Computes the side effects for a function, which consists of argument- and global effects.
This is similar to the ComputeEscapeEffects pass, just for side-effects.
NOTE: If one does not define a deinit on a move only type, if a destroy_value
lasts until IRGen time we will assert since I haven't implemented support in
IRGen for the destroy value witness for move only types. That being said, just
creating a deinit by adding to such a type:
```
deinit {}
```
is pretty low overhead for the experiments we want to use this for.
Some notes:
1. I added support for both loadable/address only types.
2. These tests are based off of porting the move only object tests for inout,
vars, mutating self, etc.
3. I did not include already written tests for address only types in this
specific merge since I need to change us to borrow move only var like types.
Without that, we get a lot of spurious error msgs and the burden of writing that
is not worth it. So instead in a forthcoming commit where I fix that issue in
SILGen, I will commit the corresponding address only tests for this work.
4. I did not include support for trivial types in this. I am going to do
object/address for that at the same time.
It decides which functions need stack protection.
It sets the `needStackProtection` flags on all function which contain stack-allocated values for which an buffer overflow could occur.
Within safe swift code there shouldn't be any buffer overflows.
But if the address of a stack variable is converted to an unsafe pointer, it's not in the control of the compiler anymore.
This means, if there is any `address_to_pointer` instruction for an `alloc_stack`, such a function is marked for stack protection.
Another case is `index_addr` for non-tail allocated memory.
This pattern appears if pointer arithmetic is done with unsafe pointers in swift code.
If the origin of an unsafe pointer can only be tracked to a function argument, the pass tries to find the root stack allocation for such an argument by doing an inter-procedural analysis.
If this is not possible, the fallback is to move the argument into a temporary `alloc_stack` and do the unsafe pointer operations on the temporary.
rdar://93677524
By using the keyword instead of the function, we actually get a much simpler
implementation since we avoid all of the machinery of SILGenApply. Given that we
are going down that path, I am removing the old builtin implementation since it
is dead code.
The reason why I am removing this now is that in a subsequent commit, I want to
move all of the ownership checking passes to run /before/ mandatory inlining. I
originally placed the passes after mandatory inlining since the function version
of the move keyword was transparent and needing to be inlined before we could
process it. Since we use the keyword now, that is no longer an issue.
To add a module pass in `Passes.def` use the new `SWIFT_MODULE_PASS` macro.
On the swift side, create a `ModulePass`.
It’s run function receives a `ModulePassContext`, which provides access to all functions of a module.
But it doesn't provide any APIs to modify functions.
In order to modify a function, a module pass must use `ModulePassContext.transform(function:)`.
Otherwise in certain cases due to load promotion, we emit incorrect errors. As
an example:
let x = ...
var y = x
print(y)
would show an error that x is consumed twice... which is incorrect.
When enabling the option `-sil-opt-profile-repeat=<n>`, the optimizer runs passes n times and reports the total runtime at the end of the pass pipeline.
This is useful to profile a specific optimization pass with `sil-opt`.
For example, to profile the stack promotion pass:
```
sil-opt -stack-promotion -sil-opt-profile-repeat=10000 -o /dev/null test.sil
```
These sets are _much_ more efficient than `Set<Value>` and `Set<Instruction>` because they bridge to the efficient `NodeSet`.
Insertions/deletions are just bit operations.
This is important for performance diagnostics: it’s assumed that (non-generic) MemoryLayout constants do not need to create metadata at runtime. At Onone this is only guaranteed if the TargetConstantFolding pass runs.
rdar://94836837
TargetConstantFolding performs constant folding for target-specific values:
```
MemoryLayout<S>.size
MemoryLayout<S>.alignment
MemoryLayout<S>.stride
```
Constant folding those expressions in the middle of the SIL pipeline enables other optimizations to e.g. allow such expressions in statically allocated global variables (done by the GlobalOpt pass).
The implementation requires to create a temporary IRGenModule, which is used to get actual constant sizes/alignments from IRGen's type lowering.
rdar://94831524
This pass lowers moveonly-ness from the IR after we have finished move only
checking. The transform can be configured in two ways: such that it only handles
trivial types and such that it does trivial and non-trivial types. For ease of
use, I created two top level transforms (TrivialMoveOnlyTypeEliminator and
MoveOnlyTypeElimintor) that invoke the two behaviors by configuring the
underlying transform slightly differently.
For now, I am running first the trivial-only and then the all of the above
lowering. The trivial only pass will remain at this part of the pipeline
forever, but with time we are going to move the lower everything pass later into
the pipeline once I have audited the optimizer pipeline to just not perform any
work on move only types. That being said, currently we do not have this
guarantee and this patch at least improves the world and lets us codegen no
implicit copy code again.
