And plumb through the logic such that the
DiagnosticEngine can handle StmtKind. We could
introduce a separate DescriptiveStmtKind a la
DescriptiveDeclKind, but it would be a 1:1 map,
so I'm not convinced it's currently worth doing.
Although the declaration of macros doesn't appear in Swift source code
that uses macros, they still operate as declarations within the
language. Rework `Macro` as `MacroDecl`, a generic value declaration,
which appropriate models its place in the language.
The vast majority of this change is in extending all of the various
switches on declaration kinds to account for macros.
This is the start of the removal of the C++ implementation of libSyntax
in favor of the new Swift Parser and Swift Syntax libraries. Now that
the Swift Parser has switched the SwiftSyntaxParser library over to
being a thin wrapper around the Swift Parser, there is no longer any
reason we need to retain any libSyntax infrastructure in the swift
compiler.
As a first step, delete the infrastructure that builds
lib_InternalSwiftSyntaxParser and convert any scripts that mention
it to instead mention the static mirror libraries. The --swiftsyntax
build-script flag has been retained and will now just execute the
SwiftSyntax and Swift Parser builds with the just-built tools.
Diagnostics are emitted from weird places sometimes, and as a result the emission
is fragile for two reasons:
- Kicking off requests can trigger cycles
- Doing anything that can re-entrantly diagnose something else might crash
In this case, the problem is getUnderlyingType(), which might kick off type
resolution on the typealias. Since we already have a Type, just check that
instead of getting a new one.
The distributed case is distinguishable from the non-distributed case
based on the actor type itself for those rare cases where we care. The
vast majority of code is simplified by treating this identically to
`ActorInstance`.
This patch introduces new diagnostics to the ClangImporter to help
explain why certain C, Objective-C or C++ declarations fail to import
into Swift. This patch includes new diagnostics for the following entities:
- C functions
- C struct fields
- Macros
- Objective-C properties
- Objective-C methods
In particular, notes are attached to indicate when any of the above
entities fail to import as a result of refering an incomplete (only
forward declared) type.
The new diangostics are hidden behind two new flags, -enable-experimental-clang-importer-diagnostics
and -enable-experimental-eager-clang-module-diagnostics. The first flag emits diagnostics lazily,
while the second eagerly imports all declarations visible from loaded Clang modules. The first
flag is intended for day to day swiftc use, the second for module linting or debugging the importer.
* Implement 'getDiagnosticSeverity()' and 'getDiagnosticMessage()' on
'CodeCompletionResult'
* Differentiate 'RedundantImportIndirect' from 'RedundantImport'
* Make non-Sendable check respects '-warn-concurrency'
rdar://76129658
diagnostic behavior to a warning until the specified language version.
This helper can be used to stage in fixes for stricter diagnostics
as warnings until the next major language version.
* [Distributed] Initial distributed checking
* [Distributed] initial types shapes and conform to DistributedActor
* [Distributed] Require Codable params and return types
* [Distributed] initial synthesis of fields and constructors
* [Distributed] Field and initializer synthesis
* [Distributed] Codable requirement on distributed funcs; also handle <T: Codable>
* [Distributed] handle generic type params which are Codable in dist func
[Distributed] conformsToProtocol after all
* [Distributed] Implement remote flag on actors
* Implement remote flag on actors
* add test
* actor initializer that sets remote flag
[Distributed] conformances getting there
* [Distributed] dont require async throws; cleanup compile tests
* [Distributed] do not synthesize default implicit init, only our special ones
* [Distributed] properly synth inits and properties; mark actorTransport as _distributedActorIndependent
Also:
- do not synthesize default init() initializer for dist actor
* [Distributed] init(transport:) designated and typechecking
* [Distributed] dist actor initializers MUST delegate to local-init
* [Distributed] check if any ctors in delegation call init(transport:)
* [Distributed] check init(transport:) delegation through many inits; ban invoking init(resolve:using:) explicitly
* [Distributed] disable IRGen test for now
* [Distributed] Rebase cleanups
* [Concurrent] transport and address are concurrent value
* [Distributed] introduce -enable-experimental-distributed flag
* rebase adjustments again
* rebase again...
