emit those auxiliary decls inside the function body brace statement.
This generalizes the old code to work for parameters to any kind of
function (e.g. initializers).
Previously, SILGen assumed that a foreign function could either have a
foreign async convention or a foreign error convention, but if it had
both, the error would be subsumed into the completion. That resulted in
failures to emit code for async calls of functions like
```
- (BOOL)minimalWithError:(NSError* _Nullable*)error
completionHandler:(void (^ _Nonnull)(void))completionHandler;
```
Here, SILGen gains the ability to emit such functions. To enable that,
a few changes were required when both conventions are present:
- a separate argument for each convention is used
- the ResultPlan is a ForeignErrorResultPlan nesting a
ForeignAsyncResultPlan
- the continuation is always of the form UnsafeContinuation<_, Error>
regardless of whether the completion handler takes an error
- the foreign error block fills the continuation with the error that was
passed by reference out of the ObjC method call
- the foreign error block branches to the block containing the await
instruction
rdar://80704984
Change the code generation patterns for `async let` bindings to use an ABI based on the following
functions:
- `swift_asyncLet_begin`, which starts an `async let` child task, but which additionally
now associates the `async let` with a caller-owned buffer to receive the result of the task.
This is intended to allow the task to emplace its result in caller-owned memory, allowing the
child task to be deallocated after completion without invalidating the result buffer.
- `swift_asyncLet_get[_throwing]`, which replaces `swift_asyncLet_wait[_throwing]`. Instead of
returning a copy of the value, this entry point concerns itself with populating the local buffer.
If the buffer hasn't been populated, then it awaits completion of the task and emplaces the
result in the buffer; otherwise, it simply returns. The caller can then read the result out of
its owned memory. These entry points are intended to be used before every read from the
`async let` binding, after which point the local buffer is guaranteed to contain an initialized
value.
- `swift_asyncLet_finish`, which replaces `swift_asyncLet_end`. Unlike `_end`, this variant
is async and will suspend the parent task after cancelling the child to ensure it finishes
before cleaning up. The local buffer will also be deinitialized if necessary. This is intended
to be used on exit from an `async let` scope, to handle cleaning up the local buffer if necessary
as well as cancelling, awaiting, and deallocating the child task.
- `swift_asyncLet_consume[_throwing]`, which combines `get` and `finish`. This will await completion
of the task, leaving the result value in the result buffer (or propagating the error, if it
throws), while destroying and deallocating the child task. This is intended as an optimization
for reading `async let` variables that are read exactly once by their parent task.
To avoid an epoch break with existing swiftinterfaces and ABI clients, the old builtins and entry
points are kept intact for now, but SILGen now only generates code using the new interface.
This new interface fixes several issues with the old async let codegen, including use-after-free
crashes if the `async let` was never awaited, and the inability to read from an `async let` variable
more than once.
rdar://77855176
introduce new options parameter to all task spawning
[Concurrency] ABI for asynclet start to accept options
[Concurrency] fix unittest usages of changed task creation ABI
[Concurrency] introduce constants for parameter indexes in ownership
[Concurrency] fix test/SILOptimizer/closure_lifetime_fixup_concurrency.swift
In the following code, SILGen emits a mark_uninitialized instruction
on the projected box value, diagnosing the reference to 'x' before
it has been fully initialized:
var x: Int
x = { _ = x; 123 }()
However, when the binding has an initial value, we don't emit the
mark_uninitialized instruction, and the closure ends up capturing the
uninitialized box:
var x: Int = { _ = x; 123 }() // undefined behavior
Unfortunately, we can't unconditionally emit a mark_uninitialized here,
because DI does not recognize all the code patterns that SILGen can emit
when initializing an address-only value in-place.
Instead, what we want to do is only enter the box into SILGenFunction::VarLocs
after the initial value expression has been emitted. This ensures that the
forward-referenced-capture diagnostics catch this.
Note that this only addresses the case of a local binding; we still
generate invalid code here if you forward-reference a global 'var' in
this manner. Fixing that requires some additional changes.
Fixes https://bugs.swift.org/browse/SR-14747, rdar://problem/77933460.
SILGen this builtin to a mandatory hop_to_executor with an actor type
operand.
e.g.
Task.detached {
Builtin.hopToActor(MainActor.shared)
await suspend()
}
Required to fix a bug in _runAsyncMain.
