The two GatherKinds no longer share any implementation, so there's
no point keeping the logic together. Doing this also allows removing
the acceptConstraintFn from gatherAllConstraints(), which further
simplifies depthFirstSearch().
* [ConstraintSystem] Add index value (as an impact of the score kind) to debug constraints.
* Use weight instead of index, change label 'value' -> 'impact'
* Fix debug constraints output format: remove 'components' and add 'weight' label
If type equality check fails we need to check whether the types
are the same with deep equality restriction since `any Sendable`
to `Any` conversion is now supported in generic argument positions
of @preconcurrency declarations. i.e. referencing a member on
`[any Sendable]` if member declared in an extension that expects
`Element` to be equal to `Any`.
Put AvailabilityRange into its own header with very few dependencies so that it
can be included freely in other headers that need to use it as a complete type.
NFC.
Use `simplifyType` instead with the new parameter
for getting an interface type. Also avoid using
`resolveInterfaceType` in CSApply since we don't
need the opened generic parameter mapping behavior.
Rather than attempting to re-implement `simplifyType`,
tweak `Solution::simplifyType` such that it can
map the resulting type out of context, and can
turn type variables into their opened generic
parameters.
Instead of using `one-way` constraints, just like in closure contexts
for-in statements should type-check their `where` clauses separately.
This also unifies and simplifies for-in preamble handling in the
solver.
Instead of starting a depth-first search from each type variable
and marking all type variables that haven't been marked yet,
we can implement this as a union-find.
We can also store the temporary state directly inside the
TypeVariableType::Implementation, instead of creating large
DenseMaps whose keys range over all type variables.
Don't attempt this optimization if call has number literals.
This is intended to narrowly fix situations like:
```swift
func test<T: FloatingPoint>(_: T) { ... }
func test<T: Numeric>(_: T) { ... }
test(42)
```
The call should use `<T: Numeric>` overload even though the
`<T: FloatingPoint>` is a more specialized version because
selecting `<T: Numeric>` doesn't introduce non-default literal
types.
Helps situations like `1 + {Double, CGFloat}(...)` by inferring
a type for the second operand of `+` based on a type being constructed.
Currently limited to Double and CGFloat only since we need to
support implicit `Double<->CGFloat` conversion.
Helps situations like `1 + CGFloat(...)` by inferring a type for
the second operand of `+` based on a type being constructed.
Currently limited to known integer, floating-point and CGFloat types
since we know how they are structured.
This is already accounted for by `determineBestChoicesInContext`
and reflected in the overall score, which means that we no longer
need to use this in vacuum.