* [Distributed] distributed functions are implicitly async+throws outside the actor
* [Distributed] implicitly throwing and async distributed funcs
* remove printlns
* add more checks to implicit function test
* [Distributed] resolve initializer now marks the isRemote actor flag
* [Distributed] distributedActor_destroy invoked instead, rather than before normal
* [Distributed] Generate distributed thunk for actors
* [distributed] typechecking for _remote_ functions existing, add tests for remote funcs
* adding one XFAIL'ed task & actor lifetime test
The `executor_deinit1` test fails 100% of the time
(from what I've seen) so I thought we could track
and see when/if someone happens to fix this bug.
Also, added extra coverage for #36298 via `executor_deinit2`
* Fix a memory issue with actors in the runtime system, by @phausler
* add new test that now passes because of patch by @phausler
See previous commit in this PR.
Test is based on one from rdar://74281361
* fix all tests that require the _remote_ function stubs
* Do not infer @actorIndependent onto `let` decls
* REVERT_ME: remove some tests that hacky workarounds will fail
* another flaky test, help build toolchain
* [Distributed] experimental distributed implies experimental concurrency
* [Distributed] Allow distributed function that are not marked async or throws
* [Distributed] make attrs SIMPLE to get serialization generated
* [Distributed] ActorAddress must be Hashable
* [Distributed] Implement transport.actorReady call in local init
* cleanup after rebase
* [Distributed] add availability attributes to all distributed actor code
* cleanup - this fixed some things
* fixing up
* fixing up
* [Distributed] introduce new Distributed module
* [Distributed] diagnose when missing 'import _Distributed'
* [Distributed] make all tests import the module
* more docs on address
* [Distributed] fixup merge issues
* cleanup: remove unnecessary code for now SIMPLE attribute
* fix: fix getActorIsolationOfContext
* [Distributed] cmake: depend on _concurrency module
* fixing tests...
* Revert "another flaky test, help build toolchain"
This reverts commit 83ae6654dd.
* remove xfail
* clenup some IR and SIL tests
* cleanup
* [Distributed] fix cmake test and ScanDependencies/can_import_with_map.swift
* [Distributed] fix flags/build tests
* cleanup: use isDistributed wherever possible
* [Distributed] don't import Dispatch in tests
* dont link distributed in stdlib unittest
* trying always append distributed module
* cleanups
* [Distributed] move all tests to Distributed/ directory
* [lit] try to fix lit test discovery
* [Distributed] update tests after diagnostics for implicit async changed
* [Distributed] Disable remote func tests on Windows for now
* Review cleanups
* [Distributed] fix typo, fixes Concurrency/actor_isolation_objc.swift
* [Distributed] attributes are DistributedOnly (only)
* cleanup
* [Distributed] cleanup: rely on DistributedOnly for guarding the keyword
* Update include/swift/AST/ActorIsolation.h
Co-authored-by: Doug Gregor <dgregor@apple.com>
* introduce isAnyThunk, minor cleanup
* wip
* [Distributed] move some type checking to TypeCheckDistributed.cpp
* [TypeCheckAttr] remove extra debug info
* [Distributed/AutoDiff] fix SILDeclRef creation which caused AutoDiff issue
* cleanups
* [lit] remove json import from lit test suite, not needed after all
* [Distributed] distributed functions only in DistributedActor protocols
* [Distributed] fix flag overlap & build setting
* [Distributed] Simplify noteIsolatedActorMember to not take bool distributed param
* [Distributed] make __isRemote not public
* [Distributed] Fix availability and remove actor class tests
* [actorIndependent] do not apply actorIndependent implicitly to values where it would be illegal to apply
* [Distributed] disable tests until issue fixed
Co-authored-by: Dario Rexin <drexin@apple.com>
Co-authored-by: Kavon Farvardin <kfarvardin@apple.com>
Co-authored-by: Doug Gregor <dgregor@apple.com>
* Revert "[Distributed] disable tests until issue fixed"
This reverts commit 0a04278920.
* Revert "[Distributed] Initial `distributed` actors and functions and new module (#37109)"
This reverts commit 814ede0cf3.
