check if any ctors in delegation call init(transport:)
* [Distributed] check init(transport:) delegation through many inits; ban invoking init(resolve:using:) explicitly
* [Distributed] disable IRGen test for now
* [Distributed] Rebase cleanups
* [Concurrent] transport and address are concurrent value
* [Distributed] introduce -enable-experimental-distributed flag
* rebase adjustments again
* rebase again...
* [Distributed] distributed functions are implicitly async+throws outside the actor
* [Distributed] implicitly throwing and async distributed funcs
* remove printlns
* add more checks to implicit function test
* [Distributed] resolve initializer now marks the isRemote actor flag
* [Distributed] distributedActor_destroy invoked instead, rather than before normal
* [Distributed] Generate distributed thunk for actors
* [distributed] typechecking for _remote_ functions existing, add tests for remote funcs
* adding one XFAIL'ed task & actor lifetime test
The `executor_deinit1` test fails 100% of the time
(from what I've seen) so I thought we could track
and see when/if someone happens to fix this bug.
Also, added extra coverage for #36298 via `executor_deinit2`
* Fix a memory issue with actors in the runtime system, by @phausler
* add new test that now passes because of patch by @phausler
See previous commit in this PR.
Test is based on one from rdar://74281361
* fix all tests that require the _remote_ function stubs
* Do not infer @actorIndependent onto `let` decls
* REVERT_ME: remove some tests that hacky workarounds will fail
* another flaky test, help build toolchain
* [Distributed] experimental distributed implies experimental concurrency
* [Distributed] Allow distributed function that are not marked async or throws
* [Distributed] make attrs SIMPLE to get serialization generated
* [Distributed] ActorAddress must be Hashable
* [Distributed] Implement transport.actorReady call in local init
* cleanup after rebase
* [Distributed] add availability attributes to all distributed actor code
* cleanup - this fixed some things
* fixing up
* fixing up
* [Distributed] introduce new Distributed module
* [Distributed] diagnose when missing 'import _Distributed'
* [Distributed] make all tests import the module
* more docs on address
* [Distributed] fixup merge issues
* cleanup: remove unnecessary code for now SIMPLE attribute
* fix: fix getActorIsolationOfContext
* [Distributed] cmake: depend on _concurrency module
* fixing tests...
* Revert "another flaky test, help build toolchain"
This reverts commit 83ae6654dd.
* remove xfail
* clenup some IR and SIL tests
* cleanup
* [Distributed] fix cmake test and ScanDependencies/can_import_with_map.swift
* [Distributed] fix flags/build tests
* cleanup: use isDistributed wherever possible
* [Distributed] don't import Dispatch in tests
* dont link distributed in stdlib unittest
* trying always append distributed module
* cleanups
* [Distributed] move all tests to Distributed/ directory
* [lit] try to fix lit test discovery
* [Distributed] update tests after diagnostics for implicit async changed
* [Distributed] Disable remote func tests on Windows for now
* Review cleanups
* [Distributed] fix typo, fixes Concurrency/actor_isolation_objc.swift
* [Distributed] attributes are DistributedOnly (only)
* cleanup
* [Distributed] cleanup: rely on DistributedOnly for guarding the keyword
* Update include/swift/AST/ActorIsolation.h
Co-authored-by: Doug Gregor <dgregor@apple.com>
* introduce isAnyThunk, minor cleanup
* wip
* [Distributed] move some type checking to TypeCheckDistributed.cpp
* [TypeCheckAttr] remove extra debug info
* [Distributed/AutoDiff] fix SILDeclRef creation which caused AutoDiff issue
* cleanups
* [lit] remove json import from lit test suite, not needed after all
* [Distributed] distributed functions only in DistributedActor protocols
* [Distributed] fix flag overlap & build setting
* [Distributed] Simplify noteIsolatedActorMember to not take bool distributed param
* [Distributed] make __isRemote not public
Co-authored-by: Dario Rexin <drexin@apple.com>
Co-authored-by: Kavon Farvardin <kfarvardin@apple.com>
Co-authored-by: Doug Gregor <dgregor@apple.com>
For config condition `canImport(Foo, version: N)`, this patch teaches the compiler to check N
against the version of the Swift module Foo on disk. It returns true if the module version on
disk is greater or equal to N and returns false otherwise.
