The definition of `Lowering::usesObjCAllocator()` was previously implemented in SILGen, which does not match the library membership of the declaration. The implementation of `SILSymbolVisitor` in the SIL library uses this and since SIL is a dependency of SILGen instead of vice-versa this resulted in a linker error.
Remove a case where we know we don't have a
profiler, and avoid incrementing for a distributed
factory method. Otherwise such cases could pass
a null ASTNode, which will become an assertion
failure in a future commit.
While we're here, let's standardize on emitting
the profiler increment for function entry after
the prolog, as if there's e.g an unreachable
parameter, the increment can be safely elided
anyway.
This is just the very beginning... I still need to implement more parts of
SILGen for this. But all great things start small. I am going to iterate on top
of this and just wanted to get some initial parts of the work in as I go.
Reduces the number of _ContiguousArrayStorage metadata.
In order to support constant time bridging we do need to set the correct
metadata when we bridge to Objective-C. This is so that the type check
succeeds when bridging back from Objective-C to reuse the storage
instance rather than bridging the elements.
To support dynamically setting the `_ContiguousArrayStorage` element
type i needed to add support for optimizing `alloc_ref_dynamic`
throughout the optimizer.
Possible future improvements:
* Use different metadata such that we can disambiguate native Swift
classes during destruction -- allowing native release rather then unknown
release usage.
* Optimize the newly added semantic function
getContiguousArrayStorageType
rdar://86171143
The distributed case is distinguishable from the non-distributed case
based on the actor type itself for those rare cases where we care. The
vast majority of code is simplified by treating this identically to
`ActorInstance`.
This is a combination of fixes:
- inject hops in self-isolated delegating actor initializers
after self becomes initialized.
- fix sendable and isolation for convenience inits
- fix bug in distributed actor inits that I introduced when
implementing flow-isolation.
- fix / add test coverage.
For global-actor isolated async inits within an actor, we will have separate restrictions
on access to self's differently-isolated stored properties to prevent data races. But,
we also must be on the global actor while in such initializers. The problem was only
that the prologue was missing a hop because of a bad conditional check. Previously
the check assumed that actors cannot have global-actor isolated initializers, but they
can currently.
Async functions are now expected to set ExpectedExecutor in their
prologue (and, generally, immediately hop to it). I updated the
prologue code for a bunch of function emission, most of which was
uninteresting. Top-level code was not returning to the main
executor, which is now fixed; fortunately, we weren't assuming
that we were on the main executor yet.
We had some code that only kicked in when an ExpectedExecutor
wasn't set which made us capture the current executor before
a hop and then return to it later. This code has been removed;
there's no situation in which save-and-return is the semantically
correct thing to do given the possibility of hop optimization.
I suspect it could also have led to crashes if the current
executor is being kept alive only because it's currently running
code. If we ever add async functions that are supposed to inherit
their caller's executor, we should have the caller pass the right
executor down to it.
This is the first half of SE-0338; the second, sendability
enforcement, is much more complicated, and Doug has volunteered
to do it.
Fixes rdar://79284465, as well as some tests that were XFAILed
on Windows.
We need to be able to inject a call to a distributed actor's
transport.actorReady, passing the actor instance to it,
during definite initialization. This means that its dependence
on SILGenFunction must be broken, hence this refactoring as
a SILOptimizer utility.
For distributed actors, their async initializers will call
actorReady prior to the end of the initializer.
If that happens, we need to resign the identity if we end
up in the failure path of the init.
Literal closures are only ever directly referenced in the context of the expression they're written in,
so it's wasteful to emit them at their fully-substituted calling convention and then reabstract them if
they're passed directly to a generic function. Avoid this by saving the abstraction pattern of the context
before emitting the closure, and then lowering its main entry point's calling convention at that
level of abstraction. Generalize some of the prolog/epilog code to handle converting arguments and returns
to the correct representation for a different abstraction level.
Literal closures are only ever directly referenced in the context of the expression they're written in,
so it's wasteful to emit them at their fully-substituted calling convention and then reabstract them if
they're passed directly to a generic function. Avoid this by saving the abstraction pattern of the context
before emitting the closure, and then lowering its main entry point's calling convention at that
level of abstraction. Generalize some of the prolog/epilog code to handle converting arguments and returns
to the correct representation for a different abstraction level.