* [Distributed] Initial distributed checking
* [Distributed] initial types shapes and conform to DistributedActor
* [Distributed] Require Codable params and return types
* [Distributed] initial synthesis of fields and constructors
* [Distributed] Field and initializer synthesis
* [Distributed] Codable requirement on distributed funcs; also handle <T: Codable>
* [Distributed] handle generic type params which are Codable in dist func
[Distributed] conformsToProtocol after all
* [Distributed] Implement remote flag on actors
* Implement remote flag on actors
* add test
* actor initializer that sets remote flag
[Distributed] conformances getting there
* [Distributed] dont require async throws; cleanup compile tests
* [Distributed] do not synthesize default implicit init, only our special ones
* [Distributed] properly synth inits and properties; mark actorTransport as _distributedActorIndependent
Also:
- do not synthesize default init() initializer for dist actor
* [Distributed] init(transport:) designated and typechecking
* [Distributed] dist actor initializers MUST delegate to local-init
* [Distributed] check if any ctors in delegation call init(transport:)
* [Distributed] check init(transport:) delegation through many inits; ban invoking init(resolve:using:) explicitly
* [Distributed] disable IRGen test for now
* [Distributed] Rebase cleanups
* [Concurrent] transport and address are concurrent value
* [Distributed] introduce -enable-experimental-distributed flag
* rebase adjustments again
* rebase again...
* [Distributed] distributed functions are implicitly async+throws outside the actor
* [Distributed] implicitly throwing and async distributed funcs
* remove printlns
* add more checks to implicit function test
* [Distributed] resolve initializer now marks the isRemote actor flag
* [Distributed] distributedActor_destroy invoked instead, rather than before normal
* [Distributed] Generate distributed thunk for actors
* [distributed] typechecking for _remote_ functions existing, add tests for remote funcs
* adding one XFAIL'ed task & actor lifetime test
The `executor_deinit1` test fails 100% of the time
(from what I've seen) so I thought we could track
and see when/if someone happens to fix this bug.
Also, added extra coverage for #36298 via `executor_deinit2`
* Fix a memory issue with actors in the runtime system, by @phausler
* add new test that now passes because of patch by @phausler
See previous commit in this PR.
Test is based on one from rdar://74281361
* fix all tests that require the _remote_ function stubs
* Do not infer @actorIndependent onto `let` decls
* REVERT_ME: remove some tests that hacky workarounds will fail
* another flaky test, help build toolchain
* [Distributed] experimental distributed implies experimental concurrency
* [Distributed] Allow distributed function that are not marked async or throws
* [Distributed] make attrs SIMPLE to get serialization generated
* [Distributed] ActorAddress must be Hashable
* [Distributed] Implement transport.actorReady call in local init
* cleanup after rebase
* [Distributed] add availability attributes to all distributed actor code
* cleanup - this fixed some things
* fixing up
* fixing up
* [Distributed] introduce new Distributed module
* [Distributed] diagnose when missing 'import _Distributed'
* [Distributed] make all tests import the module
* more docs on address
* [Distributed] fixup merge issues
* cleanup: remove unnecessary code for now SIMPLE attribute
* fix: fix getActorIsolationOfContext
* [Distributed] cmake: depend on _concurrency module
* fixing tests...
* Revert "another flaky test, help build toolchain"
This reverts commit 83ae6654dd.
* remove xfail
* clenup some IR and SIL tests
* cleanup
* [Distributed] fix cmake test and ScanDependencies/can_import_with_map.swift
* [Distributed] fix flags/build tests
* cleanup: use isDistributed wherever possible
* [Distributed] don't import Dispatch in tests
* dont link distributed in stdlib unittest
* trying always append distributed module
* cleanups
* [Distributed] move all tests to Distributed/ directory
* [lit] try to fix lit test discovery
* [Distributed] update tests after diagnostics for implicit async changed
* [Distributed] Disable remote func tests on Windows for now
* Review cleanups
* [Distributed] fix typo, fixes Concurrency/actor_isolation_objc.swift
* [Distributed] attributes are DistributedOnly (only)
* cleanup
* [Distributed] cleanup: rely on DistributedOnly for guarding the keyword
* Update include/swift/AST/ActorIsolation.h
Co-authored-by: Doug Gregor <dgregor@apple.com>
* introduce isAnyThunk, minor cleanup
* wip
* [Distributed] move some type checking to TypeCheckDistributed.cpp
* [TypeCheckAttr] remove extra debug info
* [Distributed/AutoDiff] fix SILDeclRef creation which caused AutoDiff issue
* cleanups
* [lit] remove json import from lit test suite, not needed after all
* [Distributed] distributed functions only in DistributedActor protocols
* [Distributed] fix flag overlap & build setting
* [Distributed] Simplify noteIsolatedActorMember to not take bool distributed param
* [Distributed] make __isRemote not public
* [Distributed] Fix availability and remove actor class tests
* [actorIndependent] do not apply actorIndependent implicitly to values where it would be illegal to apply
* [Distributed] disable tests until issue fixed
Co-authored-by: Dario Rexin <drexin@apple.com>
Co-authored-by: Kavon Farvardin <kfarvardin@apple.com>
Co-authored-by: Doug Gregor <dgregor@apple.com>
* Revert "[Distributed] disable tests until issue fixed"
This reverts commit 0a04278920.