Part of rdar://73992299
canImport should be able to take an additional parameter labeled by either version or
underlyingVersion. We need underlyingVersion for clang modules with Swift overlays because they
have separate version numbers. The library users are usually interested in checking the importability
of the underlying clang module instead of its Swift overlay.
Part of rdar://73992299
- Introduce an UnownedSerialExecutor type into the concurrency library.
- Create a SerialExecutor protocol which allows an executor type to
change how it executes jobs.
- Add an unownedExecutor requirement to the Actor protocol.
- Change the ABI for ExecutorRef so that it stores a SerialExecutor
witness table pointer in the implementation field. This effectively
makes ExecutorRef an `unowned(unsafe) SerialExecutor`, except that
default actors are represented without a witness table pointer (just
a bit-pattern).
- Synthesize the unownedExecutor method for default actors (i.e. actors
that don't provide an unownedExecutor property).
- Make synthesized unownedExecutor properties `final`, and give them
a semantics attribute specifying that they're for default actors.
- Split `Builtin.buildSerialExecutorRef` into a few more precise
builtins. We're not using the main-actor one yet, though.
Pitch thread:
https://forums.swift.org/t/support-custom-executors-in-swift-concurrency/44425
The locations stored in .swiftsourceinfo included the presumed file,
line, and column. When a location is requested it would read these, open
the external file, create a line map, and find the offset corresponding
to that line/column.
The offset is known during serialization though, so output it as well to
avoid having to read the file and generate the line map.
Since the serialized location is returned from `Decl::getLoc()`, it
should not be the presumed location. Instead, also output the line
directives so that the presumed location can be built as per normal
locations.
Finally, move the cache out of `Decl` and into `ASTContext`, since very
few declarations will actually have their locations deserialized. Make
sure to actually write to that cache so it's used - the old cache was
never written to.
In case the compiler is used with concurrency features enabled (by-default or otherwise), and an older SDK is used which does not include the `_Concurrency` module, do not load this module implicitly. Instead, emit a diagnostic indicating that no such module is found.
rdar://76967260
Check actor isolation of calls to functions with global-actor-qualified
type. This closes a pre-existing loophole where a value of
global-actor-qualified function type could be called from any context.
Paired with this, references to global-actor-qualified function
declarations will get global-actor-qualified function type whenever
they are referenced within an experience, i.e., whenever we form a
value of that type. Such references can occur anywhere (one does not
need to be on the actor), and carrying the global actor along with the
function type ensures that they can only be called from the right
actor. For example:
@MainActor func onlyOnMainActor() { ... }
func callIt(_ fn: @MainActor () -> Void) {
fn() // error: not on the main actor, so cannot synchronously call
// this wasn't previously diagnosed
}
func passIt() {
callIt(onlyOnMainActor) // okay to pass the function
// used to be an error
}
While here, fix up some broken substitution logic for
global-actor-qualified function types and "override" actor isolation.
If have a function that takes a trailing closure as follows
```
func sort(callback: (_ left: Int, _ right: Int) -> Bool) {}
```
completing a call to `sort` and expanding the trailing closure results in
```
sort { <#Int#>, <#Int#> in
<#code#>
}
```
We should be doing a better job here and defaulting the trailing closure's to the internal names specified in the function signature. I.e. the final result should be
```
sort { left, right in
<#code#>
}
```
This commit does exactly that.
Firstly, it keeps track of the closure's internal names (as specified in the declaration of `sort`) in the closure's type through a new `InternalLabel` property in `AnyFunctionType::Param`. Once the type containing the parameter gets canonicalized, the internal label is dropped.