Those instructions should not be "visible" for debugging and for diagnostic messages.
Fixes a wrong "unreachable code" warning.
https://bugs.swift.org/browse/SR-14873
rdar://80237870
Literal closures are only ever directly referenced in the context of the expression they're written in,
so it's wasteful to emit them at their fully-substituted calling convention and then reabstract them if
they're passed directly to a generic function. Avoid this by saving the abstraction pattern of the context
before emitting the closure, and then lowering its main entry point's calling convention at that
level of abstraction. Generalize some of the prolog/epilog code to handle converting arguments and returns
to the correct representation for a different abstraction level.
initializers if the member is a property wrapper.
This code assumes that the initial value of the member and the result
of initialization are the same type (but differing in abstraction level).
This isn't true for property wrappers because the initial value can be
the wrapped value type, but the result is always the property wrapper
type. Property wrapper types are never reabstractable types anyway, so
the converting initialization isn't necessary.
SILGen this builtin to a mandatory hop_to_executor with an actor type
operand.
e.g.
Task.detached {
Builtin.hopToActor(MainActor.shared)
await suspend()
}
Required to fix a bug in _runAsyncMain.
* [Distributed] Initial distributed checking
* [Distributed] initial types shapes and conform to DistributedActor
* [Distributed] Require Codable params and return types
* [Distributed] initial synthesis of fields and constructors
* [Distributed] Field and initializer synthesis
* [Distributed] Codable requirement on distributed funcs; also handle <T: Codable>
* [Distributed] handle generic type params which are Codable in dist func
[Distributed] conformsToProtocol after all
* [Distributed] Implement remote flag on actors
* Implement remote flag on actors
* add test
* actor initializer that sets remote flag
[Distributed] conformances getting there
* [Distributed] dont require async throws; cleanup compile tests
* [Distributed] do not synthesize default implicit init, only our special ones
* [Distributed] properly synth inits and properties; mark actorTransport as _distributedActorIndependent
Also:
- do not synthesize default init() initializer for dist actor
* [Distributed] init(transport:) designated and typechecking
* [Distributed] dist actor initializers MUST delegate to local-init
* [Distributed] check if any ctors in delegation call init(transport:)
* [Distributed] check init(transport:) delegation through many inits; ban invoking init(resolve:using:) explicitly
* [Distributed] disable IRGen test for now
* [Distributed] Rebase cleanups
* [Concurrent] transport and address are concurrent value
* [Distributed] introduce -enable-experimental-distributed flag
* rebase adjustments again
* rebase again...
* [Distributed] distributed functions are implicitly async+throws outside the actor
* [Distributed] implicitly throwing and async distributed funcs
* remove printlns
* add more checks to implicit function test
* [Distributed] resolve initializer now marks the isRemote actor flag
* [Distributed] distributedActor_destroy invoked instead, rather than before normal
* [Distributed] Generate distributed thunk for actors
* [distributed] typechecking for _remote_ functions existing, add tests for remote funcs
* adding one XFAIL'ed task & actor lifetime test
The `executor_deinit1` test fails 100% of the time
(from what I've seen) so I thought we could track
and see when/if someone happens to fix this bug.
Also, added extra coverage for #36298 via `executor_deinit2`
* Fix a memory issue with actors in the runtime system, by @phausler
* add new test that now passes because of patch by @phausler
See previous commit in this PR.
Test is based on one from rdar://74281361
* fix all tests that require the _remote_ function stubs
* Do not infer @actorIndependent onto `let` decls
* REVERT_ME: remove some tests that hacky workarounds will fail
* another flaky test, help build toolchain
* [Distributed] experimental distributed implies experimental concurrency
* [Distributed] Allow distributed function that are not marked async or throws
* [Distributed] make attrs SIMPLE to get serialization generated
* [Distributed] ActorAddress must be Hashable
* [Distributed] Implement transport.actorReady call in local init
* cleanup after rebase
* [Distributed] add availability attributes to all distributed actor code
* cleanup - this fixed some things
* fixing up
* fixing up
* [Distributed] introduce new Distributed module
* [Distributed] diagnose when missing 'import _Distributed'
* [Distributed] make all tests import the module
* more docs on address
* [Distributed] fixup merge issues
* cleanup: remove unnecessary code for now SIMPLE attribute
* fix: fix getActorIsolationOfContext
* [Distributed] cmake: depend on _concurrency module
* fixing tests...
