If there is no read from an indirect argument, this argument has to be dropped.
At the call site the store to the argument's memory location could have been removed (based on the callee's memory effects).
Therefore, converting such an unused indirect argument to a direct argument, would load an uninitialized value at the call site.
This would lead to verifier errors and in worst case to a miscompile because IRGen can implicitly use dead arguments, e.g. for getting the type of a class reference.
The ComputeEffects pass derives escape information for function arguments and adds those effects in the function.
This needs a lot of changes in check-lines in the tests, because the effects are printed in SIL
The ComputeEffects pass derives escape information for function arguments and adds those effects in the function.
This needs a lot of changes in check-lines in the tests, because the effects are printed in SIL
* rename "Name" to "Description" in the pass definition, because it's not really the pass name, but the description of a pass
* remove the getName() from Transforms (which actually returned the description of a pass)
* in debug printing, print the pass ID and not the pass description. It makes it easier to correlate the debug output to the actual pass implementation.
* remove the iteration numbering in the pass manager, because we only run a single iteration anyway.
With this re-abstraction a specialized function has the same calling convention as if it would have been written with the specialized types in the first place.
In general this results in less alloc_stacks and load/stores.
It also can eliminate some re-abstraction thunks, e.g. if a generic closure is used in a non-generic context.
It some (hopefully rare) cases it may require to add re-abstraction thunks.
In case a function has multiple indirect results, only the first is converted to a direct result. This is an open TODO.