* [Distributed] Initial distributed checking
* [Distributed] initial types shapes and conform to DistributedActor
* [Distributed] Require Codable params and return types
* [Distributed] initial synthesis of fields and constructors
* [Distributed] Field and initializer synthesis
* [Distributed] Codable requirement on distributed funcs; also handle <T: Codable>
* [Distributed] handle generic type params which are Codable in dist func
[Distributed] conformsToProtocol after all
* [Distributed] Implement remote flag on actors
* Implement remote flag on actors
* add test
* actor initializer that sets remote flag
[Distributed] conformances getting there
* [Distributed] dont require async throws; cleanup compile tests
* [Distributed] do not synthesize default implicit init, only our special ones
* [Distributed] properly synth inits and properties; mark actorTransport as _distributedActorIndependent
Also:
- do not synthesize default init() initializer for dist actor
* [Distributed] init(transport:) designated and typechecking
* [Distributed] dist actor initializers MUST delegate to local-init
* [Distributed] check if any ctors in delegation call init(transport:)
* [Distributed] check init(transport:) delegation through many inits; ban invoking init(resolve:using:) explicitly
* [Distributed] disable IRGen test for now
* [Distributed] Rebase cleanups
* [Concurrent] transport and address are concurrent value
* [Distributed] introduce -enable-experimental-distributed flag
* rebase adjustments again
* rebase again...
* [Distributed] distributed functions are implicitly async+throws outside the actor
* [Distributed] implicitly throwing and async distributed funcs
* remove printlns
* add more checks to implicit function test
* [Distributed] resolve initializer now marks the isRemote actor flag
* [Distributed] distributedActor_destroy invoked instead, rather than before normal
* [Distributed] Generate distributed thunk for actors
* [distributed] typechecking for _remote_ functions existing, add tests for remote funcs
* adding one XFAIL'ed task & actor lifetime test
The `executor_deinit1` test fails 100% of the time
(from what I've seen) so I thought we could track
and see when/if someone happens to fix this bug.
Also, added extra coverage for #36298 via `executor_deinit2`
* Fix a memory issue with actors in the runtime system, by @phausler
* add new test that now passes because of patch by @phausler
See previous commit in this PR.
Test is based on one from rdar://74281361
* fix all tests that require the _remote_ function stubs
* Do not infer @actorIndependent onto `let` decls
* REVERT_ME: remove some tests that hacky workarounds will fail
* another flaky test, help build toolchain
* [Distributed] experimental distributed implies experimental concurrency
* [Distributed] Allow distributed function that are not marked async or throws
* [Distributed] make attrs SIMPLE to get serialization generated
* [Distributed] ActorAddress must be Hashable
* [Distributed] Implement transport.actorReady call in local init
* cleanup after rebase
* [Distributed] add availability attributes to all distributed actor code
* cleanup - this fixed some things
* fixing up
* fixing up
* [Distributed] introduce new Distributed module
* [Distributed] diagnose when missing 'import _Distributed'
* [Distributed] make all tests import the module
* more docs on address
* [Distributed] fixup merge issues
* cleanup: remove unnecessary code for now SIMPLE attribute
* fix: fix getActorIsolationOfContext
* [Distributed] cmake: depend on _concurrency module
* fixing tests...
* Revert "another flaky test, help build toolchain"
This reverts commit 83ae6654dd.