* Revert "another flaky test, help build toolchain"
This reverts commit 83ae6654dd.
* remove xfail
* clenup some IR and SIL tests
* cleanup
* [Distributed] fix cmake test and ScanDependencies/can_import_with_map.swift
* [Distributed] fix flags/build tests
* cleanup: use isDistributed wherever possible
* [Distributed] don't import Dispatch in tests
* dont link distributed in stdlib unittest
* trying always append distributed module
* cleanups
* [Distributed] move all tests to Distributed/ directory
* [lit] try to fix lit test discovery
* [Distributed] update tests after diagnostics for implicit async changed
* [Distributed] Disable remote func tests on Windows for now
* Review cleanups
* [Distributed] fix typo, fixes Concurrency/actor_isolation_objc.swift
* [Distributed] attributes are DistributedOnly (only)
* cleanup
* [Distributed] cleanup: rely on DistributedOnly for guarding the keyword
* Update include/swift/AST/ActorIsolation.h
Co-authored-by: Doug Gregor <dgregor@apple.com>
* introduce isAnyThunk, minor cleanup
* wip
* [Distributed] move some type checking to TypeCheckDistributed.cpp
* [TypeCheckAttr] remove extra debug info
* [Distributed/AutoDiff] fix SILDeclRef creation which caused AutoDiff issue
* cleanups
* [lit] remove json import from lit test suite, not needed after all
* [Distributed] distributed functions only in DistributedActor protocols
* [Distributed] fix flag overlap & build setting
* [Distributed] Simplify noteIsolatedActorMember to not take bool distributed param
* [Distributed] make __isRemote not public
* [Distributed] Fix availability and remove actor class tests
* [actorIndependent] do not apply actorIndependent implicitly to values where it would be illegal to apply
* [Distributed] disable tests until issue fixed
Co-authored-by: Dario Rexin <drexin@apple.com>
Co-authored-by: Kavon Farvardin <kfarvardin@apple.com>
Co-authored-by: Doug Gregor <dgregor@apple.com>
* Revert "[Distributed] disable tests until issue fixed"
This reverts commit 0a04278920.
* Revert "[Distributed] Initial `distributed` actors and functions and new module (#37109)"
This reverts commit 814ede0cf3.
* [Distributed] Initial distributed checking
* [Distributed] initial types shapes and conform to DistributedActor
* [Distributed] Require Codable params and return types
* [Distributed] initial synthesis of fields and constructors
* [Distributed] Field and initializer synthesis
* [Distributed] Codable requirement on distributed funcs; also handle <T: Codable>
* [Distributed] handle generic type params which are Codable in dist func
[Distributed] conformsToProtocol after all
* [Distributed] Implement remote flag on actors
* Implement remote flag on actors
* add test
* actor initializer that sets remote flag
[Distributed] conformances getting there
* [Distributed] dont require async throws; cleanup compile tests
* [Distributed] do not synthesize default implicit init, only our special ones
* [Distributed] properly synth inits and properties; mark actorTransport as _distributedActorIndependent
Also:
- do not synthesize default init() initializer for dist actor
* [Distributed] init(transport:) designated and typechecking
* [Distributed] dist actor initializers MUST delegate to local-init
* [Distributed] check if any ctors in delegation call init(transport:)
* [Distributed] check init(transport:) delegation through many inits; ban invoking init(resolve:using:) explicitly
* [Distributed] disable IRGen test for now
* [Distributed] Rebase cleanups
* [Concurrent] transport and address are concurrent value
* [Distributed] introduce -enable-experimental-distributed flag
* rebase adjustments again
* rebase again...