Removes redundant ObjectiveC <-> Swift bridging calls.
Basically, if a value is bridged from ObjectiveC to Swift an then back to ObjectiveC again, then just re-use the original ObjectiveC value.
Also in this commit: add an additional DCE pass before ownership elimination. It can cleanup dead code which is left behind by the ObjCBridgingOptimization.
rdar://89987440
* split the PassUtils.swift file into PassContext.swift and Passes.swift
* rework `Builder` bridging allowing more insertion point variations, e.g. inserting at the end of a block.
* add Builder.create functions for more instructions
* add `PassContext.splitBlock`
* move SIL modification functions from PassContext to extensions of the relevant types (e.g. instructions).
* rename `Location.bridgedLocation` -> `Location.bridged`
The overall flow of the pass is:
1. We walk over the blocks summarizing the debug info instruction the blocks gen
as well as whether or not the block had an async funclet edge with in it.
2. We then perform a simple forward iterative optimistic dataflow using
intersection at merge points. At points where we find after merging that we have
a conflict and thus need to stop propagation, we insert a debug_value undef.
3. We then walk the CFG again visiting only blocks that we know had async
funclet edges. We then walk each said block from top to bottom starting with the
propagating gen information and updating as we go, dumping the current set of
debug_info we are tracking after each coroutine funclet boundary.
rdar://85020571
We must no pre-specialize imported code (except if this was explicitly
called for by the importing module).
Therefore, don't pre-specialize `shared` definitions based on their
pre-specialization attributes.
Rather, only pre-specialize if the pre-specialization is called for
using a `target: "theFunctionToSpecialize"` parameter.
Run OnonePrespecializations before serialization so that module native functions
are not yet marked `shared` and can be identified as native.
rdar://92337361
The ComputeEffects pass derives escape information for function arguments and adds those effects in the function.
This needs a lot of changes in check-lines in the tests, because the effects are printed in SIL
This will turn `partial_apply` instructions into explicit box construction and
extraction code sequences. To begin with, recognize when a private function
is only used in partial applications and directly modify the function to be
usable as a closure invocation function. This simplifies the lowering in IRGen
and avoids generating a "partial application forwarder" thunk.
The ComputeEffects pass derives escape information for function arguments and adds those effects in the function.
This needs a lot of changes in check-lines in the tests, because the effects are printed in SIL
* C++: add a function `getDestructors(SILType type, bool isExactType)’: if the type is a final class or `isExactType` is true, then return the one and only destructor of that class.
* swift: add `getDestructor(ofExactType type: Type)` and `getIncompleteCallees`
* swift: remove `getDestructor` from the PassContext. The API of the `calleeAnalysis` can be used instead.
NOTE: debug_value [moved] appearing in the source code implies a _move was
used. So this will not effect current stable swift code.
This is just a first version of this that I am using to commit/bring up tests
for IRGen supporting a full dataflow version of this patch.
Big picture is that there is a bunch of work that is done in the LLVM level in
the coroutine splitter to work around communicating live variables in the
various coroutine func-lets. This logic is all done with debug.declare and we
would need to update that logic in the coroutine splitter to handle
debug.addr. Rather than do this, after some conversation, AdrianP and I realized
that we could get the same effect of a debug.declare by just redeclaring the
current live set of debug_value after each possible coroutine funclet start. To
do this in full generality, we need a full dataflow but just to bring this up we
initially perform a dominance propagation algorithm of the following sort:
1. We walk the CFG along successors. By doing this we guarantee that we visit
blocks after their dominators.
2. When we visit a block, we walk the block from start->end. During this walk:
a. We grab a new block state from the centralized block->blockState map. This
state is a [SILDebugVariable : DebugValueInst].
b. If we see a debug_value, we map blockState[debug_value.getDbgVar()] =
debug_value. This ensures that when we get to the bottom of the block, we
have pairs of SILDebugVariable + last debug_value on it.
c. If we see any coroutine funclet boundaries, we clone the current tracked
set of our block state and then walk up the dom tree dumping in each block
any debug_value with a SILDebugVariable that we have not already
dumped. This is maintained by using a visited set of SILDebugVariable for
each funclet boundary.
The end result is that at the beginning of each funclet we will basically
declare the debug info for an addr.
This is insufficient of course for moves that are in conditional control flow,
e.x.:
```
let x = Klass()
if boolValue {
await asyncCall()
let _ = _move(x)
}
```
but this at least lets me begin to write tests for this in lldb using straight
line code and work out the rest of the issues in CodeGen using those tests.