* remove xfail
* clenup some IR and SIL tests
* cleanup
* [Distributed] fix cmake test and ScanDependencies/can_import_with_map.swift
* [Distributed] fix flags/build tests
* cleanup: use isDistributed wherever possible
* [Distributed] don't import Dispatch in tests
* dont link distributed in stdlib unittest
* trying always append distributed module
* cleanups
* [Distributed] move all tests to Distributed/ directory
* [lit] try to fix lit test discovery
* [Distributed] update tests after diagnostics for implicit async changed
* [Distributed] Disable remote func tests on Windows for now
* Review cleanups
* [Distributed] fix typo, fixes Concurrency/actor_isolation_objc.swift
* [Distributed] attributes are DistributedOnly (only)
* cleanup
* [Distributed] cleanup: rely on DistributedOnly for guarding the keyword
* Update include/swift/AST/ActorIsolation.h
Co-authored-by: Doug Gregor <dgregor@apple.com>
* introduce isAnyThunk, minor cleanup
* wip
* [Distributed] move some type checking to TypeCheckDistributed.cpp
* [TypeCheckAttr] remove extra debug info
* [Distributed/AutoDiff] fix SILDeclRef creation which caused AutoDiff issue
* cleanups
* [lit] remove json import from lit test suite, not needed after all
* [Distributed] distributed functions only in DistributedActor protocols
* [Distributed] fix flag overlap & build setting
* [Distributed] Simplify noteIsolatedActorMember to not take bool distributed param
* [Distributed] make __isRemote not public
Co-authored-by: Dario Rexin <drexin@apple.com>
Co-authored-by: Kavon Farvardin <kfarvardin@apple.com>
Co-authored-by: Doug Gregor <dgregor@apple.com>
- Add `LocalizationProducerState` to manage the states of LocalizationProducers.
- Add `initializeImpl` and `initializeIfNeeded` to manage lazily initialization of `LocalizationProducer`s.
- Move constructing a localization producer from DiagEngine to `LocalizationProrducer` itself.
Check actor isolation of calls to functions with global-actor-qualified
type. This closes a pre-existing loophole where a value of
global-actor-qualified function type could be called from any context.
Paired with this, references to global-actor-qualified function
declarations will get global-actor-qualified function type whenever
they are referenced within an experience, i.e., whenever we form a
value of that type. Such references can occur anywhere (one does not
need to be on the actor), and carrying the global actor along with the
function type ensures that they can only be called from the right
actor. For example:
@MainActor func onlyOnMainActor() { ... }
func callIt(_ fn: @MainActor () -> Void) {
fn() // error: not on the main actor, so cannot synchronously call
// this wasn't previously diagnosed
}
func passIt() {
callIt(onlyOnMainActor) // okay to pass the function
// used to be an error
}
While here, fix up some broken substitution logic for
global-actor-qualified function types and "override" actor isolation.
Don't treat `actorIndependent(unsafe)` as its own kind of isolation.
It was only really used as a bring-up hack to break the isolation model,
but shouldn't be in the user model of the language and causes
complications to the implementation.
IIUC we should never have `ParenType`s that wrap a `nullptr` type. Adding an assertion to catch that situation. In the meantime check for null types in the `DiagnosticsEngine` to prevent a crash.
Fixes rdar://75740683
The diagnostics system doesn't allow a diagnostic to be emitted while
another diagnostic is in flight. Doing so will cause an assertion in
the diagnostics machinery.
There's a longstanding cycle here when diagnostics emission
pretty-prints declarations that are imported from a Clang module, and
the Clang Importer emits a diagnostic. Squash this cycle forcefully,
dropping the diagnostic that the Clang importer would emit.
With "unsafe" global actor isolation, we only enforce actor isolation
when interacting with other explicitly-isolated code. This allows some
code to be annotated with, e.g., `@MainActor(unsafe)` so that users
who opt into concurrency get proper diagnostics, but existing code
does not change.
This makes it a little easier to reason abut what’s going on while also fixing a small, currently-unexercisable flaw that would have previously occurred if you used limitBehavior(DiagnosticBehavior::Warning) and emitted a remark.
This allows code to reduce the “severity” of a diagnostic at one particular emission site, so that (for instance) an error can be emitted as a warning in some situations. It also changes some code in TypeCheckConcurrency.cpp to use this new feature, allowing us to delete some redundant diagnostic definitions.
This feature was implemented with a per-diagnostic table of override DiagnosticBehaviors. That table was able to represent not only that a diagnostic should be ignored, but also many other states that were difficult to integrate with a feature I’m trying to introduce. Simplify the implementation so it can only represent ignoring a diagnostic, which has a much cleaner interaction with the new feature.
Specifically, we were storing pointers into a SmallVector. When the small vector
resized, the pointers were no longer valid resulting in memory
corruption. Was triggered by my work adding capture diagnostics.