* [Distributed] distributed functions are implicitly async+throws outside the actor
* [Distributed] implicitly throwing and async distributed funcs
* remove printlns
* add more checks to implicit function test
* [Distributed] resolve initializer now marks the isRemote actor flag
* [Distributed] distributedActor_destroy invoked instead, rather than before normal
* [Distributed] Generate distributed thunk for actors
* [distributed] typechecking for _remote_ functions existing, add tests for remote funcs
* adding one XFAIL'ed task & actor lifetime test
The `executor_deinit1` test fails 100% of the time
(from what I've seen) so I thought we could track
and see when/if someone happens to fix this bug.
Also, added extra coverage for #36298 via `executor_deinit2`
* Fix a memory issue with actors in the runtime system, by @phausler
* add new test that now passes because of patch by @phausler
See previous commit in this PR.
Test is based on one from rdar://74281361
* fix all tests that require the _remote_ function stubs
* Do not infer @actorIndependent onto `let` decls
* REVERT_ME: remove some tests that hacky workarounds will fail
* another flaky test, help build toolchain
* [Distributed] experimental distributed implies experimental concurrency
* [Distributed] Allow distributed function that are not marked async or throws
* [Distributed] make attrs SIMPLE to get serialization generated
* [Distributed] ActorAddress must be Hashable
* [Distributed] Implement transport.actorReady call in local init
* cleanup after rebase
* [Distributed] add availability attributes to all distributed actor code
* cleanup - this fixed some things
* fixing up
* fixing up
* [Distributed] introduce new Distributed module
* [Distributed] diagnose when missing 'import _Distributed'
* [Distributed] make all tests import the module
* more docs on address
* [Distributed] fixup merge issues
* cleanup: remove unnecessary code for now SIMPLE attribute
* fix: fix getActorIsolationOfContext
* [Distributed] cmake: depend on _concurrency module
* fixing tests...
* Revert "another flaky test, help build toolchain"
This reverts commit 83ae6654dd.
* remove xfail
* clenup some IR and SIL tests
* cleanup
* [Distributed] fix cmake test and ScanDependencies/can_import_with_map.swift
* [Distributed] fix flags/build tests
* cleanup: use isDistributed wherever possible
* [Distributed] don't import Dispatch in tests
* dont link distributed in stdlib unittest
* trying always append distributed module
* cleanups
* [Distributed] move all tests to Distributed/ directory
* [lit] try to fix lit test discovery
* [Distributed] update tests after diagnostics for implicit async changed
* [Distributed] Disable remote func tests on Windows for now
* Review cleanups
* [Distributed] fix typo, fixes Concurrency/actor_isolation_objc.swift
* [Distributed] attributes are DistributedOnly (only)
* cleanup
* [Distributed] cleanup: rely on DistributedOnly for guarding the keyword
* Update include/swift/AST/ActorIsolation.h
Co-authored-by: Doug Gregor <dgregor@apple.com>
* introduce isAnyThunk, minor cleanup
* wip
* [Distributed] move some type checking to TypeCheckDistributed.cpp
* [TypeCheckAttr] remove extra debug info
* [Distributed/AutoDiff] fix SILDeclRef creation which caused AutoDiff issue
* cleanups
* [lit] remove json import from lit test suite, not needed after all
* [Distributed] distributed functions only in DistributedActor protocols
* [Distributed] fix flag overlap & build setting
* [Distributed] Simplify noteIsolatedActorMember to not take bool distributed param
* [Distributed] make __isRemote not public
Co-authored-by: Dario Rexin <drexin@apple.com>
Co-authored-by: Kavon Farvardin <kfarvardin@apple.com>
Co-authored-by: Doug Gregor <dgregor@apple.com>
There's a basic prolog emission function, used by value and class constructors, etc, and then there's the full-blown one for functions and closures, which uses the basic version.
Refactor SILGen's ApplyOptions into an OptionSet, add a
DoesNotAwait flag to go with DoesNotThrow, and sink it
all down into SILInstruction.h.
Then, replace the isNonThrowing() flag in ApplyInst and
BeginApplyInst with getApplyOptions(), and plumb it
through to TryApplyInst as well.
Set the flag when SILGen emits a sync call to a reasync
function.
When set, this disables the SIL verifier check against
calling async functions from sync functions.
