Provides a list of instructions, which reference a function.
A function "use" is an instruction in another (or the same) function which references the function.
In most cases those are `function_ref` instructions, but can also be e.g. `keypath` instructions.
'FunctionUses' performs an analysis of all functions in the module and collects instructions which reference other functions.
This utility can be used to do inter-procedural caller-analysis.
To add a module pass in `Passes.def` use the new `SWIFT_MODULE_PASS` macro.
On the swift side, create a `ModulePass`.
It’s run function receives a `ModulePassContext`, which provides access to all functions of a module.
But it doesn't provide any APIs to modify functions.
In order to modify a function, a module pass must use `ModulePassContext.transform(function:)`.
We had two notions of canonical types, one is the structural property
where it doesn't contain sugared types, the other one where it does
not contain reducible type parameters with respect to a generic
signature.
Rename the second one to a 'reduced type'.
When enabling the option `-sil-opt-profile-repeat=<n>`, the optimizer runs passes n times and reports the total runtime at the end of the pass pipeline.
This is useful to profile a specific optimization pass with `sil-opt`.
For example, to profile the stack promotion pass:
```
sil-opt -stack-promotion -sil-opt-profile-repeat=10000 -o /dev/null test.sil
```
Andy some time ago already created the new API but didn't go through and update
the old occurences. I did that in this PR and then deprecated the old API. The
tree is clean, so I could just remove it, but I decided to be nicer to
downstream people by deprecating it first.
These sets are _much_ more efficient than `Set<Value>` and `Set<Instruction>` because they bridge to the efficient `NodeSet`.
Insertions/deletions are just bit operations.
And replace them with explicit `metatype` instruction in the entry block.
This allows such metatype instructions to be deleted if they are dead.
rdar://94388453
TargetConstantFolding performs constant folding for target-specific values:
```
MemoryLayout<S>.size
MemoryLayout<S>.alignment
MemoryLayout<S>.stride
```
Constant folding those expressions in the middle of the SIL pipeline enables other optimizations to e.g. allow such expressions in statically allocated global variables (done by the GlobalOpt pass).
The implementation requires to create a temporary IRGenModule, which is used to get actual constant sizes/alignments from IRGen's type lowering.
rdar://94831524
This pass lowers moveonly-ness from the IR after we have finished move only
checking. The transform can be configured in two ways: such that it only handles
trivial types and such that it does trivial and non-trivial types. For ease of
use, I created two top level transforms (TrivialMoveOnlyTypeEliminator and
MoveOnlyTypeElimintor) that invoke the two behaviors by configuring the
underlying transform slightly differently.
For now, I am running first the trivial-only and then the all of the above
lowering. The trivial only pass will remain at this part of the pipeline
forever, but with time we are going to move the lower everything pass later into
the pipeline once I have audited the optimizer pipeline to just not perform any
work on move only types. That being said, currently we do not have this
guarantee and this patch at least improves the world and lets us codegen no
implicit copy code again.
Removes redundant ObjectiveC <-> Swift bridging calls.
Basically, if a value is bridged from ObjectiveC to Swift an then back to ObjectiveC again, then just re-use the original ObjectiveC value.
Also in this commit: add an additional DCE pass before ownership elimination. It can cleanup dead code which is left behind by the ObjCBridgingOptimization.
rdar://89987440
IterableBackwardReachability just requires an iterable list of gens.
ShrinkBorrowScope, LexicalDestroyHoisting, and SSADestroyHoisting all
need to be able to check whether a given instruction is scope ending
quickly. Use a SmallSetVector rather than a SmallVector for the gens in
all three.
The new utility finds access scopes which are barriers by finding access
scopes which themselves contain barriers. This is necessary to (1)
allow hoisting through access scopes when possible (i.e. not simply
treating all end_access instructions as barriers) and (2) not hoist into
access scopes that contain barriers and in so doing introduce
exclusivity violations.
The new optimistic, iterative backward reachability is optimized to do
as little work as possible. Only blocks not all of whose successors are
kills participate in the worklist at all. The blocks within that
discovered set are visited via a worklist which tracks blocks which have
been found to be unreachable at begin and whose
unreachable-at-begin-ness must be propagated into
unreachable-at-end-ness of its predecessors.
rdar://92545900
* split the PassUtils.swift file into PassContext.swift and Passes.swift
* rework `Builder` bridging allowing more insertion point variations, e.g. inserting at the end of a block.
* add Builder.create functions for more instructions
* add `PassContext.splitBlock`
* move SIL modification functions from PassContext to extensions of the relevant types (e.g. instructions).
* rename `Location.bridgedLocation` -> `Location.bridged`
The overall flow of the pass is:
1. We walk over the blocks summarizing the debug info instruction the blocks gen
as well as whether or not the block had an async funclet edge with in it.
2. We then perform a simple forward iterative optimistic dataflow using
intersection at merge points. At points where we find after merging that we have
a conflict and thus need to stop propagation, we insert a debug_value undef.
3. We then walk the CFG again visiting only blocks that we know had async
funclet edges. We then walk each said block from top to bottom starting with the
propagating gen information and updating as we go, dumping the current set of
debug_info we are tracking after each coroutine funclet boundary.
rdar://85020571
The ComputeEffects pass derives escape information for function arguments and adds those effects in the function.
This needs a lot of changes in check-lines in the tests, because the effects are printed in SIL
This will turn `partial_apply` instructions into explicit box construction and
extraction code sequences. To begin with, recognize when a private function
is only used in partial applications and directly modify the function to be
usable as a closure invocation function. This simplifies the lowering in IRGen
and avoids generating a "partial application forwarder" thunk.
The ComputeEffects pass derives escape information for function arguments and adds those effects in the function.
This needs a lot of changes in check-lines in the tests, because the effects are printed in SIL
* C++: add a function `getDestructors(SILType type, bool isExactType)’: if the type is a final class or `isExactType` is true, then return the one and only destructor of that class.
* swift: add `getDestructor(ofExactType type: Type)` and `getIncompleteCallees`
* swift: remove `getDestructor` from the PassContext. The API of the `calleeAnalysis` can be used instead.
The resignID call within the initializer moved into DI, because an assignment to
the actorSystem, and thus initialization of the id, is no longer guaranteed to happen.
Thus, while we previously could model the resignation as a clean-up emitted on all
unwind paths in an initializer, now it's conditional, based on whether the id was
initialized. This is exactly what DI is designed to do, so we inject the resignation
call just before we call the identity's deinit.