rdar://105837040
* WIP: Store layout string in type metadata
* WIP: More cases working
* WIP: Layout strings almost working
* Add layout string pointer to struct metadata
* Fetch bytecode layout strings from metadata in runtime
* More efficient bytecode layout
* Add support for interpreted generics in layout strings
* Layout string instantiation, take and more
* Remove duplicate information from layout strings
* Include size of previous object in next objects offset to reduce number of increments at runtime
* Add support for existentials
* Build type layout strings with StructBuilder to support target sizes and metadata pointers
* Add support for resilient types
* Properly cache layout strings in compiler
* Generic resilient types working
* Non-generic resilient types working
* Instantiate resilient type in layout when possible
* Fix a few issues around alignment and signing
* Disable generics, fix static alignment
* Fix MultiPayloadEnum size when no extra tag is necessary
* Fixes after rebase
* Cleanup
* Fix most tests
* Fix objcImplementattion and non-Darwin builds
* Fix BytecodeLayouts on non-Darwin
* Fix Linux build
* Fix sizes in linux tests
* Sign layout string pointers
* Use nullptr instead of debug value
* Introduce TypeLayout Strings
Layout strings encode the structure of a type into a byte string that can be
interpreted by a runtime function to achieve a destroy or copy. Rather than
generating ir for a destroy/assignWithCopy/etc, we instead generate a layout
string which encodes enough information for a called runtime function to
perform the operation for us. Value witness functions tend to be quite large,
so this allows us to replace them with a single call instead. This gives us the
option of making a codesize/runtime cost trade off.
* Added Attribute @_GenerateLayoutBytecode
This marks a type definition that should use generic bytecode based
value witnesses rather than generating the standard suite of
value witness functions. This should reduce the codesize of the binary
for a runtime interpretation of the bytecode cost.
* Statically link in implementation
Summary:
This creates a library to store the runtime functions in to deploy to
runtimes that do not implement bytecode layouts. Right now, that is
everything. Once these are added to the runtime itself, it can be used
to deploy to old runtimes.
* Implement Destroy at Runtime Using LayoutStrings
If GenerateLayoutBytecode is enabled, Create a layout string and use it
to call swift_generic_destroy
* Add Resilient type and Archetype Support for BytecodeLayouts
Add Resilient type and Archetype Support to Bytecode Layouts
* Implement Bytecode assign/init with copy/take
Implements swift_generic_initialize and swift_generic_assign to allow copying
types using bytecode based witnesses.
* Add EnumTag Support
* Add IRGen Bytecode Layouts Test
Added a test to ensure layouts are correct and getting generated
* Implement BytecodeLayouts ObjC retain/release
* Fix for Non static alignments in aligned groups
* Disable MultiEnums
MultiEnums currently have some correctness issues with non fixed multienum
types. Disabling them for now then going to attempt a correct implementation in
a follow up patch
* Fixes after merge
* More fixes
* Possible fix for native unowned
* Use TypeInfoeBasedTypeLayoutEntry for all scalars when ForceStructTypeLayouts is disabled
* Remove @_GenerateBytecodeLayout attribute
* Fix typelayout_based_value_witness.swift
Co-authored-by: Gwen Mittertreiner <gwenm@fb.com>
Co-authored-by: Gwen Mittertreiner <gwen.mittertreiner@gmail.com>
@effects is too low a level, and not meant for general usage outside
the standard library. Therefore it deserves to be underscored like
other such attributes.
* Fix a documentation build failure caused by missing _ underscore in footnote citation.
* Get archive/LangRef.html building again. I'm not sure this is the most desirable way to address the failure to locate archive/LangRef.html but I confirmed this causes the desired _build/html/archive/LangRef.html to be created when making docs.
From the Swift documentation:
"If you define an optional variable without providing a default value,
the variable is automatically set to nil for you."
- Update the Pygments lexer we use for parsing Swift-like code.
- State more explicitly which highlighting should be used in which
code blocks.
- Disable highlighting altogether in certain cases (such as SIL.rst,
which has equal amounts grammar and SIL excerpts).
This should fix the warnings-as-error issues coming from Sphinx > 1.3.4.
Based on a patch by Jeremy Fergason!
https://bugs.swift.org/browse/SR-620
* Migrate from `UnsafePointer<Void>` to `UnsafeRawPointer`.
As proposed in SE-0107: UnsafeRawPointer.
`void*` imports as `UnsafeMutableRawPointer`.
`const void*` imports as `UnsafeRawPointer`.
Occurrences of `UnsafePointer<Void>` are replaced with UnsafeRawPointer.
* Migrate overlays from UnsafePointer<Void> to UnsafeRawPointer.
This requires explicit memory binding in several places,
particularly in NSData and CoreAudio.
* Fix a bunch of test cases for Void->Raw migration.
* qsort takes IUO values
* Bridge `Unsafe[Mutable]RawPointer as `void [const] *`.
* Parse #dsohandle as UnsafeMutableRawPointer
* Update a bunch of test cases for Void->Raw migration.
* Trivial fix for the SceneKit test case.
* Add an UnsafeRawPointer self initializer.
This is unfortunately necessary for assignment between types imported from C.
* Tiny simplification of the initializer.
* Migrate from `UnsafePointer<Void>` to `UnsafeRawPointer`.
As proposed in SE-0107: UnsafeRawPointer.
`void*` imports as `UnsafeMutableRawPointer`.
`const void*` imports as `UnsafeRawPointer`.
Occurrences of `UnsafePointer<Void>` are replaced with UnsafeRawPointer.
* Migrate overlays from UnsafePointer<Void> to UnsafeRawPointer.
This requires explicit memory binding in several places,
particularly in NSData and CoreAudio.
* Fix a bunch of test cases for Void->Raw migration.
* qsort takes IUO values
* Bridge `Unsafe[Mutable]RawPointer as `void [const] *`.
* Parse #dsohandle as UnsafeMutableRawPointer
* Update a bunch of test cases for Void->Raw migration.
* Trivial fix for the SceneKit test case.
* Add an UnsafeRawPointer self initializer.
This is unfortunately necessary for assignment between types imported from C.
* Tiny simplification of the initializer.
change includes both the necessary protocol updates and the deprecation
warnings
suitable for migration. A future patch will remove the renamings and
make this
a hard error.
The intent here is to expose an internal mechanism to the standard library in order to allow it to take advantage of the runtime's "pinning" mechanism to enable efficient divide-and-conquer mutation using slices.
* Fix almost every broken link and perm redirect
- Fix Xref from OptimizationTips.rst to Specialization section in Generics.rst
to use Sphinx syntax instead of a direct link to GitHub
- Fix over 12 broken links and permanent redirects
* Fix Rust related inconsistencies and broken links
- Update to reflect Rust does not have three types of pointers anymore
- Replace broken links to deprecated Rust documentation with alternatives,
comparable references in new Rust documentation