Finally, this allows us to add end-to-end tests for
rdar://problem/71098795.
My goal was to reduce the size of SILLocation. It now contains only of a storage union, which is basically a pointer and a bitfield containing the Kind, StorageKind and flags. By far, most locations are only single pointers to an AST node. For the few cases where more data needs to be stored, this data is allocated separately: with the SILModule's bump pointer allocator.
While working on this, I couldn't resist to do a major refactoring to simplify the code:
* removed unused stuff
* The term "DebugLoc" was used for 3 completely different things:
- for `struct SILLocation::DebugLoc` -> renamed it to `FilePosition`
- for `hasDebugLoc()`/`getDebugSourceLoc()` -> renamed it to `hasASTNodeForDebugging()`/`getSourceLocForDebugging()`
- for `class SILDebugLocation` -> kept it as it is (though, `SILScopedLocation` would be a better name, IMO)
* made SILLocation more "functional", i.e. replaced some setters with corresponding constructors
* replaced the hand-written bitfield `KindData` with C bitfields
* updated and improved comments
It would be more abstractly correct if this got DI support so
that we destroy the member if the constructor terminates
abnormally, but we can get to that later.
of adding a property.
This better matches what the actual implementation expects,
and it avoids some possibilities of weird mismatches. However,
it also requires special-case initialization, destruction, and
dynamic-layout support, none of which I've added yet.
In order to get NSObject default actor subclasses to use Swift
refcounting (and thus avoid the need for the default actor runtime
to generally use ObjC refcounting), I've had to introduce a
SwiftNativeNSObject which we substitute as the superclass when
inheriting directly from NSObject. This is something we could
do in all NSObject subclasses; for now, I'm just doing it in
actors, although it's all actors and not just default actors.
We are not yet taking advantage of our special knowledge of this
class anywhere except the reference-counting code.
I went around in circles exploring a number of alternatives for
doing this; at one point I basically had a completely parallel
"ForImplementation" superclass query. That proved to be a lot
of added complexity and created more problems than it solved.
We also don't *really* get any benefit from this subclassing
because there still wouldn't be a consistent superclass for all
actors. So instead it's very ad-hoc.
This makes it easier to understand conceptually why a ValueOwnershipKind with
Any ownership is invalid and also allowed me to explicitly document the lattice
that relates ownership constraints/value ownership kinds.
It's possible that the result value here is passed indirectly,
but the enum value is loadable inside the constructor's body.
Let's make sure we handle this correctly.
Fixes https://bugs.swift.org/browse/SR-12966 / rdar://problem/70395861.
A constructor can constrain generic parameters more than the
type itself, either because there is a 'where' clause on the
constructor, or because the constructor is defined inside an
extension with a 'where' clause.
In this case, when the constructor calls a stored property
initializer to implicitly initialize a stored property with
an initial value, we must apply substitutions to get the
correct result type for the call.
If the original type of the stored property lowers differently
based on the abstraction pattern, for example if it is a
function type, then emitApply() would by default re-abstract
the result to the most specific abstraction pattern possible.
However, this was wrong because we store the result value into
the stored property, and a stored property's type should
always be lowered with the most generic abstraction pattern.
In practice, this meant if you have a stored property of type
(T) -> (), and an initializer with 'where T == String' for
example, we would call the initializer, to produce a value with
lowered type (@in_guaranteed String) -> (), then thunk it to a
(@guaranteed String) -> (), and try to store the thunk into
the stored property -- which has type (@in_guaranteed String) -> ().
This would either miscompile or trigger an assertion.
To get around this, we want to bypass the orig-to-subst
conversion performed in emitApply(). My chosen solution is
to have emitApply() emit the result into a
ConvertingInitialization set up to perform a subst-to-orig
conversion.
Now that ConvertingInitialization is smart enough to
peephole away matched pairs of orig-to-subst and subst-to-orig
conversions, this always reduces to a no-op, and the
emitApply() call produces and stores a value with the
correct abstraction pattern.
Fixes <rdar://problem/67419937>.
Instead of constructing an LValue and storing the result of the
stored property initializer to the lvalue, let's emit the call
of the stored property initializer directly into an initialization
pointing at the stored properties named by the pattern.