The SDK overlays have been provided in the Apple SDKs for many years, and the interface and implementation has diverged in more recent years such that trying to build the Swift version no longer works. Remove all of the dead code.
rdar://151889154
The 64-bit ARM architecture spelling on FreeBSD is aarch64, not arm64.
This results in a build failure about a missing
`freebsd/arm64/swiftrt.o` while building the runtimes.
This is a little less than ideal, since as I understand it, it only
makes sense to add -z,origin when $ORIGIN expansion is required, but
doing this surgically per target is rather cumbersome. I don't believe
there are any significant drawbacks to doing it unconditionally like
this, however.
The SimplifyCFG and LoopRotate passes result in verification failures
when built in a compiler that is not built with Swift sources enabled.
Fixes: rdar://146357242
Emitting modules in separate frontend job doesn't give any benefits
because single add_library is just a single job from CMake's point of
view. Clients need to wait for `.dylib`/`.so` being emitted before using
the `.swiftmodule`. *Not* emitting modules separately is actually faster
in CMake because it doesn't parse and typecheck the source code twice.
Package CMO requires '-enable-library-evolution' in 6.1+ compilers.
Otherwise:
<unknown>:0: error: Library evolution must be enabled for Package CMO
rdar://146673779
This patch adds initial support for Emscripten SDK alongside the existing
support for WASI SDK. This is a first step towards building a part of
Swift compiler for Emscripten target (which will be used to build LLDB
with Swift to WebAssembly target).
Even with unified build, llvm is not always the top-level project but it
can be a part of a larger build. (e.g. [^1]) In that case,
`CMAKE_BINARY_DIR` is not the binary directory of llvm but the binary
directory of the top-level project. This patch fixes the issue by using
`LLVM_BINARY_DIR` instead.
[^1]: 9b4b907079/extensions/cxx_debugging/CMakeLists.txt (L105)
This was quite brittle and has now been superseded
by swift-xcodegen. Remove the CMake/build-script
logic for it, leaving the option behind to inform
users to switch to using xcodegen instead.
* Reapply '[BuildSystem] Stop building for i386-watch-simulator (#77692)'
* [BuildSystem] Stop building for i386-watch-simulator
In Xcode16 it is not supported.
This initially broke client projects who were still building the legacy
architecture but now that's resolved.
Unified builds of compiler-rt together with LLVM failed for the Android SDKs. It got too complicated to redirect the way LLVM would configure the nested build-trees. Standalone builds slightly increase build time, but they turned out much simpler and we end up with less duplication of definitions.
This silences a warning that the MSVC compiler emits about unknown
pragmas. This helps clear up the build a small amount so real issues do
not get hidden.
`LLVM_DEFAULT_TARGET_TRIPLE` was previously set to
`aarch64-apple-darwin` for Darwin Arm64 platforms. The correct value
should be `arm64-apple-darwin`.
For C/CXX targets, sanitizer options are set by 'CMAKE_{C|CXX}_FLAGS' in
HandleLLVMComfig.cmake. However for Swift targets, they are set for each
target. That caused some mismatch issues. Instead set them globally for
Swift targets too.
rdar://142516855
* Revert "[Build] Fix swift_build_support tests."
This reverts commit fc2d1b3b23.
* Revert "[BuildSystem] Stop building for i386-watch-simulator (#77692)"
This reverts commit 1ab968d2b6.
This change can't be made without other issues fixed downstream first.
Enable support for libxml2 on Windows to allow `llvm-mt` to be usable.
This then allows us to use `llvm-mt` as the manifest tool when building
for Windows. Remove the then obsoleted workaround of `-D CMAKE_MT=mt`.
This reduces the dependency on the MSVC toolchain and paves the path to
enabling the use of the manifest tool in SPM.
However, to do this, we end up changing how amd64 is supported too.
Previously, I had tried to keep some meaningful separation between
platform spelling and LLVM spelling, but this is becoming more difficult
to meaningfully maintain.
Target specifications are trivially converted LLVM triples, and the
module files are looked up by LLVM triples. We can make sure that the
targets align, but then the Glibc to SwiftGlibc import breaks. That could
also be addressed, but then we get to a point where the targets set up
by build-script and referenced by cmake begin to misalign. There are
references in build-script-impl for a potential renaming site, but it's
not quite enough.
It's far simpler to give up and rename to LLVM spellings right at the
beginning. This does mean that this commit is less constrained to just
adding the necessary parts to enable arm64, but it should mean less
headaches overall from differing architecture spellings.
Windows has a strict limit on the file path, and use of extended names
for the build is not possible. Rather than hardcoding the location of
the early swift-driver build, allow the user to specify the path. If the
path is specified, we will attempt to copy `swift-driver` and
`swift-help` from that location. Adjust the code to account for the
build executable suffix. This should allow Windows to experiment with an
early swift-driver build.