* Revert "[Distributed] Initial `distributed` actors and functions and new module (#37109)"
This reverts commit 814ede0cf3.
* [Distributed] Initial distributed checking
* [Distributed] initial types shapes and conform to DistributedActor
* [Distributed] Require Codable params and return types
* [Distributed] initial synthesis of fields and constructors
* [Distributed] Field and initializer synthesis
* [Distributed] Codable requirement on distributed funcs; also handle <T: Codable>
* [Distributed] handle generic type params which are Codable in dist func
[Distributed] conformsToProtocol after all
* [Distributed] Implement remote flag on actors
* Implement remote flag on actors
* add test
* actor initializer that sets remote flag
[Distributed] conformances getting there
* [Distributed] dont require async throws; cleanup compile tests
* [Distributed] do not synthesize default implicit init, only our special ones
* [Distributed] properly synth inits and properties; mark actorTransport as _distributedActorIndependent
Also:
- do not synthesize default init() initializer for dist actor
* [Distributed] init(transport:) designated and typechecking
* [Distributed] dist actor initializers MUST delegate to local-init
* [Distributed] check if any ctors in delegation call init(transport:)
* [Distributed] check init(transport:) delegation through many inits; ban invoking init(resolve:using:) explicitly
* [Distributed] disable IRGen test for now
* [Distributed] Rebase cleanups
* [Concurrent] transport and address are concurrent value
* [Distributed] introduce -enable-experimental-distributed flag
* rebase adjustments again
* rebase again...
* [Distributed] distributed functions are implicitly async+throws outside the actor
* [Distributed] implicitly throwing and async distributed funcs
* remove printlns
* add more checks to implicit function test
* [Distributed] resolve initializer now marks the isRemote actor flag
* [Distributed] distributedActor_destroy invoked instead, rather than before normal
* [Distributed] Generate distributed thunk for actors
* [distributed] typechecking for _remote_ functions existing, add tests for remote funcs
* adding one XFAIL'ed task & actor lifetime test
The `executor_deinit1` test fails 100% of the time
(from what I've seen) so I thought we could track
and see when/if someone happens to fix this bug.
Also, added extra coverage for #36298 via `executor_deinit2`
* Fix a memory issue with actors in the runtime system, by @phausler
* add new test that now passes because of patch by @phausler
See previous commit in this PR.
Test is based on one from rdar://74281361
* fix all tests that require the _remote_ function stubs
* Do not infer @actorIndependent onto `let` decls
* REVERT_ME: remove some tests that hacky workarounds will fail
* another flaky test, help build toolchain
* [Distributed] experimental distributed implies experimental concurrency
* [Distributed] Allow distributed function that are not marked async or throws
* [Distributed] make attrs SIMPLE to get serialization generated
* [Distributed] ActorAddress must be Hashable
* [Distributed] Implement transport.actorReady call in local init
* cleanup after rebase
* [Distributed] add availability attributes to all distributed actor code
* cleanup - this fixed some things
* fixing up
* fixing up
* [Distributed] introduce new Distributed module
* [Distributed] diagnose when missing 'import _Distributed'
* [Distributed] make all tests import the module
* more docs on address
* [Distributed] fixup merge issues
* cleanup: remove unnecessary code for now SIMPLE attribute
* fix: fix getActorIsolationOfContext
* [Distributed] cmake: depend on _concurrency module
* fixing tests...
* Revert "another flaky test, help build toolchain"
This reverts commit 83ae6654dd.
