* [Distributed] Adjust interface of `swift_distributed_execute_target`
Since this is a special function, `calleeContext` doesn't point to
a direct parent but instead both parent context (uninitialized)
and resume function are passed as last arguments which means that
`callContext` has to act as an intermediate context in call to accessor.
* [Distributed] Drop optionality from result buffer in `_executeDistributedTarget`
`RawPointer?` is lowered into a two arguments since it's a struct,
to make it easy let's just allocate an empty pointer for `Void` result.
* [Distributed] NFC: Update _remoteCall test-case to check multiple different result types
* [Distributed] Implement func metadata and executeDistributedTarget
dont expose new entrypoints
able to get all the way to calling _execute
* [Distributed] reimplement distributed get type info impls
* [Distributed] comment out distributed_actor_remoteCall for now
* [Distributed] disable test on linux for now
`getPointerToMethod()` should acoount for the fact that distributed
thunk is an async function, so direct pointer should be to "async
pointer" information instead of SIL function.
* [Distributed] towards DistributedActorSystem; synthesize the id earlier, since Identifiable.id
* Fix execute signature to what Pavel is working with
* funcs are ok in sil
* fixed lifetime of id in inits
* fix distributed_actor_deinit
* distributed_actor_local
* update more tests
fixing tests
fix TBD test
fix Serialization/distributed
fix irgen test
Fix null pointer crashes
* prevent issues with null func ptrs and fix Distributed prorotocol test
* fix deinit sil test
These were previously disabled due to the UB that caused the tests to
fail. Now that this has been fixed, restore these tests to running
state in line with the other targets.
This fixes a latent UB instance in the `DefaultActor` implementation
that has haunted the Windows target. The shared constructor for the
type caused an errant typo that happened to compile which introduced
UB but happened to work for the non-Windows cases. This happened to
work for the other targets as `swift::atomic` had a `std::atomic` at
on most configurations, and the C delegate for the Actor initializer
happened to overlap and initialize the memory properly. The Windows
case used an inline pointer width value but would be attempted to be
initialized as a `std::atomic`. Relying on the overlap is unsafe to
assume, and we should use the type's own constructor which delegates
appropriately.
these appearances are considered errors, because it's already
implied by a convenience init. For a synchronous initializer,
we can't really describe _what_ it's isolation is right now,
but it is not just "nonisolated". So, we leave it ambiguous
and say that "nonisolated" is invalid.
Eliminate the use of the type-erased `AnyActorIdentity` within the
distributed actor protocol by exposing the identity type of an actor
transport as an associated type, `Identity`, which is then used to
refer to all actors that have that transport.
Retain `AnyActorIdentity`, because it remains useful for type-erasing
actor transports, especially as the `Identity` type for
`AnyActorTransport`. For now, make it the default type of `Identity`:
this helps smooth over the transition from use of `AnyActorIdentity`,
but we might want to remove this to make use of the type-erased forms
always opt-in.
Eliminate the required use of existentials in distributed actors by
introducing the `Transport` associated type into the
`DistributedActor` protocol. Each distributed actor has a known
(concrete) actor transport type, reducing storage requirements and
transport dynamism when it isn't needed.
Distributed actors can manually specify their `Transport` associated
type or pick up a default by looking for a type named
`DefaultActorTransport`. A library that vends an actor transport can
make create a public typealias `DefaultActorTransport` referring to
its transport, so importing that library and defining a distributed
actor will use that library's transport.
Introduce a type-erased `AnyActorTransport` type to provide an
explicitly dynamic actor transport. This is still an important option,
e.g., for cases where one wants to be able to dynamically change the
transport for testing or different kinds of deployment. For now, we
default to this transport in the library (via `DefaultActorTransport`),
but we may very well want to eliminate this because it will be
ambiguous with client libraries that vend their own
`DefaultActorTransport`.
* [Distributed] Handle more cases of isolation, protocols, better errors/notes
* [Concurrency] Actor sync funcs can conform to async protocol reqs
* [Distributed] Offer fixit to add DistributedActor to type when dist func is encountered
* [Distributed] Witness protocol reqs in dist actor protocol extensions
* try to address availability issues
Refactor the code that generates SIL to call into the distributed actor
transport to eliminate duplication and better cope with concrete actor
transports. Centralize the knowledge of which actor transport is used
with a given distributed actor type.
The _Distributed module is being introduced in Swift 5.6, so its definitions need to come with matching availability. (We don't have version numbers for the associated OS releases, so we need to use placeholder 9999 availability for these.)
The concurrency runtime now deploys back to macOS 10.15, iOS 13.0, watchOS 6.0, tvOS 13.0, which corresponds to the 5.1 release of the stdlib.
Adjust macro usages accordingly.