Secondly, it adds a new option to `ASTPrinter` to always try and print parameter labels. With this option set to true, it will always print external paramter labels and, if they are present, print the internal parameter label as `_ <internalLabel>`.
Finally, we can use this new printing mode to print the trailing closure’s type as
```
<#T##callback: (Int, Int) -> Bool##(_ left: Int, _ right: Int) -> Bool#>
```
This is already correctly expanded by code-expand to the desired result. I also added a test case for that behaviour.
Introduce the notion of global actor-qualified function types, e.g.,
@MainActor () -> Void
to describe synchronous functions that must execute on a particular
global actor.
Introduce a new compiler flag `-module-abi-name <name>` that uses the
given name as the ABI name for the module (rather than the module's
name in source code). The ABI name impacts name mangling and metadata.
While it is very convenient to default the ExtInfo state when creating
new function types, it also make the intent unclear to those looking to
extend ExtInfo state. For example, did a given call site intend to have
the default ExtInfo state or does it just happen to work? This matters a
lot because function types are regularly unpacked and rebuilt and it's
really easy to accidentally drop ExtInfo state.
By changing the ExtInfo state to an optional, we can track when it is
actually needed.
While individual ConformanceCheckers tend to be used for one-off
conformance queries where diagnostics are fully suppressed, the
MultiConformanceChecker is a major driver of overall protocol
conformance checking and should not be losing delayed error diags.
In some situations (mostly with checking for conformance to ObjC
protocols that have async-like requirements), a delayed error
diagnostic can be lost by the MultiConformanceChecker, because
the deferred diag was added after the calls to emit them happen.
This new flush operation in MultiConformanceChecker's destructor
fixes the issue in those situations.
Additionally, I attempted to try and catch mistakes like this in
the future by adding an assert to ConformanceChecker's dtor for
obviously lost error diagnostics.
resolves rdar://73641790
Previously, the name of the entry point function was always main. Here,
a new frontend flag is added to enable an arbitrary name to be
specified.
rdar://58275758
* Initial draft of async sequences
* Adjust AsyncSequence associated type requirements
* Add a draft implementation of AsyncSequence and associated functionality
* Correct merge damage and rename from GeneratorProtocol to AsyncIteratorProtocol
* Add AsyncSequence types to the cmake lists
* Add cancellation support
* [DRAFT] Implementation of protocol conformance rethrowing
* Account for ASTVerifier passes to ensure throwing and by conformance rethrowing verifies appropriately
* Remove commented out code
* OtherConstructorDeclRefExpr can also be a source of a rethrowing kind function
* Re-order the checkApply logic to account for existing throwing calculations better
* Extract rethrowing calculation into smaller functions
* Allow for closures and protocol conformances to contribute to throwing
* Add unit tests for conformance based rethrowing
* Restrict rethrowing requirements to only protocols marked with @rethrows
* Correct logic for gating of `@rethrows` and adjust the determinates to be based upon throws and not rethrows spelling
* Attempt to unify the async sequence features together
* Reorder try await to latest syntax
* revert back to the inout diagnosis
* House mutations in local scope
* Revert "House mutations in local scope"
This reverts commit d91f1b25b59fff8e4be107c808895ff3f293b394.
* Adjust for inout diagnostics and fall back to original mutation strategy
* Convert async flag to source locations and add initial try support to for await in syntax
* Fix case typo of MinMax.swift
* Adjust rethrowing tests to account for changes associated with @rethrows
* Allow parsing and diagnostics associated with try applied to for await in syntax
* Correct the code-completion for @rethrows
* Additional corrections for the code-completion for @rethrows this time for the last in the list
* Handle throwing cases of iteration of async sequences
* restore building XCTest
* First wave of feedback fixes
* Rework constraints checking for async sequence for-try-await-in checking
* Allow testing of for-await-in parsing and silgen testing and add unit tests for both
* Remove async sequence operators for now
* Back out cancellation of AsyncIteratorProtocols
* Restructure protocol conformance throws checking and cache results
* remove some stray whitespaces
* Correct some merge damage
* Ensure the throwing determinate for applying for-await-in always has a valid value and adjust the for-await-in silgen test to reflect the cancel changes
* Squelch the python linter for line length
This speeds up contexts where we need to resolve dependencies after the main scanning action is complete.