* remove xfail
* clenup some IR and SIL tests
* cleanup
* [Distributed] fix cmake test and ScanDependencies/can_import_with_map.swift
* [Distributed] fix flags/build tests
* cleanup: use isDistributed wherever possible
* [Distributed] don't import Dispatch in tests
* dont link distributed in stdlib unittest
* trying always append distributed module
* cleanups
* [Distributed] move all tests to Distributed/ directory
* [lit] try to fix lit test discovery
* [Distributed] update tests after diagnostics for implicit async changed
* [Distributed] Disable remote func tests on Windows for now
* Review cleanups
* [Distributed] fix typo, fixes Concurrency/actor_isolation_objc.swift
* [Distributed] attributes are DistributedOnly (only)
* cleanup
* [Distributed] cleanup: rely on DistributedOnly for guarding the keyword
* Update include/swift/AST/ActorIsolation.h
Co-authored-by: Doug Gregor <dgregor@apple.com>
* introduce isAnyThunk, minor cleanup
* wip
* [Distributed] move some type checking to TypeCheckDistributed.cpp
* [TypeCheckAttr] remove extra debug info
* [Distributed/AutoDiff] fix SILDeclRef creation which caused AutoDiff issue
* cleanups
* [lit] remove json import from lit test suite, not needed after all
* [Distributed] distributed functions only in DistributedActor protocols
* [Distributed] fix flag overlap & build setting
* [Distributed] Simplify noteIsolatedActorMember to not take bool distributed param
* [Distributed] make __isRemote not public
Co-authored-by: Dario Rexin <drexin@apple.com>
Co-authored-by: Kavon Farvardin <kfarvardin@apple.com>
Co-authored-by: Doug Gregor <dgregor@apple.com>
There's a basic prolog emission function, used by value and class constructors, etc, and then there's the full-blown one for functions and closures, which uses the basic version.
Instead, put the archetype->instrution map into SIlModule.
SILOpenedArchetypesTracker tried to maintain and reconstruct the mapping locally, e.g. during a use of SILBuilder.
Having a "global" map in SILModule makes the whole logic _much_ simpler.
I'm wondering why we didn't do this in the first place.
This requires that opened archetypes must be unique in a module - which makes sense. This was the case anyway, except for keypath accessors (which I fixed in the previous commit) and in some sil test files.
Through various means, it is possible for a synchronous actor-isolated
function to escape to another concurrency domain and be called from
outside the actor. The problem existed previously, but has become far
easier to trigger now that `@escaping` closures and local functions
can be actor-isolated.
Introduce runtime detection of such data races, where a synchronous
actor-isolated function ends up being called from the wrong executor.
Do this by emitting an executor check in actor-isolated synchronous
functions, where we query the executor in thread-local storage and
ensure that it is what we expect. If it isn't, the runtime complains.
The runtime's complaints can be controlled with the environment
variable `SWIFT_UNEXPECTED_EXECUTOR_LOG_LEVEL`:
0 - disable checking
1 - warn when a data race is detected
2 - error and abort when a data race is detected
At an implementation level, this introduces a new concurrency runtime
entry point `_checkExpectedExecutor` that checks the given executor
(on which the function should always have been called) against the
executor on which is called (which is in thread-local storage). There
is a special carve-out here for `@MainActor` code, where we check
against the OS's notion of "main thread" as well, so that `@MainActor`
code can be called via (e.g.) the Dispatch library's
`DispatchQueue.main.async`.
The new SIL instruction `extract_executor` performs the lowering of an
actor down to its executor, which is implicit in the `hop_to_executor`
instruction. Extend the LowerHopToExecutor pass to perform said
lowering.
The comment in LowerHopToActor explains the design here.
We want SILGen to emit hops to actors, ignoring executors,
because it's easier to fully optimize in a world where deriving
an executor is a non-trivial operation. But we also want something
prior to IRGen to lower the executor derivation because there are
useful static optimizations we can do, such as doing the derivation
exactly once on a dominance path and strength-reducing the derivation
(e.g. exploiting static knowledge that an actor is a default actor).
There are probably phase-ordering problems with doing this so late,
but hopefully they're restricted to situations like actors that
share an executor. We'll want to optimize that eventually, but
in the meantime, this unblocks the executor work.
Tasks shouldn't normally hog the actor context indefinitely after making a call that's bound to
that actor, since that prevents the actor from potentially taking on other jobs it needs to
be able to address. Set up SILGen so that it saves the current executor (using a new runtime
entry point) and hops back to it after every actor call, not only ones where the caller context
is also actor-bound.
The added executor hopping here also exposed a bug in the runtime implementation while processing
DefaultActor jobs, where if an actor job returned to the processing loop having already yielded
the thread back to a generic executor, we would still attempt to make the actor give up the thread
again, corrupting its state.
rdar://71905765
Refactor SILGen's ApplyOptions into an OptionSet, add a
DoesNotAwait flag to go with DoesNotThrow, and sink it
all down into SILInstruction.h.
Then, replace the isNonThrowing() flag in ApplyInst and
BeginApplyInst with getApplyOptions(), and plumb it
through to TryApplyInst as well.
Set the flag when SILGen emits a sync call to a reasync
function.
When set, this disables the SIL verifier check against
calling async functions from sync functions.
Finally, this allows us to add end-to-end tests for
rdar://problem/71098795.
The strategy for implementing them is integrated with the
PathComponent infrastructure in SILGen in order to correctly
support mixtures of chained accesses and forced optionals, etc.
The actor isolation information is only piped into LValues from
the expressions that might be marked implicitly-async.
Before this patch every Swift function would contain a top-level
DW_TAG_lexical_scope that didn't provide any useful information, used extra
space in the debug info and prevented local variables from showing up in virtual
async backtraces.
This is kind of complicated, because an enum can be trivial for one case and not trivial for another case. We need to check at which parts of the function we can prove that the enum does (or could) have a trivial case. In such a branch, it's not required in SIL to destroy the enum location.
Also, document the rules and requirements for enum memory locations in SIL.rst.
rdar://73770085
My goal was to reduce the size of SILLocation. It now contains only of a storage union, which is basically a pointer and a bitfield containing the Kind, StorageKind and flags. By far, most locations are only single pointers to an AST node. For the few cases where more data needs to be stored, this data is allocated separately: with the SILModule's bump pointer allocator.
While working on this, I couldn't resist to do a major refactoring to simplify the code:
* removed unused stuff
* The term "DebugLoc" was used for 3 completely different things:
- for `struct SILLocation::DebugLoc` -> renamed it to `FilePosition`
- for `hasDebugLoc()`/`getDebugSourceLoc()` -> renamed it to `hasASTNodeForDebugging()`/`getSourceLocForDebugging()`
- for `class SILDebugLocation` -> kept it as it is (though, `SILScopedLocation` would be a better name, IMO)
* made SILLocation more "functional", i.e. replaced some setters with corresponding constructors
* replaced the hand-written bitfield `KindData` with C bitfields
* updated and improved comments
A GuardStmt can shadow bindings from outer scopes, so make sure
we actually create a new debug scope here.
Note that we push the scope, but pop it when the next innermost
debug scope ends. To keep track of this I added a new bit of state
to the debug scope stack, indicating that this scope originated
from a GuardStmt.
Ideally, debug info would rely on ASTScope which is the canonical
source of truth for this information. For now, this is a spot fix.
I filed <rdar://problem/72954242> to track implementing the longer
term solution.
Fixes <rdar://problem/72900354>.
Bridging an async Swift method back to an ObjC completion-handler-based API requires
that the ObjC thunk spawn a task on which to execute the Swift async API and pass
its results back on to the completion handler.
implicitly-async calls are calls to synchronous
actor-isolated functions. Synchronous functions
cannot perform hop_to_executor, so implicitly
async calls have the convention that the caller
is responsible for switching to the right
executor prior to entering the actor-isolated
callee.
It follows naturally that the caller must then
switch back to the appropriate executor after
the implicitly-async call completed.
Now, if the caller is not isolated to a
_specific_ actor, then we are (currently)
_not_ emitting a hop to go back to the
caller's executor, because that caller's
executor is unspecified (and currently not
accessable in SIL). This behavior may change
in the future; tracked in rdar://71905765
An asyncHandler function is split into two functions:
1. The asyncHandler body function: it contains the body of the function, but is emitted as an async function.
2. The original function: it just contains
_runAsyncHandler(operation: asyncHandlerBodyFunction)
rdar://problem/71247879
Implement SIL generation for "async let" constructs, which involves:
1. Creating a child task future at the point of declaration of the "async let",
which runs the initializer in an async closure.
2. Entering a cleanup to destroy the child task.
3. Entering a cleanup to cancel the child task.
4. Waiting for the child task when any of the variables is reference.
5. Decomposing the result of the child task to write the results into the
appropriate variables.
Implements rdar://71123479.
Rather than produce an "unowned" result from `getCurrentAsyncTask()`,
take advantage of the fact that the task is effectively guaranteed in
the scope. Do so be returning it as "unowned", and push an
end_lifetime cleanup to end the lifetime. This eliminates unnecessary
ref-count traffic as well as introducing another use of unowned.
Approach is thanks to Michael Gottesman, bugs are mine.