For example: libSwiftScan binary graph generation and cycle detection.
This is necessary because ordinarily, ModuleDependenciesCache must be queried on a per-loader basis.
For example, we first search for Swift modules with the SerializedModuleLoaderBase, at which point we check the cache for previously-found Swift modules. If cache is not hit, we search the filesystem.
Then we search for Clang moduels with the ClangLoader, at which point we check the cache for previously-found Clang modules. If cache is not hit, we search the filesystem.
This change allows to eliminate a bunch of filesystem searching in step (1) when we know we have completed the scan and no longer need to be concerned with the correctness of the cache contents.
of adding a property.
This better matches what the actual implementation expects,
and it avoids some possibilities of weird mismatches. However,
it also requires special-case initialization, destruction, and
dynamic-layout support, none of which I've added yet.
In order to get NSObject default actor subclasses to use Swift
refcounting (and thus avoid the need for the default actor runtime
to generally use ObjC refcounting), I've had to introduce a
SwiftNativeNSObject which we substitute as the superclass when
inheriting directly from NSObject. This is something we could
do in all NSObject subclasses; for now, I'm just doing it in
actors, although it's all actors and not just default actors.
We are not yet taking advantage of our special knowledge of this
class anywhere except the reference-counting code.
I went around in circles exploring a number of alternatives for
doing this; at one point I basically had a completely parallel
"ForImplementation" superclass query. That proved to be a lot
of added complexity and created more problems than it solved.
We also don't *really* get any benefit from this subclassing
because there still wouldn't be a consistent superclass for all
actors. So instead it's very ad-hoc.
Passing the frontend flag -Rmodule-loading makes the compiler emit
remarks with the path of every module loaded. The path for Swift modules
is either the swiftinterface file for modules built with library
evolution or the binary swiftmodule otherwise. The path for clangmodules
is always in the cache which could be improved as it may be less useful.
Here's an extract of the output for a simple SwiftUI app:
<unknown>:0: remark: loaded module from
/Users/xymus/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/2VJP7CNCGWRF0/SwiftShims-18ZF6992O9H75.pcm
<unknown>:0: remark: loaded module from
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator14.2.sdk/usr/lib/swift/Swift.swiftmodule/x86_64-apple-ios-simulator.swiftinterface
<unknown>:0: remark: loaded module from
/Users/xymus/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/2VJP7CNCGWRF0/os-1HVC6DNXVU37C.pcm
<unknown>:0: remark: loaded module from
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator14.2.sdk/usr/lib/swift/os.swiftmodule/x86_64-apple-ios-simulator.swiftinterface
<unknown>:0: remark: loaded module from
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator14.2.sdk/System/Library/Frameworks/SwiftUI.framework/Modules/SwiftUI.swiftmodule/x86_64-apple-ios-simulator.swiftinterface
ClangModuleUnit::getOverlayModule implies that it requests the Swift
module with the same name as the top level module, and loads it if it is
available. Unfortunately, it used ASTContext::getModule to do so, which
consults every module loader, including the clang importer. So, even
though you couldn't actually get a clang module out at the end of the
day, you could still force a clang module to load implicitly.
When combined with namelookup's import graph computation forcing
overlays, this meant the entire transitive import graph would be loaded
because of the complicated mix of recursion and re-entrancy this
created.
The first step in teasing this apart is to define an API that doesn't
re-enter the clang importer when it loads modules. Then, the callers
that were relying on this need to be updated to explicitly call
ASTContext::getModule themselves.
This will also fix rdar://70745521 by happenstance.
`get_async_continuation[_addr]` begins a suspend operation by accessing the continuation value that can resume
the task, which can then be used in a callback or event handler before executing `await_async_continuation` to
suspend the task.